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Map #376

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 11 11 T1 Desert T2 Wheat 3 3 T3 Sheep 10 10 T4 Wheat 11 11 T5 Sheep 8 8 T6 Wood 9 9 T7 Brick 4 4 T8 Wood 6 6 T9 Ore 12 12 T10 Sheep 2 2 T11 Ore 5 5 T12 Ore 4 4 T13 Wheat 10 10 T14 Brick 8 8 T15 Wood 3 3 T16 Brick 6 6 T17 Sheep 9 9 T18 Wheat 5 5 T19 I01 = Wood 11 I01 I02 = Wood 11 / Wheat 11 I02 I03 = Wood 11 / Wheat 11 / Sheep 10 I03 I04 = Wood 11 / Sheep 10 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Wheat 3 I07 I08 = Sheep 8 / Wheat 3 I08 I09 = Wheat 11 / Sheep 8 I09 I10 = I10 I11 = Wheat 3 I11 I12 = Wood 9 / Wheat 3 I12 I13 = Wood 9 / Sheep 8 / Wheat 3 I13 9 I14 = Wheat 3 I14 I15 = Wheat 11 / Sheep 10 / Wood 6 I15 10 I16 = Sheep 10 / Wood 6 / Brick 4 I16 4 I17 = Sheep 10 / Brick 4 I17 I18 = Sheep 10 I18 I19 = Ore 12 / Wheat 11 / Sheep 8 I19 I20 = Ore 12 / Wheat 11 / Wood 6 I20 I21 = Wood 9 / Sheep 8 / Sheep 2 I21 I22 = Ore 12 / Sheep 8 / Sheep 2 I22 I23 = Wood 9 I23 I24 = Wood 9 / Ore 5 I24 I25 = Wood 9 / Ore 5 / Sheep 2 I25 I26 = Wood 6 / Brick 4 / Ore 4 I26 7 I27 = Brick 4 / Ore 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Ore 12 / Wheat 10 / Wood 6 I30 I31 = Wheat 10 / Wood 6 / Ore 4 I31 5 I32 = Ore 12 / Brick 8 / Sheep 2 I32 I33 = Ore 12 / Wheat 10 / Brick 8 I33 I34 = Ore 5 / Wood 3 / Sheep 2 I34 I35 = Brick 8 / Wood 3 / Sheep 2 I35 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Ore 5 / Wood 3 I38 I39 = Wheat 10 / Brick 6 / Ore 4 I39 8 I40 = Brick 6 / Ore 4 I40 I41 = Ore 4 I41 I42 = Wheat 10 / Sheep 9 / Brick 8 I42 3 I43 = Wheat 10 / Sheep 9 / Brick 6 I43 2 I44 = Brick 8 / Wheat 5 / Wood 3 I44 6 I45 = Sheep 9 / Brick 8 / Wheat 5 I45 1 I46 = Wood 3 I46 I47 = Wheat 5 / Wood 3 I47 I48 = Sheep 9 / Brick 6 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Sheep 9 / Wheat 5 I51 I52 = Sheep 9 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Sheep 9 / Brick 8 / Wheat 5

Overall 18.05, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Sheep 9 / Brick 8 / Wheat 5 18.05 5.70 -
2 I43 Wheat 10 / Sheep 9 / Brick 6 17.56 7.20 -
3 I42 Wheat 10 / Sheep 9 / Brick 8 17.20 6.17 -
4 I16 Sheep 10 / Wood 6 / Brick 4 16.77 7.92 -
5 I31 Wheat 10 / Wood 6 / Ore 4 16.57 6.50 -
6 I44 Brick 8 / Wheat 5 / Wood 3 16.50 6.99 -
7 I26 Wood 6 / Brick 4 / Ore 4 16.45 6.27 -
8 I39 Wheat 10 / Brick 6 / Ore 4 16.25 5.57 -
9 I13 Wood 9 / Sheep 8 / Wheat 3 15.78 5.00 -
10 I15 Wheat 11 / Sheep 10 / Wood 6 15.31 6.53 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.62
I45 + I26
Sheep 9 / Brick 8 / Wheat 5 + Wood 6 / Brick 4 / Ore 4
Coverage: Brick, Wood, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 53.33
I31 + I45
Wheat 10 / Wood 6 / Ore 4 + Sheep 9 / Brick 8 / Wheat 5
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 53.24
I45 + I16
Sheep 9 / Brick 8 / Wheat 5 + Sheep 10 / Wood 6 / Brick 4
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 52.02
I31 + I42
Wheat 10 / Wood 6 / Ore 4 + Wheat 10 / Sheep 9 / Brick 8
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 51.93
I42 + I26
Wheat 10 / Sheep 9 / Brick 8 + Wood 6 / Brick 4 / Ore 4
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 51.87
I31 + I43
Wheat 10 / Wood 6 / Ore 4 + Wheat 10 / Sheep 9 / Brick 6
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Sheep 9 / Brick 8 / Wheat 5
    Opening score 47.26 · Best pair score 53.62
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 10 / Sheep 9 / Brick 8
    Opening score 45.67 · Best pair score 52.02
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Sheep 9 / Brick 6
    Opening score 45.60 · Best pair score 51.87
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I25
    Sheep 9 / Brick 8 / Wheat 5 + Wood 9 / Ore 5 / Sheep 2
  • I42 + I25
    Wheat 10 / Sheep 9 / Brick 8 + Wood 9 / Ore 5 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Brick 6
    Opening score 46.85 · Best pair score 51.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 9 / Sheep 8 / Wheat 3
    Opening score 44.61 · Best pair score 51.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Sheep 10 / Wood 6 / Brick 4
    Opening score 44.48 · Best pair score 53.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I13
    Wheat 10 / Sheep 9 / Brick 6 + Wood 9 / Sheep 8 / Wheat 3
  • I13 + I16
    Wood 9 / Sheep 8 / Wheat 3 + Sheep 10 / Wood 6 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wood 9 / Sheep 8 / Wheat 3
    Opening score 46.74 · Best pair score 51.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 12 / Wheat 10 / Brick 8
    Opening score 44.42 · Best pair score 47.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 9 / Sheep 8 / Sheep 2
    Opening score 43.92 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I13 + I26
    Wood 9 / Sheep 8 / Wheat 3 + Wood 6 / Brick 4 / Ore 4
  • I33 + I16
    Ore 12 / Wheat 10 / Brick 8 + Sheep 10 / Wood 6 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Sheep 9 / Brick 8 / Wheat 5
    Opening score 46.11 · Best pair score 53.62
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Sheep 9 / Brick 6
    Opening score 44.46 · Best pair score 51.87
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 9 / Sheep 8 / Wheat 3
    Opening score 43.43 · Best pair score 51.18
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I20
    Sheep 9 / Brick 8 / Wheat 5 + Ore 12 / Wheat 11 / Wood 6
  • I43 + I20
    Wheat 10 / Sheep 9 / Brick 6 + Ore 12 / Wheat 11 / Wood 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Brick 6
    Opening score 45.58 · Best pair score 51.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 10 / Brick 6 / Ore 4
    Opening score 43.63 · Best pair score 50.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 9 / Sheep 8 / Wheat 3
    Opening score 43.43 · Best pair score 51.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I25
    Wheat 10 / Sheep 9 / Brick 6 + Wood 9 / Ore 5 / Sheep 2
  • I39 + I25
    Wheat 10 / Brick 6 / Ore 4 + Wood 9 / Ore 5 / Sheep 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wood 9 / Sheep 8 / Wheat 3
    Opening score 44.24 · Best pair score 51.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 12 / Wheat 10 / Brick 8
    Opening score 43.55 · Best pair score 47.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Brick 6 / Ore 4
    Opening score 42.46 · Best pair score 45.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I33
    Wood 9 / Sheep 8 / Wheat 3 + Ore 12 / Wheat 10 / Brick 8
  • I33 + I13
    Ore 12 / Wheat 10 / Brick 8 + Wood 9 / Sheep 8 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I33 Ore 12 / Wheat 10 / Brick 8
    Opening score 44.40 · Best pair score 47.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Brick 6 / Ore 4
    Opening score 42.91 · Best pair score 45.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Brick 8 / Wood 3 / Sheep 2
    Opening score 41.58 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I13
    Ore 12 / Wheat 10 / Brick 8 + Wood 9 / Sheep 8 / Wheat 3
  • I40 + I13
    Brick 6 / Ore 4 + Wood 9 / Sheep 8 / Wheat 3
Resource Profile
Wood 13
Brick 13
Sheep 13
Wheat 11
Ore 8
Scarcity & Abundance
Scarce
Ore
Abundant
Wood, Brick, Sheep
Best Harbor Starts
  • I40 Brick 6 / Ore 4
    Port Ore, score 12.11
  • I48 Sheep 9 / Brick 6
    Port Wheat, score 10.38
  • I04 Wood 11 / Sheep 10
    Port Sheep, score 10.01
  • I38 Ore 5 / Wood 3
    Port Wood, score 9.90
  • I24 Wood 9 / Ore 5
    Port Brick, score 9.68
Map Notes
Canonical map
https://catan.soft2u.ro/map/376?lang=en
Generator link
https://catan.soft2u.ro/?map=376
Board type
Classic 3-4 Player
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