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Map #35Q

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 4 4 T1 Sheep 11 11 T2 Wood 6 6 T3 Wheat 9 9 T4 Sheep 6 6 T5 Ore 2 2 T6 Brick 3 3 T7 Desert T8 Ore 5 5 T9 Wheat 9 9 T10 Wood 10 10 T11 Ore 12 12 T12 Sheep 10 10 T13 Brick 8 8 T14 Sheep 5 5 T15 Wood 8 8 T16 Brick 4 4 T17 Wood 11 11 T18 Wheat 3 3 T19 I01 = Sheep 11 / Wheat 4 I01 I02 = Sheep 11 / Sheep 6 / Wheat 4 I02 I03 = Wheat 9 / Sheep 6 / Wheat 4 I03 10 I04 = Wheat 9 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Sheep 11 / Wood 6 I07 I08 = Sheep 11 / Wood 6 / Ore 2 I08 I09 = Sheep 11 / Sheep 6 / Ore 2 I09 I10 = Sheep 11 I10 I11 = Wood 6 I11 I12 = Wood 6 / Brick 3 I12 I13 = Wood 6 / Brick 3 / Ore 2 I13 I14 = Wood 6 I14 I15 = Wheat 9 / Sheep 6 / Ore 5 I15 3 I16 = Wheat 9 / Ore 5 I16 I17 = Wheat 9 I17 I18 = Wheat 9 I18 I19 = Wheat 9 / Sheep 6 / Ore 2 I19 I20 = Wheat 9 / Sheep 6 / Ore 5 I20 4 I21 = Wood 10 / Brick 3 / Ore 2 I21 I22 = Wood 10 / Wheat 9 / Ore 2 I22 I23 = Brick 3 I23 I24 = Ore 12 / Brick 3 I24 I25 = Ore 12 / Wood 10 / Brick 3 I25 I26 = Sheep 10 / Ore 5 I26 I27 = Sheep 10 I27 I28 = I28 I29 = I29 I30 = Wheat 9 / Brick 8 / Ore 5 I30 1 I31 = Sheep 10 / Brick 8 / Ore 5 I31 5 I32 = Wood 10 / Wheat 9 / Sheep 5 I32 7 I33 = Wheat 9 / Brick 8 / Sheep 5 I33 2 I34 = Ore 12 / Wood 10 / Wood 8 I34 I35 = Wood 10 / Wood 8 / Sheep 5 I35 9 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wood 8 I38 I39 = Sheep 10 / Brick 8 / Brick 4 I39 I40 = Sheep 10 / Brick 4 I40 I41 = Sheep 10 I41 I42 = Wood 11 / Brick 8 / Sheep 5 I42 6 I43 = Wood 11 / Brick 8 / Brick 4 I43 I44 = Wood 8 / Sheep 5 / Wheat 3 I44 8 I45 = Wood 11 / Sheep 5 / Wheat 3 I45 I46 = Wood 8 I46 I47 = Wood 8 / Wheat 3 I47 I48 = Wood 11 / Brick 4 I48 I49 = Brick 4 I49 I50 = Brick 4 I50 I51 = Wood 11 / Wheat 3 I51 I52 = Wood 11 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I30 + I15. Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I33.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I30 Wheat 9 / Brick 8 / Ore 5

Overall 19.02, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Wheat 9 / Brick 8 / Ore 5 19.02 6.68 -
2 I33 Wheat 9 / Brick 8 / Sheep 5 18.77 7.48 -
3 I15 Wheat 9 / Sheep 6 / Ore 5 18.65 6.07 -
4 I20 Wheat 9 / Sheep 6 / Ore 5 18.61 5.95 -
5 I31 Sheep 10 / Brick 8 / Ore 5 17.92 6.39 -
6 I42 Wood 11 / Brick 8 / Sheep 5 17.29 8.97 -
7 I32 Wood 10 / Wheat 9 / Sheep 5 16.83 8.07 -
8 I44 Wood 8 / Sheep 5 / Wheat 3 16.05 5.86 -
9 I35 Wood 10 / Wood 8 / Sheep 5 15.77 7.35 -
10 I03 Wheat 9 / Sheep 6 / Wheat 4 15.21 5.75 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 55.41
I30 + I15
Wheat 9 / Brick 8 / Ore 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Wheat, Sheep, Ore, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 55.01
I35 + I30
Wood 10 / Wood 8 / Sheep 5 + Wheat 9 / Brick 8 / Ore 5
Coverage: Ore, Wheat, Brick, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 54.00
I35 + I33
Wood 10 / Wood 8 / Sheep 5 + Wheat 9 / Brick 8 / Sheep 5
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 53.75
I30 + I44
Wheat 9 / Brick 8 / Ore 5 + Wood 8 / Sheep 5 / Wheat 3
Coverage: Ore, Wheat, Brick, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 53.53
I33 + I20
Wheat 9 / Brick 8 / Sheep 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Sheep, Ore, Wheat, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 53.49
I33 + I15
Wheat 9 / Brick 8 / Sheep 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Wheat, Sheep, Ore, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I20 Wheat 9 / Sheep 6 / Ore 5
    Opening score 48.53 · Best pair score 53.53
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wheat 9 / Brick 8 / Sheep 5
    Opening score 47.11 · Best pair score 54.00
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wheat 9 / Sheep 6 / Ore 5
    Opening score 46.78 · Best pair score 55.41
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I20 + I43
    Wheat 9 / Sheep 6 / Ore 5 + Wood 11 / Brick 8 / Brick 4
  • I33 + I34
    Wheat 9 / Brick 8 / Sheep 5 + Ore 12 / Wood 10 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Opening score 44.99 · Best pair score 53.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Opening score 44.38 · Best pair score 55.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
  • I43 Wood 11 / Brick 8 / Brick 4
    Opening score 43.72 · Best pair score 51.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I35 + I39
    Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Opening score 46.02 · Best pair score 53.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 10 / Brick 8 / Brick 4
    Opening score 45.91 · Best pair score 50.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Opening score 45.24 · Best pair score 55.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
Settlement pairs to consider
  • I44 + I42
    Wood 8 / Sheep 5 / Wheat 3 + Wood 11 / Brick 8 / Sheep 5
  • I39 + I32
    Sheep 10 / Brick 8 / Brick 4 + Wood 10 / Wheat 9 / Sheep 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I20 Wheat 9 / Sheep 6 / Ore 5
    Opening score 46.03 · Best pair score 53.53
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 9 / Brick 8 / Ore 5
    Opening score 45.79 · Best pair score 55.41
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I33 Wheat 9 / Brick 8 / Sheep 5
    Opening score 44.69 · Best pair score 54.00
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I20 + I13
    Wheat 9 / Sheep 6 / Ore 5 + Wood 6 / Brick 3 / Ore 2
  • I30 + I02
    Wheat 9 / Brick 8 / Ore 5 + Sheep 11 / Sheep 6 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Opening score 42.67 · Best pair score 53.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Wood 11 / Brick 8 / Brick 4
    Opening score 42.00 · Best pair score 51.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Opening score 41.60 · Best pair score 55.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I43 + I19
    Wood 11 / Brick 8 / Brick 4 + Wheat 9 / Sheep 6 / Ore 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Opening score 44.90 · Best pair score 53.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Opening score 44.10 · Best pair score 55.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
  • I39 Sheep 10 / Brick 8 / Brick 4
    Opening score 42.52 · Best pair score 50.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I35 + I39
    Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Sheep 11 / Sheep 6 / Wheat 4
    Opening score 42.29 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 6 / Brick 3 / Ore 2
    Opening score 40.97 · Best pair score 49.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I04 Wheat 9 / Wheat 4
    Opening score 39.68 · Best pair score 44.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I02 + I42
    Sheep 11 / Sheep 6 / Wheat 4 + Wood 11 / Brick 8 / Sheep 5
  • I13 + I32
    Wood 6 / Brick 3 / Ore 2 + Wood 10 / Wheat 9 / Sheep 5
Resource Profile
Wood 15
Brick 10
Sheep 14
Wheat 13
Ore 6
Scarcity & Abundance
Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat
Best Harbor Starts
  • I38 Ore 12 / Wood 8
    Port Wood, score 12.33
  • I46 Wood 8
    Port Wood, score 11.23
  • I04 Wheat 9 / Wheat 4
    Port Sheep, score 8.58
  • I11 Wood 6
    Port 3:1, score 8.53
  • I14 Wood 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/35Q?lang=en
Generator link
https://catan.soft2u.ro/?map=35Q
Board type
Classic 3-4 Player
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