Saved Map Analytics

Map #2VL

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-05-03 22:43:58
Intersections
54
Harbor Slots
9
Best Pair Score
52.35

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 4 4 T1 Wood 3 3 T2 Brick 8 8 T3 Brick 10 10 T4 Sheep 6 6 T5 Wheat 9 9 T6 Sheep 2 2 T7 Ore 5 5 T8 Ore 3 3 T9 Wheat 5 5 T10 Wood 10 10 T11 Wheat 8 8 T12 Wheat 4 4 T13 Wood 6 6 T14 Ore 9 9 T15 Desert T16 Brick 11 11 T17 Sheep 11 11 T18 Wood 12 12 T19 I01 = Sheep 4 / Wood 3 I01 I02 = Sheep 6 / Sheep 4 / Wood 3 I02 I03 = Brick 10 / Sheep 6 / Sheep 4 I03 P I04 = Brick 10 / Sheep 4 I04 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Brick 8 / Wood 3 I07 I08 = Wheat 9 / Brick 8 / Wood 3 I08 2 I09 = Wheat 9 / Sheep 6 / Wood 3 I09 6 I10 = Wood 3 I10 I11 = Brick 8 I11 I12 = Brick 8 / Sheep 2 I12 I13 = Wheat 9 / Brick 8 / Sheep 2 I13 I14 = Brick 8 I14 I15 = Brick 10 / Sheep 6 / Ore 3 I15 10 I16 = Brick 10 / Ore 5 / Ore 3 I16 I17 = Brick 10 / Ore 5 I17 I18 = Brick 10 I18 I19 = Wheat 9 / Sheep 6 / Wheat 5 I19 3 I20 = Sheep 6 / Wheat 5 / Ore 3 I20 8 I21 = Wood 10 / Wheat 9 / Sheep 2 I21 I22 = Wood 10 / Wheat 9 / Wheat 5 I22 I23 = Sheep 2 I23 I24 = Wheat 8 / Sheep 2 I24 I25 = Wood 10 / Wheat 8 / Sheep 2 I25 I26 = Ore 5 / Wheat 4 / Ore 3 I26 I27 = Ore 5 / Wheat 4 I27 I28 = Ore 5 I28 I29 = Ore 5 I29 I30 = Wood 6 / Wheat 5 / Ore 3 I30 7 I31 = Wood 6 / Wheat 4 / Ore 3 I31 I32 = Wood 10 / Ore 9 / Wheat 5 I32 5 I33 = Ore 9 / Wood 6 / Wheat 5 I33 1 I34 = Wood 10 / Wheat 8 I34 I35 = Wood 10 / Ore 9 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 I38 I39 = Brick 11 / Wood 6 / Wheat 4 I39 9 I40 = Brick 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Sheep 11 / Ore 9 / Wood 6 I42 4 I43 = Brick 11 / Sheep 11 / Wood 6 I43 I44 = Wood 12 / Ore 9 I44 I45 = Wood 12 / Sheep 11 / Ore 9 I45 I46 = I46 I47 = Wood 12 I47 I48 = Brick 11 / Sheep 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Wood 12 / Sheep 11 I51 I52 = Sheep 11 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I33 Ore 9 / Wood 6 / Wheat 5

Overall 18.20, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I33 Ore 9 / Wood 6 / Wheat 5 18.20 5.69 -
2 I08 Wheat 9 / Brick 8 / Wood 3 16.63 6.99 -
3 I19 Wheat 9 / Sheep 6 / Wheat 5 16.36 6.01 -
4 I42 Sheep 11 / Ore 9 / Wood 6 16.19 5.57 -
5 I32 Wood 10 / Ore 9 / Wheat 5 16.14 5.57 -
6 I09 Wheat 9 / Sheep 6 / Wood 3 16.14 5.86 -
7 I30 Wood 6 / Wheat 5 / Ore 3 16.09 5.60 -
8 I20 Sheep 6 / Wheat 5 / Ore 3 16.02 5.39 -
9 I39 Brick 11 / Wood 6 / Wheat 4 15.73 7.41 -
10 I15 Brick 10 / Sheep 6 / Ore 3 15.25 5.72 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.35
I03 + I33
Brick 10 / Sheep 6 / Sheep 4 + Ore 9 / Wood 6 / Wheat 5
Coverage: Sheep, Brick, Wheat, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 51.98
I19 + I33
Wheat 9 / Sheep 6 / Wheat 5 + Ore 9 / Wood 6 / Wheat 5
Coverage: Sheep, Wheat, Wood, Ore

Road building will need trades for brick. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 51.56
I33 + I08
Ore 9 / Wood 6 / Wheat 5 + Wheat 9 / Brick 8 / Wood 3
Coverage: Wood, Brick, Wheat, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.14
I33 + I20
Ore 9 / Wood 6 / Wheat 5 + Sheep 6 / Wheat 5 / Ore 3
Coverage: Sheep, Ore, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 51.03
I19 + I08
Wheat 9 / Sheep 6 / Wheat 5 + Wheat 9 / Brick 8 / Wood 3
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 51.03
I33 + I15
Ore 9 / Wood 6 / Wheat 5 + Brick 10 / Sheep 6 / Ore 3
Coverage: Brick, Sheep, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Ore 9 / Wood 6 / Wheat 5
    Opening score 45.41 · Best pair score 52.35
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Wheat 9 / Sheep 6 / Wheat 5
    Opening score 45.23 · Best pair score 51.98
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I32 Wood 10 / Ore 9 / Wheat 5
    Opening score 44.65 · Best pair score 49.24
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I16
    Ore 9 / Wood 6 / Wheat 5 + Brick 10 / Ore 5 / Ore 3
  • I19 + I16
    Wheat 9 / Sheep 6 / Wheat 5 + Brick 10 / Ore 5 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 10 / Sheep 6 / Sheep 4
    Opening score 45.32 · Best pair score 52.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Brick 10 / Sheep 6 / Ore 3
    Opening score 45.06 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 9 / Brick 8 / Wood 3
    Opening score 44.25 · Best pair score 51.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I39
    Brick 10 / Sheep 6 / Sheep 4 + Brick 11 / Wood 6 / Wheat 4
  • I15 + I39
    Brick 10 / Sheep 6 / Ore 3 + Brick 11 / Wood 6 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Brick 10 / Sheep 6 / Sheep 4
    Opening score 45.56 · Best pair score 52.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Brick 10 / Sheep 6 / Ore 3
    Opening score 45.27 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Brick 11 / Wood 6 / Wheat 4
    Opening score 44.57 · Best pair score 50.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I39
    Brick 10 / Sheep 6 / Sheep 4 + Brick 11 / Wood 6 / Wheat 4
  • I15 + I39
    Brick 10 / Sheep 6 / Ore 3 + Brick 11 / Wood 6 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Wheat 9 / Sheep 6 / Wood 3
    Opening score 42.94 · Best pair score 49.41
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 9 / Wood 6 / Wheat 5
    Opening score 42.35 · Best pair score 52.35
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I15 Brick 10 / Sheep 6 / Ore 3
    Opening score 41.79 · Best pair score 51.03
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I16
    Wheat 9 / Sheep 6 / Wood 3 + Brick 10 / Ore 5 / Ore 3
  • I33 + I25
    Ore 9 / Wood 6 / Wheat 5 + Wood 10 / Wheat 8 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wheat 9 / Brick 8 / Wood 3
    Opening score 42.81 · Best pair score 51.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Brick 10 / Sheep 6 / Sheep 4
    Opening score 42.13 · Best pair score 52.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I15 Brick 10 / Sheep 6 / Ore 3
    Opening score 42.09 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I02
    Wheat 9 / Brick 8 / Wood 3 + Sheep 6 / Sheep 4 / Wood 3
  • I03 + I26
    Brick 10 / Sheep 6 / Sheep 4 + Ore 5 / Wheat 4 / Ore 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I15 Brick 10 / Sheep 6 / Ore 3
    Opening score 42.85 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 10 / Sheep 6 / Sheep 4
    Opening score 42.85 · Best pair score 52.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wood 6 / Wheat 4 / Ore 3
    Opening score 42.50 · Best pair score 47.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I25
    Brick 10 / Sheep 6 / Ore 3 + Wood 10 / Wheat 8 / Sheep 2
  • I03 + I25
    Brick 10 / Sheep 6 / Sheep 4 + Wood 10 / Wheat 8 / Sheep 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Brick 11 / Wood 6 / Wheat 4
    Opening score 43.52 · Best pair score 50.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wheat 8 / Sheep 2
    Opening score 41.93 · Best pair score 45.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Brick 11 / Sheep 11 / Wood 6
    Opening score 41.53 · Best pair score 49.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I15
    Brick 11 / Wood 6 / Wheat 4 + Brick 10 / Sheep 6 / Ore 3
  • I25 + I15
    Wood 10 / Wheat 8 / Sheep 2 + Brick 10 / Sheep 6 / Ore 3

Resource Profile

Wood 11
Brick 10
Sheep 11
Wheat 16
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wheat

Best Harbor Starts

  • I04 Brick 10 / Sheep 4
    Port Sheep, score 10.71
  • I11 Brick 8
    Port 3:1, score 8.53
  • I14 Brick 8
    Port 3:1, score 8.53
  • I24 Wheat 8 / Sheep 2
    Port Brick, score 8.28
  • I01 Sheep 4 / Wood 3
    Port 3:1, score 8.03

Map Notes

Canonical map
https://catan.soft2u.ro/map/2VL?lang=en
Generator link
https://catan.soft2u.ro/?map=2VL
Board type
Classic 3-4 Player
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