Map #2Y8
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I13 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I09 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I30 Wood 11 / Brick 6 / Wheat 5
Overall 16.54, production 11.00, road 10.15, city 7.70.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I30 | Wood 11 / Brick 6 / Wheat 5 | 16.54 | 6.54 | - |
| 2 | I13 | Sheep 9 / Wood 8 / Sheep 5 | 16.53 | 6.67 | - |
| 3 | I19 | Sheep 9 / Brick 6 / Wheat 3 | 16.47 | 6.34 | - |
| 4 | I08 | Sheep 9 / Ore 8 / Sheep 5 | 16.37 | 5.49 | - |
| 5 | I44 | Brick 10 / Wood 10 / Sheep 6 | 16.18 | 5.70 | - |
| 6 | I09 | Sheep 9 / Ore 8 / Wheat 3 | 15.99 | 4.98 | - |
| 7 | I33 | Brick 10 / Brick 6 / Wheat 5 | 15.15 | 4.87 | - |
| 8 | I01 | Wheat 9 / Ore 8 | 15.05 | 4.43 | 3:1 |
| 9 | I20 | Wood 11 / Brick 6 / Wheat 3 | 14.76 | 7.18 | - |
| 10 | I02 | Wheat 9 / Ore 8 / Wheat 3 | 14.17 | 4.94 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.50City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.
Pair 2
Score 53.20City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 53.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.61Road building will need trades for wood. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.
Pair 5
Score 50.53City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 6
Score 50.34City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Sheep 9 / Ore 8 / Sheep 5Opening score 43.89 · Best pair score 53.02You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I33 Brick 10 / Brick 6 / Wheat 5Opening score 43.51 · Best pair score 53.50You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I44 Brick 10 / Wood 10 / Sheep 6Opening score 43.21 · Best pair score 50.34You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I42Sheep 9 / Ore 8 / Sheep 5 + Brick 10 / Wheat 5 / Sheep 3
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I33 + I24Brick 10 / Brick 6 / Wheat 5 + Wood 8 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I01 Wheat 9 / Ore 8Opening score 44.03 · Best pair score 48.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Brick 10 / Wheat 5 / Sheep 3Opening score 42.65 · Best pair score 48.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I12 Wood 8 / Sheep 5Opening score 42.48 · Best pair score 47.27This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I01 + I44Wheat 9 / Ore 8 + Brick 10 / Wood 10 / Sheep 6
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I42 + I44Brick 10 / Wheat 5 / Sheep 3 + Brick 10 / Wood 10 / Sheep 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I24 Wood 8 / Ore 4Opening score 43.84 · Best pair score 46.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 8 / Ore 4Opening score 42.47 · Best pair score 45.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Sheep 9 / Brick 6Opening score 42.17 · Best pair score 45.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I24 + I19Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
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I25 + I19Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Brick 10 / Brick 6 / Wheat 5Opening score 42.92 · Best pair score 53.50You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I19 Sheep 9 / Brick 6 / Wheat 3Opening score 42.39 · Best pair score 50.53You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Sheep 9 / Ore 8 / Sheep 5Opening score 42.17 · Best pair score 53.02You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I33 + I24Brick 10 / Brick 6 / Wheat 5 + Wood 8 / Ore 4
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I19 + I24Sheep 9 / Brick 6 / Wheat 3 + Wood 8 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I24 Wood 8 / Ore 4Opening score 39.35 · Best pair score 46.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Sheep 9 / Brick 6Opening score 39.30 · Best pair score 45.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I42 Brick 10 / Wheat 5 / Sheep 3Opening score 38.88 · Best pair score 48.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I24 + I42Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3
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I22 + I01Sheep 9 / Brick 6 + Wheat 9 / Ore 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I24 Wood 8 / Ore 4Opening score 40.82 · Best pair score 46.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 8 / Ore 4Opening score 40.31 · Best pair score 45.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Sheep 9 / Brick 6Opening score 39.43 · Best pair score 45.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I24 + I42Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3
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I25 + I42Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I24 Wood 8 / Ore 4Opening score 42.26 · Best pair score 46.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 8 / Ore 4Opening score 41.41 · Best pair score 45.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I38 Sheep 6 / Ore 4Opening score 40.61 · Best pair score 45.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I24 + I19Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
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I25 + I19Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wheat 9 / Ore 8Port 3:1, score 11.73
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I24 Wood 8 / Ore 4Port Brick, score 9.68
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I38 Sheep 6 / Ore 4Port Wood, score 9.68
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I10 Ore 8Port 3:1, score 8.53
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I04 Brick 12 / Wheat 9Port Sheep, score 7.58