Map #2VL
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Ore 9 / Wood 6 / Wheat 5
Overall 18.20, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Ore 9 / Wood 6 / Wheat 5 | 18.20 | 5.69 | - |
| 2 | I08 | Wheat 9 / Brick 8 / Wood 3 | 16.63 | 6.99 | - |
| 3 | I19 | Wheat 9 / Sheep 6 / Wheat 5 | 16.36 | 6.01 | - |
| 4 | I42 | Sheep 11 / Ore 9 / Wood 6 | 16.19 | 5.57 | - |
| 5 | I32 | Wood 10 / Ore 9 / Wheat 5 | 16.14 | 5.57 | - |
| 6 | I09 | Wheat 9 / Sheep 6 / Wood 3 | 16.14 | 5.86 | - |
| 7 | I30 | Wood 6 / Wheat 5 / Ore 3 | 16.09 | 5.60 | - |
| 8 | I20 | Sheep 6 / Wheat 5 / Ore 3 | 16.02 | 5.39 | - |
| 9 | I39 | Brick 11 / Wood 6 / Wheat 4 | 15.73 | 7.41 | - |
| 10 | I15 | Brick 10 / Sheep 6 / Ore 3 | 15.25 | 5.72 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.35These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.
Pair 2
Score 51.98Road building will need trades for brick. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 wheat, 1 ore.
Pair 3
Score 51.56Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.14Road building will need trades for brick. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 51.03City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 51.03These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I33 Ore 9 / Wood 6 / Wheat 5Opening score 45.41 · Best pair score 52.35You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I19 Wheat 9 / Sheep 6 / Wheat 5Opening score 45.23 · Best pair score 51.98You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
-
I32 Wood 10 / Ore 9 / Wheat 5Opening score 44.65 · Best pair score 49.24You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I33 + I16Ore 9 / Wood 6 / Wheat 5 + Brick 10 / Ore 5 / Ore 3
-
I19 + I16Wheat 9 / Sheep 6 / Wheat 5 + Brick 10 / Ore 5 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I03 Brick 10 / Sheep 6 / Sheep 4Opening score 45.32 · Best pair score 52.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I15 Brick 10 / Sheep 6 / Ore 3Opening score 45.06 · Best pair score 51.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I08 Wheat 9 / Brick 8 / Wood 3Opening score 44.25 · Best pair score 51.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I03 + I39Brick 10 / Sheep 6 / Sheep 4 + Brick 11 / Wood 6 / Wheat 4
-
I15 + I39Brick 10 / Sheep 6 / Ore 3 + Brick 11 / Wood 6 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I03 Brick 10 / Sheep 6 / Sheep 4Opening score 45.56 · Best pair score 52.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I15 Brick 10 / Sheep 6 / Ore 3Opening score 45.27 · Best pair score 51.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I39 Brick 11 / Wood 6 / Wheat 4Opening score 44.57 · Best pair score 50.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I03 + I39Brick 10 / Sheep 6 / Sheep 4 + Brick 11 / Wood 6 / Wheat 4
-
I15 + I39Brick 10 / Sheep 6 / Ore 3 + Brick 11 / Wood 6 / Wheat 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I09 Wheat 9 / Sheep 6 / Wood 3Opening score 42.94 · Best pair score 49.41You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I33 Ore 9 / Wood 6 / Wheat 5Opening score 42.35 · Best pair score 52.35You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I15 Brick 10 / Sheep 6 / Ore 3Opening score 41.79 · Best pair score 51.03You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I09 + I16Wheat 9 / Sheep 6 / Wood 3 + Brick 10 / Ore 5 / Ore 3
-
I33 + I25Ore 9 / Wood 6 / Wheat 5 + Wood 10 / Wheat 8 / Sheep 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I08 Wheat 9 / Brick 8 / Wood 3Opening score 42.81 · Best pair score 51.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I03 Brick 10 / Sheep 6 / Sheep 4Opening score 42.13 · Best pair score 52.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
-
I15 Brick 10 / Sheep 6 / Ore 3Opening score 42.09 · Best pair score 51.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I08 + I02Wheat 9 / Brick 8 / Wood 3 + Sheep 6 / Sheep 4 / Wood 3
-
I03 + I26Brick 10 / Sheep 6 / Sheep 4 + Ore 5 / Wheat 4 / Ore 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I15 Brick 10 / Sheep 6 / Ore 3Opening score 42.85 · Best pair score 51.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I03 Brick 10 / Sheep 6 / Sheep 4Opening score 42.85 · Best pair score 52.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I31 Wood 6 / Wheat 4 / Ore 3Opening score 42.50 · Best pair score 47.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I15 + I25Brick 10 / Sheep 6 / Ore 3 + Wood 10 / Wheat 8 / Sheep 2
-
I03 + I25Brick 10 / Sheep 6 / Sheep 4 + Wood 10 / Wheat 8 / Sheep 2
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I39 Brick 11 / Wood 6 / Wheat 4Opening score 43.52 · Best pair score 50.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I25 Wood 10 / Wheat 8 / Sheep 2Opening score 41.93 · Best pair score 45.48This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I43 Brick 11 / Sheep 11 / Wood 6Opening score 41.53 · Best pair score 49.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I39 + I15Brick 11 / Wood 6 / Wheat 4 + Brick 10 / Sheep 6 / Ore 3
-
I25 + I15Wood 10 / Wheat 8 / Sheep 2 + Brick 10 / Sheep 6 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I04 Brick 10 / Sheep 4Port Sheep, score 10.71
-
I11 Brick 8Port 3:1, score 8.53
-
I14 Brick 8Port 3:1, score 8.53
-
I24 Wheat 8 / Sheep 2Port Brick, score 8.28
-
I01 Sheep 4 / Wood 3Port 3:1, score 8.03