Saved Map Analytics

Map #2I3

This classic board is port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-18 01:27:34
Intersections
54
Harbor Slots
9
Best Pair Score
50.92

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Ore 10 10 T2 Wood 8 8 T3 Brick 2 2 T4 Ore 9 9 T5 Brick 3 3 T6 Sheep 4 4 T7 Wood 6 6 T8 Wheat 4 4 T9 Sheep 11 11 T10 Wheat 6 6 T11 Sheep 11 11 T12 Wood 3 3 T13 Desert T14 Brick 5 5 T15 Ore 12 12 T16 Wheat 8 8 T17 Sheep 10 10 T18 Wood 9 9 T19 I01 = Ore 10 / Wheat 5 I01 I02 = Ore 10 / Ore 9 / Wheat 5 I02 9 I03 = Ore 9 / Wheat 5 / Brick 2 I03 I04 = Wheat 5 / Brick 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 10 / Wood 8 I07 I08 = Ore 10 / Wood 8 / Brick 3 I08 3 I09 = Ore 10 / Ore 9 / Brick 3 I09 I10 = Ore 10 I10 I11 = Wood 8 I11 I12 = Wood 8 / Sheep 4 I12 I13 = Wood 8 / Sheep 4 / Brick 3 I13 6 I14 = Wood 8 I14 I15 = Ore 9 / Wheat 4 / Brick 2 I15 I16 = Wood 6 / Wheat 4 / Brick 2 I16 I17 = Wood 6 / Brick 2 I17 I18 = Brick 2 I18 I19 = Sheep 11 / Ore 9 / Brick 3 I19 I20 = Sheep 11 / Ore 9 / Wheat 4 I20 I21 = Wheat 6 / Sheep 4 / Brick 3 I21 5 I22 = Sheep 11 / Wheat 6 / Brick 3 I22 10 I23 = Sheep 4 I23 I24 = Sheep 11 / Sheep 4 I24 I25 = Sheep 11 / Wheat 6 / Sheep 4 I25 I26 = Wood 6 / Wheat 4 / Wood 3 I26 I27 = Wood 6 / Wood 3 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Sheep 11 / Wheat 4 I30 I31 = Wheat 4 / Wood 3 I31 I32 = Sheep 11 / Wheat 6 / Brick 5 I32 2 I33 = Sheep 11 / Brick 5 I33 I34 = Ore 12 / Sheep 11 / Wheat 6 I34 I35 = Ore 12 / Wheat 6 / Brick 5 I35 4 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Ore 12 / Sheep 11 I38 I39 = Wheat 8 / Wood 3 I39 I40 = Wheat 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Sheep 10 / Brick 5 I42 I43 = Sheep 10 / Wheat 8 I43 I44 = Ore 12 / Wood 9 / Brick 5 I44 8 I45 = Sheep 10 / Wood 9 / Brick 5 I45 1 I46 = Ore 12 I46 I47 = Ore 12 / Wood 9 I47 I48 = Sheep 10 / Wheat 8 I48 7 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Sheep 10 / Wood 9 I51 I52 = Sheep 10 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I45 (Sheep 10 / Wood 9 / Brick 5), while I02 is the best city-focused start, I45 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Ore 9 / Wheat 5) + I45 (Sheep 10 / Wood 9 / Brick 5). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, ore, sheep.
  • Abundant resources: wheat, wood.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I45. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 11.1 rolls (separate plans, not expected waiting times).

Best Immediate Read

I45 Sheep 10 / Wood 9 / Brick 5

Overall 17.13, production 11.00, road 10.60, city 7.22.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Sheep 10 / Wood 9 / Brick 5 17.13 7.38 -
2 I32 Sheep 11 / Wheat 6 / Brick 5 16.57 5.88 -
3 I08 Ore 10 / Wood 8 / Brick 3 15.59 6.05 -
4 I35 Ore 12 / Wheat 6 / Brick 5 15.56 5.82 -
5 I21 Wheat 6 / Sheep 4 / Brick 3 15.46 6.09 -
6 I13 Wood 8 / Sheep 4 / Brick 3 15.21 5.38 -
7 I48 Sheep 10 / Wheat 8 15.05 3.11 Wheat
8 I44 Ore 12 / Wood 9 / Brick 5 14.70 6.23 -
9 I02 Ore 10 / Ore 9 / Wheat 5 14.15 4.60 -
10 I22 Sheep 11 / Wheat 6 / Brick 3 14.02 4.93 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.92
I02 + I45
Ore 10 / Ore 9 / Wheat 5 + Sheep 10 / Wood 9 / Brick 5
Coverage: Wheat, Ore, Brick, Sheep, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.

Pair 2

Score 49.79
I32 + I45
Sheep 11 / Wheat 6 / Brick 5 + Sheep 10 / Wood 9 / Brick 5
Coverage: Sheep, Wheat, Brick, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I45 second for starting cards. Routes remain contestable.

Pair 3

Score 49.41
I21 + I45
Wheat 6 / Sheep 4 / Brick 3 + Sheep 10 / Wood 9 / Brick 5
Coverage: Brick, Sheep, Wheat, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I45 second for starting cards. Routes remain contestable.

Pair 4

Score 49.31
I32 + I08
Sheep 11 / Wheat 6 / Brick 5 + Ore 10 / Wood 8 / Brick 3
Coverage: Ore, Wood, Brick, Sheep, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

Pair 5

Score 49.25
I32 + I13
Sheep 11 / Wheat 6 / Brick 5 + Wood 8 / Sheep 4 / Brick 3
Coverage: Wood, Brick, Sheep, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I13 second for starting cards. Routes remain contestable.

Pair 6

Score 48.83
I35 + I45
Ore 12 / Wheat 6 / Brick 5 + Sheep 10 / Wood 9 / Brick 5
Coverage: Wheat, Brick, Ore, Sheep, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I45 Sheep 10 / Wood 9 / Brick 5
    Seat score 44.35, best pair ceiling 50.92
    Available at your turn in 4/4 modeled drafts. Mean opening 44.52, conservative floor 44.04. Common second pick: I20. These scenarios are not probabilities.
  • I32 Sheep 11 / Wheat 6 / Brick 5
    Seat score 43.71, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.71, conservative floor 43.71. Common second pick: I26. These scenarios are not probabilities.
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 43.13, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I45 + I20
    Sheep 10 / Wood 9 / Brick 5 + Sheep 11 / Ore 9 / Wheat 4
  • I32 + I26
    Sheep 11 / Wheat 6 / Brick 5 + Wood 6 / Wheat 4 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 45.06, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 45.18, conservative floor 44.84. Common second pick: I21. These scenarios are not probabilities.
  • I32 Sheep 11 / Wheat 6 / Brick 5
    Seat score 44.86, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 45.48, conservative floor 43.71. Common second pick: I02. These scenarios are not probabilities.
  • I21 Wheat 6 / Sheep 4 / Brick 3
    Seat score 44.36, best pair ceiling 49.41
    Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 43.94. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
  • I08 + I21
    Ore 10 / Wood 8 / Brick 3 + Wheat 6 / Sheep 4 / Brick 3
  • I32 + I02
    Sheep 11 / Wheat 6 / Brick 5 + Ore 10 / Ore 9 / Wheat 5

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I21 Wheat 6 / Sheep 4 / Brick 3
    Seat score 45.50, best pair ceiling 49.41
    Available at your turn in 4/4 modeled drafts. Mean opening 45.65, conservative floor 45.21. Common second pick: I08. These scenarios are not probabilities.
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 45.06, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 45.18, conservative floor 44.84. Common second pick: I21. These scenarios are not probabilities.
  • I25 Sheep 11 / Wheat 6 / Sheep 4
    Seat score 44.85, best pair ceiling 48.57
    Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.58. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
  • I21 + I08
    Wheat 6 / Sheep 4 / Brick 3 + Ore 10 / Wood 8 / Brick 3
  • I08 + I21
    Ore 10 / Wood 8 / Brick 3 + Wheat 6 / Sheep 4 / Brick 3

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I45 Sheep 10 / Wood 9 / Brick 5
    Seat score 43.40, best pair ceiling 50.92
    Available at your turn in 4/4 modeled drafts. Mean opening 43.46, conservative floor 43.27. Common second pick: I34. These scenarios are not probabilities.
  • I32 Sheep 11 / Wheat 6 / Brick 5
    Seat score 41.73, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 41.77, conservative floor 41.66. Common second pick: I12. These scenarios are not probabilities.
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 41.11, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 41.11, conservative floor 41.11. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I45 + I34
    Sheep 10 / Wood 9 / Brick 5 + Ore 12 / Sheep 11 / Wheat 6
  • I32 + I12
    Sheep 11 / Wheat 6 / Brick 5 + Wood 8 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 43.13, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
  • I32 Sheep 11 / Wheat 6 / Brick 5
    Seat score 42.88, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.10. Common second pick: I26. These scenarios are not probabilities.
  • I13 Wood 8 / Sheep 4 / Brick 3
    Seat score 41.74, best pair ceiling 49.25
    Available at your turn in 4/4 modeled drafts. Mean opening 41.84, conservative floor 41.54. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I08 + I20
    Ore 10 / Wood 8 / Brick 3 + Sheep 11 / Ore 9 / Wheat 4
  • I32 + I26
    Sheep 11 / Wheat 6 / Brick 5 + Wood 6 / Wheat 4 / Wood 3

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I08 Ore 10 / Wood 8 / Brick 3
    Seat score 43.13, best pair ceiling 49.31
    Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
  • I21 Wheat 6 / Sheep 4 / Brick 3
    Seat score 42.70, best pair ceiling 49.41
    Available at your turn in 4/4 modeled drafts. Mean opening 43.35, conservative floor 41.49. Common second pick: I16. These scenarios are not probabilities.
  • I13 Wood 8 / Sheep 4 / Brick 3
    Seat score 42.02, best pair ceiling 49.25
    Available at your turn in 4/4 modeled drafts. Mean opening 42.21, conservative floor 41.68. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I08 + I20
    Ore 10 / Wood 8 / Brick 3 + Sheep 11 / Ore 9 / Wheat 4
  • I21 + I16
    Wheat 6 / Sheep 4 / Brick 3 + Wood 6 / Wheat 4 / Brick 2

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I25 Sheep 11 / Wheat 6 / Sheep 4
    Seat score 43.80, best pair ceiling 48.57
    Available at your turn in 4/4 modeled drafts. Mean opening 44.11, conservative floor 43.23. Common second pick: I02. These scenarios are not probabilities.
  • I26 Wood 6 / Wheat 4 / Wood 3
    Seat score 42.34, best pair ceiling 48.05
    Available at your turn in 4/4 modeled drafts. Mean opening 42.70, conservative floor 41.67. Common second pick: I21. These scenarios are not probabilities.
  • I16 Wood 6 / Wheat 4 / Brick 2
    Seat score 41.80, best pair ceiling 47.20
    Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.32. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
  • I25 + I02
    Sheep 11 / Wheat 6 / Sheep 4 + Ore 10 / Ore 9 / Wheat 5
  • I26 + I21
    Wood 6 / Wheat 4 / Wood 3 + Wheat 6 / Sheep 4 / Brick 3

Resource Profile

Wood 16
Brick 7
Sheep 10
Wheat 17
Ore 8

Scarcity & Abundance

Scarce
Brick, Ore, Sheep
Abundant
Wheat, Wood

Best Harbor Starts

  • I48 Sheep 10 / Wheat 8
    Port Wheat, score 13.73
  • I01 Ore 10 / Wheat 5
    Port 3:1, score 9.88
  • I40 Wheat 8 / Wood 3
    Port Ore, score 8.98
  • I11 Wood 8
    Port 3:1, score 8.53
  • I14 Wood 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2I3?lang=en
Generator link
https://catan.soft2u.ro/?map=2I3
Board type
Classic 3-4 Player
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