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Map #2YT

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized sheep-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 10 10 T1 Sheep 3 3 T2 Wood 11 11 T3 Brick 2 2 T4 Wood 8 8 T5 Desert T6 Brick 9 9 T7 Wheat 11 11 T8 Ore 4 4 T9 Ore 5 5 T10 Sheep 12 12 T11 Wood 6 6 T12 Brick 6 6 T13 Wheat 10 10 T14 Wood 5 5 T15 Sheep 4 4 T16 Wheat 9 9 T17 Sheep 3 3 T18 Wheat 8 8 T19 I01 = Ore 10 / Sheep 3 I01 I02 = Ore 10 / Wood 8 / Sheep 3 I02 10 I03 = Ore 10 / Wood 8 / Brick 2 I03 I04 = Ore 10 / Brick 2 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Wood 11 / Sheep 3 I07 I08 = Wood 11 / Sheep 3 I08 I09 = Wood 8 / Sheep 3 I09 I10 = Sheep 3 I10 I11 = Wood 11 I11 I12 = Wood 11 / Brick 9 I12 I13 = Wood 11 / Brick 9 I13 I14 = Wood 11 I14 I15 = Wood 8 / Ore 4 / Brick 2 I15 I16 = Wheat 11 / Ore 4 / Brick 2 I16 I17 = Wheat 11 / Brick 2 I17 I18 = Brick 2 I18 I19 = Wood 8 / Ore 5 I19 I20 = Wood 8 / Ore 5 / Ore 4 I20 7 I21 = Sheep 12 / Brick 9 I21 I22 = Sheep 12 / Ore 5 I22 I23 = Brick 9 I23 I24 = Brick 9 / Wood 6 I24 3 I25 = Sheep 12 / Brick 9 / Wood 6 I25 9 I26 = Wheat 11 / Brick 6 / Ore 4 I26 I27 = Wheat 11 / Brick 6 I27 I28 = Wheat 11 I28 I29 = Wheat 11 I29 I30 = Wheat 10 / Ore 5 / Ore 4 I30 I31 = Wheat 10 / Brick 6 / Ore 4 I31 4 I32 = Sheep 12 / Ore 5 / Wood 5 I32 I33 = Wheat 10 / Ore 5 / Wood 5 I33 5 I34 = Sheep 12 / Wood 6 / Sheep 4 I34 I35 = Sheep 12 / Wood 5 / Sheep 4 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 4 I38 6 I39 = Wheat 10 / Wheat 9 / Brick 6 I39 8 I40 = Wheat 9 / Brick 6 I40 I41 = Brick 6 I41 I42 = Wheat 10 / Wood 5 / Sheep 3 I42 I43 = Wheat 10 / Wheat 9 / Sheep 3 I43 I44 = Wheat 8 / Wood 5 / Sheep 4 I44 1 I45 = Wheat 8 / Wood 5 / Sheep 3 I45 2 I46 = Sheep 4 I46 I47 = Wheat 8 / Sheep 4 I47 I48 = Wheat 9 / Sheep 3 I48 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Wheat 8 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I31 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I33 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Wheat 8 / Wood 5 / Sheep 4

Overall 17.07, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Wheat 8 / Wood 5 / Sheep 4 17.07 5.19 -
2 I45 Wheat 8 / Wood 5 / Sheep 3 16.22 5.86 -
3 I24 Brick 9 / Wood 6 16.15 4.56 Brick
4 I31 Wheat 10 / Brick 6 / Ore 4 16.08 5.19 -
5 I33 Wheat 10 / Ore 5 / Wood 5 15.98 5.21 -
6 I38 Wood 6 / Sheep 4 15.83 4.92 Wood
7 I20 Wood 8 / Ore 5 / Ore 4 15.36 5.75 -
8 I39 Wheat 10 / Wheat 9 / Brick 6 15.23 5.37 -
9 I25 Sheep 12 / Brick 9 / Wood 6 15.03 5.13 -
10 I02 Ore 10 / Wood 8 / Sheep 3 14.73 4.14 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.95
I31 + I44
Wheat 10 / Brick 6 / Ore 4 + Wheat 8 / Wood 5 / Sheep 4
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 50.81
I39 + I44
Wheat 10 / Wheat 9 / Brick 6 + Wheat 8 / Wood 5 / Sheep 4
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 50.34
I39 + I20
Wheat 10 / Wheat 9 / Brick 6 + Wood 8 / Ore 5 / Ore 4
Coverage: Wood, Ore, Brick, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 2 ore.

Pair 4

Score 49.67
I20 + I44
Wood 8 / Ore 5 / Ore 4 + Wheat 8 / Wood 5 / Sheep 4
Coverage: Wood, Ore, Sheep, Wheat

Road building will need trades for brick. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 49.54
I26 + I44
Wheat 11 / Brick 6 / Ore 4 + Wheat 8 / Wood 5 / Sheep 4
Coverage: Wheat, Ore, Brick, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 49.51
I31 + I45
Wheat 10 / Brick 6 / Ore 4 + Wheat 8 / Wood 5 / Sheep 3
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Wheat 10 / Wheat 9 / Brick 6
    Opening score 47.16 · Best pair score 50.81
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 8 / Wood 5 / Sheep 4
    Opening score 45.34 · Best pair score 50.95
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wheat 10 / Brick 6 / Ore 4
    Opening score 45.33 · Best pair score 50.95
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I02
    Wheat 10 / Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3
  • I44 + I03
    Wheat 8 / Wood 5 / Sheep 4 + Ore 10 / Wood 8 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wheat 10 / Wheat 9 / Brick 6
    Opening score 47.29 · Best pair score 50.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I31 Wheat 10 / Brick 6 / Ore 4
    Opening score 45.58 · Best pair score 50.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I40 Wheat 9 / Brick 6
    Opening score 45.08 · Best pair score 48.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I39 + I20
    Wheat 10 / Wheat 9 / Brick 6 + Wood 8 / Ore 5 / Ore 4
  • I31 + I20
    Wheat 10 / Brick 6 / Ore 4 + Wood 8 / Ore 5 / Ore 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Ore 10 / Wood 8 / Sheep 3
    Opening score 44.55 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 10 / Wood 8 / Brick 2
    Opening score 43.36 · Best pair score 46.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I38 Wood 6 / Sheep 4
    Opening score 42.53 · Best pair score 46.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I02 + I39
    Ore 10 / Wood 8 / Sheep 3 + Wheat 10 / Wheat 9 / Brick 6
  • I03 + I39
    Ore 10 / Wood 8 / Brick 2 + Wheat 10 / Wheat 9 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Wheat 10 / Wheat 9 / Brick 6
    Opening score 43.77 · Best pair score 50.81
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wheat 10 / Brick 6 / Ore 4
    Opening score 42.87 · Best pair score 50.95
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 8 / Wood 5 / Sheep 4
    Opening score 41.78 · Best pair score 50.95
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I39 + I38
    Wheat 10 / Wheat 9 / Brick 6 + Wood 6 / Sheep 4
  • I31 + I38
    Wheat 10 / Brick 6 / Ore 4 + Wood 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wheat 10 / Wheat 9 / Brick 6
    Opening score 47.02 · Best pair score 50.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Wheat 9 / Brick 6
    Opening score 43.99 · Best pair score 48.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wheat 10 / Brick 6 / Ore 4
    Opening score 43.75 · Best pair score 50.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I02
    Wheat 10 / Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3
  • I40 + I02
    Wheat 9 / Brick 6 + Ore 10 / Wood 8 / Sheep 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I02 Ore 10 / Wood 8 / Sheep 3
    Opening score 43.09 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Wood 6 / Sheep 4
    Opening score 40.96 · Best pair score 46.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I03 Ore 10 / Wood 8 / Brick 2
    Opening score 40.06 · Best pair score 46.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I02 + I40
    Ore 10 / Wood 8 / Sheep 3 + Wheat 9 / Brick 6
  • I38 + I33
    Wood 6 / Sheep 4 + Wheat 10 / Ore 5 / Wood 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Ore 10 / Wood 8 / Sheep 3
    Opening score 43.21 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Wood 6 / Sheep 4
    Opening score 41.59 · Best pair score 46.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I03 Ore 10 / Wood 8 / Brick 2
    Opening score 40.64 · Best pair score 46.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I02 + I26
    Ore 10 / Wood 8 / Sheep 3 + Wheat 11 / Brick 6 / Ore 4
  • I38 + I33
    Wood 6 / Sheep 4 + Wheat 10 / Ore 5 / Wood 5
Resource Profile
Wood 16
Brick 10
Sheep 8
Wheat 14
Ore 10
Scarcity & Abundance
Scarce
Sheep, Brick, Ore
Abundant
Wood, Wheat
Best Harbor Starts
  • I38 Wood 6 / Sheep 4
    Port Wood, score 13.73
  • I24 Brick 9 / Wood 6
    Port Brick, score 13.62
  • I48 Wheat 9 / Sheep 3
    Port Wheat, score 11.52
  • I40 Wheat 9 / Brick 6
    Port Ore, score 10.38
  • I23 Brick 9
    Port Brick, score 9.72
Map Notes
Canonical map
https://catan.soft2u.ro/map/2YT?lang=en
Generator link
https://catan.soft2u.ro/?map=2YT
Board type
Classic 3-4 Player
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