Saved Map Analytics

Map #2QJ

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-29 23:57:24
Intersections
54
Harbor Slots
9
Best Pair Score
52.93

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 10 10 T1 Sheep 11 11 T2 Ore 9 9 T3 Wood 4 4 T4 Wheat 8 8 T5 Ore 4 4 T6 Brick 8 8 T7 Wheat 3 3 T8 Sheep 11 11 T9 Brick 5 5 T10 Wood 9 9 T11 Ore 12 12 T12 Sheep 5 5 T13 Brick 6 6 T14 Sheep 2 2 T15 Wood 6 6 T16 Wheat 10 10 T17 Wood 3 3 T18 Desert T19 I01 = Sheep 11 / Wheat 10 I01 I02 = Sheep 11 / Wheat 10 / Wheat 8 I02 I03 = Wheat 10 / Wheat 8 / Wood 4 I03 I04 = Wheat 10 / Wood 4 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Sheep 11 / Ore 9 I07 I08 = Sheep 11 / Ore 9 / Ore 4 I08 I09 = Sheep 11 / Wheat 8 / Ore 4 I09 8 I10 = Sheep 11 I10 I11 = Ore 9 I11 I12 = Ore 9 / Brick 8 I12 I13 = Ore 9 / Brick 8 / Ore 4 I13 7 I14 = Ore 9 I14 I15 = Sheep 11 / Wheat 8 / Wood 4 I15 6 I16 = Sheep 11 / Wood 4 / Wheat 3 I16 I17 = Wood 4 / Wheat 3 I17 I18 = Wood 4 I18 I19 = Wheat 8 / Brick 5 / Ore 4 I19 2 I20 = Sheep 11 / Wheat 8 / Brick 5 I20 5 I21 = Wood 9 / Brick 8 / Ore 4 I21 1 I22 = Wood 9 / Brick 5 / Ore 4 I22 4 I23 = Brick 8 I23 I24 = Ore 12 / Brick 8 I24 I25 = Ore 12 / Wood 9 / Brick 8 I25 I26 = Sheep 11 / Sheep 5 / Wheat 3 I26 I27 = Sheep 5 / Wheat 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Sheep 11 / Brick 6 / Brick 5 I30 I31 = Sheep 11 / Brick 6 / Sheep 5 I31 I32 = Wood 9 / Brick 5 / Sheep 2 I32 10 I33 = Brick 6 / Brick 5 / Sheep 2 I33 I34 = Ore 12 / Wood 9 / Wood 6 I34 I35 = Wood 9 / Wood 6 / Sheep 2 I35 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wood 6 I38 I39 = Wheat 10 / Brick 6 / Sheep 5 I39 3 I40 = Wheat 10 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Brick 6 / Wood 3 / Sheep 2 I42 I43 = Wheat 10 / Brick 6 / Wood 3 I43 9 I44 = Wood 6 / Sheep 2 I44 I45 = Wood 3 / Sheep 2 I45 I46 = Wood 6 I46 I47 = Wood 6 I47 I48 = Wheat 10 / Wood 3 I48 I49 = Wheat 10 I49 I50 = Wheat 10 I50 I51 = Wood 3 I51 I52 = Wood 3 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I21 Wood 9 / Brick 8 / Ore 4

Overall 17.58, production 12.00, road 10.73, city 8.72.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I21 Wood 9 / Brick 8 / Ore 4 17.58 6.64 -
2 I19 Wheat 8 / Brick 5 / Ore 4 17.32 5.90 -
3 I39 Wheat 10 / Brick 6 / Sheep 5 16.89 4.70 -
4 I22 Wood 9 / Brick 5 / Ore 4 16.65 6.83 -
5 I20 Sheep 11 / Wheat 8 / Brick 5 16.53 6.87 -
6 I15 Sheep 11 / Wheat 8 / Wood 4 15.59 7.04 -
7 I13 Ore 9 / Brick 8 / Ore 4 15.41 5.33 -
8 I09 Sheep 11 / Wheat 8 / Ore 4 15.18 5.13 -
9 I43 Wheat 10 / Brick 6 / Wood 3 15.05 5.85 -
10 I32 Wood 9 / Brick 5 / Sheep 2 14.77 7.75 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.93
I39 + I21
Wheat 10 / Brick 6 / Sheep 5 + Wood 9 / Brick 8 / Ore 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 51.73
I39 + I22
Wheat 10 / Brick 6 / Sheep 5 + Wood 9 / Brick 5 / Ore 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 51.14
I20 + I21
Sheep 11 / Wheat 8 / Brick 5 + Wood 9 / Brick 8 / Ore 4
Coverage: Wheat, Sheep, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 51.13
I19 + I21
Wheat 8 / Brick 5 / Ore 4 + Wood 9 / Brick 8 / Ore 4
Coverage: Wheat, Ore, Brick, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 50.49
I15 + I21
Sheep 11 / Wheat 8 / Wood 4 + Wood 9 / Brick 8 / Ore 4
Coverage: Wood, Wheat, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 50.21
I20 + I22
Sheep 11 / Wheat 8 / Brick 5 + Wood 9 / Brick 5 / Ore 4
Coverage: Wheat, Sheep, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I13 Ore 9 / Brick 8 / Ore 4
    Opening score 46.49 · Best pair score 49.90
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 9 / Brick 5 / Ore 4
    Opening score 46.39 · Best pair score 51.73
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 8 / Brick 5 / Ore 4
    Opening score 45.94 · Best pair score 51.13
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I15
    Ore 9 / Brick 8 / Ore 4 + Sheep 11 / Wheat 8 / Wood 4
  • I22 + I09
    Wood 9 / Brick 5 / Ore 4 + Sheep 11 / Wheat 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wheat 10 / Brick 6 / Sheep 5
    Opening score 46.67 · Best pair score 52.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Sheep 11 / Brick 6 / Brick 5
    Opening score 44.75 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Sheep 11 / Brick 6 / Sheep 5
    Opening score 44.74 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I03
    Wheat 10 / Brick 6 / Sheep 5 + Wheat 10 / Wheat 8 / Wood 4
  • I30 + I15
    Sheep 11 / Brick 6 / Brick 5 + Sheep 11 / Wheat 8 / Wood 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I35 Wood 9 / Wood 6 / Sheep 2
    Opening score 46.51 · Best pair score 49.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Ore 12 / Wood 9 / Wood 6
    Opening score 46.48 · Best pair score 49.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 10 / Wheat 8 / Wood 4
    Opening score 45.71 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I35 + I39
    Wood 9 / Wood 6 / Sheep 2 + Wheat 10 / Brick 6 / Sheep 5
  • I34 + I39
    Ore 12 / Wood 9 / Wood 6 + Wheat 10 / Brick 6 / Sheep 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Wood 9 / Brick 8 / Ore 4
    Opening score 44.28 · Best pair score 52.93
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 8 / Brick 5 / Ore 4
    Opening score 43.86 · Best pair score 51.13
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 9 / Brick 8 / Ore 4
    Opening score 42.83 · Best pair score 49.90
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I02
    Wood 9 / Brick 8 / Ore 4 + Sheep 11 / Wheat 10 / Wheat 8
  • I19 + I42
    Wheat 8 / Brick 5 / Ore 4 + Brick 6 / Wood 3 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wheat 10 / Brick 6 / Sheep 5
    Opening score 44.24 · Best pair score 52.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 10 / Wheat 8 / Wood 4
    Opening score 43.33 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Ore 12 / Wood 9 / Wood 6
    Opening score 42.89 · Best pair score 49.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I39 + I25
    Wheat 10 / Brick 6 / Sheep 5 + Ore 12 / Wood 9 / Brick 8
  • I03 + I30
    Wheat 10 / Wheat 8 / Wood 4 + Sheep 11 / Brick 6 / Brick 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I03 Wheat 10 / Wheat 8 / Wood 4
    Opening score 44.65 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 11 / Wheat 8 / Wood 4
    Opening score 43.92 · Best pair score 50.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Sheep 11 / Brick 6 / Brick 5
    Opening score 43.68 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I30
    Wheat 10 / Wheat 8 / Wood 4 + Sheep 11 / Brick 6 / Brick 5
  • I15 + I30
    Sheep 11 / Wheat 8 / Wood 4 + Sheep 11 / Brick 6 / Brick 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Sheep 11 / Brick 6 / Brick 5
    Opening score 44.75 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wheat 10 / Wheat 8 / Wood 4
    Opening score 44.65 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 11 / Wheat 8 / Wood 4
    Opening score 44.04 · Best pair score 50.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I15
    Sheep 11 / Brick 6 / Brick 5 + Sheep 11 / Wheat 8 / Wood 4
  • I03 + I30
    Wheat 10 / Wheat 8 / Wood 4 + Sheep 11 / Brick 6 / Brick 5

Resource Profile

Wood 14
Brick 14
Sheep 9
Wheat 13
Ore 8

Scarcity & Abundance

Scarce
Ore, Sheep
Abundant
Wood, Brick, Wheat

Best Harbor Starts

  • I24 Ore 12 / Brick 8
    Port Brick, score 12.33
  • I38 Ore 12 / Wood 6
    Port Wood, score 12.33
  • I23 Brick 8
    Port Brick, score 11.23
  • I46 Wood 6
    Port Wood, score 11.23
  • I48 Wheat 10 / Wood 3
    Port Wheat, score 10.01

Map Notes

Canonical map
https://catan.soft2u.ro/map/2QJ?lang=en
Generator link
https://catan.soft2u.ro/?map=2QJ
Board type
Classic 3-4 Player
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