Map #31D
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I15 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I45 Sheep 9 / Brick 8 / Wood 5
Overall 18.96, production 13.00, road 12.10, city 8.48.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Sheep 9 / Brick 8 / Wood 5 | 18.96 | 7.75 | - |
| 2 | I44 | Brick 8 / Wood 5 / Wheat 4 | 17.68 | 6.96 | - |
| 3 | I42 | Wheat 10 / Sheep 9 / Wood 5 | 16.22 | 6.35 | - |
| 4 | I15 | Wood 9 / Ore 8 / Wheat 3 | 15.44 | 3.96 | - |
| 5 | I33 | Wheat 10 / Wood 5 / Ore 4 | 15.37 | 6.64 | - |
| 6 | I48 | Sheep 9 / Wheat 5 | 15.05 | 4.71 | Wheat |
| 7 | I30 | Wheat 10 / Wood 9 / Ore 4 | 14.75 | 4.87 | - |
| 8 | I43 | Wheat 10 / Sheep 9 / Wheat 5 | 14.40 | 6.30 | - |
| 9 | I13 | Ore 10 / Wood 6 / Sheep 3 | 14.26 | 3.48 | - |
| 10 | I31 | Brick 11 / Wheat 10 / Wood 9 | 14.09 | 5.62 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.27These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 52.72City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 51.94These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 51.94These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 51.29City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.52City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Sheep 9 / Brick 8 / Wood 5Opening score 46.98 · Best pair score 53.27You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Brick 8 / Wood 5 / Wheat 4Opening score 45.80 · Best pair score 51.29You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 10 / Sheep 9 / Wood 5Opening score 42.33 · Best pair score 51.29You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I33Sheep 9 / Brick 8 / Wood 5 + Wheat 10 / Wood 5 / Ore 4
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I44 + I25Brick 8 / Wood 5 / Wheat 4 + Wood 12 / Ore 10 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wheat 10 / Sheep 9 / Wheat 5Opening score 42.45 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I30 Wheat 10 / Wood 9 / Ore 4Opening score 41.92 · Best pair score 51.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wheat 10 / Wood 5 / Ore 4Opening score 41.92 · Best pair score 51.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I43 + I31Wheat 10 / Sheep 9 / Wheat 5 + Brick 11 / Wheat 10 / Wood 9
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I30 + I08Wheat 10 / Wood 9 / Ore 4 + Brick 11 / Wood 6 / Sheep 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I43 Wheat 10 / Sheep 9 / Wheat 5Opening score 44.06 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Ore 10 / Wood 6 / Sheep 3Opening score 42.65 · Best pair score 49.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Brick 11 / Wheat 10 / Wheat 5Opening score 42.26 · Best pair score 50.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I43 + I08Wheat 10 / Sheep 9 / Wheat 5 + Brick 11 / Wood 6 / Sheep 3
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I13 + I31Ore 10 / Wood 6 / Sheep 3 + Brick 11 / Wheat 10 / Wood 9
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Brick 8 / Wood 5 / Wheat 4Opening score 44.39 · Best pair score 51.29You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 9 / Brick 8 / Wood 5Opening score 44.09 · Best pair score 53.27You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 10 / Sheep 9 / Wood 5Opening score 40.43 · Best pair score 51.29You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I25Brick 8 / Wood 5 / Wheat 4 + Wood 12 / Ore 10 / Sheep 6
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I45 + I19Sheep 9 / Brick 8 / Wood 5 + Ore 4 / Wheat 3 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Ore 10 / Wood 6 / Sheep 3Opening score 40.39 · Best pair score 49.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Wheat 10 / Sheep 9 / Wheat 5Opening score 39.62 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I33 Wheat 10 / Wood 5 / Ore 4Opening score 39.42 · Best pair score 51.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I13 + I47Ore 10 / Wood 6 / Sheep 3 + Brick 8 / Wheat 4
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I43 + I25Wheat 10 / Sheep 9 / Wheat 5 + Wood 12 / Ore 10 / Sheep 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I43 Wheat 10 / Sheep 9 / Wheat 5Opening score 40.73 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Ore 10 / Wood 6 / Sheep 3Opening score 40.62 · Best pair score 49.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wood 12 / Sheep 6 / Wheat 4Opening score 39.77 · Best pair score 49.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I25Wheat 10 / Sheep 9 / Wheat 5 + Wood 12 / Ore 10 / Sheep 6
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I13 + I47Ore 10 / Wood 6 / Sheep 3 + Brick 8 / Wheat 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Wood 12 / Ore 10 / Sheep 6Opening score 40.27 · Best pair score 49.50This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I47 Brick 8 / Wheat 4Opening score 39.86 · Best pair score 48.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wood 12 / Sheep 6 / Wheat 4Opening score 39.77 · Best pair score 49.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I25 + I31Wood 12 / Ore 10 / Sheep 6 + Brick 11 / Wheat 10 / Wood 9
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I47 + I13Brick 8 / Wheat 4 + Ore 10 / Wood 6 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Sheep 9 / Wheat 5Port Wheat, score 12.92
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I24 Ore 10 / Sheep 6Port Brick, score 9.68
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I38 Sheep 6 / Wheat 4Port Wood, score 9.68
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I04 Ore 8 / Sheep 2Port Sheep, score 9.09
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I11 Wood 6Port 3:1, score 8.53