Map #2EG
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I44 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Ore 10 / Sheep 9 / Wheat 5
Overall 16.07, production 11.00, road 8.21, city 9.98.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Ore 10 / Sheep 9 / Wheat 5 | 16.07 | 4.98 | - |
| 2 | I33 | Ore 11 / Brick 6 / Wheat 5 | 16.00 | 5.08 | - |
| 3 | I42 | Wood 12 / Brick 6 / Wheat 5 | 15.40 | 6.69 | - |
| 4 | I39 | Wood 11 / Brick 6 / Wheat 4 | 15.20 | 5.92 | - |
| 5 | I26 | Wood 8 / Wheat 4 / Ore 3 | 15.04 | 4.51 | - |
| 6 | I35 | Ore 10 / Wheat 5 / Sheep 4 | 14.86 | 4.39 | - |
| 7 | I31 | Brick 6 / Wheat 4 / Ore 3 | 14.65 | 4.10 | - |
| 8 | I45 | Wood 12 / Sheep 9 / Wheat 5 | 14.07 | 5.74 | - |
| 9 | I34 | Ore 10 / Sheep 8 / Sheep 4 | 14.01 | 4.25 | - |
| 10 | I13 | Brick 9 / Brick 6 / Wheat 3 | 13.99 | 5.12 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 48.45These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 48.21These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 48.15These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 47.47Road building will need trades for wood. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 47.35These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 46.99These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Ore 10 / Sheep 9 / Wheat 5Opening score 44.79 · Best pair score 48.45You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Ore 11 / Brick 6 / Wheat 5Opening score 43.69 · Best pair score 47.47You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I13 Brick 9 / Brick 6 / Wheat 3Opening score 43.64 · Best pair score 46.80You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I44 + I08Ore 10 / Sheep 9 / Wheat 5 + Brick 9 / Brick 6 / Wood 2
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I33 + I26Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Ore 10 / Sheep 8 / Sheep 4Opening score 44.11 · Best pair score 48.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Ore 11 / Brick 6 / Wheat 5Opening score 44.03 · Best pair score 47.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 43.10 · Best pair score 46.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I34 + I39Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
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I33 + I26Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Ore 10 / Sheep 8 / Sheep 4Opening score 44.76 · Best pair score 48.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 43.65 · Best pair score 46.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I19 Ore 11 / Sheep 10 / Brick 9Opening score 42.85 · Best pair score 44.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I39Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Ore 10 / Sheep 9 / Wheat 5Opening score 41.49 · Best pair score 48.45You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I42 Wood 12 / Brick 6 / Wheat 5Opening score 40.74 · Best pair score 48.15You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Ore 11 / Brick 6 / Wheat 5Opening score 40.70 · Best pair score 47.47You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I44 + I22Ore 10 / Sheep 9 / Wheat 5 + Ore 11 / Brick 9 / Sheep 4
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I42 + I32Wood 12 / Brick 6 / Wheat 5 + Ore 11 / Wheat 5 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 42.98 · Best pair score 46.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Ore 11 / Brick 6 / Wheat 5Opening score 41.74 · Best pair score 47.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wood 12 / Brick 6 / Wheat 5Opening score 41.23 · Best pair score 48.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I19Wood 8 / Wheat 4 / Ore 3 + Ore 11 / Sheep 10 / Brick 9
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I33 + I09Ore 11 / Brick 6 / Wheat 5 + Sheep 10 / Brick 9 / Wood 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 43.27 · Best pair score 46.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I34 Ore 10 / Sheep 8 / Sheep 4Opening score 43.16 · Best pair score 48.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Ore 11 / Sheep 10 / Brick 9Opening score 42.85 · Best pair score 44.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
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I34 + I26Ore 10 / Sheep 8 / Sheep 4 + Wood 8 / Wheat 4 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 43.65 · Best pair score 46.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I19 Ore 11 / Sheep 10 / Brick 9Opening score 42.85 · Best pair score 44.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Ore 11 / Brick 9 / Sheep 4Opening score 42.80 · Best pair score 45.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
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I19 + I26Ore 11 / Sheep 10 / Brick 9 + Wood 8 / Wheat 4 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 10 / Sheep 8Port Wood, score 9.68
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I24 Sheep 8 / Wheat 3Port Brick, score 8.98
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I11 Brick 6Port 3:1, score 8.53
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I14 Brick 6Port 3:1, score 8.53
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I28 Wood 8Port 3:1, score 8.53