Saved Map Analytics

Map #2GB

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance Shuffled harbors
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Sheep 5 5 T2 Wood 9 9 T3 Wheat 3 3 T4 Wood 10 10 T5 Sheep 8 8 T6 Wood 11 11 T7 Sheep 8 8 T8 Brick 4 4 T9 Wood 12 12 T10 Wheat 10 10 T11 Ore 2 2 T12 Wheat 3 3 T13 Brick 6 6 T14 Ore 11 11 T15 Brick 6 6 T16 Sheep 4 4 T17 Wheat 5 5 T18 Ore 9 9 T19 I01 = Sheep 5 I01 I02 = Wood 10 / Sheep 5 I02 I03 = Wood 10 / Wheat 3 I03 I04 = Wheat 3 I04 I05 = I05 I06 = I06 I07 = Wood 9 / Sheep 5 I07 I08 = Wood 9 / Sheep 8 / Sheep 5 I08 2 I09 = Wood 10 / Sheep 8 / Sheep 5 I09 7 I10 = Sheep 5 I10 I11 = Wood 9 I11 I12 = Wood 11 / Wood 9 I12 I13 = Wood 11 / Wood 9 / Sheep 8 I13 I14 = Wood 9 I14 I15 = Wood 10 / Brick 4 / Wheat 3 I15 I16 = Sheep 8 / Brick 4 / Wheat 3 I16 9 I17 = Sheep 8 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Wood 12 / Wood 10 / Sheep 8 I19 I20 = Wood 12 / Wood 10 / Brick 4 I20 I21 = Wood 11 / Wheat 10 / Sheep 8 I21 4 I22 = Wood 12 / Wheat 10 / Sheep 8 I22 I23 = Wood 11 I23 I24 = Wood 11 / Ore 2 I24 I25 = Wood 11 / Wheat 10 / Ore 2 I25 I26 = Sheep 8 / Brick 4 / Wheat 3 I26 8 I27 = Sheep 8 / Wheat 3 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 12 / Brick 6 / Brick 4 I30 I31 = Brick 6 / Brick 4 / Wheat 3 I31 I32 = Wood 12 / Ore 11 / Wheat 10 I32 I33 = Wood 12 / Ore 11 / Brick 6 I33 I34 = Wheat 10 / Brick 6 / Ore 2 I34 I35 = Ore 11 / Wheat 10 / Brick 6 I35 6 I36 = Ore 2 I36 I37 = Ore 2 I37 I38 = Brick 6 / Ore 2 I38 I39 = Brick 6 / Sheep 4 / Wheat 3 I39 5 I40 = Sheep 4 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Ore 11 / Brick 6 / Wheat 5 I42 3 I43 = Brick 6 / Wheat 5 / Sheep 4 I43 1 I44 = Ore 11 / Ore 9 / Brick 6 I44 10 I45 = Ore 11 / Ore 9 / Wheat 5 I45 I46 = Brick 6 I46 I47 = Ore 9 / Brick 6 I47 I48 = Wheat 5 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Ore 9 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 Wheat Wheat Ore Ore 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 3:1 3:1 3:1 3:1 Wood Wood
Initial Board Assessment

For your two settlements, look at I08 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I43 Brick 6 / Wheat 5 / Sheep 4

Overall 16.98, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I43 Brick 6 / Wheat 5 / Sheep 4 16.98 5.51 -
2 I08 Wood 9 / Sheep 8 / Sheep 5 16.19 5.24 -
3 I42 Ore 11 / Brick 6 / Wheat 5 15.94 4.75 -
4 I21 Wood 11 / Wheat 10 / Sheep 8 15.04 5.48 -
5 I39 Brick 6 / Sheep 4 / Wheat 3 14.99 5.60 -
6 I35 Ore 11 / Wheat 10 / Brick 6 14.94 4.81 -
7 I09 Wood 10 / Sheep 8 / Sheep 5 14.92 4.58 -
8 I26 Sheep 8 / Brick 4 / Wheat 3 14.52 4.26 -
9 I16 Sheep 8 / Brick 4 / Wheat 3 14.39 3.89 -
10 I44 Ore 11 / Ore 9 / Brick 6 14.27 4.68 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.27
I08 + I42
Wood 9 / Sheep 8 / Sheep 5 + Ore 11 / Brick 6 / Wheat 5
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 52.22
I08 + I43
Wood 9 / Sheep 8 / Sheep 5 + Brick 6 / Wheat 5 / Sheep 4
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 50.60
I08 + I35
Wood 9 / Sheep 8 / Sheep 5 + Ore 11 / Wheat 10 / Brick 6
Coverage: Sheep, Wood, Wheat, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 wheat, 1 ore.

Pair 4

Score 50.39
I13 + I43
Wood 11 / Wood 9 / Sheep 8 + Brick 6 / Wheat 5 / Sheep 4
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 50.27
I09 + I43
Wood 10 / Sheep 8 / Sheep 5 + Brick 6 / Wheat 5 / Sheep 4
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 50.21
I09 + I42
Wood 10 / Sheep 8 / Sheep 5 + Ore 11 / Brick 6 / Wheat 5
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Sheep 8 / Sheep 5
    Opening score 47.16 · Best pair score 52.27
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wood 10 / Sheep 8 / Sheep 5
    Opening score 44.85 · Best pair score 50.27
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 11 / Wood 9 / Sheep 8
    Opening score 44.69 · Best pair score 50.39
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I34
    Wood 9 / Sheep 8 / Sheep 5 + Wheat 10 / Brick 6 / Ore 2
  • I09 + I31
    Wood 10 / Sheep 8 / Sheep 5 + Brick 6 / Brick 4 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I35 Ore 11 / Wheat 10 / Brick 6
    Opening score 43.54 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 6 / Brick 4 / Wheat 3
    Opening score 42.55 · Best pair score 49.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I47 Ore 9 / Brick 6
    Opening score 42.46 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I35 + I21
    Ore 11 / Wheat 10 / Brick 6 + Wood 11 / Wheat 10 / Sheep 8
  • I31 + I21
    Brick 6 / Brick 4 / Wheat 3 + Wood 11 / Wheat 10 / Sheep 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I35 Ore 11 / Wheat 10 / Brick 6
    Opening score 44.22 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 11 / Wheat 10 / Sheep 8
    Opening score 43.84 · Best pair score 47.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Sheep 8 / Brick 4 / Wheat 3
    Opening score 43.27 · Best pair score 47.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I35 + I21
    Ore 11 / Wheat 10 / Brick 6 + Wood 11 / Wheat 10 / Sheep 8
  • I21 + I44
    Wood 11 / Wheat 10 / Sheep 8 + Ore 11 / Ore 9 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Sheep 8 / Sheep 5
    Opening score 46.63 · Best pair score 52.27
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Brick 6 / Wheat 5 / Sheep 4
    Opening score 43.10 · Best pair score 52.22
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Wood 9 / Sheep 8
    Opening score 42.85 · Best pair score 50.39
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I31
    Wood 9 / Sheep 8 / Sheep 5 + Brick 6 / Brick 4 / Wheat 3
  • I43 + I33
    Brick 6 / Wheat 5 / Sheep 4 + Wood 12 / Ore 11 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I35 Ore 11 / Wheat 10 / Brick 6
    Opening score 42.55 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 11 / Wheat 10 / Sheep 8
    Opening score 42.10 · Best pair score 47.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Wood 12 / Wood 10 / Sheep 8
    Opening score 41.32 · Best pair score 46.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I35 + I19
    Ore 11 / Wheat 10 / Brick 6 + Wood 12 / Wood 10 / Sheep 8
  • I21 + I31
    Wood 11 / Wheat 10 / Sheep 8 + Brick 6 / Brick 4 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I35 Ore 11 / Wheat 10 / Brick 6
    Opening score 43.04 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 11 / Wheat 10 / Sheep 8
    Opening score 42.10 · Best pair score 47.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Brick 6 / Brick 4 / Wheat 3
    Opening score 41.51 · Best pair score 49.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I35 + I21
    Ore 11 / Wheat 10 / Brick 6 + Wood 11 / Wheat 10 / Sheep 8
  • I21 + I31
    Wood 11 / Wheat 10 / Sheep 8 + Brick 6 / Brick 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Wood 12 / Wood 10 / Sheep 8
    Opening score 41.99 · Best pair score 46.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 6 / Brick 4 / Wheat 3
    Opening score 41.76 · Best pair score 49.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 10 / Brick 6 / Ore 2
    Opening score 41.38 · Best pair score 48.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I35
    Wood 12 / Wood 10 / Sheep 8 + Ore 11 / Wheat 10 / Brick 6
  • I31 + I21
    Brick 6 / Brick 4 / Wheat 3 + Wood 11 / Wheat 10 / Sheep 8
Resource Profile
Wood 10
Brick 13
Sheep 17
Wheat 11
Ore 7
Scarcity & Abundance
Scarce
Ore, Wood
Abundant
Sheep, Brick
Best Harbor Starts
  • I48 Wheat 5 / Sheep 4
    Port 3:1, score 9.88
  • I38 Brick 6 / Ore 2
    Port 3:1, score 9.63
  • I46 Brick 6
    Port 3:1, score 8.53
  • I40 Sheep 4 / Wheat 3
    Port 3:1, score 8.03
  • I52 Wheat 5
    Port 3:1, score 7.38
Map Notes
Canonical map
https://catan.soft2u.ro/map/2GB?lang=en
Generator link
https://catan.soft2u.ro/?map=2GB
Board type
Classic 3-4 Player
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