Saved Map Analytics

Map #2NH

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-04-24 02:45:44
Intersections
54
Harbor Slots
9
Best Pair Score
50.78

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 9 9 T1 Sheep 4 4 T2 Wood 8 8 T3 Desert T4 Ore 6 6 T5 Wheat 3 3 T6 Wheat 4 4 T7 Brick 9 9 T8 Ore 10 10 T9 Wood 10 10 T10 Ore 3 3 T11 Wood 11 11 T12 Sheep 6 6 T13 Wood 12 12 T14 Wheat 8 8 T15 Sheep 5 5 T16 Sheep 5 5 T17 Brick 2 2 T18 Brick 11 11 T19 I01 = Wheat 9 / Sheep 4 I01 I02 = Wheat 9 / Ore 6 / Sheep 4 I02 2 I03 = Wheat 9 / Ore 6 I03 I04 = Wheat 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Wood 8 / Sheep 4 I07 I08 = Wood 8 / Sheep 4 / Wheat 3 I08 5 I09 = Ore 6 / Sheep 4 / Wheat 3 I09 8 I10 = Sheep 4 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 4 I12 I13 = Wood 8 / Wheat 4 / Wheat 3 I13 I14 = Wood 8 I14 I15 = Ore 10 / Ore 6 I15 I16 = Ore 10 / Brick 9 I16 I17 = Brick 9 I17 I18 = I18 I19 = Wood 10 / Ore 6 / Wheat 3 I19 7 I20 = Ore 10 / Wood 10 / Ore 6 I20 9 I21 = Wheat 4 / Wheat 3 / Ore 3 I21 I22 = Wood 10 / Wheat 3 / Ore 3 I22 I23 = Wheat 4 I23 I24 = Wood 11 / Wheat 4 I24 I25 = Wood 11 / Wheat 4 / Ore 3 I25 I26 = Ore 10 / Brick 9 / Sheep 6 I26 1 I27 = Brick 9 / Sheep 6 I27 I28 = Brick 9 I28 I29 = Brick 9 I29 I30 = Wood 12 / Ore 10 / Wood 10 I30 I31 = Wood 12 / Ore 10 / Sheep 6 I31 10 I32 = Wood 10 / Wheat 8 / Ore 3 I32 6 I33 = Wood 12 / Wood 10 / Wheat 8 I33 I34 = Wood 11 / Sheep 5 / Ore 3 I34 I35 = Wheat 8 / Sheep 5 / Ore 3 I35 4 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Sheep 5 I38 I39 = Wood 12 / Sheep 6 / Sheep 5 I39 I40 = Sheep 6 / Sheep 5 I40 I41 = Sheep 6 I41 I42 = Wood 12 / Wheat 8 / Brick 2 I42 I43 = Wood 12 / Sheep 5 / Brick 2 I43 I44 = Brick 11 / Wheat 8 / Sheep 5 I44 3 I45 = Brick 11 / Wheat 8 / Brick 2 I45 I46 = Sheep 5 I46 I47 = Brick 11 / Sheep 5 I47 I48 = Sheep 5 / Brick 2 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Brick 11 / Brick 2 I51 I52 = Brick 2 I52 I53 = Brick 11 I53 I54 = Brick 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I26 Ore 10 / Brick 9 / Sheep 6

Overall 17.15, production 12.00, road 9.54, city 9.13.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I26 Ore 10 / Brick 9 / Sheep 6 17.15 4.56 -
2 I02 Wheat 9 / Ore 6 / Sheep 4 16.74 4.53 -
3 I44 Brick 11 / Wheat 8 / Sheep 5 16.42 6.30 -
4 I35 Wheat 8 / Sheep 5 / Ore 3 15.31 3.53 -
5 I08 Wood 8 / Sheep 4 / Wheat 3 15.16 6.01 -
6 I32 Wood 10 / Wheat 8 / Ore 3 15.13 5.74 -
7 I19 Wood 10 / Ore 6 / Wheat 3 15.05 5.29 -
8 I09 Ore 6 / Sheep 4 / Wheat 3 14.57 4.04 -
9 I20 Ore 10 / Wood 10 / Ore 6 14.14 5.00 -
10 I31 Wood 12 / Ore 10 / Sheep 6 13.34 3.46 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.78
I26 + I02
Ore 10 / Brick 9 / Sheep 6 + Wheat 9 / Ore 6 / Sheep 4
Coverage: Wheat, Sheep, Ore, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 50.19
I13 + I26
Wood 8 / Wheat 4 / Wheat 3 + Ore 10 / Brick 9 / Sheep 6
Coverage: Wood, Wheat, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 ore.

Pair 3

Score 49.76
I26 + I32
Ore 10 / Brick 9 / Sheep 6 + Wood 10 / Wheat 8 / Ore 3
Coverage: Brick, Ore, Sheep, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 49.41
I20 + I44
Ore 10 / Wood 10 / Ore 6 + Brick 11 / Wheat 8 / Sheep 5
Coverage: Ore, Wood, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 49.40
I44 + I02
Brick 11 / Wheat 8 / Sheep 5 + Wheat 9 / Ore 6 / Sheep 4
Coverage: Wheat, Sheep, Ore, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 49.26
I26 + I08
Ore 10 / Brick 9 / Sheep 6 + Wood 8 / Sheep 4 / Wheat 3
Coverage: Sheep, Wood, Wheat, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Ore 10 / Brick 9 / Sheep 6
    Opening score 46.68 · Best pair score 50.78
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wheat 9 / Ore 6 / Sheep 4
    Opening score 44.00 · Best pair score 50.78
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Brick 11 / Wheat 8 / Sheep 5
    Opening score 43.66 · Best pair score 49.41
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I13
    Ore 10 / Brick 9 / Sheep 6 + Wood 8 / Wheat 4 / Wheat 3
  • I02 + I32
    Wheat 9 / Ore 6 / Sheep 4 + Wood 10 / Wheat 8 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Brick 11 / Wheat 8 / Sheep 5
    Opening score 44.46 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 8 / Sheep 5 / Ore 3
    Opening score 42.72 · Best pair score 48.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Ore 10 / Wood 10 / Ore 6
    Opening score 42.69 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I32
    Brick 11 / Wheat 8 / Sheep 5 + Wood 10 / Wheat 8 / Ore 3
  • I35 + I08
    Wheat 8 / Sheep 5 / Ore 3 + Wood 8 / Sheep 4 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I20 Ore 10 / Wood 10 / Ore 6
    Opening score 45.82 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Ore 6 / Wheat 3
    Opening score 45.21 · Best pair score 48.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wood 8 / Wheat 4 / Wheat 3
    Opening score 44.51 · Best pair score 50.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I20 + I44
    Ore 10 / Wood 10 / Ore 6 + Brick 11 / Wheat 8 / Sheep 5
  • I19 + I35
    Wood 10 / Ore 6 / Wheat 3 + Wheat 8 / Sheep 5 / Ore 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Ore 10 / Brick 9 / Sheep 6
    Opening score 44.20 · Best pair score 50.78
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wheat 9 / Ore 6 / Sheep 4
    Opening score 42.15 · Best pair score 50.78
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Brick 11 / Wheat 8 / Sheep 5
    Opening score 40.58 · Best pair score 49.41
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I12
    Ore 10 / Brick 9 / Sheep 6 + Wood 8 / Wheat 4
  • I02 + I39
    Wheat 9 / Ore 6 / Sheep 4 + Wood 12 / Sheep 6 / Sheep 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Brick 11 / Wheat 8 / Sheep 5
    Opening score 41.05 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Wood 10 / Wheat 8 / Ore 3
    Opening score 40.16 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Wheat 8 / Sheep 5 / Ore 3
    Opening score 40.13 · Best pair score 48.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I39
    Brick 11 / Wheat 8 / Sheep 5 + Wood 12 / Sheep 6 / Sheep 5
  • I32 + I39
    Wood 10 / Wheat 8 / Ore 3 + Wood 12 / Sheep 6 / Sheep 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I20 Ore 10 / Wood 10 / Ore 6
    Opening score 40.60 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I39 Wood 12 / Sheep 6 / Sheep 5
    Opening score 40.38 · Best pair score 46.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Sheep 6 / Sheep 5
    Opening score 40.17 · Best pair score 44.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I20 + I08
    Ore 10 / Wood 10 / Ore 6 + Wood 8 / Sheep 4 / Wheat 3
  • I39 + I32
    Wood 12 / Sheep 6 / Sheep 5 + Wood 10 / Wheat 8 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wood 8 / Sheep 4 / Wheat 3
    Opening score 41.70 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wood 8 / Wheat 4 / Wheat 3
    Opening score 41.35 · Best pair score 50.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
  • I39 Wood 12 / Sheep 6 / Sheep 5
    Opening score 40.52 · Best pair score 46.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I20
    Wood 8 / Sheep 4 / Wheat 3 + Ore 10 / Wood 10 / Ore 6
  • I13 + I20
    Wood 8 / Wheat 4 / Wheat 3 + Ore 10 / Wood 10 / Ore 6

Resource Profile

Wood 11
Brick 7
Sheep 16
Wheat 14
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I40 Sheep 6 / Sheep 5
    Port Ore, score 9.98
  • I38 Wood 11 / Sheep 5
    Port Wood, score 9.90
  • I01 Wheat 9 / Sheep 4
    Port 3:1, score 9.88
  • I11 Wood 8
    Port 3:1, score 8.53
  • I14 Wood 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2NH?lang=en
Generator link
https://catan.soft2u.ro/?map=2NH
Board type
Classic 3-4 Player
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