Saved Map Analytics

Map #2HT

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-04-18 01:25:15
Intersections
54
Harbor Slots
9
Best Pair Score
54.50

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 5 5 T1 Wheat 8 8 T2 Ore 4 4 T3 Sheep 2 2 T4 Wood 10 10 T5 Sheep 3 3 T6 Brick 11 11 T7 Sheep 6 6 T8 Wheat 9 9 T9 Brick 11 11 T10 Wheat 6 6 T11 Wood 12 12 T12 Wood 3 3 T13 Ore 4 4 T14 Brick 5 5 T15 Wheat 9 9 T16 Desert T17 Sheep 8 8 T18 Wood 10 10 T19 I01 = Wheat 8 / Ore 5 I01 7 I02 = Wood 10 / Wheat 8 / Ore 5 I02 4 I03 = Wood 10 / Ore 5 / Sheep 2 I03 I04 = Ore 5 / Sheep 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 8 / Ore 4 I07 I08 = Wheat 8 / Ore 4 / Sheep 3 I08 10 I09 = Wood 10 / Wheat 8 / Sheep 3 I09 8 I10 = Wheat 8 I10 I11 = Ore 4 I11 I12 = Brick 11 / Ore 4 I12 I13 = Brick 11 / Ore 4 / Sheep 3 I13 I14 = Ore 4 I14 I15 = Wood 10 / Wheat 9 / Sheep 2 I15 I16 = Wheat 9 / Sheep 6 / Sheep 2 I16 I17 = Sheep 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Brick 11 / Wood 10 / Sheep 3 I19 I20 = Brick 11 / Wood 10 / Wheat 9 I20 I21 = Brick 11 / Wheat 6 / Sheep 3 I21 I22 = Brick 11 / Wheat 6 / Sheep 3 I22 I23 = Brick 11 I23 I24 = Wood 12 / Brick 11 I24 I25 = Wood 12 / Brick 11 / Wheat 6 I25 I26 = Wheat 9 / Sheep 6 / Wood 3 I26 6 I27 = Sheep 6 / Wood 3 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Brick 11 / Wheat 9 / Ore 4 I30 I31 = Wheat 9 / Ore 4 / Wood 3 I31 I32 = Brick 11 / Wheat 6 / Brick 5 I32 9 I33 = Brick 11 / Brick 5 / Ore 4 I33 I34 = Wood 12 / Wheat 9 / Wheat 6 I34 I35 = Wheat 9 / Wheat 6 / Brick 5 I35 5 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Wheat 9 I38 I39 = Ore 4 / Wood 3 I39 I40 = Wood 3 I40 I41 = Wood 3 I41 I42 = Sheep 8 / Brick 5 / Ore 4 I42 2 I43 = Sheep 8 / Ore 4 I43 I44 = Wood 10 / Wheat 9 / Brick 5 I44 3 I45 = Wood 10 / Sheep 8 / Brick 5 I45 1 I46 = Wheat 9 I46 I47 = Wood 10 / Wheat 9 I47 I48 = Sheep 8 I48 I49 = I49 I50 = I50 I51 = Wood 10 / Sheep 8 I51 I52 = Sheep 8 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I02 + I45. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wood 10 / Sheep 8 / Brick 5

Overall 18.19, production 12.00, road 11.12, city 7.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wood 10 / Sheep 8 / Brick 5 18.19 7.61 -
2 I42 Sheep 8 / Brick 5 / Ore 4 17.72 6.46 -
3 I44 Wood 10 / Wheat 9 / Brick 5 17.53 8.59 -
4 I02 Wood 10 / Wheat 8 / Ore 5 17.09 5.01 -
5 I35 Wheat 9 / Wheat 6 / Brick 5 17.09 7.27 -
6 I26 Wheat 9 / Sheep 6 / Wood 3 16.16 5.81 -
7 I01 Wheat 8 / Ore 5 15.07 4.75 3:1
8 I09 Wood 10 / Wheat 8 / Sheep 3 15.04 5.30 -
9 I32 Brick 11 / Wheat 6 / Brick 5 14.85 6.61 -
10 I08 Wheat 8 / Ore 4 / Sheep 3 14.78 4.76 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.50
I02 + I45
Wood 10 / Wheat 8 / Ore 5 + Wood 10 / Sheep 8 / Brick 5
Coverage: Ore, Wheat, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.63
I35 + I45
Wheat 9 / Wheat 6 / Brick 5 + Wood 10 / Sheep 8 / Brick 5
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 52.76
I42 + I02
Sheep 8 / Brick 5 / Ore 4 + Wood 10 / Wheat 8 / Ore 5
Coverage: Ore, Wheat, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 51.85
I42 + I44
Sheep 8 / Brick 5 / Ore 4 + Wood 10 / Wheat 9 / Brick 5
Coverage: Ore, Brick, Sheep, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 51.40
I26 + I45
Wheat 9 / Sheep 6 / Wood 3 + Wood 10 / Sheep 8 / Brick 5
Coverage: Sheep, Wheat, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 51.39
I35 + I02
Wheat 9 / Wheat 6 / Brick 5 + Wood 10 / Wheat 8 / Ore 5
Coverage: Ore, Wheat, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 8 / Brick 5 / Ore 4
    Opening score 46.93 · Best pair score 52.76
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wood 10 / Sheep 8 / Brick 5
    Opening score 46.38 · Best pair score 54.50
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 10 / Wheat 9 / Brick 5
    Opening score 45.15 · Best pair score 51.85
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I20
    Sheep 8 / Brick 5 / Ore 4 + Brick 11 / Wood 10 / Wheat 9
  • I45 + I20
    Wood 10 / Sheep 8 / Brick 5 + Brick 11 / Wood 10 / Wheat 9

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I33 Brick 11 / Brick 5 / Ore 4
    Opening score 44.12 · Best pair score 46.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 9 / Sheep 6 / Wood 3
    Opening score 43.57 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 11 / Wheat 9 / Ore 4
    Opening score 42.11 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I26
    Brick 11 / Brick 5 / Ore 4 + Wheat 9 / Sheep 6 / Wood 3
  • I26 + I33
    Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 9 / Sheep 6 / Wood 3
    Opening score 46.42 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wheat 8 / Ore 4 / Sheep 3
    Opening score 44.78 · Best pair score 50.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I16 Wheat 9 / Sheep 6 / Sheep 2
    Opening score 44.07 · Best pair score 49.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces wood, ore, so plan for trades.
Settlement pairs to consider
  • I26 + I35
    Wheat 9 / Sheep 6 / Wood 3 + Wheat 9 / Wheat 6 / Brick 5
  • I08 + I35
    Wheat 8 / Ore 4 / Sheep 3 + Wheat 9 / Wheat 6 / Brick 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 8 / Brick 5 / Ore 4
    Opening score 44.06 · Best pair score 52.76
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wood 10 / Wheat 8 / Ore 5
    Opening score 43.95 · Best pair score 54.50
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wood 10 / Sheep 8 / Brick 5
    Opening score 43.92 · Best pair score 54.50
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I20
    Sheep 8 / Brick 5 / Ore 4 + Brick 11 / Wood 10 / Wheat 9
  • I02 + I21
    Wood 10 / Wheat 8 / Ore 5 + Brick 11 / Wheat 6 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wheat 9 / Sheep 6 / Wood 3
    Opening score 42.27 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 8 / Ore 4 / Sheep 3
    Opening score 40.03 · Best pair score 50.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 8 / Ore 4
    Opening score 39.88 · Best pair score 46.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I33
    Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
  • I08 + I20
    Wheat 8 / Ore 4 / Sheep 3 + Brick 11 / Wood 10 / Wheat 9

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Wheat 9 / Sheep 6 / Wood 3
    Opening score 43.12 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 8 / Ore 4 / Sheep 3
    Opening score 41.67 · Best pair score 50.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Brick 11 / Wood 10 / Wheat 9
    Opening score 41.56 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I33
    Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
  • I08 + I20
    Wheat 8 / Ore 4 / Sheep 3 + Brick 11 / Wood 10 / Wheat 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 9 / Sheep 6 / Wood 3
    Opening score 43.78 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 11 / Wheat 9 / Ore 4
    Opening score 42.16 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Brick 11 / Wood 10 / Wheat 9
    Opening score 42.03 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I33
    Wheat 9 / Sheep 6 / Wood 3 + Brick 11 / Brick 5 / Ore 4
  • I30 + I26
    Brick 11 / Wheat 9 / Ore 4 + Wheat 9 / Sheep 6 / Wood 3

Resource Profile

Wood 9
Brick 8
Sheep 13
Wheat 18
Ore 10

Scarcity & Abundance

Scarce
Brick, Wood, Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I01 Wheat 8 / Ore 5
    Port 3:1, score 11.73
  • I10 Wheat 8
    Port 3:1, score 8.53
  • I28 Sheep 6
    Port 3:1, score 8.53
  • I29 Sheep 6
    Port 3:1, score 8.53
  • I04 Ore 5 / Sheep 2
    Port Sheep, score 8.39

Map Notes

Canonical map
https://catan.soft2u.ro/map/2HT?lang=en
Generator link
https://catan.soft2u.ro/?map=2HT
Board type
Classic 3-4 Player
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