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Map #2LL

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized wheat-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 3 3 T1 Wheat 12 12 T2 Wheat 9 9 T3 Ore 8 8 T4 Wood 2 2 T5 Sheep 11 11 T6 Brick 5 5 T7 Brick 4 4 T8 Desert T9 Wood 10 10 T10 Ore 10 10 T11 Wood 6 6 T12 Ore 8 8 T13 Wheat 3 3 T14 Wheat 11 11 T15 Sheep 4 4 T16 Sheep 5 5 T17 Brick 6 6 T18 Wood 9 9 T19 I01 = Wheat 12 / Sheep 3 I01 I02 = Wheat 12 / Sheep 3 / Wood 2 I02 I03 = Ore 8 / Sheep 3 / Wood 2 I03 I04 = Ore 8 / Sheep 3 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Wheat 12 / Wheat 9 I07 I08 = Wheat 12 / Sheep 11 / Wheat 9 I08 I09 = Wheat 12 / Sheep 11 / Wood 2 I09 I10 = Wheat 12 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Brick 5 I12 I13 = Sheep 11 / Wheat 9 / Brick 5 I13 8 I14 = Wheat 9 I14 I15 = Ore 8 / Wood 2 I15 I16 = Ore 8 / Brick 4 I16 I17 = Ore 8 / Brick 4 I17 I18 = Ore 8 I18 I19 = Sheep 11 / Wood 10 / Wood 2 I19 I20 = Wood 10 / Wood 2 I20 I21 = Sheep 11 / Ore 10 / Brick 5 I21 I22 = Sheep 11 / Wood 10 / Ore 10 I22 I23 = Brick 5 I23 I24 = Wood 6 / Brick 5 I24 3 I25 = Ore 10 / Wood 6 / Brick 5 I25 1 I26 = Ore 8 / Brick 4 I26 I27 = Ore 8 / Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Wood 10 / Wheat 3 I30 I31 = Ore 8 / Wheat 3 I31 I32 = Wheat 11 / Wood 10 / Ore 10 I32 I33 = Wheat 11 / Wood 10 / Wheat 3 I33 I34 = Ore 10 / Wood 6 / Sheep 4 I34 7 I35 = Wheat 11 / Ore 10 / Sheep 4 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 4 I38 6 I39 = Ore 8 / Sheep 5 / Wheat 3 I39 9 I40 = Ore 8 / Sheep 5 I40 2 I41 = Ore 8 I41 I42 = Wheat 11 / Brick 6 / Wheat 3 I42 I43 = Brick 6 / Sheep 5 / Wheat 3 I43 5 I44 = Wheat 11 / Wood 9 / Sheep 4 I44 I45 = Wheat 11 / Wood 9 / Brick 6 I45 4 I46 = Sheep 4 I46 I47 = Wood 9 / Sheep 4 I47 I48 = Brick 6 / Sheep 5 I48 10 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wood 9 / Brick 6 I51 I52 = Brick 6 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I25 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Ore 10 / Wood 6 / Brick 5

Overall 17.32, production 12.00, road 10.73, city 8.72.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Ore 10 / Wood 6 / Brick 5 17.32 6.63 -
2 I40 Ore 8 / Sheep 5 16.91 5.73 Ore
3 I24 Wood 6 / Brick 5 16.80 6.85 Brick
4 I45 Wheat 11 / Wood 9 / Brick 6 16.49 6.75 -
5 I43 Brick 6 / Sheep 5 / Wheat 3 16.30 6.07 -
6 I38 Wood 6 / Sheep 4 16.22 6.64 Wood
7 I34 Ore 10 / Wood 6 / Sheep 4 15.88 5.25 -
8 I13 Sheep 11 / Wheat 9 / Brick 5 15.71 6.97 -
9 I39 Ore 8 / Sheep 5 / Wheat 3 15.70 4.35 -
10 I48 Brick 6 / Sheep 5 14.54 5.37 Wheat
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.41
I25 + I39
Ore 10 / Wood 6 / Brick 5 + Ore 8 / Sheep 5 / Wheat 3
Coverage: Brick, Ore, Wood, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 51.31
I43 + I25
Brick 6 / Sheep 5 / Wheat 3 + Ore 10 / Wood 6 / Brick 5
Coverage: Brick, Ore, Wood, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 50.72
I39 + I45
Ore 8 / Sheep 5 / Wheat 3 + Wheat 11 / Wood 9 / Brick 6
Coverage: Ore, Wheat, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.02
I13 + I25
Sheep 11 / Wheat 9 / Brick 5 + Ore 10 / Wood 6 / Brick 5
Coverage: Wheat, Sheep, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 50.00
I34 + I45
Ore 10 / Wood 6 / Sheep 4 + Wheat 11 / Wood 9 / Brick 6
Coverage: Ore, Wood, Sheep, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.84
I25 + I45
Ore 10 / Wood 6 / Brick 5 + Wheat 11 / Wood 9 / Brick 6
Coverage: Brick, Ore, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Ore 10 / Wood 6 / Brick 5
    Opening score 43.21 · Best pair score 51.41
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Brick 6 / Sheep 5 / Wheat 3
    Opening score 42.91 · Best pair score 51.31
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wheat 11 / Wood 9 / Brick 6
    Opening score 42.63 · Best pair score 50.72
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I38
    Ore 10 / Wood 6 / Brick 5 + Wood 6 / Sheep 4
  • I43 + I32
    Brick 6 / Sheep 5 / Wheat 3 + Wheat 11 / Wood 10 / Ore 10

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Wheat 11 / Wood 9 / Brick 6
    Opening score 43.69 · Best pair score 50.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Wood 6 / Sheep 4
    Opening score 41.74 · Best pair score 46.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 11 / Wood 10 / Ore 10
    Opening score 41.41 · Best pair score 45.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I35
    Wheat 11 / Wood 9 / Brick 6 + Wheat 11 / Ore 10 / Sheep 4
  • I38 + I13
    Wood 6 / Sheep 4 + Sheep 11 / Wheat 9 / Brick 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Sheep 11 / Wheat 9 / Brick 5
    Opening score 44.46 · Best pair score 50.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I38 Wood 6 / Sheep 4
    Opening score 42.54 · Best pair score 46.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I48 Brick 6 / Sheep 5
    Opening score 42.36 · Best pair score 46.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I45
    Sheep 11 / Wheat 9 / Brick 5 + Wheat 11 / Wood 9 / Brick 6
  • I38 + I45
    Wood 6 / Sheep 4 + Wheat 11 / Wood 9 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wheat 11 / Wood 9 / Brick 6
    Opening score 42.10 · Best pair score 50.72
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Ore 10 / Wood 6 / Brick 5
    Opening score 41.73 · Best pair score 51.41
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Brick 6 / Sheep 5 / Wheat 3
    Opening score 40.94 · Best pair score 51.31
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I03
    Wheat 11 / Wood 9 / Brick 6 + Ore 8 / Sheep 3 / Wood 2
  • I25 + I03
    Ore 10 / Wood 6 / Brick 5 + Ore 8 / Sheep 3 / Wood 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Wheat 11 / Wood 9 / Brick 6
    Opening score 42.29 · Best pair score 50.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 11 / Wheat 9 / Brick 5
    Opening score 40.87 · Best pair score 50.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Wheat 11 / Brick 6 / Wheat 3
    Opening score 39.47 · Best pair score 46.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I38
    Wheat 11 / Wood 9 / Brick 6 + Wood 6 / Sheep 4
  • I13 + I38
    Sheep 11 / Wheat 9 / Brick 5 + Wood 6 / Sheep 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Sheep 11 / Wheat 9 / Brick 5
    Opening score 40.92 · Best pair score 50.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I48 Brick 6 / Sheep 5
    Opening score 39.73 · Best pair score 46.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 11 / Wood 10 / Ore 10
    Opening score 39.00 · Best pair score 45.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I22
    Sheep 11 / Wheat 9 / Brick 5 + Sheep 11 / Wood 10 / Ore 10
  • I48 + I32
    Brick 6 / Sheep 5 + Wheat 11 / Wood 10 / Ore 10

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Wood 6 / Sheep 4
    Opening score 41.42 · Best pair score 46.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 11 / Wood 10 / Ore 10
    Opening score 41.18 · Best pair score 45.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Sheep 11 / Wheat 9 / Brick 5
    Opening score 41.07 · Best pair score 50.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I13
    Wood 6 / Sheep 4 + Sheep 11 / Wheat 9 / Brick 5
  • I22 + I13
    Sheep 11 / Wood 10 / Ore 10 + Sheep 11 / Wheat 9 / Brick 5
Resource Profile
Wood 13
Brick 12
Sheep 11
Wheat 9
Ore 13
Scarcity & Abundance
Scarce
Wheat
Abundant
Wood, Ore
Best Harbor Starts
  • I40 Ore 8 / Sheep 5
    Port Ore, score 14.43
  • I38 Wood 6 / Sheep 4
    Port Wood, score 13.73
  • I24 Wood 6 / Brick 5
    Port Brick, score 13.62
  • I41 Ore 8
    Port Ore, score 11.23
  • I04 Ore 8 / Sheep 3
    Port Sheep, score 10.60
Map Notes
Canonical map
https://catan.soft2u.ro/map/2LL?lang=en
Generator link
https://catan.soft2u.ro/?map=2LL
Board type
Classic 3-4 Player
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