Map #2MY
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I25 (Ore 10 / Wheat 6 / Brick 5), while I25 is the best city-focused start, I03 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I26 (Wood 9 / Sheep 6 / Ore 4) + I25 (Ore 10 / Wheat 6 / Brick 5). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, brick.
- Abundant resources: sheep, wood, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I25. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 2.0 rolls and a city at 6.9 rolls (separate plans, not expected waiting times).
Best Immediate Read
I25 Ore 10 / Wheat 6 / Brick 5
Overall 17.41, production 12.00, road 9.54, city 9.90.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Ore 10 / Wheat 6 / Brick 5 | 17.41 | 5.52 | - |
| 2 | I34 | Ore 10 / Wood 9 / Wheat 6 | 17.27 | 5.56 | - |
| 3 | I26 | Wood 9 / Sheep 6 / Ore 4 | 16.93 | 4.59 | - |
| 4 | I24 | Wheat 6 / Brick 5 | 16.91 | 6.73 | Brick |
| 5 | I38 | Wood 9 / Wheat 6 | 16.77 | 6.77 | Wood |
| 6 | I16 | Wood 9 / Brick 5 / Ore 4 | 16.53 | 5.86 | - |
| 7 | I03 | Wheat 8 / Brick 5 / Wood 3 | 16.46 | 6.61 | - |
| 8 | I31 | Wood 9 / Sheep 6 / Ore 2 | 14.85 | 4.98 | - |
| 9 | I02 | Sheep 10 / Wheat 8 / Wood 3 | 14.83 | 5.24 | - |
| 10 | I04 | Wheat 8 / Brick 5 | 14.47 | 4.91 | Sheep |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.8524 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Pair 2
Score 52.3223 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.
Pair 3
Score 50.1823 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I16 second for starting cards. Routes remain contestable.
Pair 4
Score 50.1624 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 5
Score 50.0823 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I16 second for starting cards. Routes remain contestable.
Pair 6
Score 49.9822 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I34 Ore 10 / Wood 9 / Wheat 6Seat score 43.38, best pair ceiling 50.16Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.84. Common second pick: I21. These scenarios are not probabilities.
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I16 Wood 9 / Brick 5 / Ore 4Seat score 43.07, best pair ceiling 50.18Available at your turn in 4/4 modeled drafts. Mean opening 43.13, conservative floor 42.96. Common second pick: I38. These scenarios are not probabilities.
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I25 Ore 10 / Wheat 6 / Brick 5Seat score 42.97, best pair ceiling 52.85Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.50. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I34 + I21Ore 10 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Brick 5
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I16 + I38Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I26 Wood 9 / Sheep 6 / Ore 4Seat score 43.47, best pair ceiling 52.85Available at your turn in 4/4 modeled drafts. Mean opening 43.51, conservative floor 43.39. Common second pick: I38. These scenarios are not probabilities.
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I16 Wood 9 / Brick 5 / Ore 4Seat score 43.09, best pair ceiling 50.18Available at your turn in 4/4 modeled drafts. Mean opening 43.14, conservative floor 43.01. Common second pick: I38. These scenarios are not probabilities.
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I31 Wood 9 / Sheep 6 / Ore 2Seat score 41.57, best pair ceiling 49.98Available at your turn in 4/4 modeled drafts. Mean opening 42.10, conservative floor 40.57. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I26 + I38Wood 9 / Sheep 6 / Ore 4 + Wood 9 / Wheat 6
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I16 + I38Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I08 Brick 11 / Sheep 10 / Wood 4Seat score 42.76, best pair ceiling 47.52Available at your turn in 4/4 modeled drafts. Mean opening 42.87, conservative floor 42.54. Common second pick: I03. These scenarios are not probabilities.
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I13 Brick 11 / Brick 5 / Wood 4Seat score 42.44, best pair ceiling 46.84Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 42.15. Common second pick: I02. These scenarios are not probabilities.
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I38 Wood 9 / Wheat 6Seat score 42.34, best pair ceiling 47.42Available at your turn in 4/4 modeled drafts. Mean opening 42.44, conservative floor 42.16. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I08 + I03Brick 11 / Sheep 10 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
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I13 + I02Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8 / Wood 3
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I16 Wood 9 / Brick 5 / Ore 4Seat score 42.96, best pair ceiling 50.18Available at your turn in 4/4 modeled drafts. Mean opening 42.96, conservative floor 42.96. Common second pick: I01. These scenarios are not probabilities.
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I25 Ore 10 / Wheat 6 / Brick 5Seat score 42.10, best pair ceiling 52.85Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 41.71. Common second pick: I44. These scenarios are not probabilities.
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I26 Wood 9 / Sheep 6 / Ore 4Seat score 41.80, best pair ceiling 52.85Available at your turn in 4/4 modeled drafts. Mean opening 41.80, conservative floor 41.80. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I16 + I01Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
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I25 + I44Ore 10 / Wheat 6 / Brick 5 + Wheat 12 / Wood 9 / Sheep 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I16 Wood 9 / Brick 5 / Ore 4Seat score 43.00, best pair ceiling 50.18Available at your turn in 4/4 modeled drafts. Mean opening 43.02, conservative floor 42.96. Common second pick: I01. These scenarios are not probabilities.
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I26 Wood 9 / Sheep 6 / Ore 4Seat score 41.80, best pair ceiling 52.85Available at your turn in 4/4 modeled drafts. Mean opening 41.80, conservative floor 41.80. Common second pick: I22. These scenarios are not probabilities.
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I31 Wood 9 / Sheep 6 / Ore 2Seat score 38.76, best pair ceiling 49.98Available at your turn in 4/4 modeled drafts. Mean opening 38.76, conservative floor 38.76. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I16 + I01Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
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I26 + I22Wood 9 / Sheep 6 / Ore 4 + Brick 11 / Wheat 11 / Ore 10
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I13 Brick 11 / Brick 5 / Wood 4Seat score 38.73, best pair ceiling 46.84Available at your turn in 4/4 modeled drafts. Mean opening 38.78, conservative floor 38.64. Common second pick: I01. These scenarios are not probabilities.
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I01 Sheep 10 / Wheat 8Seat score 37.61, best pair ceiling 46.84Available at your turn in 4/4 modeled drafts. Mean opening 38.20, conservative floor 36.51. Common second pick: I13. These scenarios are not probabilities.
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I38 Wood 9 / Wheat 6Seat score 37.40, best pair ceiling 47.42Available at your turn in 4/4 modeled drafts. Mean opening 37.69, conservative floor 36.86. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I13 + I01Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8
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I01 + I13Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I01 Sheep 10 / Wheat 8Seat score 40.22, best pair ceiling 46.84Available at your turn in 4/4 modeled drafts. Mean opening 40.40, conservative floor 39.89. Common second pick: I13. These scenarios are not probabilities.
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I13 Brick 11 / Brick 5 / Wood 4Seat score 39.81, best pair ceiling 46.84Available at your turn in 4/4 modeled drafts. Mean opening 40.15, conservative floor 39.19. Common second pick: I38. These scenarios are not probabilities.
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I08 Brick 11 / Sheep 10 / Wood 4Seat score 38.94, best pair ceiling 47.52Available at your turn in 4/4 modeled drafts. Mean opening 39.31, conservative floor 38.24. Common second pick: I38. These scenarios are not probabilities.
Best pair angles
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I01 + I13Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
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I13 + I38Brick 11 / Brick 5 / Wood 4 + Wood 9 / Wheat 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wheat 6 / Brick 5Port Brick, score 13.62
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I38 Wood 9 / Wheat 6Port Wood, score 13.62
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I01 Sheep 10 / Wheat 8Port 3:1, score 11.03
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I04 Wheat 8 / Brick 5Port Sheep, score 10.38
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I23 Brick 5Port Brick, score 9.72