Map #2NH
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I26 Ore 10 / Brick 9 / Sheep 6
Overall 17.15, production 12.00, road 9.54, city 9.13.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I26 | Ore 10 / Brick 9 / Sheep 6 | 17.15 | 4.56 | - |
| 2 | I02 | Wheat 9 / Ore 6 / Sheep 4 | 16.74 | 4.53 | - |
| 3 | I44 | Brick 11 / Wheat 8 / Sheep 5 | 16.42 | 6.30 | - |
| 4 | I35 | Wheat 8 / Sheep 5 / Ore 3 | 15.31 | 3.53 | - |
| 5 | I08 | Wood 8 / Sheep 4 / Wheat 3 | 15.16 | 6.01 | - |
| 6 | I32 | Wood 10 / Wheat 8 / Ore 3 | 15.13 | 5.74 | - |
| 7 | I19 | Wood 10 / Ore 6 / Wheat 3 | 15.05 | 5.29 | - |
| 8 | I09 | Ore 6 / Sheep 4 / Wheat 3 | 14.57 | 4.04 | - |
| 9 | I20 | Ore 10 / Wood 10 / Ore 6 | 14.14 | 5.00 | - |
| 10 | I31 | Wood 12 / Ore 10 / Sheep 6 | 13.34 | 3.46 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.78Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 50.19These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 ore.
Pair 3
Score 49.76These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.
Pair 4
Score 49.41These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 49.40Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 49.26These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I26 Ore 10 / Brick 9 / Sheep 6Opening score 46.68 · Best pair score 50.78You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wheat 9 / Ore 6 / Sheep 4Opening score 44.00 · Best pair score 50.78You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I44 Brick 11 / Wheat 8 / Sheep 5Opening score 43.66 · Best pair score 49.41You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I13Ore 10 / Brick 9 / Sheep 6 + Wood 8 / Wheat 4 / Wheat 3
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I02 + I32Wheat 9 / Ore 6 / Sheep 4 + Wood 10 / Wheat 8 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Brick 11 / Wheat 8 / Sheep 5Opening score 44.46 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wheat 8 / Sheep 5 / Ore 3Opening score 42.72 · Best pair score 48.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Ore 10 / Wood 10 / Ore 6Opening score 42.69 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I44 + I32Brick 11 / Wheat 8 / Sheep 5 + Wood 10 / Wheat 8 / Ore 3
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I35 + I08Wheat 8 / Sheep 5 / Ore 3 + Wood 8 / Sheep 4 / Wheat 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I20 Ore 10 / Wood 10 / Ore 6Opening score 45.82 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wood 10 / Ore 6 / Wheat 3Opening score 45.21 · Best pair score 48.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wood 8 / Wheat 4 / Wheat 3Opening score 44.51 · Best pair score 50.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I20 + I44Ore 10 / Wood 10 / Ore 6 + Brick 11 / Wheat 8 / Sheep 5
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I19 + I35Wood 10 / Ore 6 / Wheat 3 + Wheat 8 / Sheep 5 / Ore 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I26 Ore 10 / Brick 9 / Sheep 6Opening score 44.20 · Best pair score 50.78You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wheat 9 / Ore 6 / Sheep 4Opening score 42.15 · Best pair score 50.78You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I44 Brick 11 / Wheat 8 / Sheep 5Opening score 40.58 · Best pair score 49.41You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I26 + I12Ore 10 / Brick 9 / Sheep 6 + Wood 8 / Wheat 4
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I02 + I39Wheat 9 / Ore 6 / Sheep 4 + Wood 12 / Sheep 6 / Sheep 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Brick 11 / Wheat 8 / Sheep 5Opening score 41.05 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I32 Wood 10 / Wheat 8 / Ore 3Opening score 40.16 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I35 Wheat 8 / Sheep 5 / Ore 3Opening score 40.13 · Best pair score 48.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I44 + I39Brick 11 / Wheat 8 / Sheep 5 + Wood 12 / Sheep 6 / Sheep 5
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I32 + I39Wood 10 / Wheat 8 / Ore 3 + Wood 12 / Sheep 6 / Sheep 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I20 Ore 10 / Wood 10 / Ore 6Opening score 40.60 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I39 Wood 12 / Sheep 6 / Sheep 5Opening score 40.38 · Best pair score 46.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Sheep 6 / Sheep 5Opening score 40.17 · Best pair score 44.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I20 + I08Ore 10 / Wood 10 / Ore 6 + Wood 8 / Sheep 4 / Wheat 3
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I39 + I32Wood 12 / Sheep 6 / Sheep 5 + Wood 10 / Wheat 8 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Wood 8 / Sheep 4 / Wheat 3Opening score 41.70 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wood 8 / Wheat 4 / Wheat 3Opening score 41.35 · Best pair score 50.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
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I39 Wood 12 / Sheep 6 / Sheep 5Opening score 40.52 · Best pair score 46.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I08 + I20Wood 8 / Sheep 4 / Wheat 3 + Ore 10 / Wood 10 / Ore 6
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I13 + I20Wood 8 / Wheat 4 / Wheat 3 + Ore 10 / Wood 10 / Ore 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 6 / Sheep 5Port Ore, score 9.98
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I38 Wood 11 / Sheep 5Port Wood, score 9.90
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I01 Wheat 9 / Sheep 4Port 3:1, score 9.88
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I11 Wood 8Port 3:1, score 8.53
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I14 Wood 8Port 3:1, score 8.53