Saved Map Analytics

Map #33M

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 11 11 T1 Wood 12 12 T2 Ore 4 4 T3 Wood 6 6 T4 Wheat 4 4 T5 Sheep 8 8 T6 Brick 9 9 T7 Wood 2 2 T8 Brick 10 10 T9 Ore 3 3 T10 Wheat 11 11 T11 Wood 5 5 T12 Wheat 3 3 T13 Brick 6 6 T14 Ore 5 5 T15 Sheep 8 8 T16 Sheep 9 9 T17 Wheat 10 10 T18 Desert T19 I01 = Wood 12 / Sheep 11 I01 I02 = Wood 12 / Sheep 11 / Wheat 4 I02 I03 = Sheep 11 / Wood 6 / Wheat 4 I03 I04 = Sheep 11 / Wood 6 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Wood 12 / Ore 4 I07 I08 = Wood 12 / Sheep 8 / Ore 4 I08 I09 = Wood 12 / Sheep 8 / Wheat 4 I09 I10 = Wood 12 I10 I11 = Ore 4 I11 I12 = Brick 9 / Ore 4 I12 I13 = Brick 9 / Sheep 8 / Ore 4 I13 2 I14 = Ore 4 I14 I15 = Brick 10 / Wood 6 / Wheat 4 I15 4 I16 = Brick 10 / Wood 6 / Wood 2 I16 I17 = Wood 6 / Wood 2 I17 I18 = Wood 6 I18 I19 = Sheep 8 / Wheat 4 / Ore 3 I19 I20 = Brick 10 / Wheat 4 / Ore 3 I20 I21 = Wheat 11 / Brick 9 / Sheep 8 I21 8 I22 = Wheat 11 / Sheep 8 / Ore 3 I22 I23 = Brick 9 I23 I24 = Brick 9 / Wood 5 I24 I25 = Wheat 11 / Brick 9 / Wood 5 I25 10 I26 = Brick 10 / Wheat 3 / Wood 2 I26 I27 = Wheat 3 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Brick 10 / Brick 6 / Ore 3 I30 I31 = Brick 10 / Brick 6 / Wheat 3 I31 I32 = Wheat 11 / Ore 5 / Ore 3 I32 I33 = Brick 6 / Ore 5 / Ore 3 I33 I34 = Wheat 11 / Sheep 8 / Wood 5 I34 7 I35 = Wheat 11 / Sheep 8 / Ore 5 I35 9 I36 = Wood 5 I36 I37 = Wood 5 I37 I38 = Sheep 8 / Wood 5 I38 5 I39 = Sheep 9 / Brick 6 / Wheat 3 I39 6 I40 = Sheep 9 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wheat 10 / Brick 6 / Ore 5 I42 1 I43 = Wheat 10 / Sheep 9 / Brick 6 I43 3 I44 = Sheep 8 / Ore 5 I44 I45 = Wheat 10 / Ore 5 I45 I46 = Sheep 8 I46 I47 = Sheep 8 I47 I48 = Wheat 10 / Sheep 9 I48 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wheat 10 I51 I52 = Wheat 10 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I13 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I42 Wheat 10 / Brick 6 / Ore 5

Overall 17.26, production 12.00, road 9.54, city 10.14.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I42 Wheat 10 / Brick 6 / Ore 5 17.26 5.43 -
2 I13 Brick 9 / Sheep 8 / Ore 4 17.23 5.85 -
3 I43 Wheat 10 / Sheep 9 / Brick 6 17.10 5.67 -
4 I15 Brick 10 / Wood 6 / Wheat 4 16.72 7.28 -
5 I38 Sheep 8 / Wood 5 16.64 6.25 Wood
6 I39 Sheep 9 / Brick 6 / Wheat 3 16.31 6.38 -
7 I34 Wheat 11 / Sheep 8 / Wood 5 16.18 5.84 -
8 I21 Wheat 11 / Brick 9 / Sheep 8 16.13 5.86 -
9 I35 Wheat 11 / Sheep 8 / Ore 5 16.07 5.00 -
10 I25 Wheat 11 / Brick 9 / Wood 5 15.98 8.13 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.77
I13 + I15
Brick 9 / Sheep 8 / Ore 4 + Brick 10 / Wood 6 / Wheat 4
Coverage: Ore, Sheep, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.01
I42 + I34
Wheat 10 / Brick 6 / Ore 5 + Wheat 11 / Sheep 8 / Wood 5
Coverage: Wheat, Wood, Sheep, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 51.77
I43 + I15
Wheat 10 / Sheep 9 / Brick 6 + Brick 10 / Wood 6 / Wheat 4
Coverage: Wood, Wheat, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.22
I35 + I15
Wheat 11 / Sheep 8 / Ore 5 + Brick 10 / Wood 6 / Wheat 4
Coverage: Wood, Wheat, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.83
I21 + I15
Wheat 11 / Brick 9 / Sheep 8 + Brick 10 / Wood 6 / Wheat 4
Coverage: Wood, Wheat, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.73
I13 + I25
Brick 9 / Sheep 8 / Ore 4 + Wheat 11 / Brick 9 / Wood 5
Coverage: Ore, Sheep, Brick, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Wheat 10 / Brick 6 / Ore 5
    Opening score 46.30 · Best pair score 52.01
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I15 Brick 10 / Wood 6 / Wheat 4
    Opening score 46.23 · Best pair score 52.77
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 11 / Sheep 8 / Wood 5
    Opening score 45.91 · Best pair score 52.01
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I19
    Wheat 10 / Brick 6 / Ore 5 + Sheep 8 / Wheat 4 / Ore 3
  • I15 + I39
    Brick 10 / Wood 6 / Wheat 4 + Sheep 9 / Brick 6 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Wheat 11 / Sheep 8 / Wood 5
    Opening score 45.91 · Best pair score 52.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 9 / Brick 6 / Wheat 3
    Opening score 45.68 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wheat 11 / Sheep 8 / Ore 5
    Opening score 45.56 · Best pair score 51.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I39
    Wheat 11 / Sheep 8 / Wood 5 + Sheep 9 / Brick 6 / Wheat 3
  • I39 + I34
    Sheep 9 / Brick 6 / Wheat 3 + Wheat 11 / Sheep 8 / Wood 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wheat 11 / Brick 9 / Wood 5
    Opening score 46.30 · Best pair score 50.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Sheep 8 / Wheat 4 / Ore 3
    Opening score 45.69 · Best pair score 48.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Brick 6 / Ore 3
    Opening score 44.88 · Best pair score 48.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I35
    Wheat 11 / Brick 9 / Wood 5 + Wheat 11 / Sheep 8 / Ore 5
  • I19 + I15
    Sheep 8 / Wheat 4 / Ore 3 + Brick 10 / Wood 6 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 11 / Sheep 8 / Wood 5
    Opening score 44.64 · Best pair score 52.01
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 10 / Brick 6 / Ore 5
    Opening score 43.95 · Best pair score 52.01
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Sheep 11 / Wood 6 / Wheat 4
    Opening score 43.91 · Best pair score 49.74
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I30
    Wheat 11 / Sheep 8 / Wood 5 + Brick 10 / Brick 6 / Ore 3
  • I42 + I38
    Wheat 10 / Brick 6 / Ore 5 + Sheep 8 / Wood 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Wheat 11 / Brick 9 / Wood 5
    Opening score 44.66 · Best pair score 50.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 11 / Sheep 8 / Wood 5
    Opening score 44.64 · Best pair score 52.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 11 / Sheep 8 / Ore 5
    Opening score 43.75 · Best pair score 51.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I25 + I39
    Wheat 11 / Brick 9 / Wood 5 + Sheep 9 / Brick 6 / Wheat 3
  • I34 + I30
    Wheat 11 / Sheep 8 / Wood 5 + Brick 10 / Brick 6 / Ore 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Wheat 11 / Brick 9 / Wood 5
    Opening score 44.71 · Best pair score 50.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Sheep 8 / Wheat 4 / Ore 3
    Opening score 44.10 · Best pair score 48.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Sheep 8 / Wood 5
    Opening score 42.61 · Best pair score 48.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I19
    Wheat 11 / Brick 9 / Wood 5 + Sheep 8 / Wheat 4 / Ore 3
  • I19 + I25
    Sheep 8 / Wheat 4 / Ore 3 + Wheat 11 / Brick 9 / Wood 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Sheep 8 / Wheat 4 / Ore 3
    Opening score 44.38 · Best pair score 48.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Brick 6 / Ore 3
    Opening score 44.01 · Best pair score 48.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 10 / Brick 6 / Wheat 3
    Opening score 43.93 · Best pair score 47.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I19 + I25
    Sheep 8 / Wheat 4 / Ore 3 + Wheat 11 / Brick 9 / Wood 5
  • I30 + I34
    Brick 10 / Brick 6 / Ore 3 + Wheat 11 / Sheep 8 / Wood 5
Resource Profile
Wood 11
Brick 12
Sheep 16
Wheat 10
Ore 9
Scarcity & Abundance
Scarce
Ore, Wheat
Abundant
Sheep
Best Harbor Starts
  • I38 Sheep 8 / Wood 5
    Port Wood, score 13.62
  • I24 Brick 9 / Wood 5
    Port Brick, score 12.92
  • I48 Wheat 10 / Sheep 9
    Port Wheat, score 11.41
  • I04 Sheep 11 / Wood 6
    Port Sheep, score 10.60
  • I23 Brick 9
    Port Brick, score 9.72
Map Notes
Canonical map
https://catan.soft2u.ro/map/33M?lang=en
Generator link
https://catan.soft2u.ro/?map=33M
Board type
Classic 3-4 Player
Buy me a coffee