Saved Map Analytics

Map #2Z

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-04-15 00:30:49
Intersections
54
Harbor Slots
9
Best Pair Score
53.58

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Wood 2 2 T2 Ore 12 12 T3 Wheat 10 10 T4 Sheep 6 6 T5 Brick 9 9 T6 Wheat 10 10 T7 Wood 4 4 T8 Wood 11 11 T9 Brick 5 5 T10 Wood 9 9 T11 Sheep 8 8 T12 Wheat 8 8 T13 Desert T14 Sheep 6 6 T15 Ore 3 3 T16 Ore 4 4 T17 Sheep 3 3 T18 Wheat 11 11 T19 I01 = Brick 5 / Wood 2 I01 I02 = Sheep 6 / Brick 5 / Wood 2 I02 I03 = Wheat 10 / Sheep 6 / Brick 5 I03 3 I04 = Wheat 10 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Ore 12 / Wood 2 I07 I08 = Ore 12 / Brick 9 / Wood 2 I08 I09 = Brick 9 / Sheep 6 / Wood 2 I09 10 I10 = Wood 2 I10 I11 = Ore 12 I11 I12 = Ore 12 / Wheat 10 I12 I13 = Ore 12 / Wheat 10 / Brick 9 I13 I14 = Ore 12 I14 I15 = Wood 11 / Wheat 10 / Sheep 6 I15 I16 = Wood 11 / Wheat 10 / Wood 4 I16 I17 = Wheat 10 / Wood 4 I17 I18 = Wheat 10 I18 I19 = Brick 9 / Sheep 6 / Brick 5 I19 6 I20 = Wood 11 / Sheep 6 / Brick 5 I20 7 I21 = Wheat 10 / Brick 9 / Wood 9 I21 4 I22 = Brick 9 / Wood 9 / Brick 5 I22 9 I23 = Wheat 10 I23 I24 = Wheat 10 / Sheep 8 I24 I25 = Wheat 10 / Wood 9 / Sheep 8 I25 2 I26 = Wood 11 / Wheat 8 / Wood 4 I26 I27 = Wheat 8 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Wood 11 / Brick 5 I30 I31 = Wood 11 / Wheat 8 I31 I32 = Wood 9 / Sheep 6 / Brick 5 I32 1 I33 = Sheep 6 / Brick 5 I33 I34 = Wood 9 / Sheep 8 / Ore 3 I34 5 I35 = Wood 9 / Sheep 6 / Ore 3 I35 8 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 3 I38 I39 = Wheat 8 / Ore 4 I39 I40 = Wheat 8 / Ore 4 I40 I41 = Wheat 8 I41 I42 = Sheep 6 / Sheep 3 I42 I43 = Ore 4 / Sheep 3 I43 I44 = Wheat 11 / Sheep 6 / Ore 3 I44 I45 = Wheat 11 / Sheep 6 / Sheep 3 I45 I46 = Ore 3 I46 I47 = Wheat 11 / Ore 3 I47 I48 = Ore 4 / Sheep 3 I48 I49 = Ore 4 I49 I50 = Ore 4 I50 I51 = Wheat 11 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I32 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I32 Wood 9 / Sheep 6 / Brick 5

Overall 18.72, production 13.00, road 11.95, city 8.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Wood 9 / Sheep 6 / Brick 5 18.72 7.33 -
2 I25 Wheat 10 / Wood 9 / Sheep 8 17.32 6.20 -
3 I03 Wheat 10 / Sheep 6 / Brick 5 17.14 6.11 -
4 I21 Wheat 10 / Brick 9 / Wood 9 16.94 7.96 -
5 I34 Wood 9 / Sheep 8 / Ore 3 16.54 6.05 -
6 I19 Brick 9 / Sheep 6 / Brick 5 16.52 6.64 -
7 I20 Wood 11 / Sheep 6 / Brick 5 16.52 6.98 -
8 I35 Wood 9 / Sheep 6 / Ore 3 16.38 5.59 -
9 I22 Brick 9 / Wood 9 / Brick 5 16.05 7.71 -
10 I09 Brick 9 / Sheep 6 / Wood 2 15.17 6.10 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.58
I32 + I21
Wood 9 / Sheep 6 / Brick 5 + Wheat 10 / Brick 9 / Wood 9
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 53.37
I25 + I32
Wheat 10 / Wood 9 / Sheep 8 + Wood 9 / Sheep 6 / Brick 5
Coverage: Wheat, Wood, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 53.34
I03 + I32
Wheat 10 / Sheep 6 / Brick 5 + Wood 9 / Sheep 6 / Brick 5
Coverage: Brick, Wheat, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 53.06
I19 + I25
Brick 9 / Sheep 6 / Brick 5 + Wheat 10 / Wood 9 / Sheep 8
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 52.80
I22 + I25
Brick 9 / Wood 9 / Brick 5 + Wheat 10 / Wood 9 / Sheep 8
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 52.56
I19 + I21
Brick 9 / Sheep 6 / Brick 5 + Wheat 10 / Brick 9 / Wood 9
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wood 9 / Sheep 6 / Brick 5
    Opening score 46.52 · Best pair score 53.58
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wheat 10 / Brick 9 / Wood 9
    Opening score 45.34 · Best pair score 53.58
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 10 / Sheep 6 / Brick 5
    Opening score 44.64 · Best pair score 53.34
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I44
    Wood 9 / Sheep 6 / Brick 5 + Wheat 11 / Sheep 6 / Ore 3
  • I21 + I44
    Wheat 10 / Brick 9 / Wood 9 + Wheat 11 / Sheep 6 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Wood 9 / Sheep 8 / Ore 3
    Opening score 47.10 · Best pair score 51.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wheat 10 / Brick 9 / Wood 9
    Opening score 47.05 · Best pair score 53.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 11 / Wheat 8 / Wood 4
    Opening score 46.43 · Best pair score 51.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I03
    Wood 9 / Sheep 8 / Ore 3 + Wheat 10 / Sheep 6 / Brick 5
  • I21 + I34
    Wheat 10 / Brick 9 / Wood 9 + Wood 9 / Sheep 8 / Ore 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wood 11 / Wheat 8 / Wood 4
    Opening score 47.11 · Best pair score 51.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Wood 11 / Wheat 10 / Wood 4
    Opening score 44.04 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 11 / Sheep 6 / Ore 3
    Opening score 43.61 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I19
    Wood 11 / Wheat 8 / Wood 4 + Brick 9 / Sheep 6 / Brick 5
  • I16 + I19
    Wood 11 / Wheat 10 / Wood 4 + Brick 9 / Sheep 6 / Brick 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wood 9 / Sheep 6 / Brick 5
    Opening score 46.02 · Best pair score 53.58
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wheat 10 / Wood 9 / Sheep 8
    Opening score 43.88 · Best pair score 53.37
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Brick 9 / Wood 9 / Brick 5
    Opening score 43.64 · Best pair score 52.80
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I32 + I40
    Wood 9 / Sheep 6 / Brick 5 + Wheat 8 / Ore 4
  • I25 + I13
    Wheat 10 / Wood 9 / Sheep 8 + Ore 12 / Wheat 10 / Brick 9

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Wheat 10 / Brick 9 / Wood 9
    Opening score 44.67 · Best pair score 53.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wheat 10 / Wood 9 / Sheep 8
    Opening score 43.88 · Best pair score 53.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 9 / Sheep 8 / Ore 3
    Opening score 41.13 · Best pair score 51.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I21 + I44
    Wheat 10 / Brick 9 / Wood 9 + Wheat 11 / Sheep 6 / Ore 3
  • I25 + I13
    Wheat 10 / Wood 9 / Sheep 8 + Ore 12 / Wheat 10 / Brick 9

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Wood 11 / Wheat 8 / Wood 4
    Opening score 41.56 · Best pair score 51.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Wheat 11 / Sheep 6 / Ore 3
    Opening score 39.56 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wheat 8 / Ore 4
    Opening score 39.29 · Best pair score 50.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I26 + I44
    Wood 11 / Wheat 8 / Wood 4 + Wheat 11 / Sheep 6 / Ore 3
  • I44 + I26
    Wheat 11 / Sheep 6 / Ore 3 + Wood 11 / Wheat 8 / Wood 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wood 11 / Wheat 8 / Wood 4
    Opening score 44.88 · Best pair score 51.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 11 / Sheep 6 / Ore 3
    Opening score 43.14 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Wheat 8 / Ore 4
    Opening score 43.11 · Best pair score 50.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I26 + I19
    Wood 11 / Wheat 8 / Wood 4 + Brick 9 / Sheep 6 / Brick 5
  • I44 + I20
    Wheat 11 / Sheep 6 / Ore 3 + Wood 11 / Sheep 6 / Brick 5

Resource Profile

Wood 10
Brick 12
Sheep 17
Wheat 13
Ore 6

Scarcity & Abundance

Scarce
Ore, Wood
Abundant
Sheep, Wheat

Best Harbor Starts

  • I40 Wheat 8 / Ore 4
    Port Ore, score 12.11
  • I24 Wheat 10 / Sheep 8
    Port Brick, score 9.68
  • I04 Wheat 10 / Brick 5
    Port Sheep, score 8.98
  • I38 Sheep 8 / Ore 3
    Port Wood, score 8.98
  • I01 Brick 5 / Wood 2
    Port 3:1, score 8.48

Map Notes

Canonical map
https://catan.soft2u.ro/map/2Z?lang=en
Generator link
https://catan.soft2u.ro/?map=2Z
Board type
Classic 3-4 Player
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