Saved Map Analytics

Map #2YL

Plan around limited brick.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-05-07 01:56:06
Intersections
54
Harbor Slots
9
Best Pair Score
53.20

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Sheep 6 6 T2 Wood 11 11 T3 Wood 10 10 T4 Sheep 3 3 T5 Wood 11 11 T6 Brick 8 8 T7 Wheat 2 2 T8 Brick 10 10 T9 Desert T10 Brick 12 12 T11 Wheat 4 4 T12 Ore 3 3 T13 Sheep 6 6 T14 Ore 9 9 T15 Wheat 8 8 T16 Sheep 4 4 T17 Ore 5 5 T18 Wood 9 9 T19 I01 = Sheep 6 / Wheat 5 I01 8 I02 = Sheep 6 / Wheat 5 / Sheep 3 I02 9 I03 = Wood 10 / Wheat 5 / Sheep 3 I03 10 I04 = Wood 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wood 11 / Sheep 6 I07 I08 = Wood 11 / Wood 11 / Sheep 6 I08 I09 = Wood 11 / Sheep 6 / Sheep 3 I09 I10 = Sheep 6 I10 I11 = Wood 11 I11 I12 = Wood 11 / Brick 8 I12 I13 = Wood 11 / Wood 11 / Brick 8 I13 I14 = Wood 11 I14 I15 = Wood 10 / Brick 10 / Sheep 3 I15 I16 = Wood 10 / Brick 10 / Wheat 2 I16 I17 = Wood 10 / Wheat 2 I17 I18 = Wood 10 I18 I19 = Wood 11 / Sheep 3 I19 I20 = Brick 10 / Sheep 3 I20 I21 = Brick 12 / Wood 11 / Brick 8 I21 I22 = Brick 12 / Wood 11 I22 I23 = Brick 8 I23 I24 = Brick 8 / Wheat 4 I24 3 I25 = Brick 12 / Brick 8 / Wheat 4 I25 I26 = Brick 10 / Ore 3 / Wheat 2 I26 I27 = Ore 3 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Brick 10 / Sheep 6 I30 I31 = Brick 10 / Sheep 6 / Ore 3 I31 7 I32 = Brick 12 / Ore 9 I32 I33 = Ore 9 / Sheep 6 I33 I34 = Brick 12 / Wheat 8 / Wheat 4 I34 I35 = Brick 12 / Ore 9 / Wheat 8 I35 6 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wheat 8 / Wheat 4 I38 I39 = Sheep 6 / Sheep 4 / Ore 3 I39 I40 = Sheep 4 / Ore 3 I40 I41 = Ore 3 I41 I42 = Ore 9 / Sheep 6 / Ore 5 I42 2 I43 = Sheep 6 / Ore 5 / Sheep 4 I43 5 I44 = Ore 9 / Wood 9 / Wheat 8 I44 1 I45 = Ore 9 / Wood 9 / Ore 5 I45 4 I46 = Wheat 8 I46 I47 = Wood 9 / Wheat 8 I47 I48 = Ore 5 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wood 9 / Ore 5 I51 I52 = Ore 5 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I42 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Ore 9 / Wood 9 / Wheat 8

Overall 18.36, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Ore 9 / Wood 9 / Wheat 8 18.36 6.13 -
2 I42 Ore 9 / Sheep 6 / Ore 5 16.57 6.34 -
3 I24 Brick 8 / Wheat 4 15.38 3.67 Brick
4 I45 Ore 9 / Wood 9 / Ore 5 15.26 5.29 -
5 I43 Sheep 6 / Ore 5 / Sheep 4 14.91 4.47 -
6 I35 Brick 12 / Ore 9 / Wheat 8 14.86 4.70 -
7 I31 Brick 10 / Sheep 6 / Ore 3 14.69 4.08 -
8 I01 Sheep 6 / Wheat 5 14.66 4.02 3:1
9 I02 Sheep 6 / Wheat 5 / Sheep 3 13.66 4.17 -
10 I03 Wood 10 / Wheat 5 / Sheep 3 13.49 4.14 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.20
I42 + I44
Ore 9 / Sheep 6 / Ore 5 + Ore 9 / Wood 9 / Wheat 8
Coverage: Sheep, Ore, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 51.70
I43 + I44
Sheep 6 / Ore 5 / Sheep 4 + Ore 9 / Wood 9 / Wheat 8
Coverage: Sheep, Ore, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 51.01
I44 + I31
Ore 9 / Wood 9 / Wheat 8 + Brick 10 / Sheep 6 / Ore 3
Coverage: Brick, Ore, Sheep, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 49.59
I02 + I44
Sheep 6 / Wheat 5 / Sheep 3 + Ore 9 / Wood 9 / Wheat 8
Coverage: Wheat, Sheep, Ore, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 48.98
I39 + I44
Sheep 6 / Sheep 4 / Ore 3 + Ore 9 / Wood 9 / Wheat 8
Coverage: Ore, Sheep, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 48.69
I44 + I15
Ore 9 / Wood 9 / Wheat 8 + Wood 10 / Brick 10 / Sheep 3
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Wood 9 / Wheat 8
    Opening score 47.10 · Best pair score 53.20
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Ore 9 / Sheep 6 / Ore 5
    Opening score 45.08 · Best pair score 53.20
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Ore 9 / Wood 9 / Ore 5
    Opening score 44.52 · Best pair score 48.41
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I31
    Ore 9 / Wood 9 / Wheat 8 + Brick 10 / Sheep 6 / Ore 3
  • I42 + I34
    Ore 9 / Sheep 6 / Ore 5 + Brick 12 / Wheat 8 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Sheep 6 / Wheat 5 / Sheep 3
    Opening score 42.53 · Best pair score 49.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 6 / Wheat 5
    Opening score 41.13 · Best pair score 48.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 10 / Wheat 5 / Sheep 3
    Opening score 41.03 · Best pair score 47.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I13
    Sheep 6 / Wheat 5 / Sheep 3 + Wood 11 / Wood 11 / Brick 8
  • I01 + I13
    Sheep 6 / Wheat 5 + Wood 11 / Wood 11 / Brick 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Sheep 6 / Wheat 5 / Sheep 3
    Opening score 43.88 · Best pair score 49.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 11 / Wood 11 / Brick 8
    Opening score 42.76 · Best pair score 48.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 6 / Wheat 5
    Opening score 41.97 · Best pair score 48.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I02 + I13
    Sheep 6 / Wheat 5 / Sheep 3 + Wood 11 / Wood 11 / Brick 8
  • I13 + I02
    Wood 11 / Wood 11 / Brick 8 + Sheep 6 / Wheat 5 / Sheep 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Wood 9 / Wheat 8
    Opening score 43.98 · Best pair score 53.20
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I42 Ore 9 / Sheep 6 / Ore 5
    Opening score 43.24 · Best pair score 53.20
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Ore 9 / Wood 9 / Ore 5
    Opening score 42.62 · Best pair score 48.41
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I44 + I24
    Ore 9 / Wood 9 / Wheat 8 + Brick 8 / Wheat 4
  • I42 + I34
    Ore 9 / Sheep 6 / Ore 5 + Brick 12 / Wheat 8 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Sheep 6 / Wheat 5 / Sheep 3
    Opening score 40.50 · Best pair score 49.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 6 / Wheat 5
    Opening score 39.79 · Best pair score 48.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Brick 10 / Sheep 6 / Ore 3
    Opening score 39.41 · Best pair score 51.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I15
    Sheep 6 / Wheat 5 / Sheep 3 + Wood 10 / Brick 10 / Sheep 3
  • I01 + I13
    Sheep 6 / Wheat 5 + Wood 11 / Wood 11 / Brick 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I02 Sheep 6 / Wheat 5 / Sheep 3
    Opening score 41.65 · Best pair score 49.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 6 / Wheat 5
    Opening score 41.13 · Best pair score 48.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Brick 10 / Sheep 6 / Ore 3
    Opening score 39.78 · Best pair score 51.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I15
    Sheep 6 / Wheat 5 / Sheep 3 + Wood 10 / Brick 10 / Sheep 3
  • I01 + I13
    Sheep 6 / Wheat 5 + Wood 11 / Wood 11 / Brick 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Brick 10 / Sheep 6 / Ore 3
    Opening score 40.90 · Best pair score 51.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I04 Wood 10 / Wheat 5
    Opening score 40.35 · Best pair score 45.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 6 / Sheep 4 / Ore 3
    Opening score 39.60 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I31 + I03
    Brick 10 / Sheep 6 / Ore 3 + Wood 10 / Wheat 5 / Sheep 3
  • I04 + I31
    Wood 10 / Wheat 5 + Brick 10 / Sheep 6 / Ore 3

Resource Profile

Wood 11
Brick 9
Sheep 15
Wheat 13
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I24 Brick 8 / Wheat 4
    Port Brick, score 13.73
  • I01 Sheep 6 / Wheat 5
    Port 3:1, score 11.73
  • I23 Brick 8
    Port Brick, score 11.23
  • I38 Wheat 8 / Wheat 4
    Port Wood, score 9.28
  • I40 Sheep 4 / Ore 3
    Port Ore, score 9.20

Map Notes

Canonical map
https://catan.soft2u.ro/map/2YL?lang=en
Generator link
https://catan.soft2u.ro/?map=2YL
Board type
Classic 3-4 Player
Buy me a coffee