Map #2YT
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I31 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I33 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Wheat 8 / Wood 5 / Sheep 4
Overall 17.07, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Wheat 8 / Wood 5 / Sheep 4 | 17.07 | 5.19 | - |
| 2 | I45 | Wheat 8 / Wood 5 / Sheep 3 | 16.22 | 5.86 | - |
| 3 | I24 | Brick 9 / Wood 6 | 16.15 | 4.56 | Brick |
| 4 | I31 | Wheat 10 / Brick 6 / Ore 4 | 16.08 | 5.19 | - |
| 5 | I33 | Wheat 10 / Ore 5 / Wood 5 | 15.98 | 5.21 | - |
| 6 | I38 | Wood 6 / Sheep 4 | 15.83 | 4.92 | Wood |
| 7 | I20 | Wood 8 / Ore 5 / Ore 4 | 15.36 | 5.75 | - |
| 8 | I39 | Wheat 10 / Wheat 9 / Brick 6 | 15.23 | 5.37 | - |
| 9 | I25 | Sheep 12 / Brick 9 / Wood 6 | 15.03 | 5.13 | - |
| 10 | I02 | Ore 10 / Wood 8 / Sheep 3 | 14.73 | 4.14 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.95These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 2
Score 50.81City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 3
Score 50.34Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 2 ore.
Pair 4
Score 49.67Road building will need trades for brick. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 5
Score 49.54These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 49.51These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I39 Wheat 10 / Wheat 9 / Brick 6Opening score 47.16 · Best pair score 50.81You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wheat 8 / Wood 5 / Sheep 4Opening score 45.34 · Best pair score 50.95You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wheat 10 / Brick 6 / Ore 4Opening score 45.33 · Best pair score 50.95You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I02Wheat 10 / Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3
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I44 + I03Wheat 8 / Wood 5 / Sheep 4 + Ore 10 / Wood 8 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Wheat 10 / Wheat 9 / Brick 6Opening score 47.29 · Best pair score 50.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I31 Wheat 10 / Brick 6 / Ore 4Opening score 45.58 · Best pair score 50.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I40 Wheat 9 / Brick 6Opening score 45.08 · Best pair score 48.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I39 + I20Wheat 10 / Wheat 9 / Brick 6 + Wood 8 / Ore 5 / Ore 4
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I31 + I20Wheat 10 / Brick 6 / Ore 4 + Wood 8 / Ore 5 / Ore 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Ore 10 / Wood 8 / Sheep 3Opening score 44.55 · Best pair score 49.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 10 / Wood 8 / Brick 2Opening score 43.36 · Best pair score 46.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I38 Wood 6 / Sheep 4Opening score 42.53 · Best pair score 46.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I02 + I39Ore 10 / Wood 8 / Sheep 3 + Wheat 10 / Wheat 9 / Brick 6
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I03 + I39Ore 10 / Wood 8 / Brick 2 + Wheat 10 / Wheat 9 / Brick 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I39 Wheat 10 / Wheat 9 / Brick 6Opening score 43.77 · Best pair score 50.81You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Wheat 10 / Brick 6 / Ore 4Opening score 42.87 · Best pair score 50.95You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wheat 8 / Wood 5 / Sheep 4Opening score 41.78 · Best pair score 50.95You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I39 + I38Wheat 10 / Wheat 9 / Brick 6 + Wood 6 / Sheep 4
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I31 + I38Wheat 10 / Brick 6 / Ore 4 + Wood 6 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Wheat 10 / Wheat 9 / Brick 6Opening score 47.02 · Best pair score 50.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I40 Wheat 9 / Brick 6Opening score 43.99 · Best pair score 48.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wheat 10 / Brick 6 / Ore 4Opening score 43.75 · Best pair score 50.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I02Wheat 10 / Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3
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I40 + I02Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I02 Ore 10 / Wood 8 / Sheep 3Opening score 43.09 · Best pair score 49.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I38 Wood 6 / Sheep 4Opening score 40.96 · Best pair score 46.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I03 Ore 10 / Wood 8 / Brick 2Opening score 40.06 · Best pair score 46.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I02 + I40Ore 10 / Wood 8 / Sheep 3 + Wheat 9 / Brick 6
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I38 + I33Wood 6 / Sheep 4 + Wheat 10 / Ore 5 / Wood 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Ore 10 / Wood 8 / Sheep 3Opening score 43.21 · Best pair score 49.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I38 Wood 6 / Sheep 4Opening score 41.59 · Best pair score 46.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I03 Ore 10 / Wood 8 / Brick 2Opening score 40.64 · Best pair score 46.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I02 + I26Ore 10 / Wood 8 / Sheep 3 + Wheat 11 / Brick 6 / Ore 4
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I38 + I33Wood 6 / Sheep 4 + Wheat 10 / Ore 5 / Wood 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 6 / Sheep 4Port Wood, score 13.73
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I24 Brick 9 / Wood 6Port Brick, score 13.62
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I48 Wheat 9 / Sheep 3Port Wheat, score 11.52
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I40 Wheat 9 / Brick 6Port Ore, score 10.38
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I23 Brick 9Port Brick, score 9.72