Map #2LL
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I25 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little wheat; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Ore 10 / Wood 6 / Brick 5
Overall 17.32, production 12.00, road 10.73, city 8.72.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Ore 10 / Wood 6 / Brick 5 | 17.32 | 6.63 | - |
| 2 | I40 | Ore 8 / Sheep 5 | 16.91 | 5.73 | Ore |
| 3 | I24 | Wood 6 / Brick 5 | 16.80 | 6.85 | Brick |
| 4 | I45 | Wheat 11 / Wood 9 / Brick 6 | 16.49 | 6.75 | - |
| 5 | I43 | Brick 6 / Sheep 5 / Wheat 3 | 16.30 | 6.07 | - |
| 6 | I38 | Wood 6 / Sheep 4 | 16.22 | 6.64 | Wood |
| 7 | I34 | Ore 10 / Wood 6 / Sheep 4 | 15.88 | 5.25 | - |
| 8 | I13 | Sheep 11 / Wheat 9 / Brick 5 | 15.71 | 6.97 | - |
| 9 | I39 | Ore 8 / Sheep 5 / Wheat 3 | 15.70 | 4.35 | - |
| 10 | I48 | Brick 6 / Sheep 5 | 14.54 | 5.37 | Wheat |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.41These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 51.31These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 50.72These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 50.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 49.84Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Ore 10 / Wood 6 / Brick 5Opening score 43.21 · Best pair score 51.41You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Brick 6 / Sheep 5 / Wheat 3Opening score 42.91 · Best pair score 51.31You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wheat 11 / Wood 9 / Brick 6Opening score 42.63 · Best pair score 50.72You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I25 + I38Ore 10 / Wood 6 / Brick 5 + Wood 6 / Sheep 4
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I43 + I32Brick 6 / Sheep 5 / Wheat 3 + Wheat 11 / Wood 10 / Ore 10
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Wheat 11 / Wood 9 / Brick 6Opening score 43.69 · Best pair score 50.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I38 Wood 6 / Sheep 4Opening score 41.74 · Best pair score 46.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Sheep 11 / Wood 10 / Ore 10Opening score 41.41 · Best pair score 45.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I35Wheat 11 / Wood 9 / Brick 6 + Wheat 11 / Ore 10 / Sheep 4
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I38 + I13Wood 6 / Sheep 4 + Sheep 11 / Wheat 9 / Brick 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Sheep 11 / Wheat 9 / Brick 5Opening score 44.46 · Best pair score 50.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I38 Wood 6 / Sheep 4Opening score 42.54 · Best pair score 46.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I48 Brick 6 / Sheep 5Opening score 42.36 · Best pair score 46.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I45Sheep 11 / Wheat 9 / Brick 5 + Wheat 11 / Wood 9 / Brick 6
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I38 + I45Wood 6 / Sheep 4 + Wheat 11 / Wood 9 / Brick 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wheat 11 / Wood 9 / Brick 6Opening score 42.10 · Best pair score 50.72You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Ore 10 / Wood 6 / Brick 5Opening score 41.73 · Best pair score 51.41You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Brick 6 / Sheep 5 / Wheat 3Opening score 40.94 · Best pair score 51.31You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I03Wheat 11 / Wood 9 / Brick 6 + Ore 8 / Sheep 3 / Wood 2
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I25 + I03Ore 10 / Wood 6 / Brick 5 + Ore 8 / Sheep 3 / Wood 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Wheat 11 / Wood 9 / Brick 6Opening score 42.29 · Best pair score 50.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Sheep 11 / Wheat 9 / Brick 5Opening score 40.87 · Best pair score 50.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Wheat 11 / Brick 6 / Wheat 3Opening score 39.47 · Best pair score 46.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I38Wheat 11 / Wood 9 / Brick 6 + Wood 6 / Sheep 4
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I13 + I38Sheep 11 / Wheat 9 / Brick 5 + Wood 6 / Sheep 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Sheep 11 / Wheat 9 / Brick 5Opening score 40.92 · Best pair score 50.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I48 Brick 6 / Sheep 5Opening score 39.73 · Best pair score 46.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wheat 11 / Wood 10 / Ore 10Opening score 39.00 · Best pair score 45.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I22Sheep 11 / Wheat 9 / Brick 5 + Sheep 11 / Wood 10 / Ore 10
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I48 + I32Brick 6 / Sheep 5 + Wheat 11 / Wood 10 / Ore 10
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I38 Wood 6 / Sheep 4Opening score 41.42 · Best pair score 46.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Sheep 11 / Wood 10 / Ore 10Opening score 41.18 · Best pair score 45.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Sheep 11 / Wheat 9 / Brick 5Opening score 41.07 · Best pair score 50.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I38 + I13Wood 6 / Sheep 4 + Sheep 11 / Wheat 9 / Brick 5
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I22 + I13Sheep 11 / Wood 10 / Ore 10 + Sheep 11 / Wheat 9 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Ore 8 / Sheep 5Port Ore, score 14.43
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I38 Wood 6 / Sheep 4Port Wood, score 13.73
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I24 Wood 6 / Brick 5Port Brick, score 13.62
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I41 Ore 8Port Ore, score 11.23
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I04 Ore 8 / Sheep 3Port Sheep, score 10.60