Map #2R3
This board gives cities more room to grow.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I44 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Wheat 9 / Ore 6 / Sheep 5
Overall 17.91, production 13.00, road 9.59, city 12.04.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Wheat 9 / Ore 6 / Sheep 5 | 17.91 | 4.75 | - |
| 2 | I03 | Brick 10 / Wheat 8 / Wood 5 | 17.65 | 6.46 | - |
| 3 | I15 | Brick 10 / Wheat 8 / Wood 4 | 16.33 | 5.59 | - |
| 4 | I31 | Sheep 8 / Wood 4 / Brick 3 | 15.64 | 6.81 | - |
| 5 | I42 | Wheat 9 / Sheep 9 / Brick 3 | 15.48 | 6.47 | - |
| 6 | I02 | Wheat 8 / Wood 5 / Wheat 4 | 15.18 | 5.50 | - |
| 7 | I20 | Wheat 8 / Wood 4 / Ore 3 | 15.03 | 5.34 | - |
| 8 | I45 | Wheat 9 / Sheep 9 / Sheep 5 | 14.75 | 4.43 | - |
| 9 | I13 | Ore 11 / Wood 10 / Sheep 6 | 14.61 | 4.13 | - |
| 10 | I01 | Wood 5 / Wheat 4 | 14.29 | 5.24 | Wood |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 54.35These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 52.40These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.66Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 51.52City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 50.87City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 50.86These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Brick 10 / Wheat 8 / Wood 5Opening score 46.49 · Best pair score 54.35You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wheat 9 / Ore 6 / Sheep 5Opening score 45.77 · Best pair score 54.35You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I15 Brick 10 / Wheat 8 / Wood 4Opening score 44.58 · Best pair score 52.40You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I03 + I13Brick 10 / Wheat 8 / Wood 5 + Ore 11 / Wood 10 / Sheep 6
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I44 + I42Wheat 9 / Ore 6 / Sheep 5 + Wheat 9 / Sheep 9 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Ore 11 / Wood 10 / Sheep 6Opening score 43.86 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 9 / Sheep 9 / Brick 3Opening score 43.16 · Best pair score 49.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wheat 8 / Wood 4 / Ore 3Opening score 42.51 · Best pair score 49.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I42Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
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I42 + I13Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Sheep 8 / Wood 4 / Brick 3Opening score 43.99 · Best pair score 50.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wheat 8 / Wood 4 / Ore 3Opening score 43.95 · Best pair score 49.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 11 / Wood 10 / Sheep 6Opening score 43.86 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I31 + I20Sheep 8 / Wood 4 / Brick 3 + Wheat 8 / Wood 4 / Ore 3
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I20 + I31Wheat 8 / Wood 4 / Ore 3 + Sheep 8 / Wood 4 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Wheat 9 / Ore 6 / Sheep 5Opening score 45.03 · Best pair score 54.35You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Brick 10 / Wheat 8 / Wood 5Opening score 42.29 · Best pair score 54.35You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 9 / Sheep 9 / Sheep 5Opening score 42.05 · Best pair score 51.52You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I16Wheat 9 / Ore 6 / Sheep 5 + Brick 10 / Wood 4 / Wood 2
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I03 + I24Brick 10 / Wheat 8 / Wood 5 + Brick 11 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Ore 11 / Wood 10 / Sheep 6Opening score 41.41 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Sheep 8 / Wood 4 / Brick 3Opening score 40.94 · Best pair score 50.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 9 / Sheep 9 / Brick 3Opening score 40.32 · Best pair score 49.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I09Ore 11 / Wood 10 / Sheep 6 + Ore 11 / Wheat 8 / Wheat 4
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I31 + I09Sheep 8 / Wood 4 / Brick 3 + Ore 11 / Wheat 8 / Wheat 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Ore 11 / Wood 10 / Sheep 6Opening score 43.22 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 9 / Sheep 9 / Brick 3Opening score 42.74 · Best pair score 49.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Sheep 8 / Wood 4 / Brick 3Opening score 42.20 · Best pair score 50.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I42Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
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I42 + I13Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Ore 11 / Wood 10 / Sheep 6Opening score 43.22 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 9 / Sheep 9 / Brick 3Opening score 42.88 · Best pair score 49.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wheat 9 / Ore 3 / Brick 3Opening score 40.72 · Best pair score 46.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I42Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
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I42 + I13Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wood 5 / Wheat 4Port Wood, score 12.22
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I38 Brick 11 / Ore 6Port 3:1, score 10.33
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I04 Brick 10 / Wood 5Port 3:1, score 9.88
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I40 Wheat 12 / Sheep 8Port 3:1, score 9.63
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I24 Brick 11 / Sheep 6Port Wheat, score 8.98