Map #2I3
This classic board is port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I45 (Sheep 10 / Wood 9 / Brick 5), while I02 is the best city-focused start, I45 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Ore 9 / Wheat 5) + I45 (Sheep 10 / Wood 9 / Brick 5). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, ore, sheep.
- Abundant resources: wheat, wood.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I45. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 11.1 rolls (separate plans, not expected waiting times).
Best Immediate Read
I45 Sheep 10 / Wood 9 / Brick 5
Overall 17.13, production 11.00, road 10.60, city 7.22.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Sheep 10 / Wood 9 / Brick 5 | 17.13 | 7.38 | - |
| 2 | I32 | Sheep 11 / Wheat 6 / Brick 5 | 16.57 | 5.88 | - |
| 3 | I08 | Ore 10 / Wood 8 / Brick 3 | 15.59 | 6.05 | - |
| 4 | I35 | Ore 12 / Wheat 6 / Brick 5 | 15.56 | 5.82 | - |
| 5 | I21 | Wheat 6 / Sheep 4 / Brick 3 | 15.46 | 6.09 | - |
| 6 | I13 | Wood 8 / Sheep 4 / Brick 3 | 15.21 | 5.38 | - |
| 7 | I48 | Sheep 10 / Wheat 8 | 15.05 | 3.11 | Wheat |
| 8 | I44 | Ore 12 / Wood 9 / Brick 5 | 14.70 | 6.23 | - |
| 9 | I02 | Ore 10 / Ore 9 / Wheat 5 | 14.15 | 4.60 | - |
| 10 | I22 | Sheep 11 / Wheat 6 / Brick 3 | 14.02 | 4.93 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.9222 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.
Pair 2
Score 49.7922 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I45 second for starting cards. Routes remain contestable.
Pair 3
Score 49.4121 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I45 second for starting cards. Routes remain contestable.
Pair 4
Score 49.3121 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
Pair 5
Score 49.2521 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I13 second for starting cards. Routes remain contestable.
Pair 6
Score 48.8321 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I45 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I45 Sheep 10 / Wood 9 / Brick 5Seat score 44.35, best pair ceiling 50.92Available at your turn in 4/4 modeled drafts. Mean opening 44.52, conservative floor 44.04. Common second pick: I20. These scenarios are not probabilities.
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I32 Sheep 11 / Wheat 6 / Brick 5Seat score 43.71, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 43.71, conservative floor 43.71. Common second pick: I26. These scenarios are not probabilities.
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I08 Ore 10 / Wood 8 / Brick 3Seat score 43.13, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I45 + I20Sheep 10 / Wood 9 / Brick 5 + Sheep 11 / Ore 9 / Wheat 4
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I32 + I26Sheep 11 / Wheat 6 / Brick 5 + Wood 6 / Wheat 4 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I08 Ore 10 / Wood 8 / Brick 3Seat score 45.06, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 45.18, conservative floor 44.84. Common second pick: I21. These scenarios are not probabilities.
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I32 Sheep 11 / Wheat 6 / Brick 5Seat score 44.86, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 45.48, conservative floor 43.71. Common second pick: I02. These scenarios are not probabilities.
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I21 Wheat 6 / Sheep 4 / Brick 3Seat score 44.36, best pair ceiling 49.41Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 43.94. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
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I08 + I21Ore 10 / Wood 8 / Brick 3 + Wheat 6 / Sheep 4 / Brick 3
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I32 + I02Sheep 11 / Wheat 6 / Brick 5 + Ore 10 / Ore 9 / Wheat 5
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I21 Wheat 6 / Sheep 4 / Brick 3Seat score 45.50, best pair ceiling 49.41Available at your turn in 4/4 modeled drafts. Mean opening 45.65, conservative floor 45.21. Common second pick: I08. These scenarios are not probabilities.
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I08 Ore 10 / Wood 8 / Brick 3Seat score 45.06, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 45.18, conservative floor 44.84. Common second pick: I21. These scenarios are not probabilities.
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I25 Sheep 11 / Wheat 6 / Sheep 4Seat score 44.85, best pair ceiling 48.57Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.58. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
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I21 + I08Wheat 6 / Sheep 4 / Brick 3 + Ore 10 / Wood 8 / Brick 3
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I08 + I21Ore 10 / Wood 8 / Brick 3 + Wheat 6 / Sheep 4 / Brick 3
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I45 Sheep 10 / Wood 9 / Brick 5Seat score 43.40, best pair ceiling 50.92Available at your turn in 4/4 modeled drafts. Mean opening 43.46, conservative floor 43.27. Common second pick: I34. These scenarios are not probabilities.
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I32 Sheep 11 / Wheat 6 / Brick 5Seat score 41.73, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 41.77, conservative floor 41.66. Common second pick: I12. These scenarios are not probabilities.
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I08 Ore 10 / Wood 8 / Brick 3Seat score 41.11, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 41.11, conservative floor 41.11. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I45 + I34Sheep 10 / Wood 9 / Brick 5 + Ore 12 / Sheep 11 / Wheat 6
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I32 + I12Sheep 11 / Wheat 6 / Brick 5 + Wood 8 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I08 Ore 10 / Wood 8 / Brick 3Seat score 43.13, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
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I32 Sheep 11 / Wheat 6 / Brick 5Seat score 42.88, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.10. Common second pick: I26. These scenarios are not probabilities.
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I13 Wood 8 / Sheep 4 / Brick 3Seat score 41.74, best pair ceiling 49.25Available at your turn in 4/4 modeled drafts. Mean opening 41.84, conservative floor 41.54. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I08 + I20Ore 10 / Wood 8 / Brick 3 + Sheep 11 / Ore 9 / Wheat 4
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I32 + I26Sheep 11 / Wheat 6 / Brick 5 + Wood 6 / Wheat 4 / Wood 3
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I08 Ore 10 / Wood 8 / Brick 3Seat score 43.13, best pair ceiling 49.31Available at your turn in 4/4 modeled drafts. Mean opening 43.31, conservative floor 42.80. Common second pick: I20. These scenarios are not probabilities.
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I21 Wheat 6 / Sheep 4 / Brick 3Seat score 42.70, best pair ceiling 49.41Available at your turn in 4/4 modeled drafts. Mean opening 43.35, conservative floor 41.49. Common second pick: I16. These scenarios are not probabilities.
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I13 Wood 8 / Sheep 4 / Brick 3Seat score 42.02, best pair ceiling 49.25Available at your turn in 4/4 modeled drafts. Mean opening 42.21, conservative floor 41.68. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I08 + I20Ore 10 / Wood 8 / Brick 3 + Sheep 11 / Ore 9 / Wheat 4
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I21 + I16Wheat 6 / Sheep 4 / Brick 3 + Wood 6 / Wheat 4 / Brick 2
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I25 Sheep 11 / Wheat 6 / Sheep 4Seat score 43.80, best pair ceiling 48.57Available at your turn in 4/4 modeled drafts. Mean opening 44.11, conservative floor 43.23. Common second pick: I02. These scenarios are not probabilities.
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I26 Wood 6 / Wheat 4 / Wood 3Seat score 42.34, best pair ceiling 48.05Available at your turn in 4/4 modeled drafts. Mean opening 42.70, conservative floor 41.67. Common second pick: I21. These scenarios are not probabilities.
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I16 Wood 6 / Wheat 4 / Brick 2Seat score 41.80, best pair ceiling 47.20Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.32. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
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I25 + I02Sheep 11 / Wheat 6 / Sheep 4 + Ore 10 / Ore 9 / Wheat 5
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I26 + I21Wood 6 / Wheat 4 / Wood 3 + Wheat 6 / Sheep 4 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Sheep 10 / Wheat 8Port Wheat, score 13.73
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I01 Ore 10 / Wheat 5Port 3:1, score 9.88
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I40 Wheat 8 / Wood 3Port Ore, score 8.98
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I11 Wood 8Port 3:1, score 8.53
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I14 Wood 8Port 3:1, score 8.53