Map #35Q
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I30 + I15. Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I33.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I30 Wheat 9 / Brick 8 / Ore 5
Overall 19.02, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I30 | Wheat 9 / Brick 8 / Ore 5 | 19.02 | 6.68 | - |
| 2 | I33 | Wheat 9 / Brick 8 / Sheep 5 | 18.77 | 7.48 | - |
| 3 | I15 | Wheat 9 / Sheep 6 / Ore 5 | 18.65 | 6.07 | - |
| 4 | I20 | Wheat 9 / Sheep 6 / Ore 5 | 18.61 | 5.95 | - |
| 5 | I31 | Sheep 10 / Brick 8 / Ore 5 | 17.92 | 6.39 | - |
| 6 | I42 | Wood 11 / Brick 8 / Sheep 5 | 17.29 | 8.97 | - |
| 7 | I32 | Wood 10 / Wheat 9 / Sheep 5 | 16.83 | 8.07 | - |
| 8 | I44 | Wood 8 / Sheep 5 / Wheat 3 | 16.05 | 5.86 | - |
| 9 | I35 | Wood 10 / Wood 8 / Sheep 5 | 15.77 | 7.35 | - |
| 10 | I03 | Wheat 9 / Sheep 6 / Wheat 4 | 15.21 | 5.75 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 55.41Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 55.01These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 wheat, 1 ore.
Pair 3
Score 54.00City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 4
Score 53.75These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 5
Score 53.53Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 53.49Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I20 Wheat 9 / Sheep 6 / Ore 5Opening score 48.53 · Best pair score 53.53You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wheat 9 / Brick 8 / Sheep 5Opening score 47.11 · Best pair score 54.00You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wheat 9 / Sheep 6 / Ore 5Opening score 46.78 · Best pair score 55.41You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I20 + I43Wheat 9 / Sheep 6 / Ore 5 + Wood 11 / Brick 8 / Brick 4
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I33 + I34Wheat 9 / Brick 8 / Sheep 5 + Ore 12 / Wood 10 / Wood 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Opening score 44.99 · Best pair score 53.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Wood 10 / Wood 8 / Sheep 5Opening score 44.38 · Best pair score 55.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
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I43 Wood 11 / Brick 8 / Brick 4Opening score 43.72 · Best pair score 51.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I35 + I39Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Opening score 46.02 · Best pair score 53.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Sheep 10 / Brick 8 / Brick 4Opening score 45.91 · Best pair score 50.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Wood 10 / Wood 8 / Sheep 5Opening score 45.24 · Best pair score 55.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
Settlement pairs to consider
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I44 + I42Wood 8 / Sheep 5 / Wheat 3 + Wood 11 / Brick 8 / Sheep 5
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I39 + I32Sheep 10 / Brick 8 / Brick 4 + Wood 10 / Wheat 9 / Sheep 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I20 Wheat 9 / Sheep 6 / Ore 5Opening score 46.03 · Best pair score 53.53You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wheat 9 / Brick 8 / Ore 5Opening score 45.79 · Best pair score 55.41You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I33 Wheat 9 / Brick 8 / Sheep 5Opening score 44.69 · Best pair score 54.00You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I20 + I13Wheat 9 / Sheep 6 / Ore 5 + Wood 6 / Brick 3 / Ore 2
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I30 + I02Wheat 9 / Brick 8 / Ore 5 + Sheep 11 / Sheep 6 / Wheat 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Opening score 42.67 · Best pair score 53.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Wood 11 / Brick 8 / Brick 4Opening score 42.00 · Best pair score 51.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wood 10 / Wood 8 / Sheep 5Opening score 41.60 · Best pair score 55.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I43 + I19Wood 11 / Brick 8 / Brick 4 + Wheat 9 / Sheep 6 / Ore 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Opening score 44.90 · Best pair score 53.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Wood 10 / Wood 8 / Sheep 5Opening score 44.10 · Best pair score 55.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
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I39 Sheep 10 / Brick 8 / Brick 4Opening score 42.52 · Best pair score 50.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I35 + I39Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Sheep 11 / Sheep 6 / Wheat 4Opening score 42.29 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wood 6 / Brick 3 / Ore 2Opening score 40.97 · Best pair score 49.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I04 Wheat 9 / Wheat 4Opening score 39.68 · Best pair score 44.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I02 + I42Sheep 11 / Sheep 6 / Wheat 4 + Wood 11 / Brick 8 / Sheep 5
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I13 + I32Wood 6 / Brick 3 / Ore 2 + Wood 10 / Wheat 9 / Sheep 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 12 / Wood 8Port Wood, score 12.33
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I46 Wood 8Port Wood, score 11.23
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I04 Wheat 9 / Wheat 4Port Sheep, score 8.58
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I11 Wood 6Port 3:1, score 8.53
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I14 Wood 6Port 3:1, score 8.53