Map #2GM
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I35 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I26 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I35 Brick 8 / Wheat 5 / Wood 5
Overall 18.58, production 13.00, road 12.10, city 9.02.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I35 | Brick 8 / Wheat 5 / Wood 5 | 18.58 | 7.22 | - |
| 2 | I21 | Brick 6 / Wheat 5 / Wood 4 | 17.50 | 6.99 | - |
| 3 | I08 | Sheep 10 / Wood 10 / Brick 6 | 16.63 | 7.24 | - |
| 4 | I22 | Wheat 9 / Brick 6 / Wheat 5 | 16.55 | 6.56 | - |
| 5 | I45 | Sheep 8 / Wood 5 / Wheat 3 | 16.42 | 6.76 | - |
| 6 | I44 | Brick 8 / Wood 5 / Wheat 3 | 16.22 | 6.18 | - |
| 7 | I32 | Wheat 9 / Wheat 5 / Wood 5 | 15.25 | 5.85 | - |
| 8 | I26 | Ore 9 / Ore 6 / Wheat 4 | 14.79 | 4.37 | - |
| 9 | I30 | Ore 9 / Wheat 9 / Wood 3 | 14.63 | 4.50 | - |
| 10 | I13 | Wood 10 / Brick 6 / Wood 4 | 14.46 | 6.29 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.01City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 52.75Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 52.57City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 52.49City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 52.32Neither settlement produces sheep, ore, so plan for trades. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 52.22City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 2 wood, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I35 Brick 8 / Wheat 5 / Wood 5Opening score 46.95 · Best pair score 53.01You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wheat 9 / Brick 6 / Wheat 5Opening score 46.01 · Best pair score 52.32You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Sheep 10 / Wood 10 / Brick 6Opening score 45.67 · Best pair score 53.01You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I35 + I39Brick 8 / Wheat 5 / Wood 5 + Sheep 11 / Ore 6 / Wood 3
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I22 + I39Wheat 9 / Brick 6 / Wheat 5 + Sheep 11 / Ore 6 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Sheep 8 / Wood 5 / Wheat 3Opening score 46.43 · Best pair score 52.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I08 Sheep 10 / Wood 10 / Brick 6Opening score 46.24 · Best pair score 53.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 10 / Brick 6 / Wood 4Opening score 45.78 · Best pair score 50.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I45 + I26Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4
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I08 + I26Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Ore 6 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Sheep 10 / Wood 10 / Brick 6Opening score 47.75 · Best pair score 53.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 8 / Wood 5 / Wheat 3Opening score 47.50 · Best pair score 52.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I42 Sheep 8 / Wood 5 / Wood 3Opening score 46.66 · Best pair score 52.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I08 + I26Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Ore 6 / Wheat 4
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I45 + I26Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I35 Brick 8 / Wheat 5 / Wood 5Opening score 43.35 · Best pair score 53.01You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I21 Brick 6 / Wheat 5 / Wood 4Opening score 42.85 · Best pair score 52.02You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I32 Wheat 9 / Wheat 5 / Wood 5Opening score 42.53 · Best pair score 51.43You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
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I35 + I19Brick 8 / Wheat 5 / Wood 5 + Brick 12 / Wheat 9 / Brick 6
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I21 + I19Brick 6 / Wheat 5 / Wood 4 + Brick 12 / Wheat 9 / Brick 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Sheep 10 / Wood 10 / Brick 6Opening score 45.67 · Best pair score 53.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Sheep 8 / Wood 5 / Wood 3Opening score 43.71 · Best pair score 52.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wood 10 / Brick 6 / Wood 4Opening score 43.58 · Best pair score 50.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I08 + I30Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Wheat 9 / Wood 3
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I42 + I19Sheep 8 / Wood 5 / Wood 3 + Brick 12 / Wheat 9 / Brick 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I08 Sheep 10 / Wood 10 / Brick 6Opening score 45.67 · Best pair score 53.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Sheep 8 / Wood 5 / Wood 3Opening score 43.71 · Best pair score 52.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Sheep 8 / Wood 5 / Wheat 3Opening score 43.38 · Best pair score 52.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I30Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Wheat 9 / Wood 3
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I42 + I19Sheep 8 / Wood 5 / Wood 3 + Brick 12 / Wheat 9 / Brick 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Sheep 8 / Wood 5 / Wheat 3Opening score 46.23 · Best pair score 52.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I30 Ore 9 / Wheat 9 / Wood 3Opening score 44.49 · Best pair score 49.73This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
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I42 Sheep 8 / Wood 5 / Wood 3Opening score 44.38 · Best pair score 52.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I45 + I26Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4
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I30 + I26Ore 9 / Wheat 9 / Wood 3 + Ore 9 / Ore 6 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Sheep 11 / Sheep 8Port 3:1, score 10.83
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I40 Sheep 11 / Ore 6Port 3:1, score 10.33
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I41 Ore 6Port 3:1, score 8.53
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I52 Sheep 8Port 3:1, score 8.53
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I11 Wood 10Port Wood, score 8.21