Saved Map Analytics

Map #2GM

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance Shuffled harbors
port-driven polarized
Saved At
2026-04-18 01:24:41
Intersections
54
Harbor Slots
9
Best Pair Score
53.01

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 11 11 T1 Sheep 10 10 T2 Wood 10 10 T3 Sheep 2 2 T4 Brick 12 12 T5 Brick 6 6 T6 Wood 4 4 T7 Wheat 4 4 T8 Ore 9 9 T9 Wheat 9 9 T10 Wheat 5 5 T11 Desert T12 Ore 6 6 T13 Wood 3 3 T14 Wood 5 5 T15 Brick 8 8 T16 Sheep 11 11 T17 Sheep 8 8 T18 Wheat 3 3 T19 I01 = Ore 11 / Sheep 10 I01 I02 = Brick 12 / Ore 11 / Sheep 10 I02 I03 = Brick 12 / Ore 11 / Sheep 2 I03 I04 = Ore 11 / Sheep 2 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Sheep 10 / Wood 10 I07 I08 = Sheep 10 / Wood 10 / Brick 6 I08 3 I09 = Brick 12 / Sheep 10 / Brick 6 I09 I10 = Sheep 10 I10 I11 = Wood 10 I11 I12 = Wood 10 / Wood 4 I12 I13 = Wood 10 / Brick 6 / Wood 4 I13 10 I14 = Wood 10 I14 I15 = Brick 12 / Ore 9 / Sheep 2 I15 I16 = Ore 9 / Wheat 4 / Sheep 2 I16 I17 = Wheat 4 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Brick 12 / Wheat 9 / Brick 6 I19 I20 = Brick 12 / Ore 9 / Wheat 9 I20 I21 = Brick 6 / Wheat 5 / Wood 4 I21 2 I22 = Wheat 9 / Brick 6 / Wheat 5 I22 4 I23 = Wood 4 I23 I24 = Wood 4 I24 I25 = Wheat 5 / Wood 4 I25 I26 = Ore 9 / Ore 6 / Wheat 4 I26 8 I27 = Ore 6 / Wheat 4 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Ore 9 / Wheat 9 / Wood 3 I30 9 I31 = Ore 9 / Ore 6 / Wood 3 I31 I32 = Wheat 9 / Wheat 5 / Wood 5 I32 7 I33 = Wheat 9 / Wood 5 / Wood 3 I33 I34 = Brick 8 / Wheat 5 I34 I35 = Brick 8 / Wheat 5 / Wood 5 I35 1 I36 = I36 I37 = I37 I38 = Brick 8 I38 I39 = Sheep 11 / Ore 6 / Wood 3 I39 I40 = Sheep 11 / Ore 6 I40 I41 = Ore 6 I41 I42 = Sheep 8 / Wood 5 / Wood 3 I42 I43 = Sheep 11 / Sheep 8 / Wood 3 I43 I44 = Brick 8 / Wood 5 / Wheat 3 I44 6 I45 = Sheep 8 / Wood 5 / Wheat 3 I45 5 I46 = Brick 8 I46 I47 = Brick 8 / Wheat 3 I47 I48 = Sheep 11 / Sheep 8 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Sheep 8 / Wheat 3 I51 I52 = Sheep 8 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 Brick Brick Wood Wood 3:1 3:1 3:1 3:1 Sheep Sheep Wheat Wheat 3:1 3:1 3:1 3:1 Ore Ore

Initial Board Assessment

For your two settlements, look at I35 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I26 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I35 Brick 8 / Wheat 5 / Wood 5

Overall 18.58, production 13.00, road 12.10, city 9.02.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I35 Brick 8 / Wheat 5 / Wood 5 18.58 7.22 -
2 I21 Brick 6 / Wheat 5 / Wood 4 17.50 6.99 -
3 I08 Sheep 10 / Wood 10 / Brick 6 16.63 7.24 -
4 I22 Wheat 9 / Brick 6 / Wheat 5 16.55 6.56 -
5 I45 Sheep 8 / Wood 5 / Wheat 3 16.42 6.76 -
6 I44 Brick 8 / Wood 5 / Wheat 3 16.22 6.18 -
7 I32 Wheat 9 / Wheat 5 / Wood 5 15.25 5.85 -
8 I26 Ore 9 / Ore 6 / Wheat 4 14.79 4.37 -
9 I30 Ore 9 / Wheat 9 / Wood 3 14.63 4.50 -
10 I13 Wood 10 / Brick 6 / Wood 4 14.46 6.29 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.01
I35 + I08
Brick 8 / Wheat 5 / Wood 5 + Sheep 10 / Wood 10 / Brick 6
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 52.75
I26 + I35
Ore 9 / Ore 6 / Wheat 4 + Brick 8 / Wheat 5 / Wood 5
Coverage: Wheat, Ore, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.57
I45 + I35
Sheep 8 / Wood 5 / Wheat 3 + Brick 8 / Wheat 5 / Wood 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 52.49
I42 + I35
Sheep 8 / Wood 5 / Wood 3 + Brick 8 / Wheat 5 / Wood 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 52.32
I22 + I35
Wheat 9 / Brick 6 / Wheat 5 + Brick 8 / Wheat 5 / Wood 5
Coverage: Brick, Wheat, Wood

Neither settlement produces sheep, ore, so plan for trades. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 52.22
I22 + I42
Wheat 9 / Brick 6 / Wheat 5 + Sheep 8 / Wood 5 / Wood 3
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 2 wood, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Brick 8 / Wheat 5 / Wood 5
    Opening score 46.95 · Best pair score 53.01
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wheat 9 / Brick 6 / Wheat 5
    Opening score 46.01 · Best pair score 52.32
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 10 / Wood 10 / Brick 6
    Opening score 45.67 · Best pair score 53.01
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I35 + I39
    Brick 8 / Wheat 5 / Wood 5 + Sheep 11 / Ore 6 / Wood 3
  • I22 + I39
    Wheat 9 / Brick 6 / Wheat 5 + Sheep 11 / Ore 6 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Sheep 8 / Wood 5 / Wheat 3
    Opening score 46.43 · Best pair score 52.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Sheep 10 / Wood 10 / Brick 6
    Opening score 46.24 · Best pair score 53.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 10 / Brick 6 / Wood 4
    Opening score 45.78 · Best pair score 50.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I45 + I26
    Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4
  • I08 + I26
    Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Ore 6 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Sheep 10 / Wood 10 / Brick 6
    Opening score 47.75 · Best pair score 53.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 8 / Wood 5 / Wheat 3
    Opening score 47.50 · Best pair score 52.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Sheep 8 / Wood 5 / Wood 3
    Opening score 46.66 · Best pair score 52.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I26
    Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Ore 6 / Wheat 4
  • I45 + I26
    Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Brick 8 / Wheat 5 / Wood 5
    Opening score 43.35 · Best pair score 53.01
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I21 Brick 6 / Wheat 5 / Wood 4
    Opening score 42.85 · Best pair score 52.02
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I32 Wheat 9 / Wheat 5 / Wood 5
    Opening score 42.53 · Best pair score 51.43
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
  • I35 + I19
    Brick 8 / Wheat 5 / Wood 5 + Brick 12 / Wheat 9 / Brick 6
  • I21 + I19
    Brick 6 / Wheat 5 / Wood 4 + Brick 12 / Wheat 9 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Sheep 10 / Wood 10 / Brick 6
    Opening score 45.67 · Best pair score 53.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 8 / Wood 5 / Wood 3
    Opening score 43.71 · Best pair score 52.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 10 / Brick 6 / Wood 4
    Opening score 43.58 · Best pair score 50.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I08 + I30
    Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Wheat 9 / Wood 3
  • I42 + I19
    Sheep 8 / Wood 5 / Wood 3 + Brick 12 / Wheat 9 / Brick 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I08 Sheep 10 / Wood 10 / Brick 6
    Opening score 45.67 · Best pair score 53.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 8 / Wood 5 / Wood 3
    Opening score 43.71 · Best pair score 52.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 8 / Wood 5 / Wheat 3
    Opening score 43.38 · Best pair score 52.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I30
    Sheep 10 / Wood 10 / Brick 6 + Ore 9 / Wheat 9 / Wood 3
  • I42 + I19
    Sheep 8 / Wood 5 / Wood 3 + Brick 12 / Wheat 9 / Brick 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Sheep 8 / Wood 5 / Wheat 3
    Opening score 46.23 · Best pair score 52.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I30 Ore 9 / Wheat 9 / Wood 3
    Opening score 44.49 · Best pair score 49.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
  • I42 Sheep 8 / Wood 5 / Wood 3
    Opening score 44.38 · Best pair score 52.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I45 + I26
    Sheep 8 / Wood 5 / Wheat 3 + Ore 9 / Ore 6 / Wheat 4
  • I30 + I26
    Ore 9 / Wheat 9 / Wood 3 + Ore 9 / Ore 6 / Wheat 4

Resource Profile

Wood 12
Brick 11
Sheep 11
Wheat 13
Ore 11

Scarcity & Abundance

Scarce
none
Abundant
Wheat

Best Harbor Starts

  • I48 Sheep 11 / Sheep 8
    Port 3:1, score 10.83
  • I40 Sheep 11 / Ore 6
    Port 3:1, score 10.33
  • I41 Ore 6
    Port 3:1, score 8.53
  • I52 Sheep 8
    Port 3:1, score 8.53
  • I11 Wood 10
    Port Wood, score 8.21

Map Notes

Canonical map
https://catan.soft2u.ro/map/2GM?lang=en
Generator link
https://catan.soft2u.ro/?map=2GM
Board type
Classic 3-4 Player
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