Map #2GF
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I25 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I35 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Brick 10 / Ore 6 / Sheep 5
Overall 17.44, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Brick 10 / Ore 6 / Sheep 5 | 17.44 | 5.82 | - |
| 2 | I32 | Wood 9 / Ore 6 / Wheat 4 | 17.29 | 6.43 | - |
| 3 | I34 | Brick 10 / Ore 6 / Sheep 4 | 16.67 | 6.50 | - |
| 4 | I35 | Ore 6 / Wheat 4 / Sheep 4 | 15.82 | 5.07 | - |
| 5 | I22 | Wheat 12 / Wood 9 / Ore 6 | 15.20 | 6.23 | - |
| 6 | I21 | Wheat 12 / Ore 6 / Sheep 5 | 14.66 | 4.70 | - |
| 7 | I31 | Brick 11 / Wood 8 / Wheat 3 | 14.11 | 5.20 | - |
| 8 | I26 | Sheep 11 / Brick 11 / Wood 8 | 14.09 | 5.20 | - |
| 9 | I20 | Brick 11 / Ore 10 / Wood 9 | 13.95 | 4.81 | - |
| 10 | I45 | Ore 8 / Wheat 4 / Brick 2 | 13.73 | 4.44 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.20These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.
Pair 2
Score 49.58These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 ore.
Pair 3
Score 49.47These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 ore.
Pair 4
Score 49.27Road building will need trades for wood. This opening leans toward cities and development cards. Place I35 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 49.14These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 48.51Road building will need trades for brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Brick 10 / Ore 6 / Sheep 5Opening score 45.99 · Best pair score 51.20You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I34 Brick 10 / Ore 6 / Sheep 4Opening score 44.51 · Best pair score 49.58You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wood 9 / Ore 6 / Wheat 4Opening score 43.80 · Best pair score 51.20You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
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I25 + I42Brick 10 / Ore 6 / Sheep 5 + Ore 8 / Wheat 4 / Wheat 3
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I34 + I08Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Wood 9 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Wheat 12 / Wheat 6 / Sheep 5Opening score 42.80 · Best pair score 47.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 12 / Wood 9 / Wheat 6Opening score 42.12 · Best pair score 49.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Brick 11 / Ore 10 / Sheep 5Opening score 41.60 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I20Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
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I08 + I15Wheat 12 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Sheep 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 12 / Wheat 6 / Sheep 5Opening score 43.09 · Best pair score 47.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 12 / Wood 9 / Wheat 6Opening score 42.91 · Best pair score 49.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Brick 11 / Ore 10 / Sheep 5Opening score 41.88 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I20Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
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I08 + I15Wheat 12 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Sheep 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Brick 10 / Ore 6 / Sheep 5Opening score 44.90 · Best pair score 51.20You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Brick 10 / Ore 6 / Sheep 4Opening score 43.06 · Best pair score 49.58You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wood 9 / Ore 6 / Wheat 4Opening score 42.52 · Best pair score 51.20You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I07Brick 10 / Ore 6 / Sheep 5 + Wood 9 / Wheat 6
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I34 + I08Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Wood 9 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I22 Wheat 12 / Wood 9 / Ore 6Opening score 40.70 · Best pair score 47.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I15 Brick 11 / Ore 10 / Sheep 5Opening score 40.07 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wheat 12 / Wheat 6 / Sheep 5Opening score 39.63 · Best pair score 47.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I22 + I13Wheat 12 / Wood 9 / Ore 6 + Wheat 12 / Wheat 6 / Sheep 5
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I15 + I30Brick 11 / Ore 10 / Sheep 5 + Brick 11 / Wood 9 / Wheat 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Wheat 12 / Wheat 6 / Sheep 5Opening score 41.33 · Best pair score 47.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Brick 11 / Ore 10 / Sheep 5Opening score 41.23 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I26 Sheep 11 / Brick 11 / Wood 8Opening score 40.58 · Best pair score 47.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I20Wheat 12 / Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
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I15 + I42Brick 11 / Ore 10 / Sheep 5 + Ore 8 / Wheat 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I15 Brick 11 / Ore 10 / Sheep 5Opening score 41.65 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I12 Wheat 6 / Sheep 5Opening score 41.36 · Best pair score 45.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 10 / Sheep 5 / Wood 3Opening score 40.76 · Best pair score 45.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I15 + I08Brick 11 / Ore 10 / Sheep 5 + Wheat 12 / Wood 9 / Wheat 6
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I12 + I20Wheat 6 / Sheep 5 + Brick 11 / Ore 10 / Wood 9
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Brick 10 / Sheep 5Port Ore, score 8.98
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I38 Brick 10 / Sheep 4Port 3:1, score 8.73
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I48 Ore 8Port 3:1, score 8.53
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I52 Ore 8Port 3:1, score 8.53
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I04 Sheep 5 / Wood 3Port Wheat, score 8.28