Map #2Z
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I32 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I03 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I32 Wood 9 / Sheep 6 / Brick 5
Overall 18.72, production 13.00, road 11.95, city 8.48.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I32 | Wood 9 / Sheep 6 / Brick 5 | 18.72 | 7.33 | - |
| 2 | I25 | Wheat 10 / Wood 9 / Sheep 8 | 17.32 | 6.20 | - |
| 3 | I03 | Wheat 10 / Sheep 6 / Brick 5 | 17.14 | 6.11 | - |
| 4 | I21 | Wheat 10 / Brick 9 / Wood 9 | 16.94 | 7.96 | - |
| 5 | I34 | Wood 9 / Sheep 8 / Ore 3 | 16.54 | 6.05 | - |
| 6 | I19 | Brick 9 / Sheep 6 / Brick 5 | 16.52 | 6.64 | - |
| 7 | I20 | Wood 11 / Sheep 6 / Brick 5 | 16.52 | 6.98 | - |
| 8 | I35 | Wood 9 / Sheep 6 / Ore 3 | 16.38 | 5.59 | - |
| 9 | I22 | Brick 9 / Wood 9 / Brick 5 | 16.05 | 7.71 | - |
| 10 | I09 | Brick 9 / Sheep 6 / Wood 2 | 15.17 | 6.10 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.58City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 53.37City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 53.34City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 53.06City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 5
Score 52.80City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 52.56City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I32 Wood 9 / Sheep 6 / Brick 5Opening score 46.52 · Best pair score 53.58You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I21 Wheat 10 / Brick 9 / Wood 9Opening score 45.34 · Best pair score 53.58You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I03 Wheat 10 / Sheep 6 / Brick 5Opening score 44.64 · Best pair score 53.34You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I32 + I44Wood 9 / Sheep 6 / Brick 5 + Wheat 11 / Sheep 6 / Ore 3
-
I21 + I44Wheat 10 / Brick 9 / Wood 9 + Wheat 11 / Sheep 6 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I34 Wood 9 / Sheep 8 / Ore 3Opening score 47.10 · Best pair score 51.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I21 Wheat 10 / Brick 9 / Wood 9Opening score 47.05 · Best pair score 53.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I26 Wood 11 / Wheat 8 / Wood 4Opening score 46.43 · Best pair score 51.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I34 + I03Wood 9 / Sheep 8 / Ore 3 + Wheat 10 / Sheep 6 / Brick 5
-
I21 + I34Wheat 10 / Brick 9 / Wood 9 + Wood 9 / Sheep 8 / Ore 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I26 Wood 11 / Wheat 8 / Wood 4Opening score 47.11 · Best pair score 51.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I16 Wood 11 / Wheat 10 / Wood 4Opening score 44.04 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I44 Wheat 11 / Sheep 6 / Ore 3Opening score 43.61 · Best pair score 49.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I26 + I19Wood 11 / Wheat 8 / Wood 4 + Brick 9 / Sheep 6 / Brick 5
-
I16 + I19Wood 11 / Wheat 10 / Wood 4 + Brick 9 / Sheep 6 / Brick 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I32 Wood 9 / Sheep 6 / Brick 5Opening score 46.02 · Best pair score 53.58You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I25 Wheat 10 / Wood 9 / Sheep 8Opening score 43.88 · Best pair score 53.37You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I22 Brick 9 / Wood 9 / Brick 5Opening score 43.64 · Best pair score 52.80You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I32 + I40Wood 9 / Sheep 6 / Brick 5 + Wheat 8 / Ore 4
-
I25 + I13Wheat 10 / Wood 9 / Sheep 8 + Ore 12 / Wheat 10 / Brick 9
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I21 Wheat 10 / Brick 9 / Wood 9Opening score 44.67 · Best pair score 53.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I25 Wheat 10 / Wood 9 / Sheep 8Opening score 43.88 · Best pair score 53.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I34 Wood 9 / Sheep 8 / Ore 3Opening score 41.13 · Best pair score 51.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I21 + I44Wheat 10 / Brick 9 / Wood 9 + Wheat 11 / Sheep 6 / Ore 3
-
I25 + I13Wheat 10 / Wood 9 / Sheep 8 + Ore 12 / Wheat 10 / Brick 9
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I26 Wood 11 / Wheat 8 / Wood 4Opening score 41.56 · Best pair score 51.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I44 Wheat 11 / Sheep 6 / Ore 3Opening score 39.56 · Best pair score 49.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I40 Wheat 8 / Ore 4Opening score 39.29 · Best pair score 50.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
-
I26 + I44Wood 11 / Wheat 8 / Wood 4 + Wheat 11 / Sheep 6 / Ore 3
-
I44 + I26Wheat 11 / Sheep 6 / Ore 3 + Wood 11 / Wheat 8 / Wood 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I26 Wood 11 / Wheat 8 / Wood 4Opening score 44.88 · Best pair score 51.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I44 Wheat 11 / Sheep 6 / Ore 3Opening score 43.14 · Best pair score 49.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I40 Wheat 8 / Ore 4Opening score 43.11 · Best pair score 50.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I26 + I19Wood 11 / Wheat 8 / Wood 4 + Brick 9 / Sheep 6 / Brick 5
-
I44 + I20Wheat 11 / Sheep 6 / Ore 3 + Wood 11 / Sheep 6 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I40 Wheat 8 / Ore 4Port Ore, score 12.11
-
I24 Wheat 10 / Sheep 8Port Brick, score 9.68
-
I04 Wheat 10 / Brick 5Port Sheep, score 8.98
-
I38 Sheep 8 / Ore 3Port Wood, score 8.98
-
I01 Brick 5 / Wood 2Port 3:1, score 8.48