Saved Map Analytics

Map #35Q

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-05-10 18:20:45
Intersections
54
Harbor Slots
9
Best Pair Score
55.41

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 4 4 T1 Sheep 11 11 T2 Wood 6 6 T3 Wheat 9 9 T4 Sheep 6 6 T5 Ore 2 2 T6 Brick 3 3 T7 Desert T8 Ore 5 5 T9 Wheat 9 9 T10 Wood 10 10 T11 Ore 12 12 T12 Sheep 10 10 T13 Brick 8 8 T14 Sheep 5 5 T15 Wood 8 8 T16 Brick 4 4 T17 Wood 11 11 T18 Wheat 3 3 T19 I01 = Sheep 11 / Wheat 4 I01 I02 = Sheep 11 / Sheep 6 / Wheat 4 I02 I03 = Wheat 9 / Sheep 6 / Wheat 4 I03 10 I04 = Wheat 9 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Sheep 11 / Wood 6 I07 I08 = Sheep 11 / Wood 6 / Ore 2 I08 I09 = Sheep 11 / Sheep 6 / Ore 2 I09 I10 = Sheep 11 I10 I11 = Wood 6 I11 I12 = Wood 6 / Brick 3 I12 I13 = Wood 6 / Brick 3 / Ore 2 I13 I14 = Wood 6 I14 I15 = Wheat 9 / Sheep 6 / Ore 5 I15 3 I16 = Wheat 9 / Ore 5 I16 I17 = Wheat 9 I17 I18 = Wheat 9 I18 I19 = Wheat 9 / Sheep 6 / Ore 2 I19 I20 = Wheat 9 / Sheep 6 / Ore 5 I20 4 I21 = Wood 10 / Brick 3 / Ore 2 I21 I22 = Wood 10 / Wheat 9 / Ore 2 I22 I23 = Brick 3 I23 I24 = Ore 12 / Brick 3 I24 I25 = Ore 12 / Wood 10 / Brick 3 I25 I26 = Sheep 10 / Ore 5 I26 I27 = Sheep 10 I27 I28 = I28 I29 = I29 I30 = Wheat 9 / Brick 8 / Ore 5 I30 1 I31 = Sheep 10 / Brick 8 / Ore 5 I31 5 I32 = Wood 10 / Wheat 9 / Sheep 5 I32 7 I33 = Wheat 9 / Brick 8 / Sheep 5 I33 2 I34 = Ore 12 / Wood 10 / Wood 8 I34 I35 = Wood 10 / Wood 8 / Sheep 5 I35 9 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wood 8 I38 I39 = Sheep 10 / Brick 8 / Brick 4 I39 I40 = Sheep 10 / Brick 4 I40 I41 = Sheep 10 I41 I42 = Wood 11 / Brick 8 / Sheep 5 I42 6 I43 = Wood 11 / Brick 8 / Brick 4 I43 I44 = Wood 8 / Sheep 5 / Wheat 3 I44 8 I45 = Wood 11 / Sheep 5 / Wheat 3 I45 I46 = Wood 8 I46 I47 = Wood 8 / Wheat 3 I47 I48 = Wood 11 / Brick 4 I48 I49 = Brick 4 I49 I50 = Brick 4 I50 I51 = Wood 11 / Wheat 3 I51 I52 = Wood 11 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I30 (Wheat 9 / Brick 8 / Ore 5), while I15 is the best city-focused start, I33 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I30 (Wheat 9 / Brick 8 / Ore 5) + I15 (Wheat 9 / Sheep 6 / Ore 5). 26 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, brick.
  • Abundant resources: wood, sheep, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I15. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 4.4 rolls and a city at 5.8 rolls (separate plans, not expected waiting times).

Best Immediate Read

I30 Wheat 9 / Brick 8 / Ore 5

Overall 19.02, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Wheat 9 / Brick 8 / Ore 5 19.02 6.68 -
2 I33 Wheat 9 / Brick 8 / Sheep 5 18.77 7.48 -
3 I15 Wheat 9 / Sheep 6 / Ore 5 18.65 6.07 -
4 I20 Wheat 9 / Sheep 6 / Ore 5 18.61 5.95 -
5 I31 Sheep 10 / Brick 8 / Ore 5 17.92 6.39 -
6 I42 Wood 11 / Brick 8 / Sheep 5 17.29 8.97 -
7 I32 Wood 10 / Wheat 9 / Sheep 5 16.83 8.07 -
8 I44 Wood 8 / Sheep 5 / Wheat 3 16.05 5.86 -
9 I35 Wood 10 / Wood 8 / Sheep 5 15.77 7.35 -
10 I03 Wheat 9 / Sheep 6 / Wheat 4 15.21 5.75 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 55.41
I30 + I15
Wheat 9 / Brick 8 / Ore 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Wheat, Sheep, Ore, Brick

26 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.

Pair 2

Score 55.01
I35 + I30
Wood 10 / Wood 8 / Sheep 5 + Wheat 9 / Brick 8 / Ore 5
Coverage: Ore, Wheat, Brick, Wood, Sheep

25 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I30 second for starting cards. Routes remain contestable.

Pair 3

Score 54.00
I35 + I33
Wood 10 / Wood 8 / Sheep 5 + Wheat 9 / Brick 8 / Sheep 5
Coverage: Wheat, Brick, Sheep, Wood

25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.

Pair 4

Score 53.75
I30 + I44
Wheat 9 / Brick 8 / Ore 5 + Wood 8 / Sheep 5 / Wheat 3
Coverage: Ore, Wheat, Brick, Sheep, Wood

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I44 second for starting cards. Routes remain contestable.

Pair 5

Score 53.53
I33 + I20
Wheat 9 / Brick 8 / Sheep 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Sheep, Ore, Wheat, Brick

26 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I20 second for starting cards. Routes remain contestable.

Pair 6

Score 53.49
I33 + I15
Wheat 9 / Brick 8 / Sheep 5 + Wheat 9 / Sheep 6 / Ore 5
Coverage: Wheat, Sheep, Ore, Brick

26 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I15 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I20 Wheat 9 / Sheep 6 / Ore 5
    Seat score 48.53, best pair ceiling 53.53
    Available at your turn in 4/4 modeled drafts. Mean opening 48.53, conservative floor 48.53. Common second pick: I43. These scenarios are not probabilities.
  • I33 Wheat 9 / Brick 8 / Sheep 5
    Seat score 47.11, best pair ceiling 54.00
    Available at your turn in 4/4 modeled drafts. Mean opening 47.11, conservative floor 47.11. Common second pick: I34. These scenarios are not probabilities.
  • I15 Wheat 9 / Sheep 6 / Ore 5
    Seat score 46.78, best pair ceiling 55.41
    Available at your turn in 4/4 modeled drafts. Mean opening 46.96, conservative floor 46.43. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
  • I20 + I43
    Wheat 9 / Sheep 6 / Ore 5 + Wood 11 / Brick 8 / Brick 4
  • I33 + I34
    Wheat 9 / Brick 8 / Sheep 5 + Ore 12 / Wood 10 / Wood 8

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Seat score 44.99, best pair ceiling 53.75
    Available at your turn in 4/4 modeled drafts. Mean opening 45.14, conservative floor 44.72. Common second pick: I39. These scenarios are not probabilities.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Seat score 44.38, best pair ceiling 55.01
    Available at your turn in 4/4 modeled drafts. Mean opening 44.56, conservative floor 44.03. Common second pick: I39. These scenarios are not probabilities.
  • I43 Wood 11 / Brick 8 / Brick 4
    Seat score 43.72, best pair ceiling 51.94
    Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.49. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I35 + I39
    Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Seat score 46.02, best pair ceiling 53.75
    Available at your turn in 4/4 modeled drafts. Mean opening 46.22, conservative floor 45.67. Common second pick: I42. These scenarios are not probabilities.
  • I39 Sheep 10 / Brick 8 / Brick 4
    Seat score 45.91, best pair ceiling 50.58
    Available at your turn in 4/4 modeled drafts. Mean opening 45.92, conservative floor 45.89. Common second pick: I32. These scenarios are not probabilities.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Seat score 45.24, best pair ceiling 55.01
    Available at your turn in 4/4 modeled drafts. Mean opening 45.48, conservative floor 44.80. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
  • I44 + I42
    Wood 8 / Sheep 5 / Wheat 3 + Wood 11 / Brick 8 / Sheep 5
  • I39 + I32
    Sheep 10 / Brick 8 / Brick 4 + Wood 10 / Wheat 9 / Sheep 5

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I20 Wheat 9 / Sheep 6 / Ore 5
    Seat score 46.03, best pair ceiling 53.53
    Available at your turn in 4/4 modeled drafts. Mean opening 46.03, conservative floor 46.03. Common second pick: I13. These scenarios are not probabilities.
  • I30 Wheat 9 / Brick 8 / Ore 5
    Seat score 45.79, best pair ceiling 55.41
    Available at your turn in 4/4 modeled drafts. Mean opening 45.99, conservative floor 45.42. Common second pick: I02. These scenarios are not probabilities.
  • I33 Wheat 9 / Brick 8 / Sheep 5
    Seat score 44.69, best pair ceiling 54.00
    Available at your turn in 4/4 modeled drafts. Mean opening 45.32, conservative floor 43.53. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I20 + I13
    Wheat 9 / Sheep 6 / Ore 5 + Wood 6 / Brick 3 / Ore 2
  • I30 + I02
    Wheat 9 / Brick 8 / Ore 5 + Sheep 11 / Sheep 6 / Wheat 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Seat score 42.67, best pair ceiling 53.75
    Available at your turn in 4/4 modeled drafts. Mean opening 43.42, conservative floor 41.27. Common second pick: I39. These scenarios are not probabilities.
  • I43 Wood 11 / Brick 8 / Brick 4
    Seat score 42.00, best pair ceiling 51.94
    Available at your turn in 4/4 modeled drafts. Mean opening 42.39, conservative floor 41.29. Common second pick: I19. These scenarios are not probabilities.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Seat score 41.60, best pair ceiling 55.01
    Available at your turn in 4/4 modeled drafts. Mean opening 41.60, conservative floor 41.60. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I43 + I19
    Wood 11 / Brick 8 / Brick 4 + Wheat 9 / Sheep 6 / Ore 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I44 Wood 8 / Sheep 5 / Wheat 3
    Seat score 44.90, best pair ceiling 53.75
    Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.72. Common second pick: I39. These scenarios are not probabilities.
  • I35 Wood 10 / Wood 8 / Sheep 5
    Seat score 44.10, best pair ceiling 55.01
    Available at your turn in 4/4 modeled drafts. Mean opening 44.31, conservative floor 43.72. Common second pick: I39. These scenarios are not probabilities.
  • I39 Sheep 10 / Brick 8 / Brick 4
    Seat score 42.52, best pair ceiling 50.58
    Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 40.42. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I44 + I39
    Wood 8 / Sheep 5 / Wheat 3 + Sheep 10 / Brick 8 / Brick 4
  • I35 + I39
    Wood 10 / Wood 8 / Sheep 5 + Sheep 10 / Brick 8 / Brick 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I02 Sheep 11 / Sheep 6 / Wheat 4
    Seat score 42.29, best pair ceiling 48.92
    Available at your turn in 4/4 modeled drafts. Mean opening 42.76, conservative floor 41.41. Common second pick: I42. These scenarios are not probabilities.
  • I13 Wood 6 / Brick 3 / Ore 2
    Seat score 40.97, best pair ceiling 49.72
    Available at your turn in 4/4 modeled drafts. Mean opening 41.09, conservative floor 40.76. Common second pick: I32. These scenarios are not probabilities.
  • I04 Wheat 9 / Wheat 4
    Seat score 39.68, best pair ceiling 44.71
    Available at your turn in 4/4 modeled drafts. Mean opening 40.04, conservative floor 39.02. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I02 + I42
    Sheep 11 / Sheep 6 / Wheat 4 + Wood 11 / Brick 8 / Sheep 5
  • I13 + I32
    Wood 6 / Brick 3 / Ore 2 + Wood 10 / Wheat 9 / Sheep 5

Resource Profile

Wood 15
Brick 10
Sheep 14
Wheat 13
Ore 6

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat

Best Harbor Starts

  • I38 Ore 12 / Wood 8
    Port Wood, score 12.33
  • I46 Wood 8
    Port Wood, score 11.23
  • I04 Wheat 9 / Wheat 4
    Port Sheep, score 8.58
  • I11 Wood 6
    Port 3:1, score 8.53
  • I14 Wood 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/35Q?lang=en
Generator link
https://catan.soft2u.ro/?map=35Q
Board type
Classic 3-4 Player
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