Map #2H2
This classic board is port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I43 (Wheat 10 / Sheep 8 / Wood 5), while I45 is the best city-focused start, I43 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Brick 9 / Brick 5) + I43 (Wheat 10 / Sheep 8 / Wood 5). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, ore.
- Abundant resources: sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I43. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.5 rolls and a city at 12.4 rolls (separate plans, not expected waiting times).
Best Immediate Read
I43 Wheat 10 / Sheep 8 / Wood 5
Overall 17.37, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I43 | Wheat 10 / Sheep 8 / Wood 5 | 17.37 | 6.61 | - |
| 2 | I45 | Wheat 10 / Sheep 9 / Ore 6 | 17.00 | 5.27 | - |
| 3 | I42 | Wheat 10 / Ore 6 / Wood 5 | 16.97 | 5.02 | - |
| 4 | I48 | Wheat 10 / Sheep 8 | 14.93 | 5.67 | Wheat |
| 5 | I44 | Wheat 12 / Sheep 9 / Ore 6 | 14.81 | 4.73 | - |
| 6 | I08 | Wood 11 / Ore 10 / Wheat 8 | 14.73 | 4.54 | - |
| 7 | I39 | Sheep 8 / Wood 5 / Wood 3 | 14.55 | 6.54 | - |
| 8 | I26 | Sheep 6 / Wheat 4 / Wood 3 | 14.52 | 4.26 | - |
| 9 | I02 | Ore 10 / Brick 9 / Brick 5 | 14.22 | 5.00 | - |
| 10 | I09 | Wood 11 / Ore 10 / Brick 9 | 13.84 | 4.41 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.7323 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
Pair 2
Score 50.2524 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I45 second for starting cards. Routes remain contestable.
Pair 3
Score 49.0721 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I09 second for starting cards. Routes remain contestable.
Pair 4
Score 48.9823 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I45 second for starting cards. Routes remain contestable.
Pair 5
Score 48.9123 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I42 second for starting cards. Routes remain contestable.
Pair 6
Score 48.5622 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I45 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I02 Ore 10 / Brick 9 / Brick 5Seat score 45.09, best pair ceiling 51.73Available at your turn in 4/4 modeled drafts. Mean opening 45.09, conservative floor 45.09. Common second pick: I26. These scenarios are not probabilities.
-
I42 Wheat 10 / Ore 6 / Wood 5Seat score 45.02, best pair ceiling 48.91Available at your turn in 4/4 modeled drafts. Mean opening 45.28, conservative floor 44.55. Common second pick: I39. These scenarios are not probabilities.
-
I45 Wheat 10 / Sheep 9 / Ore 6Seat score 44.64, best pair ceiling 50.25Available at your turn in 4/4 modeled drafts. Mean opening 44.84, conservative floor 44.27. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
-
I02 + I26Ore 10 / Brick 9 / Brick 5 + Sheep 6 / Wheat 4 / Wood 3
-
I42 + I39Wheat 10 / Ore 6 / Wood 5 + Sheep 8 / Wood 5 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I02 Ore 10 / Brick 9 / Brick 5Seat score 45.09, best pair ceiling 51.73Available at your turn in 4/4 modeled drafts. Mean opening 45.09, conservative floor 45.09. Common second pick: I26. These scenarios are not probabilities.
-
I26 Sheep 6 / Wheat 4 / Wood 3Seat score 41.96, best pair ceiling 47.50Available at your turn in 4/4 modeled drafts. Mean opening 42.66, conservative floor 40.66. Common second pick: I02. These scenarios are not probabilities.
-
I09 Wood 11 / Ore 10 / Brick 9Seat score 41.09, best pair ceiling 49.07Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 40.25. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
-
I02 + I26Ore 10 / Brick 9 / Brick 5 + Sheep 6 / Wheat 4 / Wood 3
-
I26 + I02Sheep 6 / Wheat 4 / Wood 3 + Ore 10 / Brick 9 / Brick 5
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I13 Wood 11 / Wheat 8 / Wood 4Seat score 43.11, best pair ceiling 47.76Available at your turn in 4/4 modeled drafts. Mean opening 43.34, conservative floor 42.68. Common second pick: I02. These scenarios are not probabilities.
-
I26 Sheep 6 / Wheat 4 / Wood 3Seat score 42.93, best pair ceiling 47.50Available at your turn in 4/4 modeled drafts. Mean opening 43.50, conservative floor 41.88. Common second pick: I02. These scenarios are not probabilities.
-
I08 Wood 11 / Ore 10 / Wheat 8Seat score 42.48, best pair ceiling 48.56Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 42.28. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
-
I13 + I02Wood 11 / Wheat 8 / Wood 4 + Ore 10 / Brick 9 / Brick 5
-
I26 + I02Sheep 6 / Wheat 4 / Wood 3 + Ore 10 / Brick 9 / Brick 5
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I43 Wheat 10 / Sheep 8 / Wood 5Seat score 42.84, best pair ceiling 51.73Available at your turn in 4/4 modeled drafts. Mean opening 43.16, conservative floor 42.25. Common second pick: I35. These scenarios are not probabilities.
-
I45 Wheat 10 / Sheep 9 / Ore 6Seat score 42.42, best pair ceiling 50.25Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 42.28. Common second pick: I21. These scenarios are not probabilities.
-
I42 Wheat 10 / Ore 6 / Wood 5Seat score 42.19, best pair ceiling 48.91Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 41.91. Common second pick: I48. These scenarios are not probabilities.
Best pair angles
-
I43 + I35Wheat 10 / Sheep 8 / Wood 5 + Wheat 12 / Ore 6 / Brick 3
-
I45 + I21Wheat 10 / Sheep 9 / Ore 6 + Wood 11 / Wood 4 / Brick 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I02 Ore 10 / Brick 9 / Brick 5Seat score 40.59, best pair ceiling 51.73Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 39.71. Common second pick: I12. These scenarios are not probabilities.
-
I26 Sheep 6 / Wheat 4 / Wood 3Seat score 39.40, best pair ceiling 47.50Available at your turn in 4/4 modeled drafts. Mean opening 39.44, conservative floor 39.34. Common second pick: I25. These scenarios are not probabilities.
-
I08 Wood 11 / Ore 10 / Wheat 8Seat score 39.24, best pair ceiling 48.56Available at your turn in 4/4 modeled drafts. Mean opening 39.24, conservative floor 39.24. Common second pick: I15. These scenarios are not probabilities.
Best pair angles
-
I02 + I12Ore 10 / Brick 9 / Brick 5 + Wheat 8 / Wood 4
-
I26 + I25Sheep 6 / Wheat 4 / Wood 3 + Ore 11 / Wood 4 / Brick 3
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
-
I26 Sheep 6 / Wheat 4 / Wood 3Seat score 40.10, best pair ceiling 47.50Available at your turn in 4/4 modeled drafts. Mean opening 40.28, conservative floor 39.75. Common second pick: I35. These scenarios are not probabilities.
-
I08 Wood 11 / Ore 10 / Wheat 8Seat score 39.45, best pair ceiling 48.56Available at your turn in 4/4 modeled drafts. Mean opening 39.56, conservative floor 39.24. Common second pick: I15. These scenarios are not probabilities.
-
I15 Brick 9 / Wheat 4 / Sheep 2Seat score 39.13, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 39.21, conservative floor 38.98. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
-
I26 + I35Sheep 6 / Wheat 4 / Wood 3 + Wheat 12 / Ore 6 / Brick 3
-
I08 + I15Wood 11 / Ore 10 / Wheat 8 + Brick 9 / Wheat 4 / Sheep 2
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I12 Wheat 8 / Wood 4Seat score 39.87, best pair ceiling 44.82Available at your turn in 4/4 modeled drafts. Mean opening 39.88, conservative floor 39.84. Common second pick: I02. These scenarios are not probabilities.
-
I15 Brick 9 / Wheat 4 / Sheep 2Seat score 39.13, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 39.21, conservative floor 38.98. Common second pick: I26. These scenarios are not probabilities.
-
I35 Wheat 12 / Ore 6 / Brick 3Seat score 39.09, best pair ceiling 46.42Available at your turn in 4/4 modeled drafts. Mean opening 39.42, conservative floor 38.49. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
-
I12 + I02Wheat 8 / Wood 4 + Ore 10 / Brick 9 / Brick 5
-
I15 + I26Brick 9 / Wheat 4 / Sheep 2 + Sheep 6 / Wheat 4 / Wood 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Wheat 10 / Sheep 8Port Wheat, score 12.11
-
I01 Ore 10 / Brick 5Port 3:1, score 9.88
-
I40 Sheep 8 / Wood 3Port Ore, score 8.98
-
I11 Wheat 8Port 3:1, score 8.53
-
I14 Wheat 8Port 3:1, score 8.53