Saved Map Analytics

Map #2GF

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance Shuffled harbors
city-heavy port-driven polarized brick-scarce
Saved At
2026-04-18 01:24:40
Intersections
54
Harbor Slots
9
Best Pair Score
51.20

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 3 3 T1 Wood 9 9 T2 Wheat 6 6 T3 Sheep 5 5 T4 Ore 10 10 T5 Wheat 12 12 T6 Sheep 5 5 T7 Sheep 11 11 T8 Brick 11 11 T9 Wood 9 9 T10 Ore 6 6 T11 Brick 10 10 T12 Wood 8 8 T13 Wheat 3 3 T14 Wheat 4 4 T15 Sheep 4 4 T16 Desert T17 Ore 8 8 T18 Brick 2 2 T19 I01 = Wood 9 / Wood 3 I01 I02 = Ore 10 / Wood 9 / Wood 3 I02 I03 = Ore 10 / Sheep 5 / Wood 3 I03 I04 = Sheep 5 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wood 9 / Wheat 6 I07 I08 = Wheat 12 / Wood 9 / Wheat 6 I08 I09 = Wheat 12 / Ore 10 / Wood 9 I09 I10 = Wood 9 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Sheep 5 I12 I13 = Wheat 12 / Wheat 6 / Sheep 5 I13 I14 = Wheat 6 I14 I15 = Brick 11 / Ore 10 / Sheep 5 I15 I16 = Sheep 11 / Brick 11 / Sheep 5 I16 I17 = Sheep 11 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Wheat 12 / Ore 10 / Wood 9 I19 I20 = Brick 11 / Ore 10 / Wood 9 I20 9 I21 = Wheat 12 / Ore 6 / Sheep 5 I21 6 I22 = Wheat 12 / Wood 9 / Ore 6 I22 5 I23 = Sheep 5 I23 I24 = Brick 10 / Sheep 5 I24 I25 = Brick 10 / Ore 6 / Sheep 5 I25 1 I26 = Sheep 11 / Brick 11 / Wood 8 I26 8 I27 = Sheep 11 / Wood 8 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Brick 11 / Wood 9 / Wheat 3 I30 I31 = Brick 11 / Wood 8 / Wheat 3 I31 7 I32 = Wood 9 / Ore 6 / Wheat 4 I32 2 I33 = Wood 9 / Wheat 4 / Wheat 3 I33 I34 = Brick 10 / Ore 6 / Sheep 4 I34 3 I35 = Ore 6 / Wheat 4 / Sheep 4 I35 4 I36 = Brick 10 I36 I37 = Brick 10 I37 I38 = Brick 10 / Sheep 4 I38 I39 = Wood 8 / Wheat 3 I39 I40 = Wood 8 I40 I41 = Wood 8 I41 I42 = Ore 8 / Wheat 4 / Wheat 3 I42 I43 = Ore 8 / Wheat 3 I43 I44 = Wheat 4 / Sheep 4 / Brick 2 I44 I45 = Ore 8 / Wheat 4 / Brick 2 I45 10 I46 = Sheep 4 I46 I47 = Sheep 4 / Brick 2 I47 I48 = Ore 8 I48 I49 = I49 I50 = I50 I51 = Ore 8 / Brick 2 I51 I52 = Ore 8 I52 I53 = Brick 2 I53 I54 = Brick 2 I54 Sheep Sheep Wood Wood Wheat Wheat Ore Ore 3:1 3:1 3:1 3:1 Brick Brick 3:1 3:1 3:1 3:1

Initial Board Assessment

For your two settlements, look at I25 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Brick 10 / Ore 6 / Sheep 5

Overall 17.44, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Brick 10 / Ore 6 / Sheep 5 17.44 5.82 -
2 I32 Wood 9 / Ore 6 / Wheat 4 17.29 6.43 -
3 I34 Brick 10 / Ore 6 / Sheep 4 16.67 6.50 -
4 I35 Ore 6 / Wheat 4 / Sheep 4 15.82 5.07 -
5 I22 Wheat 12 / Wood 9 / Ore 6 15.20 6.23 -
6 I21 Wheat 12 / Ore 6 / Sheep 5 14.66 4.70 -
7 I31 Brick 11 / Wood 8 / Wheat 3 14.11 5.20 -
8 I26 Sheep 11 / Brick 11 / Wood 8 14.09 5.20 -
9 I20 Brick 11 / Ore 10 / Wood 9 13.95 4.81 -
10 I45 Ore 8 / Wheat 4 / Brick 2 13.73 4.44 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.20
I25 + I32
Brick 10 / Ore 6 / Sheep 5 + Wood 9 / Ore 6 / Wheat 4
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 49.58
I32 + I34
Wood 9 / Ore 6 / Wheat 4 + Brick 10 / Ore 6 / Sheep 4
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 ore.

Pair 3

Score 49.47
I08 + I25
Wheat 12 / Wood 9 / Wheat 6 + Brick 10 / Ore 6 / Sheep 5
Coverage: Wood, Wheat, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 49.27
I25 + I35
Brick 10 / Ore 6 / Sheep 5 + Ore 6 / Wheat 4 / Sheep 4
Coverage: Sheep, Ore, Brick, Wheat

Road building will need trades for wood. This opening leans toward cities and development cards. Place I35 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 49.14
I25 + I31
Brick 10 / Ore 6 / Sheep 5 + Brick 11 / Wood 8 / Wheat 3
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 48.51
I32 + I21
Wood 9 / Ore 6 / Wheat 4 + Wheat 12 / Ore 6 / Sheep 5
Coverage: Wheat, Sheep, Ore, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Brick 10 / Ore 6 / Sheep 5
    Opening score 45.99 · Best pair score 51.20
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I34 Brick 10 / Ore 6 / Sheep 4
    Opening score 44.51 · Best pair score 49.58
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 9 / Ore 6 / Wheat 4
    Opening score 43.80 · Best pair score 51.20
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
  • I25 + I42
    Brick 10 / Ore 6 / Sheep 5 + Ore 8 / Wheat 4 / Wheat 3
  • I34 + I08
    Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Wood 9 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Wheat 12 / Wheat 6 / Sheep 5
    Opening score 42.80 · Best pair score 47.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 12 / Wood 9 / Wheat 6
    Opening score 42.12 · Best pair score 49.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Brick 11 / Ore 10 / Sheep 5
    Opening score 41.60 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I20
    Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
  • I08 + I15
    Wheat 12 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Sheep 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 12 / Wheat 6 / Sheep 5
    Opening score 43.09 · Best pair score 47.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 12 / Wood 9 / Wheat 6
    Opening score 42.91 · Best pair score 49.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Brick 11 / Ore 10 / Sheep 5
    Opening score 41.88 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I20
    Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
  • I08 + I15
    Wheat 12 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Sheep 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Brick 10 / Ore 6 / Sheep 5
    Opening score 44.90 · Best pair score 51.20
    You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 10 / Ore 6 / Sheep 4
    Opening score 43.06 · Best pair score 49.58
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 9 / Ore 6 / Wheat 4
    Opening score 42.52 · Best pair score 51.20
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I07
    Brick 10 / Ore 6 / Sheep 5 + Wood 9 / Wheat 6
  • I34 + I08
    Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Wood 9 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I22 Wheat 12 / Wood 9 / Ore 6
    Opening score 40.70 · Best pair score 47.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I15 Brick 11 / Ore 10 / Sheep 5
    Opening score 40.07 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 12 / Wheat 6 / Sheep 5
    Opening score 39.63 · Best pair score 47.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I22 + I13
    Wheat 12 / Wood 9 / Ore 6 + Wheat 12 / Wheat 6 / Sheep 5
  • I15 + I30
    Brick 11 / Ore 10 / Sheep 5 + Brick 11 / Wood 9 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wheat 12 / Wheat 6 / Sheep 5
    Opening score 41.33 · Best pair score 47.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Brick 11 / Ore 10 / Sheep 5
    Opening score 41.23 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I26 Sheep 11 / Brick 11 / Wood 8
    Opening score 40.58 · Best pair score 47.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I20
    Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
  • I15 + I42
    Brick 11 / Ore 10 / Sheep 5 + Ore 8 / Wheat 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I15 Brick 11 / Ore 10 / Sheep 5
    Opening score 41.65 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I12 Wheat 6 / Sheep 5
    Opening score 41.36 · Best pair score 45.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 10 / Sheep 5 / Wood 3
    Opening score 40.76 · Best pair score 45.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I15 + I08
    Brick 11 / Ore 10 / Sheep 5 + Wheat 12 / Wood 9 / Wheat 6
  • I12 + I20
    Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9

Resource Profile

Wood 15
Brick 6
Sheep 13
Wheat 11
Ore 13

Scarcity & Abundance

Scarce
Brick
Abundant
Wood, Sheep, Ore

Best Harbor Starts

  • I24 Brick 10 / Sheep 5
    Port Ore, score 8.98
  • I38 Brick 10 / Sheep 4
    Port 3:1, score 8.73
  • I48 Ore 8
    Port 3:1, score 8.53
  • I52 Ore 8
    Port 3:1, score 8.53
  • I04 Sheep 5 / Wood 3
    Port Wheat, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/2GF?lang=en
Generator link
https://catan.soft2u.ro/?map=2GF
Board type
Classic 3-4 Player
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