Map #35Q
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I30 (Wheat 9 / Brick 8 / Ore 5), while I15 is the best city-focused start, I33 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I30 (Wheat 9 / Brick 8 / Ore 5) + I15 (Wheat 9 / Sheep 6 / Ore 5). 26 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, brick.
- Abundant resources: wood, sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I15. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 4.4 rolls and a city at 5.8 rolls (separate plans, not expected waiting times).
Best Immediate Read
I30 Wheat 9 / Brick 8 / Ore 5
Overall 19.02, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I30 | Wheat 9 / Brick 8 / Ore 5 | 19.02 | 6.68 | - |
| 2 | I33 | Wheat 9 / Brick 8 / Sheep 5 | 18.77 | 7.48 | - |
| 3 | I15 | Wheat 9 / Sheep 6 / Ore 5 | 18.65 | 6.07 | - |
| 4 | I20 | Wheat 9 / Sheep 6 / Ore 5 | 18.61 | 5.95 | - |
| 5 | I31 | Sheep 10 / Brick 8 / Ore 5 | 17.92 | 6.39 | - |
| 6 | I42 | Wood 11 / Brick 8 / Sheep 5 | 17.29 | 8.97 | - |
| 7 | I32 | Wood 10 / Wheat 9 / Sheep 5 | 16.83 | 8.07 | - |
| 8 | I44 | Wood 8 / Sheep 5 / Wheat 3 | 16.05 | 5.86 | - |
| 9 | I35 | Wood 10 / Wood 8 / Sheep 5 | 15.77 | 7.35 | - |
| 10 | I03 | Wheat 9 / Sheep 6 / Wheat 4 | 15.21 | 5.75 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 55.4126 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.
Pair 2
Score 55.0125 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I30 second for starting cards. Routes remain contestable.
Pair 3
Score 54.0025 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.
Pair 4
Score 53.7524 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I44 second for starting cards. Routes remain contestable.
Pair 5
Score 53.5326 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I20 second for starting cards. Routes remain contestable.
Pair 6
Score 53.4926 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I20 Wheat 9 / Sheep 6 / Ore 5Seat score 48.53, best pair ceiling 53.53Available at your turn in 4/4 modeled drafts. Mean opening 48.53, conservative floor 48.53. Common second pick: I43. These scenarios are not probabilities.
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I33 Wheat 9 / Brick 8 / Sheep 5Seat score 47.11, best pair ceiling 54.00Available at your turn in 4/4 modeled drafts. Mean opening 47.11, conservative floor 47.11. Common second pick: I34. These scenarios are not probabilities.
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I15 Wheat 9 / Sheep 6 / Ore 5Seat score 46.78, best pair ceiling 55.41Available at your turn in 4/4 modeled drafts. Mean opening 46.96, conservative floor 46.43. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
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I20 + I43Wheat 9 / Sheep 6 / Ore 5 + Wood 11 / Brick 8 / Brick 4
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I33 + I34Wheat 9 / Brick 8 / Sheep 5 + Ore 12 / Wood 10 / Wood 8
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Seat score 44.99, best pair ceiling 53.75Available at your turn in 4/4 modeled drafts. Mean opening 45.14, conservative floor 44.72. Common second pick: I39. These scenarios are not probabilities.
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I35 Wood 10 / Wood 8 / Sheep 5Seat score 44.38, best pair ceiling 55.01Available at your turn in 4/4 modeled drafts. Mean opening 44.56, conservative floor 44.03. Common second pick: I39. These scenarios are not probabilities.
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I43 Wood 11 / Brick 8 / Brick 4Seat score 43.72, best pair ceiling 51.94Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.49. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I35 + I39Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Seat score 46.02, best pair ceiling 53.75Available at your turn in 4/4 modeled drafts. Mean opening 46.22, conservative floor 45.67. Common second pick: I42. These scenarios are not probabilities.
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I39 Sheep 10 / Brick 8 / Brick 4Seat score 45.91, best pair ceiling 50.58Available at your turn in 4/4 modeled drafts. Mean opening 45.92, conservative floor 45.89. Common second pick: I32. These scenarios are not probabilities.
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I35 Wood 10 / Wood 8 / Sheep 5Seat score 45.24, best pair ceiling 55.01Available at your turn in 4/4 modeled drafts. Mean opening 45.48, conservative floor 44.80. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
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I44 + I42Wood 8 / Sheep 5 / Wheat 3 + Wood 11 / Brick 8 / Sheep 5
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I39 + I32Sheep 10 / Brick 8 / Brick 4 + Wood 10 / Wheat 9 / Sheep 5
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I20 Wheat 9 / Sheep 6 / Ore 5Seat score 46.03, best pair ceiling 53.53Available at your turn in 4/4 modeled drafts. Mean opening 46.03, conservative floor 46.03. Common second pick: I13. These scenarios are not probabilities.
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I30 Wheat 9 / Brick 8 / Ore 5Seat score 45.79, best pair ceiling 55.41Available at your turn in 4/4 modeled drafts. Mean opening 45.99, conservative floor 45.42. Common second pick: I02. These scenarios are not probabilities.
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I33 Wheat 9 / Brick 8 / Sheep 5Seat score 44.69, best pair ceiling 54.00Available at your turn in 4/4 modeled drafts. Mean opening 45.32, conservative floor 43.53. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I20 + I13Wheat 9 / Sheep 6 / Ore 5 + Wood 6 / Brick 3 / Ore 2
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I30 + I02Wheat 9 / Brick 8 / Ore 5 + Sheep 11 / Sheep 6 / Wheat 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Seat score 42.67, best pair ceiling 53.75Available at your turn in 4/4 modeled drafts. Mean opening 43.42, conservative floor 41.27. Common second pick: I39. These scenarios are not probabilities.
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I43 Wood 11 / Brick 8 / Brick 4Seat score 42.00, best pair ceiling 51.94Available at your turn in 4/4 modeled drafts. Mean opening 42.39, conservative floor 41.29. Common second pick: I19. These scenarios are not probabilities.
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I35 Wood 10 / Wood 8 / Sheep 5Seat score 41.60, best pair ceiling 55.01Available at your turn in 4/4 modeled drafts. Mean opening 41.60, conservative floor 41.60. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I43 + I19Wood 11 / Brick 8 / Brick 4 + Wheat 9 / Sheep 6 / Ore 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I44 Wood 8 / Sheep 5 / Wheat 3Seat score 44.90, best pair ceiling 53.75Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.72. Common second pick: I39. These scenarios are not probabilities.
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I35 Wood 10 / Wood 8 / Sheep 5Seat score 44.10, best pair ceiling 55.01Available at your turn in 4/4 modeled drafts. Mean opening 44.31, conservative floor 43.72. Common second pick: I39. These scenarios are not probabilities.
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I39 Sheep 10 / Brick 8 / Brick 4Seat score 42.52, best pair ceiling 50.58Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 40.42. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I44 + I39Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
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I35 + I39Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I02 Sheep 11 / Sheep 6 / Wheat 4Seat score 42.29, best pair ceiling 48.92Available at your turn in 4/4 modeled drafts. Mean opening 42.76, conservative floor 41.41. Common second pick: I42. These scenarios are not probabilities.
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I13 Wood 6 / Brick 3 / Ore 2Seat score 40.97, best pair ceiling 49.72Available at your turn in 4/4 modeled drafts. Mean opening 41.09, conservative floor 40.76. Common second pick: I32. These scenarios are not probabilities.
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I04 Wheat 9 / Wheat 4Seat score 39.68, best pair ceiling 44.71Available at your turn in 4/4 modeled drafts. Mean opening 40.04, conservative floor 39.02. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I02 + I42Sheep 11 / Sheep 6 / Wheat 4 + Wood 11 / Brick 8 / Sheep 5
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I13 + I32Wood 6 / Brick 3 / Ore 2 + Wood 10 / Wheat 9 / Sheep 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 12 / Wood 8Port Wood, score 12.33
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I46 Wood 8Port Wood, score 11.23
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I04 Wheat 9 / Wheat 4Port Sheep, score 8.58
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I11 Wood 6Port 3:1, score 8.53
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I14 Wood 6Port 3:1, score 8.53