Saved Map Analytics

Map #2EG

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-18 01:23:52
Intersections
54
Harbor Slots
9
Best Pair Score
48.45

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Wood 2 2 T2 Brick 6 6 T3 Desert T4 Sheep 10 10 T5 Brick 9 9 T6 Wheat 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Ore 11 11 T10 Sheep 4 4 T11 Sheep 8 8 T12 Wheat 4 4 T13 Brick 6 6 T14 Wheat 5 5 T15 Ore 10 10 T16 Wood 11 11 T17 Wood 12 12 T18 Sheep 9 9 T19 I01 = Wheat 5 / Wood 2 I01 I02 = Sheep 10 / Wheat 5 / Wood 2 I02 I03 = Sheep 10 / Wheat 5 I03 I04 = Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 6 / Wood 2 I07 I08 = Brick 9 / Brick 6 / Wood 2 I08 I09 = Sheep 10 / Brick 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 9 / Brick 6 / Wheat 3 I13 10 I14 = Brick 6 I14 I15 = Sheep 10 / Ore 3 I15 I16 = Wood 8 / Ore 3 I16 I17 = Wood 8 I17 I18 = I18 I19 = Ore 11 / Sheep 10 / Brick 9 I19 I20 = Ore 11 / Sheep 10 / Ore 3 I20 I21 = Brick 9 / Sheep 4 / Wheat 3 I21 I22 = Ore 11 / Brick 9 / Sheep 4 I22 I23 = Wheat 3 I23 I24 = Sheep 8 / Wheat 3 I24 I25 = Sheep 8 / Sheep 4 / Wheat 3 I25 I26 = Wood 8 / Wheat 4 / Ore 3 I26 5 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 11 / Brick 6 / Ore 3 I30 I31 = Brick 6 / Wheat 4 / Ore 3 I31 7 I32 = Ore 11 / Wheat 5 / Sheep 4 I32 I33 = Ore 11 / Brick 6 / Wheat 5 I33 2 I34 = Ore 10 / Sheep 8 / Sheep 4 I34 9 I35 = Ore 10 / Wheat 5 / Sheep 4 I35 6 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Ore 10 / Sheep 8 I38 I39 = Wood 11 / Brick 6 / Wheat 4 I39 4 I40 = Wood 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 12 / Brick 6 / Wheat 5 I42 3 I43 = Wood 12 / Wood 11 / Brick 6 I43 I44 = Ore 10 / Sheep 9 / Wheat 5 I44 1 I45 = Wood 12 / Sheep 9 / Wheat 5 I45 8 I46 = Ore 10 I46 I47 = Ore 10 / Sheep 9 I47 I48 = Wood 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Wood 12 / Sheep 9 I51 I52 = Wood 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I44 (Ore 10 / Sheep 9 / Wheat 5), while I44 is the best city-focused start, I39 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I44 (Ore 10 / Sheep 9 / Wheat 5) + I39 (Wood 11 / Brick 6 / Wheat 4). 21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, wood.
  • Abundant resources: sheep, brick, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I39. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 13.2 rolls (separate plans, not expected waiting times).

Best Immediate Read

I44 Ore 10 / Sheep 9 / Wheat 5

Overall 16.07, production 11.00, road 8.21, city 9.98.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Ore 10 / Sheep 9 / Wheat 5 16.07 4.98 -
2 I33 Ore 11 / Brick 6 / Wheat 5 16.00 5.08 -
3 I42 Wood 12 / Brick 6 / Wheat 5 15.40 6.69 -
4 I39 Wood 11 / Brick 6 / Wheat 4 15.20 5.92 -
5 I26 Wood 8 / Wheat 4 / Ore 3 15.04 4.51 -
6 I35 Ore 10 / Wheat 5 / Sheep 4 14.86 4.39 -
7 I31 Brick 6 / Wheat 4 / Ore 3 14.65 4.10 -
8 I45 Wood 12 / Sheep 9 / Wheat 5 14.07 5.74 -
9 I34 Ore 10 / Sheep 8 / Sheep 4 14.01 4.25 -
10 I13 Brick 9 / Brick 6 / Wheat 3 13.99 5.12 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.45
I44 + I39
Ore 10 / Sheep 9 / Wheat 5 + Wood 11 / Brick 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Ore, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.

Pair 2

Score 48.21
I34 + I39
Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
Coverage: Sheep, Ore, Wheat, Brick, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.

Pair 3

Score 48.15
I34 + I42
Ore 10 / Sheep 8 / Sheep 4 + Wood 12 / Brick 6 / Wheat 5
Coverage: Sheep, Ore, Brick, Wheat, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.

Pair 4

Score 47.47
I33 + I44
Ore 11 / Brick 6 / Wheat 5 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Ore, Brick, Wheat, Sheep

22 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I44 second for starting cards. Routes remain contestable.

Pair 5

Score 47.35
I44 + I42
Ore 10 / Sheep 9 / Wheat 5 + Wood 12 / Brick 6 / Wheat 5
Coverage: Brick, Wheat, Wood, Ore, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.

Pair 6

Score 46.99
I08 + I44
Brick 9 / Brick 6 / Wood 2 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Wood, Brick, Wheat, Ore, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I44 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Seat score 44.79, best pair ceiling 48.45
    Available at your turn in 4/4 modeled drafts. Mean opening 44.89, conservative floor 44.60. Common second pick: I08. These scenarios are not probabilities.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Seat score 43.69, best pair ceiling 47.47
    Available at your turn in 4/4 modeled drafts. Mean opening 43.69, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
  • I13 Brick 9 / Brick 6 / Wheat 3
    Seat score 43.64, best pair ceiling 46.80
    Available at your turn in 4/4 modeled drafts. Mean opening 43.64, conservative floor 43.64. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I44 + I08
    Ore 10 / Sheep 9 / Wheat 5 + Brick 9 / Brick 6 / Wood 2
  • I33 + I26
    Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Seat score 44.11, best pair ceiling 48.21
    Available at your turn in 4/4 modeled drafts. Mean opening 44.88, conservative floor 42.68. Common second pick: I39. These scenarios are not probabilities.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Seat score 44.03, best pair ceiling 47.47
    Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 43.10, best pair ceiling 46.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.20, conservative floor 42.90. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I34 + I39
    Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
  • I33 + I26
    Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Seat score 44.76, best pair ceiling 48.21
    Available at your turn in 4/4 modeled drafts. Mean opening 45.20, conservative floor 43.94. Common second pick: I39. These scenarios are not probabilities.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 43.65, best pair ceiling 46.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.30. Common second pick: I13. These scenarios are not probabilities.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Seat score 42.85, best pair ceiling 44.98
    Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I34 + I39
    Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Seat score 41.49, best pair ceiling 48.45
    Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.42. Common second pick: I22. These scenarios are not probabilities.
  • I42 Wood 12 / Brick 6 / Wheat 5
    Seat score 40.74, best pair ceiling 48.15
    Available at your turn in 4/4 modeled drafts. Mean opening 40.87, conservative floor 40.50. Common second pick: I32. These scenarios are not probabilities.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Seat score 40.70, best pair ceiling 47.47
    Available at your turn in 4/4 modeled drafts. Mean opening 40.74, conservative floor 40.62. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I44 + I22
    Ore 10 / Sheep 9 / Wheat 5 + Ore 11 / Brick 9 / Sheep 4
  • I42 + I32
    Wood 12 / Brick 6 / Wheat 5 + Ore 11 / Wheat 5 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 42.98, best pair ceiling 46.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.02, conservative floor 42.90. Common second pick: I19. These scenarios are not probabilities.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Seat score 41.74, best pair ceiling 47.47
    Available at your turn in 4/4 modeled drafts. Mean opening 41.74, conservative floor 41.74. Common second pick: I09. These scenarios are not probabilities.
  • I42 Wood 12 / Brick 6 / Wheat 5
    Seat score 41.23, best pair ceiling 48.15
    Available at your turn in 4/4 modeled drafts. Mean opening 41.23, conservative floor 41.23. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I26 + I19
    Wood 8 / Wheat 4 / Ore 3 + Ore 11 / Sheep 10 / Brick 9
  • I33 + I09
    Ore 11 / Brick 6 / Wheat 5 + Sheep 10 / Brick 9 / Wood 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 43.27, best pair ceiling 46.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.47, conservative floor 42.90. Common second pick: I13. These scenarios are not probabilities.
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Seat score 43.16, best pair ceiling 48.21
    Available at your turn in 4/4 modeled drafts. Mean opening 43.41, conservative floor 42.68. Common second pick: I26. These scenarios are not probabilities.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Seat score 42.85, best pair ceiling 44.98
    Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
  • I34 + I26
    Ore 10 / Sheep 8 / Sheep 4 + Wood 8 / Wheat 4 / Ore 3

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 43.65, best pair ceiling 46.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.30. Common second pick: I13. These scenarios are not probabilities.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Seat score 42.85, best pair ceiling 44.98
    Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
  • I22 Ore 11 / Brick 9 / Sheep 4
    Seat score 42.80, best pair ceiling 45.01
    Available at your turn in 4/4 modeled drafts. Mean opening 42.80, conservative floor 42.80. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
  • I19 + I26
    Ore 11 / Sheep 10 / Brick 9 + Wood 8 / Wheat 4 / Ore 3

Resource Profile

Wood 9
Brick 14
Sheep 15
Wheat 13
Ore 7

Scarcity & Abundance

Scarce
Ore, Wood
Abundant
Sheep, Brick, Wheat

Best Harbor Starts

  • I38 Ore 10 / Sheep 8
    Port Wood, score 9.68
  • I24 Sheep 8 / Wheat 3
    Port Brick, score 8.98
  • I11 Brick 6
    Port 3:1, score 8.53
  • I14 Brick 6
    Port 3:1, score 8.53
  • I28 Wood 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2EG?lang=en
Generator link
https://catan.soft2u.ro/?map=2EG
Board type
Classic 3-4 Player
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