Saved Map Analytics

Map #2Y8

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-05-07 00:23:40
Intersections
54
Harbor Slots
9
Best Pair Score
53.50

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 9 9 T1 Ore 8 8 T2 Sheep 5 5 T3 Brick 12 12 T4 Wheat 3 3 T5 Sheep 9 9 T6 Wood 8 8 T7 Wood 4 4 T8 Wood 11 11 T9 Brick 6 6 T10 Desert T11 Ore 4 4 T12 Wheat 11 11 T13 Wheat 5 5 T14 Brick 10 10 T15 Sheep 6 6 T16 Ore 2 2 T17 Sheep 3 3 T18 Wood 10 10 T19 I01 = Wheat 9 / Ore 8 I01 8 I02 = Wheat 9 / Ore 8 / Wheat 3 I02 10 I03 = Brick 12 / Wheat 9 / Wheat 3 I03 I04 = Brick 12 / Wheat 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Ore 8 / Sheep 5 I07 I08 = Sheep 9 / Ore 8 / Sheep 5 I08 4 I09 = Sheep 9 / Ore 8 / Wheat 3 I09 6 I10 = Ore 8 I10 I11 = Sheep 5 I11 I12 = Wood 8 / Sheep 5 I12 I13 = Sheep 9 / Wood 8 / Sheep 5 I13 2 I14 = Sheep 5 I14 I15 = Brick 12 / Wood 11 / Wheat 3 I15 I16 = Brick 12 / Wood 11 / Wood 4 I16 I17 = Brick 12 / Wood 4 I17 I18 = Brick 12 I18 I19 = Sheep 9 / Brick 6 / Wheat 3 I19 3 I20 = Wood 11 / Brick 6 / Wheat 3 I20 9 I21 = Sheep 9 / Wood 8 I21 I22 = Sheep 9 / Brick 6 I22 I23 = Wood 8 I23 I24 = Wood 8 / Ore 4 I24 I25 = Wood 8 / Ore 4 I25 I26 = Wood 11 / Wheat 11 / Wood 4 I26 I27 = Wheat 11 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Wood 11 / Brick 6 / Wheat 5 I30 1 I31 = Wood 11 / Wheat 11 / Wheat 5 I31 I32 = Brick 10 / Brick 6 I32 I33 = Brick 10 / Brick 6 / Wheat 5 I33 7 I34 = Sheep 6 / Ore 4 I34 I35 = Brick 10 / Sheep 6 I35 I36 = Ore 4 I36 I37 = Ore 4 I37 I38 = Sheep 6 / Ore 4 I38 I39 = Wheat 11 / Wheat 5 / Ore 2 I39 I40 = Wheat 11 / Ore 2 I40 I41 = Wheat 11 I41 I42 = Brick 10 / Wheat 5 / Sheep 3 I42 I43 = Wheat 5 / Sheep 3 / Ore 2 I43 I44 = Brick 10 / Wood 10 / Sheep 6 I44 5 I45 = Brick 10 / Wood 10 / Sheep 3 I45 I46 = Sheep 6 I46 I47 = Wood 10 / Sheep 6 I47 I48 = Sheep 3 / Ore 2 I48 I49 = Ore 2 I49 I50 = Ore 2 I50 I51 = Wood 10 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I13 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I09 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I30 Wood 11 / Brick 6 / Wheat 5

Overall 16.54, production 11.00, road 10.15, city 7.70.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Wood 11 / Brick 6 / Wheat 5 16.54 6.54 -
2 I13 Sheep 9 / Wood 8 / Sheep 5 16.53 6.67 -
3 I19 Sheep 9 / Brick 6 / Wheat 3 16.47 6.34 -
4 I08 Sheep 9 / Ore 8 / Sheep 5 16.37 5.49 -
5 I44 Brick 10 / Wood 10 / Sheep 6 16.18 5.70 -
6 I09 Sheep 9 / Ore 8 / Wheat 3 15.99 4.98 -
7 I33 Brick 10 / Brick 6 / Wheat 5 15.15 4.87 -
8 I01 Wheat 9 / Ore 8 15.05 4.43 3:1
9 I20 Wood 11 / Brick 6 / Wheat 3 14.76 7.18 -
10 I02 Wheat 9 / Ore 8 / Wheat 3 14.17 4.94 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.50
I13 + I33
Sheep 9 / Wood 8 / Sheep 5 + Brick 10 / Brick 6 / Wheat 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.

Pair 2

Score 53.20
I13 + I30
Sheep 9 / Wood 8 / Sheep 5 + Wood 11 / Brick 6 / Wheat 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 53.02
I08 + I30
Sheep 9 / Ore 8 / Sheep 5 + Wood 11 / Brick 6 / Wheat 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.61
I08 + I33
Sheep 9 / Ore 8 / Sheep 5 + Brick 10 / Brick 6 / Wheat 5
Coverage: Ore, Sheep, Brick, Wheat

Road building will need trades for wood. This opening leans toward roads and new settlements. Place I33 second to start with 2 brick, 1 wheat.

Pair 5

Score 50.53
I13 + I19
Sheep 9 / Wood 8 / Sheep 5 + Sheep 9 / Brick 6 / Wheat 3
Coverage: Sheep, Wood, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 50.34
I44 + I30
Brick 10 / Wood 10 / Sheep 6 + Wood 11 / Brick 6 / Wheat 5
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Sheep 9 / Ore 8 / Sheep 5
    Opening score 43.89 · Best pair score 53.02
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I33 Brick 10 / Brick 6 / Wheat 5
    Opening score 43.51 · Best pair score 53.50
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Brick 10 / Wood 10 / Sheep 6
    Opening score 43.21 · Best pair score 50.34
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I42
    Sheep 9 / Ore 8 / Sheep 5 + Brick 10 / Wheat 5 / Sheep 3
  • I33 + I24
    Brick 10 / Brick 6 / Wheat 5 + Wood 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I01 Wheat 9 / Ore 8
    Opening score 44.03 · Best pair score 48.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Brick 10 / Wheat 5 / Sheep 3
    Opening score 42.65 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I12 Wood 8 / Sheep 5
    Opening score 42.48 · Best pair score 47.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I01 + I44
    Wheat 9 / Ore 8 + Brick 10 / Wood 10 / Sheep 6
  • I42 + I44
    Brick 10 / Wheat 5 / Sheep 3 + Brick 10 / Wood 10 / Sheep 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I24 Wood 8 / Ore 4
    Opening score 43.84 · Best pair score 46.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 8 / Ore 4
    Opening score 42.47 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Sheep 9 / Brick 6
    Opening score 42.17 · Best pair score 45.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I24 + I19
    Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
  • I25 + I19
    Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Brick 10 / Brick 6 / Wheat 5
    Opening score 42.92 · Best pair score 53.50
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Sheep 9 / Brick 6 / Wheat 3
    Opening score 42.39 · Best pair score 50.53
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 9 / Ore 8 / Sheep 5
    Opening score 42.17 · Best pair score 53.02
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I33 + I24
    Brick 10 / Brick 6 / Wheat 5 + Wood 8 / Ore 4
  • I19 + I24
    Sheep 9 / Brick 6 / Wheat 3 + Wood 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I24 Wood 8 / Ore 4
    Opening score 39.35 · Best pair score 46.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Sheep 9 / Brick 6
    Opening score 39.30 · Best pair score 45.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I42 Brick 10 / Wheat 5 / Sheep 3
    Opening score 38.88 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I24 + I42
    Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3
  • I22 + I01
    Sheep 9 / Brick 6 + Wheat 9 / Ore 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I24 Wood 8 / Ore 4
    Opening score 40.82 · Best pair score 46.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 8 / Ore 4
    Opening score 40.31 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Sheep 9 / Brick 6
    Opening score 39.43 · Best pair score 45.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I24 + I42
    Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3
  • I25 + I42
    Wood 8 / Ore 4 + Brick 10 / Wheat 5 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I24 Wood 8 / Ore 4
    Opening score 42.26 · Best pair score 46.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 8 / Ore 4
    Opening score 41.41 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Sheep 6 / Ore 4
    Opening score 40.61 · Best pair score 45.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I24 + I19
    Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3
  • I25 + I19
    Wood 8 / Ore 4 + Sheep 9 / Brick 6 / Wheat 3

Resource Profile

Wood 13
Brick 9
Sheep 15
Wheat 12
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep, Wood

Best Harbor Starts

  • I01 Wheat 9 / Ore 8
    Port 3:1, score 11.73
  • I24 Wood 8 / Ore 4
    Port Brick, score 9.68
  • I38 Sheep 6 / Ore 4
    Port Wood, score 9.68
  • I10 Ore 8
    Port 3:1, score 8.53
  • I04 Brick 12 / Wheat 9
    Port Sheep, score 7.58

Map Notes

Canonical map
https://catan.soft2u.ro/map/2Y8?lang=en
Generator link
https://catan.soft2u.ro/?map=2Y8
Board type
Classic 3-4 Player
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