Saved Map Analytics

Map #2H2

This classic board is port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-18 01:24:56
Intersections
54
Harbor Slots
9
Best Pair Score
51.73

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Ore 10 10 T2 Wheat 8 8 T3 Sheep 2 2 T4 Brick 9 9 T5 Wood 11 11 T6 Wood 4 4 T7 Sheep 6 6 T8 Wheat 4 4 T9 Desert T10 Brick 3 3 T11 Ore 11 11 T12 Wood 3 3 T13 Wood 5 5 T14 Ore 6 6 T15 Wheat 12 12 T16 Sheep 8 8 T17 Wheat 10 10 T18 Sheep 9 9 T19 I01 = Ore 10 / Brick 5 I01 I02 = Ore 10 / Brick 9 / Brick 5 I02 9 I03 = Brick 9 / Brick 5 / Sheep 2 I03 I04 = Brick 5 / Sheep 2 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Ore 10 / Wheat 8 I07 I08 = Wood 11 / Ore 10 / Wheat 8 I08 6 I09 = Wood 11 / Ore 10 / Brick 9 I09 10 I10 = Ore 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Wood 4 I12 I13 = Wood 11 / Wheat 8 / Wood 4 I13 I14 = Wheat 8 I14 I15 = Brick 9 / Wheat 4 / Sheep 2 I15 I16 = Sheep 6 / Wheat 4 / Sheep 2 I16 I17 = Sheep 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Wood 11 / Brick 9 I19 I20 = Brick 9 / Wheat 4 I20 I21 = Wood 11 / Wood 4 / Brick 3 I21 I22 = Wood 11 / Brick 3 I22 I23 = Wood 4 I23 I24 = Ore 11 / Wood 4 I24 I25 = Ore 11 / Wood 4 / Brick 3 I25 I26 = Sheep 6 / Wheat 4 / Wood 3 I26 8 I27 = Sheep 6 / Wood 3 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Wood 5 / Wheat 4 I30 I31 = Wood 5 / Wheat 4 / Wood 3 I31 I32 = Ore 6 / Brick 3 I32 I33 = Ore 6 / Wood 5 I33 I34 = Wheat 12 / Ore 11 / Brick 3 I34 I35 = Wheat 12 / Ore 6 / Brick 3 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Wheat 12 / Ore 11 I38 I39 = Sheep 8 / Wood 5 / Wood 3 I39 7 I40 = Sheep 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Wheat 10 / Ore 6 / Wood 5 I42 3 I43 = Wheat 10 / Sheep 8 / Wood 5 I43 1 I44 = Wheat 12 / Sheep 9 / Ore 6 I44 5 I45 = Wheat 10 / Sheep 9 / Ore 6 I45 2 I46 = Wheat 12 I46 I47 = Wheat 12 / Sheep 9 I47 I48 = Wheat 10 / Sheep 8 I48 4 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wheat 10 / Sheep 9 I51 I52 = Wheat 10 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I43 (Wheat 10 / Sheep 8 / Wood 5), while I45 is the best city-focused start, I43 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Brick 9 / Brick 5) + I43 (Wheat 10 / Sheep 8 / Wood 5). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, ore.
  • Abundant resources: sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I43. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.5 rolls and a city at 12.4 rolls (separate plans, not expected waiting times).

Best Immediate Read

I43 Wheat 10 / Sheep 8 / Wood 5

Overall 17.37, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I43 Wheat 10 / Sheep 8 / Wood 5 17.37 6.61 -
2 I45 Wheat 10 / Sheep 9 / Ore 6 17.00 5.27 -
3 I42 Wheat 10 / Ore 6 / Wood 5 16.97 5.02 -
4 I48 Wheat 10 / Sheep 8 14.93 5.67 Wheat
5 I44 Wheat 12 / Sheep 9 / Ore 6 14.81 4.73 -
6 I08 Wood 11 / Ore 10 / Wheat 8 14.73 4.54 -
7 I39 Sheep 8 / Wood 5 / Wood 3 14.55 6.54 -
8 I26 Sheep 6 / Wheat 4 / Wood 3 14.52 4.26 -
9 I02 Ore 10 / Brick 9 / Brick 5 14.22 5.00 -
10 I09 Wood 11 / Ore 10 / Brick 9 13.84 4.41 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.73
I02 + I43
Ore 10 / Brick 9 / Brick 5 + Wheat 10 / Sheep 8 / Wood 5
Coverage: Brick, Ore, Wood, Sheep, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

Pair 2

Score 50.25
I43 + I45
Wheat 10 / Sheep 8 / Wood 5 + Wheat 10 / Sheep 9 / Ore 6
Coverage: Wood, Sheep, Wheat, Ore

24 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I45 second for starting cards. Routes remain contestable.

Pair 3

Score 49.07
I43 + I09
Wheat 10 / Sheep 8 / Wood 5 + Wood 11 / Ore 10 / Brick 9
Coverage: Ore, Brick, Wood, Sheep, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I09 second for starting cards. Routes remain contestable.

Pair 4

Score 48.98
I02 + I45
Ore 10 / Brick 9 / Brick 5 + Wheat 10 / Sheep 9 / Ore 6
Coverage: Brick, Ore, Wheat, Sheep

23 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I45 second for starting cards. Routes remain contestable.

Pair 5

Score 48.91
I02 + I42
Ore 10 / Brick 9 / Brick 5 + Wheat 10 / Ore 6 / Wood 5
Coverage: Brick, Ore, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I42 second for starting cards. Routes remain contestable.

Pair 6

Score 48.56
I08 + I45
Wood 11 / Ore 10 / Wheat 8 + Wheat 10 / Sheep 9 / Ore 6
Coverage: Ore, Wheat, Wood, Sheep

22 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I45 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I02 Ore 10 / Brick 9 / Brick 5
    Seat score 45.09, best pair ceiling 51.73
    Available at your turn in 4/4 modeled drafts. Mean opening 45.09, conservative floor 45.09. Common second pick: I26. These scenarios are not probabilities.
  • I42 Wheat 10 / Ore 6 / Wood 5
    Seat score 45.02, best pair ceiling 48.91
    Available at your turn in 4/4 modeled drafts. Mean opening 45.28, conservative floor 44.55. Common second pick: I39. These scenarios are not probabilities.
  • I45 Wheat 10 / Sheep 9 / Ore 6
    Seat score 44.64, best pair ceiling 50.25
    Available at your turn in 4/4 modeled drafts. Mean opening 44.84, conservative floor 44.27. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I02 + I26
    Ore 10 / Brick 9 / Brick 5 + Sheep 6 / Wheat 4 / Wood 3
  • I42 + I39
    Wheat 10 / Ore 6 / Wood 5 + Sheep 8 / Wood 5 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I02 Ore 10 / Brick 9 / Brick 5
    Seat score 45.09, best pair ceiling 51.73
    Available at your turn in 4/4 modeled drafts. Mean opening 45.09, conservative floor 45.09. Common second pick: I26. These scenarios are not probabilities.
  • I26 Sheep 6 / Wheat 4 / Wood 3
    Seat score 41.96, best pair ceiling 47.50
    Available at your turn in 4/4 modeled drafts. Mean opening 42.66, conservative floor 40.66. Common second pick: I02. These scenarios are not probabilities.
  • I09 Wood 11 / Ore 10 / Brick 9
    Seat score 41.09, best pair ceiling 49.07
    Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 40.25. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I02 + I26
    Ore 10 / Brick 9 / Brick 5 + Sheep 6 / Wheat 4 / Wood 3
  • I26 + I02
    Sheep 6 / Wheat 4 / Wood 3 + Ore 10 / Brick 9 / Brick 5

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I13 Wood 11 / Wheat 8 / Wood 4
    Seat score 43.11, best pair ceiling 47.76
    Available at your turn in 4/4 modeled drafts. Mean opening 43.34, conservative floor 42.68. Common second pick: I02. These scenarios are not probabilities.
  • I26 Sheep 6 / Wheat 4 / Wood 3
    Seat score 42.93, best pair ceiling 47.50
    Available at your turn in 4/4 modeled drafts. Mean opening 43.50, conservative floor 41.88. Common second pick: I02. These scenarios are not probabilities.
  • I08 Wood 11 / Ore 10 / Wheat 8
    Seat score 42.48, best pair ceiling 48.56
    Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 42.28. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
  • I13 + I02
    Wood 11 / Wheat 8 / Wood 4 + Ore 10 / Brick 9 / Brick 5
  • I26 + I02
    Sheep 6 / Wheat 4 / Wood 3 + Ore 10 / Brick 9 / Brick 5

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I43 Wheat 10 / Sheep 8 / Wood 5
    Seat score 42.84, best pair ceiling 51.73
    Available at your turn in 4/4 modeled drafts. Mean opening 43.16, conservative floor 42.25. Common second pick: I35. These scenarios are not probabilities.
  • I45 Wheat 10 / Sheep 9 / Ore 6
    Seat score 42.42, best pair ceiling 50.25
    Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 42.28. Common second pick: I21. These scenarios are not probabilities.
  • I42 Wheat 10 / Ore 6 / Wood 5
    Seat score 42.19, best pair ceiling 48.91
    Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 41.91. Common second pick: I48. These scenarios are not probabilities.
Best pair angles
  • I43 + I35
    Wheat 10 / Sheep 8 / Wood 5 + Wheat 12 / Ore 6 / Brick 3
  • I45 + I21
    Wheat 10 / Sheep 9 / Ore 6 + Wood 11 / Wood 4 / Brick 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I02 Ore 10 / Brick 9 / Brick 5
    Seat score 40.59, best pair ceiling 51.73
    Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 39.71. Common second pick: I12. These scenarios are not probabilities.
  • I26 Sheep 6 / Wheat 4 / Wood 3
    Seat score 39.40, best pair ceiling 47.50
    Available at your turn in 4/4 modeled drafts. Mean opening 39.44, conservative floor 39.34. Common second pick: I25. These scenarios are not probabilities.
  • I08 Wood 11 / Ore 10 / Wheat 8
    Seat score 39.24, best pair ceiling 48.56
    Available at your turn in 4/4 modeled drafts. Mean opening 39.24, conservative floor 39.24. Common second pick: I15. These scenarios are not probabilities.
Best pair angles
  • I02 + I12
    Ore 10 / Brick 9 / Brick 5 + Wheat 8 / Wood 4
  • I26 + I25
    Sheep 6 / Wheat 4 / Wood 3 + Ore 11 / Wood 4 / Brick 3

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I26 Sheep 6 / Wheat 4 / Wood 3
    Seat score 40.10, best pair ceiling 47.50
    Available at your turn in 4/4 modeled drafts. Mean opening 40.28, conservative floor 39.75. Common second pick: I35. These scenarios are not probabilities.
  • I08 Wood 11 / Ore 10 / Wheat 8
    Seat score 39.45, best pair ceiling 48.56
    Available at your turn in 4/4 modeled drafts. Mean opening 39.56, conservative floor 39.24. Common second pick: I15. These scenarios are not probabilities.
  • I15 Brick 9 / Wheat 4 / Sheep 2
    Seat score 39.13, best pair ceiling 45.91
    Available at your turn in 4/4 modeled drafts. Mean opening 39.21, conservative floor 38.98. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I26 + I35
    Sheep 6 / Wheat 4 / Wood 3 + Wheat 12 / Ore 6 / Brick 3
  • I08 + I15
    Wood 11 / Ore 10 / Wheat 8 + Brick 9 / Wheat 4 / Sheep 2

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I12 Wheat 8 / Wood 4
    Seat score 39.87, best pair ceiling 44.82
    Available at your turn in 4/4 modeled drafts. Mean opening 39.88, conservative floor 39.84. Common second pick: I02. These scenarios are not probabilities.
  • I15 Brick 9 / Wheat 4 / Sheep 2
    Seat score 39.13, best pair ceiling 45.91
    Available at your turn in 4/4 modeled drafts. Mean opening 39.21, conservative floor 38.98. Common second pick: I26. These scenarios are not probabilities.
  • I35 Wheat 12 / Ore 6 / Brick 3
    Seat score 39.09, best pair ceiling 46.42
    Available at your turn in 4/4 modeled drafts. Mean opening 39.42, conservative floor 38.49. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I12 + I02
    Wheat 8 / Wood 4 + Ore 10 / Brick 9 / Brick 5
  • I15 + I26
    Brick 9 / Wheat 4 / Sheep 2 + Sheep 6 / Wheat 4 / Wood 3

Resource Profile

Wood 11
Brick 10
Sheep 15
Wheat 12
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep

Best Harbor Starts

  • I48 Wheat 10 / Sheep 8
    Port Wheat, score 12.11
  • I01 Ore 10 / Brick 5
    Port 3:1, score 9.88
  • I40 Sheep 8 / Wood 3
    Port Ore, score 8.98
  • I11 Wheat 8
    Port 3:1, score 8.53
  • I14 Wheat 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2H2?lang=en
Generator link
https://catan.soft2u.ro/?map=2H2
Board type
Classic 3-4 Player
Buy me a coffee