Saved Map Analytics

Map #2TG

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wood-scarce
Saved At
2026-05-01 21:52:08
Intersections
54
Harbor Slots
9
Best Pair Score
52.98

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Wood 12 12 T2 Sheep 11 11 T3 Wheat 2 2 T4 Ore 5 5 T5 Brick 8 8 T6 Brick 4 4 T7 Wood 3 3 T8 Sheep 6 6 T9 Desert T10 Wood 9 9 T11 Ore 10 10 T12 Wheat 11 11 T13 Wheat 10 10 T14 Sheep 9 9 T15 Ore 4 4 T16 Sheep 8 8 T17 Wood 3 3 T18 Wheat 6 6 T19 I01 = Wood 12 / Brick 5 I01 I02 = Wood 12 / Brick 5 / Ore 5 I02 10 I03 = Brick 5 / Ore 5 / Wheat 2 I03 I04 = Brick 5 / Wheat 2 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 12 / Sheep 11 I07 I08 = Wood 12 / Sheep 11 / Brick 8 I08 I09 = Wood 12 / Brick 8 / Ore 5 I09 7 I10 = Wood 12 I10 I11 = Sheep 11 I11 I12 = Sheep 11 / Brick 4 I12 I13 = Sheep 11 / Brick 8 / Brick 4 I13 I14 = Sheep 11 I14 I15 = Sheep 6 / Ore 5 / Wheat 2 I15 8 I16 = Sheep 6 / Wood 3 / Wheat 2 I16 I17 = Wood 3 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Brick 8 / Ore 5 I19 I20 = Sheep 6 / Ore 5 I20 I21 = Wood 9 / Brick 8 / Brick 4 I21 5 I22 = Wood 9 / Brick 8 I22 I23 = Brick 4 I23 I24 = Ore 10 / Brick 4 I24 I25 = Ore 10 / Wood 9 / Brick 4 I25 4 I26 = Wheat 11 / Sheep 6 / Wood 3 I26 I27 = Wheat 11 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Wheat 10 / Sheep 6 I30 I31 = Wheat 11 / Wheat 10 / Sheep 6 I31 I32 = Wood 9 / Sheep 9 I32 I33 = Wheat 10 / Sheep 9 I33 I34 = Ore 10 / Wood 9 / Ore 4 I34 I35 = Wood 9 / Sheep 9 / Ore 4 I35 3 I36 = Ore 10 I36 I37 = Ore 10 I37 I38 = Ore 10 / Ore 4 I38 I39 = Wheat 11 / Wheat 10 / Sheep 8 I39 I40 = Wheat 11 / Sheep 8 I40 I41 = Wheat 11 I41 I42 = Wheat 10 / Sheep 9 / Wood 3 I42 9 I43 = Wheat 10 / Sheep 8 / Wood 3 I43 6 I44 = Sheep 9 / Wheat 6 / Ore 4 I44 1 I45 = Sheep 9 / Wheat 6 / Wood 3 I45 2 I46 = Ore 4 I46 I47 = Wheat 6 / Ore 4 I47 I48 = Sheep 8 / Wood 3 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wheat 6 / Wood 3 I51 I52 = Wood 3 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I21 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Sheep 9 / Wheat 6 / Ore 4

Overall 16.64, production 12.00, road 8.90, city 10.61.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Sheep 9 / Wheat 6 / Ore 4 16.64 4.19 -
2 I45 Sheep 9 / Wheat 6 / Wood 3 16.25 5.92 -
3 I35 Wood 9 / Sheep 9 / Ore 4 16.18 5.19 -
4 I25 Ore 10 / Wood 9 / Brick 4 15.33 5.62 -
5 I21 Wood 9 / Brick 8 / Brick 4 15.28 5.23 -
6 I43 Wheat 10 / Sheep 8 / Wood 3 14.79 4.65 -
7 I09 Wood 12 / Brick 8 / Ore 5 14.73 4.34 -
8 I15 Sheep 6 / Ore 5 / Wheat 2 14.68 4.32 -
9 I42 Wheat 10 / Sheep 9 / Wood 3 14.15 5.67 -
10 I02 Wood 12 / Brick 5 / Ore 5 14.06 5.28 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.98
I21 + I44
Wood 9 / Brick 8 / Brick 4 + Sheep 9 / Wheat 6 / Ore 4
Coverage: Brick, Wood, Sheep, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 51.41
I45 + I21
Sheep 9 / Wheat 6 / Wood 3 + Wood 9 / Brick 8 / Brick 4
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 2 brick.

Pair 3

Score 49.71
I44 + I25
Sheep 9 / Wheat 6 / Ore 4 + Ore 10 / Wood 9 / Brick 4
Coverage: Brick, Wood, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 49.28
I21 + I43
Wood 9 / Brick 8 / Brick 4 + Wheat 10 / Sheep 8 / Wood 3
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 49.27
I31 + I21
Wheat 11 / Wheat 10 / Sheep 6 + Wood 9 / Brick 8 / Brick 4
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 2 brick.

Pair 6

Score 49.18
I39 + I21
Wheat 11 / Wheat 10 / Sheep 8 + Wood 9 / Brick 8 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 2 brick.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Wood 9 / Brick 8 / Brick 4
    Opening score 46.48 · Best pair score 52.98
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Sheep 9 / Wheat 6 / Ore 4
    Opening score 45.33 · Best pair score 52.98
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Ore 10 / Wood 9 / Brick 4
    Opening score 43.66 · Best pair score 49.71
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I43
    Wood 9 / Brick 8 / Brick 4 + Wheat 10 / Sheep 8 / Wood 3
  • I44 + I34
    Sheep 9 / Wheat 6 / Ore 4 + Ore 10 / Wood 9 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I09 Wood 12 / Brick 8 / Ore 5
    Opening score 43.22 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Sheep 8 / Wood 3
    Opening score 42.72 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wheat 11 / Wheat 10 / Sheep 6
    Opening score 42.68 · Best pair score 49.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I43
    Wood 12 / Brick 8 / Ore 5 + Wheat 10 / Sheep 8 / Wood 3
  • I43 + I09
    Wheat 10 / Sheep 8 / Wood 3 + Wood 12 / Brick 8 / Ore 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Wheat 10 / Sheep 8 / Wood 3
    Opening score 44.80 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wheat 11 / Wheat 10 / Sheep 6
    Opening score 44.27 · Best pair score 49.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 11 / Wheat 10 / Sheep 8
    Opening score 44.18 · Best pair score 49.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I09
    Wheat 10 / Sheep 8 / Wood 3 + Wood 12 / Brick 8 / Ore 5
  • I31 + I09
    Wheat 11 / Wheat 10 / Sheep 6 + Wood 12 / Brick 8 / Ore 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Ore 10 / Wood 9 / Brick 4
    Opening score 43.53 · Best pair score 49.71
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 9 / Brick 8 / Brick 4
    Opening score 42.44 · Best pair score 52.98
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Wood 9 / Brick 8
    Opening score 41.59 · Best pair score 48.68
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I31
    Ore 10 / Wood 9 / Brick 4 + Wheat 11 / Wheat 10 / Sheep 6
  • I21 + I30
    Wood 9 / Brick 8 / Brick 4 + Wheat 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I09 Wood 12 / Brick 8 / Ore 5
    Opening score 42.39 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Ore 10 / Wood 9 / Ore 4
    Opening score 42.06 · Best pair score 48.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I02 Wood 12 / Brick 5 / Ore 5
    Opening score 40.91 · Best pair score 47.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I26
    Wood 12 / Brick 8 / Ore 5 + Wheat 11 / Sheep 6 / Wood 3
  • I34 + I31
    Ore 10 / Wood 9 / Ore 4 + Wheat 11 / Wheat 10 / Sheep 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I09 Wood 12 / Brick 8 / Ore 5
    Opening score 42.66 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Sheep 8 / Wood 3
    Opening score 41.94 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Wheat 11 / Wheat 10 / Sheep 8
    Opening score 41.64 · Best pair score 49.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I09 + I26
    Wood 12 / Brick 8 / Ore 5 + Wheat 11 / Sheep 6 / Wood 3
  • I43 + I22
    Wheat 10 / Sheep 8 / Wood 3 + Wood 9 / Brick 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Wheat 11 / Wheat 10 / Sheep 6
    Opening score 42.94 · Best pair score 49.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Sheep 6 / Wood 3
    Opening score 41.39 · Best pair score 47.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 10 / Sheep 6
    Opening score 39.33 · Best pair score 45.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I31 + I09
    Wheat 11 / Wheat 10 / Sheep 6 + Wood 12 / Brick 8 / Ore 5
  • I26 + I09
    Wheat 11 / Sheep 6 / Wood 3 + Wood 12 / Brick 8 / Ore 5

Resource Profile

Wood 9
Brick 12
Sheep 16
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Wood, Ore
Abundant
Sheep

Best Harbor Starts

  • I24 Ore 10 / Brick 4
    Port Brick, score 10.71
  • I40 Wheat 11 / Sheep 8
    Port Ore, score 8.98
  • I48 Sheep 8 / Wood 3
    Port Wheat, score 8.98
  • I53 Wheat 6
    Port 3:1, score 8.53
  • I54 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2TG?lang=en
Generator link
https://catan.soft2u.ro/?map=2TG
Board type
Classic 3-4 Player
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