Saved Map Analytics

Map #2MY

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-24 01:18:43
Intersections
54
Harbor Slots
9
Best Pair Score
52.85

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 8 8 T1 Sheep 10 10 T2 Wood 4 4 T3 Brick 5 5 T4 Wood 3 3 T5 Brick 11 11 T6 Brick 5 5 T7 Ore 4 4 T8 Wood 9 9 T9 Wheat 11 11 T10 Ore 10 10 T11 Wheat 6 6 T12 Sheep 6 6 T13 Ore 2 2 T14 Wheat 12 12 T15 Wood 9 9 T16 Desert T17 Sheep 8 8 T18 Sheep 3 3 T19 I01 = Sheep 10 / Wheat 8 I01 I02 = Sheep 10 / Wheat 8 / Wood 3 I02 9 I03 = Wheat 8 / Brick 5 / Wood 3 I03 7 I04 = Wheat 8 / Brick 5 I04 10 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Sheep 10 / Wood 4 I07 I08 = Brick 11 / Sheep 10 / Wood 4 I08 I09 = Brick 11 / Sheep 10 / Wood 3 I09 I10 = Sheep 10 I10 I11 = Wood 4 I11 I12 = Brick 5 / Wood 4 I12 I13 = Brick 11 / Brick 5 / Wood 4 I13 I14 = Wood 4 I14 I15 = Wood 9 / Brick 5 / Wood 3 I15 I16 = Wood 9 / Brick 5 / Ore 4 I16 6 I17 = Brick 5 / Ore 4 I17 I18 = Brick 5 I18 I19 = Brick 11 / Wheat 11 / Wood 3 I19 I20 = Wheat 11 / Wood 9 / Wood 3 I20 I21 = Brick 11 / Ore 10 / Brick 5 I21 I22 = Brick 11 / Wheat 11 / Ore 10 I22 I23 = Brick 5 I23 I24 = Wheat 6 / Brick 5 I24 4 I25 = Ore 10 / Wheat 6 / Brick 5 I25 1 I26 = Wood 9 / Sheep 6 / Ore 4 I26 3 I27 = Sheep 6 / Ore 4 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Wheat 11 / Wood 9 / Ore 2 I30 I31 = Wood 9 / Sheep 6 / Ore 2 I31 8 I32 = Wheat 12 / Wheat 11 / Ore 10 I32 I33 = Wheat 12 / Wheat 11 / Ore 2 I33 I34 = Ore 10 / Wood 9 / Wheat 6 I34 2 I35 = Wheat 12 / Ore 10 / Wood 9 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wood 9 / Wheat 6 I38 5 I39 = Sheep 6 / Ore 2 I39 I40 = Sheep 6 I40 I41 = Sheep 6 I41 I42 = Wheat 12 / Sheep 8 / Ore 2 I42 I43 = Sheep 8 / Ore 2 I43 I44 = Wheat 12 / Wood 9 / Sheep 3 I44 I45 = Wheat 12 / Sheep 8 / Sheep 3 I45 I46 = Wood 9 I46 I47 = Wood 9 / Sheep 3 I47 I48 = Sheep 8 I48 I49 = I49 I50 = I50 I51 = Sheep 8 / Sheep 3 I51 I52 = Sheep 8 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I25 (Ore 10 / Wheat 6 / Brick 5), while I25 is the best city-focused start, I03 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I26 (Wood 9 / Sheep 6 / Ore 4) + I25 (Ore 10 / Wheat 6 / Brick 5). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, brick.
  • Abundant resources: sheep, wood, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I25. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 2.0 rolls and a city at 6.9 rolls (separate plans, not expected waiting times).

Best Immediate Read

I25 Ore 10 / Wheat 6 / Brick 5

Overall 17.41, production 12.00, road 9.54, city 9.90.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Ore 10 / Wheat 6 / Brick 5 17.41 5.52 -
2 I34 Ore 10 / Wood 9 / Wheat 6 17.27 5.56 -
3 I26 Wood 9 / Sheep 6 / Ore 4 16.93 4.59 -
4 I24 Wheat 6 / Brick 5 16.91 6.73 Brick
5 I38 Wood 9 / Wheat 6 16.77 6.77 Wood
6 I16 Wood 9 / Brick 5 / Ore 4 16.53 5.86 -
7 I03 Wheat 8 / Brick 5 / Wood 3 16.46 6.61 -
8 I31 Wood 9 / Sheep 6 / Ore 2 14.85 4.98 -
9 I02 Sheep 10 / Wheat 8 / Wood 3 14.83 5.24 -
10 I04 Wheat 8 / Brick 5 14.47 4.91 Sheep

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.85
I26 + I25
Wood 9 / Sheep 6 / Ore 4 + Ore 10 / Wheat 6 / Brick 5
Coverage: Brick, Ore, Wheat, Wood, Sheep

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Pair 2

Score 52.32
I26 + I03
Wood 9 / Sheep 6 / Ore 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wheat, Brick, Wood, Ore, Sheep

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.

Pair 3

Score 50.18
I25 + I16
Ore 10 / Wheat 6 / Brick 5 + Wood 9 / Brick 5 / Ore 4
Coverage: Brick, Ore, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I16 second for starting cards. Routes remain contestable.

Pair 4

Score 50.16
I26 + I34
Wood 9 / Sheep 6 / Ore 4 + Ore 10 / Wood 9 / Wheat 6
Coverage: Ore, Wood, Sheep, Wheat

24 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 5

Score 50.08
I34 + I16
Ore 10 / Wood 9 / Wheat 6 + Wood 9 / Brick 5 / Ore 4
Coverage: Brick, Ore, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I16 second for starting cards. Routes remain contestable.

Pair 6

Score 49.98
I31 + I25
Wood 9 / Sheep 6 / Ore 2 + Ore 10 / Wheat 6 / Brick 5
Coverage: Brick, Ore, Wheat, Wood, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I34 Ore 10 / Wood 9 / Wheat 6
    Seat score 43.38, best pair ceiling 50.16
    Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.84. Common second pick: I21. These scenarios are not probabilities.
  • I16 Wood 9 / Brick 5 / Ore 4
    Seat score 43.07, best pair ceiling 50.18
    Available at your turn in 4/4 modeled drafts. Mean opening 43.13, conservative floor 42.96. Common second pick: I38. These scenarios are not probabilities.
  • I25 Ore 10 / Wheat 6 / Brick 5
    Seat score 42.97, best pair ceiling 52.85
    Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.50. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I34 + I21
    Ore 10 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Brick 5
  • I16 + I38
    Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I26 Wood 9 / Sheep 6 / Ore 4
    Seat score 43.47, best pair ceiling 52.85
    Available at your turn in 4/4 modeled drafts. Mean opening 43.51, conservative floor 43.39. Common second pick: I38. These scenarios are not probabilities.
  • I16 Wood 9 / Brick 5 / Ore 4
    Seat score 43.09, best pair ceiling 50.18
    Available at your turn in 4/4 modeled drafts. Mean opening 43.14, conservative floor 43.01. Common second pick: I38. These scenarios are not probabilities.
  • I31 Wood 9 / Sheep 6 / Ore 2
    Seat score 41.57, best pair ceiling 49.98
    Available at your turn in 4/4 modeled drafts. Mean opening 42.10, conservative floor 40.57. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I26 + I38
    Wood 9 / Sheep 6 / Ore 4 + Wood 9 / Wheat 6
  • I16 + I38
    Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I08 Brick 11 / Sheep 10 / Wood 4
    Seat score 42.76, best pair ceiling 47.52
    Available at your turn in 4/4 modeled drafts. Mean opening 42.87, conservative floor 42.54. Common second pick: I03. These scenarios are not probabilities.
  • I13 Brick 11 / Brick 5 / Wood 4
    Seat score 42.44, best pair ceiling 46.84
    Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 42.15. Common second pick: I02. These scenarios are not probabilities.
  • I38 Wood 9 / Wheat 6
    Seat score 42.34, best pair ceiling 47.42
    Available at your turn in 4/4 modeled drafts. Mean opening 42.44, conservative floor 42.16. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I08 + I03
    Brick 11 / Sheep 10 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
  • I13 + I02
    Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8 / Wood 3

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I16 Wood 9 / Brick 5 / Ore 4
    Seat score 42.96, best pair ceiling 50.18
    Available at your turn in 4/4 modeled drafts. Mean opening 42.96, conservative floor 42.96. Common second pick: I01. These scenarios are not probabilities.
  • I25 Ore 10 / Wheat 6 / Brick 5
    Seat score 42.10, best pair ceiling 52.85
    Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 41.71. Common second pick: I44. These scenarios are not probabilities.
  • I26 Wood 9 / Sheep 6 / Ore 4
    Seat score 41.80, best pair ceiling 52.85
    Available at your turn in 4/4 modeled drafts. Mean opening 41.80, conservative floor 41.80. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I16 + I01
    Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
  • I25 + I44
    Ore 10 / Wheat 6 / Brick 5 + Wheat 12 / Wood 9 / Sheep 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I16 Wood 9 / Brick 5 / Ore 4
    Seat score 43.00, best pair ceiling 50.18
    Available at your turn in 4/4 modeled drafts. Mean opening 43.02, conservative floor 42.96. Common second pick: I01. These scenarios are not probabilities.
  • I26 Wood 9 / Sheep 6 / Ore 4
    Seat score 41.80, best pair ceiling 52.85
    Available at your turn in 4/4 modeled drafts. Mean opening 41.80, conservative floor 41.80. Common second pick: I22. These scenarios are not probabilities.
  • I31 Wood 9 / Sheep 6 / Ore 2
    Seat score 38.76, best pair ceiling 49.98
    Available at your turn in 4/4 modeled drafts. Mean opening 38.76, conservative floor 38.76. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I16 + I01
    Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
  • I26 + I22
    Wood 9 / Sheep 6 / Ore 4 + Brick 11 / Wheat 11 / Ore 10

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I13 Brick 11 / Brick 5 / Wood 4
    Seat score 38.73, best pair ceiling 46.84
    Available at your turn in 4/4 modeled drafts. Mean opening 38.78, conservative floor 38.64. Common second pick: I01. These scenarios are not probabilities.
  • I01 Sheep 10 / Wheat 8
    Seat score 37.61, best pair ceiling 46.84
    Available at your turn in 4/4 modeled drafts. Mean opening 38.20, conservative floor 36.51. Common second pick: I13. These scenarios are not probabilities.
  • I38 Wood 9 / Wheat 6
    Seat score 37.40, best pair ceiling 47.42
    Available at your turn in 4/4 modeled drafts. Mean opening 37.69, conservative floor 36.86. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I13 + I01
    Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8
  • I01 + I13
    Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I01 Sheep 10 / Wheat 8
    Seat score 40.22, best pair ceiling 46.84
    Available at your turn in 4/4 modeled drafts. Mean opening 40.40, conservative floor 39.89. Common second pick: I13. These scenarios are not probabilities.
  • I13 Brick 11 / Brick 5 / Wood 4
    Seat score 39.81, best pair ceiling 46.84
    Available at your turn in 4/4 modeled drafts. Mean opening 40.15, conservative floor 39.19. Common second pick: I38. These scenarios are not probabilities.
  • I08 Brick 11 / Sheep 10 / Wood 4
    Seat score 38.94, best pair ceiling 47.52
    Available at your turn in 4/4 modeled drafts. Mean opening 39.31, conservative floor 38.24. Common second pick: I38. These scenarios are not probabilities.
Best pair angles
  • I01 + I13
    Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
  • I13 + I38
    Brick 11 / Brick 5 / Wood 4 + Wood 9 / Wheat 6

Resource Profile

Wood 13
Brick 10
Sheep 15
Wheat 13
Ore 7

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Sheep, Wood, Wheat

Best Harbor Starts

  • I24 Wheat 6 / Brick 5
    Port Brick, score 13.62
  • I38 Wood 9 / Wheat 6
    Port Wood, score 13.62
  • I01 Sheep 10 / Wheat 8
    Port 3:1, score 11.03
  • I04 Wheat 8 / Brick 5
    Port Sheep, score 10.38
  • I23 Brick 5
    Port Brick, score 9.72

Map Notes

Canonical map
https://catan.soft2u.ro/map/2MY?lang=en
Generator link
https://catan.soft2u.ro/?map=2MY
Board type
Classic 3-4 Player
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