Saved Map Analytics

Map #2R3

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance Shuffled harbors
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 5 5 T1 Wheat 4 4 T2 Wood 10 10 T3 Brick 10 10 T4 Wheat 8 8 T5 Ore 11 11 T6 Sheep 6 6 T7 Wood 2 2 T8 Wood 4 4 T9 Ore 3 3 T10 Desert T11 Brick 11 11 T12 Sheep 8 8 T13 Brick 3 3 T14 Wheat 9 9 T15 Ore 6 6 T16 Wheat 12 12 T17 Sheep 9 9 T18 Sheep 5 5 T19 I01 = Wood 5 / Wheat 4 I01 10 I02 = Wheat 8 / Wood 5 / Wheat 4 I02 6 I03 = Brick 10 / Wheat 8 / Wood 5 I03 2 I04 = Brick 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wood 10 / Wheat 4 I07 I08 = Ore 11 / Wood 10 / Wheat 4 I08 I09 = Ore 11 / Wheat 8 / Wheat 4 I09 I10 = Wheat 4 I10 I11 = Wood 10 I11 I12 = Wood 10 / Sheep 6 I12 I13 = Ore 11 / Wood 10 / Sheep 6 I13 9 I14 = Wood 10 I14 I15 = Brick 10 / Wheat 8 / Wood 4 I15 3 I16 = Brick 10 / Wood 4 / Wood 2 I16 I17 = Brick 10 / Wood 2 I17 I18 = Brick 10 I18 I19 = Ore 11 / Wheat 8 / Ore 3 I19 I20 = Wheat 8 / Wood 4 / Ore 3 I20 7 I21 = Ore 11 / Sheep 6 I21 I22 = Ore 11 / Ore 3 I22 I23 = Sheep 6 I23 I24 = Brick 11 / Sheep 6 I24 I25 = Brick 11 / Sheep 6 I25 I26 = Sheep 8 / Wood 4 / Wood 2 I26 I27 = Sheep 8 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Wood 4 / Ore 3 / Brick 3 I30 I31 = Sheep 8 / Wood 4 / Brick 3 I31 4 I32 = Wheat 9 / Ore 3 I32 I33 = Wheat 9 / Ore 3 / Brick 3 I33 I34 = Brick 11 / Ore 6 I34 I35 = Wheat 9 / Ore 6 I35 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Brick 11 / Ore 6 I38 I39 = Wheat 12 / Sheep 8 / Brick 3 I39 I40 = Wheat 12 / Sheep 8 I40 I41 = Sheep 8 I41 I42 = Wheat 9 / Sheep 9 / Brick 3 I42 5 I43 = Wheat 12 / Sheep 9 / Brick 3 I43 I44 = Wheat 9 / Ore 6 / Sheep 5 I44 1 I45 = Wheat 9 / Sheep 9 / Sheep 5 I45 8 I46 = Ore 6 I46 I47 = Ore 6 / Sheep 5 I47 I48 = Wheat 12 / Sheep 9 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Sheep 9 / Sheep 5 I51 I52 = Sheep 9 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 Wood Wood Sheep Sheep 3:1 3:1 Wheat Wheat Ore Ore 3:1 3:1 3:1 3:1 Brick Brick 3:1 3:1
Initial Board Assessment

For your two settlements, look at I44 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Wheat 9 / Ore 6 / Sheep 5

Overall 17.91, production 13.00, road 9.59, city 12.04.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Wheat 9 / Ore 6 / Sheep 5 17.91 4.75 -
2 I03 Brick 10 / Wheat 8 / Wood 5 17.65 6.46 -
3 I15 Brick 10 / Wheat 8 / Wood 4 16.33 5.59 -
4 I31 Sheep 8 / Wood 4 / Brick 3 15.64 6.81 -
5 I42 Wheat 9 / Sheep 9 / Brick 3 15.48 6.47 -
6 I02 Wheat 8 / Wood 5 / Wheat 4 15.18 5.50 -
7 I20 Wheat 8 / Wood 4 / Ore 3 15.03 5.34 -
8 I45 Wheat 9 / Sheep 9 / Sheep 5 14.75 4.43 -
9 I13 Ore 11 / Wood 10 / Sheep 6 14.61 4.13 -
10 I01 Wood 5 / Wheat 4 14.29 5.24 Wood
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.35
I44 + I03
Wheat 9 / Ore 6 / Sheep 5 + Brick 10 / Wheat 8 / Wood 5
Coverage: Wood, Brick, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.40
I44 + I15
Wheat 9 / Ore 6 / Sheep 5 + Brick 10 / Wheat 8 / Wood 4
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.66
I02 + I44
Wheat 8 / Wood 5 / Wheat 4 + Wheat 9 / Ore 6 / Sheep 5
Coverage: Wood, Wheat, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 51.52
I45 + I03
Wheat 9 / Sheep 9 / Sheep 5 + Brick 10 / Wheat 8 / Wood 5
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.87
I03 + I31
Brick 10 / Wheat 8 / Wood 5 + Sheep 8 / Wood 4 / Brick 3
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 50.86
I44 + I31
Wheat 9 / Ore 6 / Sheep 5 + Sheep 8 / Wood 4 / Brick 3
Coverage: Wood, Sheep, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Brick 10 / Wheat 8 / Wood 5
    Opening score 46.49 · Best pair score 54.35
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 9 / Ore 6 / Sheep 5
    Opening score 45.77 · Best pair score 54.35
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I15 Brick 10 / Wheat 8 / Wood 4
    Opening score 44.58 · Best pair score 52.40
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I13
    Brick 10 / Wheat 8 / Wood 5 + Ore 11 / Wood 10 / Sheep 6
  • I44 + I42
    Wheat 9 / Ore 6 / Sheep 5 + Wheat 9 / Sheep 9 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Ore 11 / Wood 10 / Sheep 6
    Opening score 43.86 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 9 / Sheep 9 / Brick 3
    Opening score 43.16 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 8 / Wood 4 / Ore 3
    Opening score 42.51 · Best pair score 49.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I42
    Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
  • I42 + I13
    Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Sheep 8 / Wood 4 / Brick 3
    Opening score 43.99 · Best pair score 50.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 8 / Wood 4 / Ore 3
    Opening score 43.95 · Best pair score 49.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 11 / Wood 10 / Sheep 6
    Opening score 43.86 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I31 + I20
    Sheep 8 / Wood 4 / Brick 3 + Wheat 8 / Wood 4 / Ore 3
  • I20 + I31
    Wheat 8 / Wood 4 / Ore 3 + Sheep 8 / Wood 4 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 9 / Ore 6 / Sheep 5
    Opening score 45.03 · Best pair score 54.35
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 10 / Wheat 8 / Wood 5
    Opening score 42.29 · Best pair score 54.35
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 9 / Sheep 9 / Sheep 5
    Opening score 42.05 · Best pair score 51.52
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I16
    Wheat 9 / Ore 6 / Sheep 5 + Brick 10 / Wood 4 / Wood 2
  • I03 + I24
    Brick 10 / Wheat 8 / Wood 5 + Brick 11 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Ore 11 / Wood 10 / Sheep 6
    Opening score 41.41 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Sheep 8 / Wood 4 / Brick 3
    Opening score 40.94 · Best pair score 50.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 9 / Sheep 9 / Brick 3
    Opening score 40.32 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I09
    Ore 11 / Wood 10 / Sheep 6 + Ore 11 / Wheat 8 / Wheat 4
  • I31 + I09
    Sheep 8 / Wood 4 / Brick 3 + Ore 11 / Wheat 8 / Wheat 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Ore 11 / Wood 10 / Sheep 6
    Opening score 43.22 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 9 / Sheep 9 / Brick 3
    Opening score 42.74 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Sheep 8 / Wood 4 / Brick 3
    Opening score 42.20 · Best pair score 50.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I42
    Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
  • I42 + I13
    Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Ore 11 / Wood 10 / Sheep 6
    Opening score 43.22 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 9 / Sheep 9 / Brick 3
    Opening score 42.88 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wheat 9 / Ore 3 / Brick 3
    Opening score 40.72 · Best pair score 46.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I42
    Ore 11 / Wood 10 / Sheep 6 + Wheat 9 / Sheep 9 / Brick 3
  • I42 + I13
    Wheat 9 / Sheep 9 / Brick 3 + Ore 11 / Wood 10 / Sheep 6
Resource Profile
Wood 11
Brick 7
Sheep 18
Wheat 13
Ore 9
Scarcity & Abundance
Scarce
Brick, Ore
Abundant
Sheep, Wheat
Best Harbor Starts
  • I01 Wood 5 / Wheat 4
    Port Wood, score 12.22
  • I38 Brick 11 / Ore 6
    Port 3:1, score 10.33
  • I04 Brick 10 / Wood 5
    Port 3:1, score 9.88
  • I40 Wheat 12 / Sheep 8
    Port 3:1, score 9.63
  • I24 Brick 11 / Sheep 6
    Port Wheat, score 8.98
Map Notes
Canonical map
https://catan.soft2u.ro/map/2R3?lang=en
Generator link
https://catan.soft2u.ro/?map=2R3
Board type
Classic 3-4 Player
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