Map #2MY
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I26 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Ore 10 / Wheat 6 / Brick 5
Overall 17.41, production 12.00, road 9.54, city 9.90.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Ore 10 / Wheat 6 / Brick 5 | 17.41 | 5.52 | - |
| 2 | I34 | Ore 10 / Wood 9 / Wheat 6 | 17.27 | 5.56 | - |
| 3 | I26 | Wood 9 / Sheep 6 / Ore 4 | 16.93 | 4.59 | - |
| 4 | I24 | Wheat 6 / Brick 5 | 16.91 | 6.73 | Brick |
| 5 | I38 | Wood 9 / Wheat 6 | 16.77 | 6.77 | Wood |
| 6 | I16 | Wood 9 / Brick 5 / Ore 4 | 16.53 | 5.86 | - |
| 7 | I03 | Wheat 8 / Brick 5 / Wood 3 | 16.46 | 6.61 | - |
| 8 | I31 | Wood 9 / Sheep 6 / Ore 2 | 14.85 | 4.98 | - |
| 9 | I02 | Sheep 10 / Wheat 8 / Wood 3 | 14.83 | 5.24 | - |
| 10 | I04 | Wheat 8 / Brick 5 | 14.47 | 4.91 | Sheep |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.85These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.
Pair 2
Score 52.32These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 50.18Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 50.16Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 50.08Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 49.98These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Ore 10 / Wood 9 / Wheat 6Opening score 43.38 · Best pair score 50.16You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I16 Wood 9 / Brick 5 / Ore 4Opening score 43.07 · Best pair score 50.18You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I25 Ore 10 / Wheat 6 / Brick 5Opening score 42.97 · Best pair score 52.85You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I21Ore 10 / Wood 9 / Wheat 6 + Brick 11 / Ore 10 / Brick 5
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I16 + I38Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wood 9 / Sheep 6 / Ore 4Opening score 43.47 · Best pair score 52.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Wood 9 / Brick 5 / Ore 4Opening score 43.09 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I31 Wood 9 / Sheep 6 / Ore 2Opening score 41.57 · Best pair score 49.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I26 + I38Wood 9 / Sheep 6 / Ore 4 + Wood 9 / Wheat 6
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I16 + I38Wood 9 / Brick 5 / Ore 4 + Wood 9 / Wheat 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Brick 11 / Sheep 10 / Wood 4Opening score 42.76 · Best pair score 47.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Brick 11 / Brick 5 / Wood 4Opening score 42.44 · Best pair score 46.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I38 Wood 9 / Wheat 6Opening score 42.34 · Best pair score 47.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
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I08 + I03Brick 11 / Sheep 10 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
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I13 + I02Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8 / Wood 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I16 Wood 9 / Brick 5 / Ore 4Opening score 42.96 · Best pair score 50.18You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Ore 10 / Wheat 6 / Brick 5Opening score 42.10 · Best pair score 52.85You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 9 / Sheep 6 / Ore 4Opening score 41.80 · Best pair score 52.85You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I01Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
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I25 + I44Ore 10 / Wheat 6 / Brick 5 + Wheat 12 / Wood 9 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Wood 9 / Brick 5 / Ore 4Opening score 43.00 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 9 / Sheep 6 / Ore 4Opening score 41.80 · Best pair score 52.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 9 / Sheep 6 / Ore 2Opening score 38.76 · Best pair score 49.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I01Wood 9 / Brick 5 / Ore 4 + Sheep 10 / Wheat 8
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I26 + I22Wood 9 / Sheep 6 / Ore 4 + Brick 11 / Wheat 11 / Ore 10
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Brick 11 / Brick 5 / Wood 4Opening score 38.73 · Best pair score 46.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I01 Sheep 10 / Wheat 8Opening score 37.61 · Best pair score 46.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I38 Wood 9 / Wheat 6Opening score 37.40 · Best pair score 47.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
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I13 + I01Brick 11 / Brick 5 / Wood 4 + Sheep 10 / Wheat 8
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I01 + I13Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I01 Sheep 10 / Wheat 8Opening score 40.22 · Best pair score 46.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Brick 11 / Brick 5 / Wood 4Opening score 39.81 · Best pair score 46.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I08 Brick 11 / Sheep 10 / Wood 4Opening score 38.94 · Best pair score 47.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I01 + I13Sheep 10 / Wheat 8 + Brick 11 / Brick 5 / Wood 4
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I13 + I38Brick 11 / Brick 5 / Wood 4 + Wood 9 / Wheat 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wheat 6 / Brick 5Port Brick, score 13.62
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I38 Wood 9 / Wheat 6Port Wood, score 13.62
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I01 Sheep 10 / Wheat 8Port 3:1, score 11.03
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I04 Wheat 8 / Brick 5Port Sheep, score 10.38
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I23 Brick 5Port Brick, score 9.72