Map #31B
This board gives cities more room to grow.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I13 + I22. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little wood, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I33 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Ore 9 / Brick 6 / Wheat 4
Overall 17.33, production 12.00, road 9.54, city 10.14.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Ore 9 / Brick 6 / Wheat 4 | 17.33 | 5.95 | - |
| 2 | I22 | Wood 11 / Sheep 10 / Brick 6 | 16.26 | 7.99 | - |
| 3 | I13 | Wood 11 / Wheat 8 / Ore 5 | 16.20 | 5.66 | - |
| 4 | I32 | Sheep 10 / Brick 6 / Wheat 4 | 16.14 | 5.42 | - |
| 5 | I21 | Wood 11 / Sheep 10 / Wheat 8 | 15.18 | 5.60 | - |
| 6 | I39 | Ore 9 / Sheep 5 / Wood 3 | 15.07 | 5.28 | - |
| 7 | I42 | Ore 9 / Wheat 4 / Brick 4 | 15.04 | 5.29 | - |
| 8 | I26 | Brick 12 / Wheat 6 / Sheep 5 | 15.00 | 5.55 | - |
| 9 | I43 | Ore 9 / Brick 4 / Wood 3 | 14.39 | 5.69 | - |
| 10 | I25 | Sheep 10 / Wheat 10 / Wheat 8 | 14.10 | 5.44 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.24These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 49.76These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 48.99These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 ore.
Pair 4
Score 48.66These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 48.63Without sheep production, new settlements and development cards will need a trade. This opening leans toward cities and development cards. Place I13 second to start with 1 wood, 1 wheat, 1 ore.
Pair 6
Score 48.59These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Ore 9 / Brick 6 / Wheat 4Opening score 44.48 · Best pair score 49.76You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Sheep 10 / Brick 6 / Wheat 4Opening score 43.53 · Best pair score 48.66You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 11 / Wheat 8 / Ore 5Opening score 43.37 · Best pair score 50.24You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I33 + I02Ore 9 / Brick 6 / Wheat 4 + Wood 11 / Ore 8 / Sheep 3
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I32 + I02Sheep 10 / Brick 6 / Wheat 4 + Wood 11 / Ore 8 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Wood 11 / Wheat 8 / Ore 5Opening score 43.85 · Best pair score 50.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Sheep 10 / Wheat 10 / Wheat 8Opening score 43.72 · Best pair score 48.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Brick 12 / Wheat 6 / Sheep 5Opening score 42.99 · Best pair score 46.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I39Wood 11 / Wheat 8 / Ore 5 + Ore 9 / Sheep 5 / Wood 3
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I25 + I43Sheep 10 / Wheat 10 / Wheat 8 + Ore 9 / Brick 4 / Wood 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Sheep 10 / Wheat 10 / Wheat 8Opening score 43.99 · Best pair score 48.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Brick 12 / Wheat 6 / Sheep 5Opening score 43.08 · Best pair score 46.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Ore 9 / Sheep 5 / Wood 3Opening score 42.81 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I25 + I43Sheep 10 / Wheat 10 / Wheat 8 + Ore 9 / Brick 4 / Wood 3
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I26 + I13Brick 12 / Wheat 6 / Sheep 5 + Wood 11 / Wheat 8 / Ore 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I33 Ore 9 / Brick 6 / Wheat 4Opening score 44.08 · Best pair score 49.76You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Sheep 10 / Brick 6 / Wheat 4Opening score 43.53 · Best pair score 48.66You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 11 / Wheat 8 / Ore 5Opening score 41.95 · Best pair score 50.24You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I33 + I02Ore 9 / Brick 6 / Wheat 4 + Wood 11 / Ore 8 / Sheep 3
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I32 + I02Sheep 10 / Brick 6 / Wheat 4 + Wood 11 / Ore 8 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Wood 11 / Wheat 8 / Ore 5Opening score 42.04 · Best pair score 50.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Sheep 10 / Wheat 10 / Wheat 8Opening score 41.60 · Best pair score 48.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Wood 11 / Ore 8 / Sheep 3Opening score 41.54 · Best pair score 47.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I02Wood 11 / Wheat 8 / Ore 5 + Wood 11 / Ore 8 / Sheep 3
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I25 + I02Sheep 10 / Wheat 10 / Wheat 8 + Wood 11 / Ore 8 / Sheep 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I25 Sheep 10 / Wheat 10 / Wheat 8Opening score 42.42 · Best pair score 48.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I43 Ore 9 / Brick 4 / Wood 3Opening score 42.07 · Best pair score 46.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Ore 9 / Sheep 5 / Wood 3Opening score 42.02 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I25 + I02Sheep 10 / Wheat 10 / Wheat 8 + Wood 11 / Ore 8 / Sheep 3
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I43 + I25Ore 9 / Brick 4 / Wood 3 + Sheep 10 / Wheat 10 / Wheat 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Brick 12 / Wheat 6 / Sheep 5Opening score 43.01 · Best pair score 46.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Ore 9 / Sheep 5 / Wood 3Opening score 42.22 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Sheep 10 / Sheep 9 / Wheat 4Opening score 42.19 · Best pair score 46.73This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I43Brick 12 / Wheat 6 / Sheep 5 + Ore 9 / Brick 4 / Wood 3
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I39 + I26Ore 9 / Sheep 5 / Wood 3 + Brick 12 / Wheat 6 / Sheep 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Ore 8 / Sheep 3Port 3:1, score 10.33
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I24 Wheat 10 / Wheat 8Port Brick, score 9.28
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I38 Wheat 10 / Sheep 9Port Wood, score 8.98
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I28 Wheat 6Port 3:1, score 8.53
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I29 Wheat 6Port 3:1, score 8.53