Saved Map Analytics

Map #31D

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-05-07 09:27:48
Intersections
54
Harbor Slots
9
Best Pair Score
53.27

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 2 2 T1 Brick 11 11 T2 Wood 6 6 T3 Ore 8 8 T4 Wheat 3 3 T5 Sheep 3 3 T6 Ore 10 10 T7 Desert T8 Wood 9 9 T9 Ore 4 4 T10 Wood 12 12 T11 Sheep 6 6 T12 Brick 11 11 T13 Wheat 10 10 T14 Wood 5 5 T15 Wheat 4 4 T16 Wheat 5 5 T17 Sheep 9 9 T18 Brick 8 8 T19 I01 = Brick 11 / Sheep 2 I01 I02 = Brick 11 / Wheat 3 / Sheep 2 I02 I03 = Ore 8 / Wheat 3 / Sheep 2 I03 I04 = Ore 8 / Sheep 2 I04 I05 = Sheep 2 I05 I06 = Sheep 2 I06 I07 = Brick 11 / Wood 6 I07 I08 = Brick 11 / Wood 6 / Sheep 3 I08 I09 = Brick 11 / Wheat 3 / Sheep 3 I09 I10 = Brick 11 I10 I11 = Wood 6 I11 I12 = Ore 10 / Wood 6 I12 I13 = Ore 10 / Wood 6 / Sheep 3 I13 9 I14 = Wood 6 I14 I15 = Wood 9 / Ore 8 / Wheat 3 I15 4 I16 = Wood 9 / Ore 8 I16 I17 = Ore 8 I17 I18 = Ore 8 I18 I19 = Ore 4 / Wheat 3 / Sheep 3 I19 I20 = Wood 9 / Ore 4 / Wheat 3 I20 I21 = Wood 12 / Ore 10 / Sheep 3 I21 I22 = Wood 12 / Ore 4 / Sheep 3 I22 I23 = Ore 10 I23 I24 = Ore 10 / Sheep 6 I24 I25 = Wood 12 / Ore 10 / Sheep 6 I25 I26 = Brick 11 / Wood 9 I26 I27 = Brick 11 I27 I28 = I28 I29 = I29 I30 = Wheat 10 / Wood 9 / Ore 4 I30 7 I31 = Brick 11 / Wheat 10 / Wood 9 I31 10 I32 = Wood 12 / Wood 5 / Ore 4 I32 I33 = Wheat 10 / Wood 5 / Ore 4 I33 5 I34 = Wood 12 / Sheep 6 / Wheat 4 I34 I35 = Wood 12 / Wood 5 / Wheat 4 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Sheep 6 / Wheat 4 I38 I39 = Brick 11 / Wheat 10 / Wheat 5 I39 I40 = Brick 11 / Wheat 5 I40 I41 = Brick 11 I41 I42 = Wheat 10 / Sheep 9 / Wood 5 I42 3 I43 = Wheat 10 / Sheep 9 / Wheat 5 I43 8 I44 = Brick 8 / Wood 5 / Wheat 4 I44 2 I45 = Sheep 9 / Brick 8 / Wood 5 I45 1 I46 = Wheat 4 I46 I47 = Brick 8 / Wheat 4 I47 I48 = Sheep 9 / Wheat 5 I48 6 I49 = Wheat 5 I49 I50 = Wheat 5 I50 I51 = Sheep 9 / Brick 8 I51 I52 = Sheep 9 I52 I53 = Brick 8 I53 I54 = Brick 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I15 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Sheep 9 / Brick 8 / Wood 5

Overall 18.96, production 13.00, road 12.10, city 8.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Sheep 9 / Brick 8 / Wood 5 18.96 7.75 -
2 I44 Brick 8 / Wood 5 / Wheat 4 17.68 6.96 -
3 I42 Wheat 10 / Sheep 9 / Wood 5 16.22 6.35 -
4 I15 Wood 9 / Ore 8 / Wheat 3 15.44 3.96 -
5 I33 Wheat 10 / Wood 5 / Ore 4 15.37 6.64 -
6 I48 Sheep 9 / Wheat 5 15.05 4.71 Wheat
7 I30 Wheat 10 / Wood 9 / Ore 4 14.75 4.87 -
8 I43 Wheat 10 / Sheep 9 / Wheat 5 14.40 6.30 -
9 I13 Ore 10 / Wood 6 / Sheep 3 14.26 3.48 -
10 I31 Brick 11 / Wheat 10 / Wood 9 14.09 5.62 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.27
I15 + I45
Wood 9 / Ore 8 / Wheat 3 + Sheep 9 / Brick 8 / Wood 5
Coverage: Ore, Wheat, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 52.72
I43 + I45
Wheat 10 / Sheep 9 / Wheat 5 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wheat, Sheep, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 51.94
I33 + I45
Wheat 10 / Wood 5 / Ore 4 + Sheep 9 / Brick 8 / Wood 5
Coverage: Ore, Wheat, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 51.94
I30 + I45
Wheat 10 / Wood 9 / Ore 4 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wood, Ore, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 51.29
I42 + I44
Wheat 10 / Sheep 9 / Wood 5 + Brick 8 / Wood 5 / Wheat 4
Coverage: Wheat, Wood, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.52
I45 + I31
Sheep 9 / Brick 8 / Wood 5 + Brick 11 / Wheat 10 / Wood 9
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Sheep 9 / Brick 8 / Wood 5
    Opening score 46.98 · Best pair score 53.27
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 8 / Wood 5 / Wheat 4
    Opening score 45.80 · Best pair score 51.29
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 10 / Sheep 9 / Wood 5
    Opening score 42.33 · Best pair score 51.29
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I33
    Sheep 9 / Brick 8 / Wood 5 + Wheat 10 / Wood 5 / Ore 4
  • I44 + I25
    Brick 8 / Wood 5 / Wheat 4 + Wood 12 / Ore 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Wheat 5
    Opening score 42.45 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Wheat 10 / Wood 9 / Ore 4
    Opening score 41.92 · Best pair score 51.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wheat 10 / Wood 5 / Ore 4
    Opening score 41.92 · Best pair score 51.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I31
    Wheat 10 / Sheep 9 / Wheat 5 + Brick 11 / Wheat 10 / Wood 9
  • I30 + I08
    Wheat 10 / Wood 9 / Ore 4 + Brick 11 / Wood 6 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Wheat 5
    Opening score 44.06 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Ore 10 / Wood 6 / Sheep 3
    Opening score 42.65 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Brick 11 / Wheat 10 / Wheat 5
    Opening score 42.26 · Best pair score 50.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I08
    Wheat 10 / Sheep 9 / Wheat 5 + Brick 11 / Wood 6 / Sheep 3
  • I13 + I31
    Ore 10 / Wood 6 / Sheep 3 + Brick 11 / Wheat 10 / Wood 9

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Brick 8 / Wood 5 / Wheat 4
    Opening score 44.39 · Best pair score 51.29
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 9 / Brick 8 / Wood 5
    Opening score 44.09 · Best pair score 53.27
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 10 / Sheep 9 / Wood 5
    Opening score 40.43 · Best pair score 51.29
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I25
    Brick 8 / Wood 5 / Wheat 4 + Wood 12 / Ore 10 / Sheep 6
  • I45 + I19
    Sheep 9 / Brick 8 / Wood 5 + Ore 4 / Wheat 3 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Ore 10 / Wood 6 / Sheep 3
    Opening score 40.39 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Sheep 9 / Wheat 5
    Opening score 39.62 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I33 Wheat 10 / Wood 5 / Ore 4
    Opening score 39.42 · Best pair score 51.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I13 + I47
    Ore 10 / Wood 6 / Sheep 3 + Brick 8 / Wheat 4
  • I43 + I25
    Wheat 10 / Sheep 9 / Wheat 5 + Wood 12 / Ore 10 / Sheep 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Wheat 5
    Opening score 40.73 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Ore 10 / Wood 6 / Sheep 3
    Opening score 40.62 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 12 / Sheep 6 / Wheat 4
    Opening score 39.77 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I25
    Wheat 10 / Sheep 9 / Wheat 5 + Wood 12 / Ore 10 / Sheep 6
  • I13 + I47
    Ore 10 / Wood 6 / Sheep 3 + Brick 8 / Wheat 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wood 12 / Ore 10 / Sheep 6
    Opening score 40.27 · Best pair score 49.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I47 Brick 8 / Wheat 4
    Opening score 39.86 · Best pair score 48.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 12 / Sheep 6 / Wheat 4
    Opening score 39.77 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I31
    Wood 12 / Ore 10 / Sheep 6 + Brick 11 / Wheat 10 / Wood 9
  • I47 + I13
    Brick 8 / Wheat 4 + Ore 10 / Wood 6 / Sheep 3

Resource Profile

Wood 14
Brick 9
Sheep 12
Wheat 12
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood

Best Harbor Starts

  • I48 Sheep 9 / Wheat 5
    Port Wheat, score 12.92
  • I24 Ore 10 / Sheep 6
    Port Brick, score 9.68
  • I38 Sheep 6 / Wheat 4
    Port Wood, score 9.68
  • I04 Ore 8 / Sheep 2
    Port Sheep, score 9.09
  • I11 Wood 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/31D?lang=en
Generator link
https://catan.soft2u.ro/?map=31D
Board type
Classic 3-4 Player
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