Saved Map Analytics

Map #3

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-03-31 02:26:07
Intersections
54
Harbor Slots
9
Best Pair Score
53.62

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 4 4 T1 Brick 9 9 T2 Wood 8 8 T3 Sheep 5 5 T4 Wood 6 6 T5 Sheep 10 10 T6 Brick 3 3 T7 Wood 8 8 T8 Ore 10 10 T9 Wheat 9 9 T10 Desert T11 Ore 11 11 T12 Wheat 3 3 T13 Ore 5 5 T14 Wood 12 12 T15 Brick 6 6 T16 Sheep 11 11 T17 Wheat 2 2 T18 Sheep 4 4 T19 I01 = Brick 9 / Wheat 4 I01 I02 = Brick 9 / Wood 6 / Wheat 4 I02 1 I03 = Wood 6 / Sheep 5 / Wheat 4 I03 7 I04 = Sheep 5 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Brick 9 / Wood 8 I07 I08 = Sheep 10 / Brick 9 / Wood 8 I08 4 I09 = Sheep 10 / Brick 9 / Wood 6 I09 2 I10 = Brick 9 I10 I11 = Wood 8 I11 I12 = Wood 8 / Brick 3 I12 I13 = Sheep 10 / Wood 8 / Brick 3 I13 10 I14 = Wood 8 I14 I15 = Ore 10 / Wood 6 / Sheep 5 I15 5 I16 = Ore 10 / Wood 8 / Sheep 5 I16 8 I17 = Wood 8 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Sheep 10 / Wheat 9 / Wood 6 I19 6 I20 = Ore 10 / Wheat 9 / Wood 6 I20 3 I21 = Sheep 10 / Brick 3 I21 I22 = Sheep 10 / Wheat 9 I22 I23 = Brick 3 I23 I24 = Ore 11 / Brick 3 I24 I25 = Ore 11 / Brick 3 I25 I26 = Ore 10 / Wood 8 / Wheat 3 I26 9 I27 = Wood 8 / Wheat 3 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 10 / Wheat 9 / Ore 5 I30 I31 = Ore 10 / Ore 5 / Wheat 3 I31 I32 = Wood 12 / Wheat 9 I32 I33 = Wood 12 / Wheat 9 / Ore 5 I33 I34 = Ore 11 / Brick 6 I34 I35 = Wood 12 / Brick 6 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Ore 11 / Brick 6 I38 I39 = Sheep 11 / Ore 5 / Wheat 3 I39 I40 = Sheep 11 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 12 / Ore 5 / Wheat 2 I42 I43 = Sheep 11 / Ore 5 / Wheat 2 I43 I44 = Wood 12 / Brick 6 / Sheep 4 I44 I45 = Wood 12 / Sheep 4 / Wheat 2 I45 I46 = Brick 6 I46 I47 = Brick 6 / Sheep 4 I47 I48 = Sheep 11 / Wheat 2 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Sheep 4 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I20 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I30 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Brick 9 / Wood 6 / Wheat 4

Overall 18.26, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Brick 9 / Wood 6 / Wheat 4 18.26 8.83 -
2 I09 Sheep 10 / Brick 9 / Wood 6 18.17 8.88 -
3 I20 Ore 10 / Wheat 9 / Wood 6 17.73 6.83 -
4 I08 Sheep 10 / Brick 9 / Wood 8 17.70 7.56 -
5 I15 Ore 10 / Wood 6 / Sheep 5 17.59 6.86 -
6 I19 Sheep 10 / Wheat 9 / Wood 6 17.47 6.62 -
7 I03 Wood 6 / Sheep 5 / Wheat 4 17.45 6.66 -
8 I16 Ore 10 / Wood 8 / Sheep 5 17.26 5.92 -
9 I26 Ore 10 / Wood 8 / Wheat 3 15.11 5.30 -
10 I13 Sheep 10 / Wood 8 / Brick 3 15.01 5.66 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.62
I20 + I08
Ore 10 / Wheat 9 / Wood 6 + Sheep 10 / Brick 9 / Wood 8
Coverage: Brick, Wood, Sheep, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.62
I16 + I02
Ore 10 / Wood 8 / Sheep 5 + Brick 9 / Wood 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 53.57
I15 + I02
Ore 10 / Wood 6 / Sheep 5 + Brick 9 / Wood 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 53.43
I08 + I02
Sheep 10 / Brick 9 / Wood 8 + Brick 9 / Wood 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 53.42
I20 + I09
Ore 10 / Wheat 9 / Wood 6 + Sheep 10 / Brick 9 / Wood 6
Coverage: Brick, Wood, Sheep, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I09 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 52.80
I19 + I02
Sheep 10 / Wheat 9 / Wood 6 + Brick 9 / Wood 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Sheep 10 / Brick 9 / Wood 6
    Opening score 45.84 · Best pair score 53.42
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Sheep 10 / Wheat 9 / Wood 6
    Opening score 45.66 · Best pair score 52.80
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 10 / Brick 9 / Wood 8
    Opening score 45.10 · Best pair score 53.62
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I33
    Sheep 10 / Brick 9 / Wood 6 + Wood 12 / Wheat 9 / Ore 5
  • I19 + I44
    Sheep 10 / Wheat 9 / Wood 6 + Wood 12 / Brick 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Ore 10 / Wood 6 / Sheep 5
    Opening score 47.31 · Best pair score 53.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Sheep 10 / Brick 9 / Wood 8
    Opening score 46.90 · Best pair score 53.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Sheep 10 / Wheat 9 / Wood 6
    Opening score 46.69 · Best pair score 52.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I15 + I30
    Ore 10 / Wood 6 / Sheep 5 + Ore 10 / Wheat 9 / Ore 5
  • I08 + I19
    Sheep 10 / Brick 9 / Wood 8 + Sheep 10 / Wheat 9 / Wood 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Ore 10 / Wood 8 / Wheat 3
    Opening score 44.45 · Best pair score 50.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Wood 12 / Brick 6 / Sheep 4
    Opening score 44.22 · Best pair score 49.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 11 / Ore 5 / Wheat 3
    Opening score 42.84 · Best pair score 48.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I26 + I19
    Ore 10 / Wood 8 / Wheat 3 + Sheep 10 / Wheat 9 / Wood 6
  • I44 + I20
    Wood 12 / Brick 6 / Sheep 4 + Ore 10 / Wheat 9 / Wood 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Sheep 10 / Brick 9 / Wood 6
    Opening score 45.04 · Best pair score 53.42
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 9 / Wood 6 / Wheat 4
    Opening score 43.28 · Best pair score 53.62
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 10 / Brick 9 / Wood 8
    Opening score 43.28 · Best pair score 53.62
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I33
    Sheep 10 / Brick 9 / Wood 6 + Wood 12 / Wheat 9 / Ore 5
  • I02 + I39
    Brick 9 / Wood 6 / Wheat 4 + Sheep 11 / Ore 5 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I19 Sheep 10 / Wheat 9 / Wood 6
    Opening score 45.66 · Best pair score 52.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 10 / Brick 9 / Wood 8
    Opening score 45.10 · Best pair score 53.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Ore 10 / Wood 6 / Sheep 5
    Opening score 43.38 · Best pair score 53.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I19 + I44
    Sheep 10 / Wheat 9 / Wood 6 + Wood 12 / Brick 6 / Sheep 4
  • I08 + I26
    Sheep 10 / Brick 9 / Wood 8 + Ore 10 / Wood 8 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Ore 10 / Wood 8 / Wheat 3
    Opening score 43.42 · Best pair score 50.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wood 12 / Brick 6 / Sheep 4
    Opening score 42.56 · Best pair score 49.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I47 Brick 6 / Sheep 4
    Opening score 40.68 · Best pair score 47.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I44
    Ore 10 / Wood 8 / Wheat 3 + Wood 12 / Brick 6 / Sheep 4
  • I44 + I33
    Wood 12 / Brick 6 / Sheep 4 + Wood 12 / Wheat 9 / Ore 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Ore 10 / Wood 8 / Wheat 3
    Opening score 43.61 · Best pair score 50.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wood 12 / Brick 6 / Sheep 4
    Opening score 43.61 · Best pair score 49.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I47 Brick 6 / Sheep 4
    Opening score 42.04 · Best pair score 47.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I26 + I44
    Ore 10 / Wood 8 / Wheat 3 + Wood 12 / Brick 6 / Sheep 4
  • I44 + I16
    Wood 12 / Brick 6 / Sheep 4 + Ore 10 / Wood 8 / Sheep 5

Resource Profile

Wood 16
Brick 11
Sheep 12
Wheat 10
Ore 9

Scarcity & Abundance

Scarce
Ore, Wheat
Abundant
Wood

Best Harbor Starts

  • I04 Sheep 5 / Wheat 4
    Port Sheep, score 12.22
  • I01 Brick 9 / Wheat 4
    Port 3:1, score 9.88
  • I18 Sheep 5
    Port Sheep, score 9.72
  • I38 Ore 11 / Brick 6
    Port Wood, score 8.98
  • I11 Wood 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/3?lang=en
Generator link
https://catan.soft2u.ro/?map=3
Board type
Classic 3-4 Player
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