Map #2EG
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I44 (Ore 10 / Sheep 9 / Wheat 5), while I44 is the best city-focused start, I39 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I44 (Ore 10 / Sheep 9 / Wheat 5) + I39 (Wood 11 / Brick 6 / Wheat 4). 21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, wood.
- Abundant resources: sheep, brick, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I39. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 13.2 rolls (separate plans, not expected waiting times).
Best Immediate Read
I44 Ore 10 / Sheep 9 / Wheat 5
Overall 16.07, production 11.00, road 8.21, city 9.98.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Ore 10 / Sheep 9 / Wheat 5 | 16.07 | 4.98 | - |
| 2 | I33 | Ore 11 / Brick 6 / Wheat 5 | 16.00 | 5.08 | - |
| 3 | I42 | Wood 12 / Brick 6 / Wheat 5 | 15.40 | 6.69 | - |
| 4 | I39 | Wood 11 / Brick 6 / Wheat 4 | 15.20 | 5.92 | - |
| 5 | I26 | Wood 8 / Wheat 4 / Ore 3 | 15.04 | 4.51 | - |
| 6 | I35 | Ore 10 / Wheat 5 / Sheep 4 | 14.86 | 4.39 | - |
| 7 | I31 | Brick 6 / Wheat 4 / Ore 3 | 14.65 | 4.10 | - |
| 8 | I45 | Wood 12 / Sheep 9 / Wheat 5 | 14.07 | 5.74 | - |
| 9 | I34 | Ore 10 / Sheep 8 / Sheep 4 | 14.01 | 4.25 | - |
| 10 | I13 | Brick 9 / Brick 6 / Wheat 3 | 13.99 | 5.12 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 48.4521 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.
Pair 2
Score 48.2121 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.
Pair 3
Score 48.1521 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.
Pair 4
Score 47.4722 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I44 second for starting cards. Routes remain contestable.
Pair 5
Score 47.3521 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.
Pair 6
Score 46.9921 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I44 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I44 Ore 10 / Sheep 9 / Wheat 5Seat score 44.79, best pair ceiling 48.45Available at your turn in 4/4 modeled drafts. Mean opening 44.89, conservative floor 44.60. Common second pick: I08. These scenarios are not probabilities.
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I33 Ore 11 / Brick 6 / Wheat 5Seat score 43.69, best pair ceiling 47.47Available at your turn in 4/4 modeled drafts. Mean opening 43.69, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
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I13 Brick 9 / Brick 6 / Wheat 3Seat score 43.64, best pair ceiling 46.80Available at your turn in 4/4 modeled drafts. Mean opening 43.64, conservative floor 43.64. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I44 + I08Ore 10 / Sheep 9 / Wheat 5 + Brick 9 / Brick 6 / Wood 2
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I33 + I26Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I34 Ore 10 / Sheep 8 / Sheep 4Seat score 44.11, best pair ceiling 48.21Available at your turn in 4/4 modeled drafts. Mean opening 44.88, conservative floor 42.68. Common second pick: I39. These scenarios are not probabilities.
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I33 Ore 11 / Brick 6 / Wheat 5Seat score 44.03, best pair ceiling 47.47Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 43.10, best pair ceiling 46.67Available at your turn in 4/4 modeled drafts. Mean opening 43.20, conservative floor 42.90. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I34 + I39Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
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I33 + I26Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I34 Ore 10 / Sheep 8 / Sheep 4Seat score 44.76, best pair ceiling 48.21Available at your turn in 4/4 modeled drafts. Mean opening 45.20, conservative floor 43.94. Common second pick: I39. These scenarios are not probabilities.
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 43.65, best pair ceiling 46.67Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.30. Common second pick: I13. These scenarios are not probabilities.
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I19 Ore 11 / Sheep 10 / Brick 9Seat score 42.85, best pair ceiling 44.98Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I34 + I39Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I44 Ore 10 / Sheep 9 / Wheat 5Seat score 41.49, best pair ceiling 48.45Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.42. Common second pick: I22. These scenarios are not probabilities.
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I42 Wood 12 / Brick 6 / Wheat 5Seat score 40.74, best pair ceiling 48.15Available at your turn in 4/4 modeled drafts. Mean opening 40.87, conservative floor 40.50. Common second pick: I32. These scenarios are not probabilities.
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I33 Ore 11 / Brick 6 / Wheat 5Seat score 40.70, best pair ceiling 47.47Available at your turn in 4/4 modeled drafts. Mean opening 40.74, conservative floor 40.62. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I44 + I22Ore 10 / Sheep 9 / Wheat 5 + Ore 11 / Brick 9 / Sheep 4
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I42 + I32Wood 12 / Brick 6 / Wheat 5 + Ore 11 / Wheat 5 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 42.98, best pair ceiling 46.67Available at your turn in 4/4 modeled drafts. Mean opening 43.02, conservative floor 42.90. Common second pick: I19. These scenarios are not probabilities.
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I33 Ore 11 / Brick 6 / Wheat 5Seat score 41.74, best pair ceiling 47.47Available at your turn in 4/4 modeled drafts. Mean opening 41.74, conservative floor 41.74. Common second pick: I09. These scenarios are not probabilities.
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I42 Wood 12 / Brick 6 / Wheat 5Seat score 41.23, best pair ceiling 48.15Available at your turn in 4/4 modeled drafts. Mean opening 41.23, conservative floor 41.23. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
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I26 + I19Wood 8 / Wheat 4 / Ore 3 + Ore 11 / Sheep 10 / Brick 9
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I33 + I09Ore 11 / Brick 6 / Wheat 5 + Sheep 10 / Brick 9 / Wood 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 43.27, best pair ceiling 46.67Available at your turn in 4/4 modeled drafts. Mean opening 43.47, conservative floor 42.90. Common second pick: I13. These scenarios are not probabilities.
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I34 Ore 10 / Sheep 8 / Sheep 4Seat score 43.16, best pair ceiling 48.21Available at your turn in 4/4 modeled drafts. Mean opening 43.41, conservative floor 42.68. Common second pick: I26. These scenarios are not probabilities.
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I19 Ore 11 / Sheep 10 / Brick 9Seat score 42.85, best pair ceiling 44.98Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
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I34 + I26Ore 10 / Sheep 8 / Sheep 4 + Wood 8 / Wheat 4 / Ore 3
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 43.65, best pair ceiling 46.67Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.30. Common second pick: I13. These scenarios are not probabilities.
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I19 Ore 11 / Sheep 10 / Brick 9Seat score 42.85, best pair ceiling 44.98Available at your turn in 4/4 modeled drafts. Mean opening 42.85, conservative floor 42.85. Common second pick: I26. These scenarios are not probabilities.
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I22 Ore 11 / Brick 9 / Sheep 4Seat score 42.80, best pair ceiling 45.01Available at your turn in 4/4 modeled drafts. Mean opening 42.80, conservative floor 42.80. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I26 + I13Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
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I19 + I26Ore 11 / Sheep 10 / Brick 9 + Wood 8 / Wheat 4 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 10 / Sheep 8Port Wood, score 9.68
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I24 Sheep 8 / Wheat 3Port Brick, score 8.98
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I11 Brick 6Port 3:1, score 8.53
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I14 Brick 6Port 3:1, score 8.53
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I28 Wood 8Port 3:1, score 8.53