Map #2HT
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I02 + I45. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I45 Wood 10 / Sheep 8 / Brick 5
Overall 18.19, production 12.00, road 11.12, city 7.85.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Wood 10 / Sheep 8 / Brick 5 | 18.19 | 7.61 | - |
| 2 | I42 | Sheep 8 / Brick 5 / Ore 4 | 17.72 | 6.46 | - |
| 3 | I44 | Wood 10 / Wheat 9 / Brick 5 | 17.53 | 8.59 | - |
| 4 | I02 | Wood 10 / Wheat 8 / Ore 5 | 17.09 | 5.01 | - |
| 5 | I35 | Wheat 9 / Wheat 6 / Brick 5 | 17.09 | 7.27 | - |
| 6 | I26 | Wheat 9 / Sheep 6 / Wood 3 | 16.16 | 5.81 | - |
| 7 | I01 | Wheat 8 / Ore 5 | 15.07 | 4.75 | 3:1 |
| 8 | I09 | Wood 10 / Wheat 8 / Sheep 3 | 15.04 | 5.30 | - |
| 9 | I32 | Brick 11 / Wheat 6 / Brick 5 | 14.85 | 6.61 | - |
| 10 | I08 | Wheat 8 / Ore 4 / Sheep 3 | 14.78 | 4.76 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 54.50These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 53.63City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 52.76These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 wheat, 1 ore.
Pair 4
Score 51.85These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 51.40City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 51.39Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Sheep 8 / Brick 5 / Ore 4Opening score 46.93 · Best pair score 52.76You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wood 10 / Sheep 8 / Brick 5Opening score 46.38 · Best pair score 54.50You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wood 10 / Wheat 9 / Brick 5Opening score 45.15 · Best pair score 51.85You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I42 + I20Sheep 8 / Brick 5 / Ore 4 + Brick 11 / Wood 10 / Wheat 9
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I45 + I20Wood 10 / Sheep 8 / Brick 5 + Brick 11 / Wood 10 / Wheat 9
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I33 Brick 11 / Brick 5 / Ore 4Opening score 44.12 · Best pair score 46.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 9 / Sheep 6 / Wood 3Opening score 43.57 · Best pair score 51.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 11 / Wheat 9 / Ore 4Opening score 42.11 · Best pair score 50.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I33 + I26Brick 11 / Brick 5 / Ore 4 + Wheat 9 / Sheep 6 / Wood 3
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I26 + I33Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Wheat 9 / Sheep 6 / Wood 3Opening score 46.42 · Best pair score 51.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wheat 8 / Ore 4 / Sheep 3Opening score 44.78 · Best pair score 50.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I16 Wheat 9 / Sheep 6 / Sheep 2Opening score 44.07 · Best pair score 49.13This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces wood, ore, so plan for trades.
Settlement pairs to consider
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I26 + I35Wheat 9 / Sheep 6 / Wood 3 + Wheat 9 / Wheat 6 / Brick 5
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I08 + I35Wheat 8 / Ore 4 / Sheep 3 + Wheat 9 / Wheat 6 / Brick 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Sheep 8 / Brick 5 / Ore 4Opening score 44.06 · Best pair score 52.76You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wood 10 / Wheat 8 / Ore 5Opening score 43.95 · Best pair score 54.50You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wood 10 / Sheep 8 / Brick 5Opening score 43.92 · Best pair score 54.50You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I42 + I20Sheep 8 / Brick 5 / Ore 4 + Brick 11 / Wood 10 / Wheat 9
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I02 + I21Wood 10 / Wheat 8 / Ore 5 + Brick 11 / Wheat 6 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wheat 9 / Sheep 6 / Wood 3Opening score 42.27 · Best pair score 51.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 8 / Ore 4 / Sheep 3Opening score 40.03 · Best pair score 50.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Sheep 8 / Ore 4Opening score 39.88 · Best pair score 46.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I33Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
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I08 + I20Wheat 8 / Ore 4 / Sheep 3 + Brick 11 / Wood 10 / Wheat 9
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I26 Wheat 9 / Sheep 6 / Wood 3Opening score 43.12 · Best pair score 51.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 8 / Ore 4 / Sheep 3Opening score 41.67 · Best pair score 50.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Brick 11 / Wood 10 / Wheat 9Opening score 41.56 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I33Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
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I08 + I20Wheat 8 / Ore 4 / Sheep 3 + Brick 11 / Wood 10 / Wheat 9
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Wheat 9 / Sheep 6 / Wood 3Opening score 43.78 · Best pair score 51.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 11 / Wheat 9 / Ore 4Opening score 42.16 · Best pair score 50.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Brick 11 / Wood 10 / Wheat 9Opening score 42.03 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I26 + I33Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
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I30 + I26Brick 11 / Wheat 9 / Ore 4 + Wheat 9 / Sheep 6 / Wood 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wheat 8 / Ore 5Port 3:1, score 11.73
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I10 Wheat 8Port 3:1, score 8.53
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I28 Sheep 6Port 3:1, score 8.53
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I29 Sheep 6Port 3:1, score 8.53
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I04 Ore 5 / Sheep 2Port Sheep, score 8.39