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Map #2MY

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 8 8 T1 Sheep 10 10 T2 Wood 4 4 T3 Brick 5 5 T4 Wood 3 3 T5 Brick 11 11 T6 Brick 5 5 T7 Ore 4 4 T8 Wood 9 9 T9 Wheat 11 11 T10 Ore 10 10 T11 Wheat 6 6 T12 Sheep 6 6 T13 Ore 2 2 T14 Wheat 12 12 T15 Wood 9 9 T16 Desert T17 Sheep 8 8 T18 Sheep 3 3 T19 I01 = Sheep 10 / Wheat 8 I01 I02 = Sheep 10 / Wheat 8 / Wood 3 I02 9 I03 = Wheat 8 / Brick 5 / Wood 3 I03 7 I04 = Wheat 8 / Brick 5 I04 10 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Sheep 10 / Wood 4 I07 I08 = Brick 11 / Sheep 10 / Wood 4 I08 I09 = Brick 11 / Sheep 10 / Wood 3 I09 I10 = Sheep 10 I10 I11 = Wood 4 I11 I12 = Brick 5 / Wood 4 I12 I13 = Brick 11 / Brick 5 / Wood 4 I13 I14 = Wood 4 I14 I15 = Wood 9 / Brick 5 / Wood 3 I15 I16 = Wood 9 / Brick 5 / Ore 4 I16 6 I17 = Brick 5 / Ore 4 I17 I18 = Brick 5 I18 I19 = Brick 11 / Wheat 11 / Wood 3 I19 I20 = Wheat 11 / Wood 9 / Wood 3 I20 I21 = Brick 11 / Ore 10 / Brick 5 I21 I22 = Brick 11 / Wheat 11 / Ore 10 I22 I23 = Brick 5 I23 I24 = Wheat 6 / Brick 5 I24 4 I25 = Ore 10 / Wheat 6 / Brick 5 I25 1 I26 = Wood 9 / Sheep 6 / Ore 4 I26 3 I27 = Sheep 6 / Ore 4 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Wheat 11 / Wood 9 / Ore 2 I30 I31 = Wood 9 / Sheep 6 / Ore 2 I31 8 I32 = Wheat 12 / Wheat 11 / Ore 10 I32 I33 = Wheat 12 / Wheat 11 / Ore 2 I33 I34 = Ore 10 / Wood 9 / Wheat 6 I34 2 I35 = Wheat 12 / Ore 10 / Wood 9 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wood 9 / Wheat 6 I38 5 I39 = Sheep 6 / Ore 2 I39 I40 = Sheep 6 I40 I41 = Sheep 6 I41 I42 = Wheat 12 / Sheep 8 / Ore 2 I42 I43 = Sheep 8 / Ore 2 I43 I44 = Wheat 12 / Wood 9 / Sheep 3 I44 I45 = Wheat 12 / Sheep 8 / Sheep 3 I45 I46 = Wood 9 I46 I47 = Wood 9 / Sheep 3 I47 I48 = Sheep 8 I48 I49 = I49 I50 = I50 I51 = Sheep 8 / Sheep 3 I51 I52 = Sheep 8 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I26 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Ore 10 / Wheat 6 / Brick 5

Overall 17.41, production 12.00, road 9.54, city 9.90.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Ore 10 / Wheat 6 / Brick 5 17.41 5.52 -
2 I34 Ore 10 / Wood 9 / Wheat 6 17.27 5.56 -
3 I26 Wood 9 / Sheep 6 / Ore 4 16.93 4.59 -
4 I24 Wheat 6 / Brick 5 16.91 6.73 Brick
5 I38 Wood 9 / Wheat 6 16.77 6.77 Wood
6 I16 Wood 9 / Brick 5 / Ore 4 16.53 5.86 -
7 I03 Wheat 8 / Brick 5 / Wood 3 16.46 6.61 -
8 I31 Wood 9 / Sheep 6 / Ore 2 14.85 4.98 -
9 I02 Sheep 10 / Wheat 8 / Wood 3 14.83 5.24 -
10 I04 Wheat 8 / Brick 5 14.47 4.91 Sheep
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.85
I26 + I25
Wood 9 / Sheep 6 / Ore 4 + Ore 10 / Wheat 6 / Brick 5
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 52.32
I26 + I03
Wood 9 / Sheep 6 / Ore 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wheat, Brick, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 50.18
I25 + I16
Ore 10 / Wheat 6 / Brick 5 + Wood 9 / Brick 5 / Ore 4
Coverage: Brick, Ore, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 50.16
I26 + I34
Wood 9 / Sheep 6 / Ore 4 + Ore 10 / Wood 9 / Wheat 6
Coverage: Ore, Wood, Sheep, Wheat

Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 50.08
I34 + I16
Ore 10 / Wood 9 / Wheat 6 + Wood 9 / Brick 5 / Ore 4
Coverage: Brick, Ore, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 49.98
I31 + I25
Wood 9 / Sheep 6 / Ore 2 + Ore 10 / Wheat 6 / Brick 5
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Ore 10 / Wood 9 / Wheat 6
    Opening score 43.38 · Best pair score 50.16
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I16 Wood 9 / Brick 5 / Ore 4
    Opening score 43.07 · Best pair score 50.18
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I25 Ore 10 / Wheat 6 / Brick 5
    Opening score 42.97 · Best pair score 52.85
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I21
    Ore 10 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Brick 5
  • I16 + I38
    Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 9 / Sheep 6 / Ore 4
    Opening score 43.47 · Best pair score 52.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wood 9 / Brick 5 / Ore 4
    Opening score 43.09 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I31 Wood 9 / Sheep 6 / Ore 2
    Opening score 41.57 · Best pair score 49.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I26 + I38
    Wood 9 / Sheep 6 / Ore 4 + Wood 9 / Wheat 6
  • I16 + I38
    Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Brick 11 / Sheep 10 / Wood 4
    Opening score 42.76 · Best pair score 47.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Brick 11 / Brick 5 / Wood 4
    Opening score 42.44 · Best pair score 46.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I38 Wood 9 / Wheat 6
    Opening score 42.34 · Best pair score 47.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
  • I08 + I03
    Brick 11 / Sheep 10 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
  • I13 + I02
    Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8 / Wood 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Wood 9 / Brick 5 / Ore 4
    Opening score 42.96 · Best pair score 50.18
    You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Ore 10 / Wheat 6 / Brick 5
    Opening score 42.10 · Best pair score 52.85
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Sheep 6 / Ore 4
    Opening score 41.80 · Best pair score 52.85
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I01
    Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
  • I25 + I44
    Ore 10 / Wheat 6 / Brick 5 + Wheat 12 / Wood 9 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Wood 9 / Brick 5 / Ore 4
    Opening score 43.00 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Sheep 6 / Ore 4
    Opening score 41.80 · Best pair score 52.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 9 / Sheep 6 / Ore 2
    Opening score 38.76 · Best pair score 49.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I01
    Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
  • I26 + I22
    Wood 9 / Sheep 6 / Ore 4 + Brick 11 / Wheat 11 / Ore 10

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Brick 11 / Brick 5 / Wood 4
    Opening score 38.73 · Best pair score 46.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 10 / Wheat 8
    Opening score 37.61 · Best pair score 46.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I38 Wood 9 / Wheat 6
    Opening score 37.40 · Best pair score 47.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
  • I13 + I01
    Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8
  • I01 + I13
    Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I01 Sheep 10 / Wheat 8
    Opening score 40.22 · Best pair score 46.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Brick 11 / Brick 5 / Wood 4
    Opening score 39.81 · Best pair score 46.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I08 Brick 11 / Sheep 10 / Wood 4
    Opening score 38.94 · Best pair score 47.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I01 + I13
    Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
  • I13 + I38
    Brick 11 / Brick 5 / Wood 4 + Wood 9 / Wheat 6
Resource Profile
Wood 13
Brick 10
Sheep 15
Wheat 13
Ore 7
Scarcity & Abundance
Scarce
Ore, Brick
Abundant
Sheep, Wood, Wheat
Best Harbor Starts
  • I24 Wheat 6 / Brick 5
    Port Brick, score 13.62
  • I38 Wood 9 / Wheat 6
    Port Wood, score 13.62
  • I01 Sheep 10 / Wheat 8
    Port 3:1, score 11.03
  • I04 Wheat 8 / Brick 5
    Port Sheep, score 10.38
  • I23 Brick 5
    Port Brick, score 9.72
Map Notes
Canonical map
https://catan.soft2u.ro/map/2MY?lang=en
Generator link
https://catan.soft2u.ro/?map=2MY
Board type
Classic 3-4 Player
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