Saved Map Analytics

Map #3B

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-04-15 16:46:26
Intersections
54
Harbor Slots
9
Best Pair Score
48.75

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 6 6 T1 Brick 5 5 T2 Wood 11 11 T3 Ore 10 10 T4 Wheat 2 2 T5 Ore 9 9 T6 Wheat 12 12 T7 Sheep 8 8 T8 Sheep 11 11 T9 Brick 4 4 T10 Wood 4 4 T11 Wheat 6 6 T12 Wood 9 9 T13 Brick 3 3 T14 Wood 10 10 T15 Desert T16 Wheat 5 5 T17 Ore 8 8 T18 Sheep 3 3 T19 I01 = Sheep 6 / Brick 5 I01 7 I02 = Sheep 6 / Brick 5 / Wheat 2 I02 5 I03 = Ore 10 / Sheep 6 / Wheat 2 I03 I04 = Ore 10 / Sheep 6 I04 3 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Wood 11 / Brick 5 I07 I08 = Wood 11 / Ore 9 / Brick 5 I08 6 I09 = Ore 9 / Brick 5 / Wheat 2 I09 I10 = Brick 5 I10 I11 = Wood 11 I11 I12 = Wheat 12 / Wood 11 I12 I13 = Wheat 12 / Wood 11 / Ore 9 I13 I14 = Wood 11 I14 I15 = Sheep 11 / Ore 10 / Wheat 2 I15 I16 = Sheep 11 / Ore 10 / Sheep 8 I16 I17 = Ore 10 / Sheep 8 I17 I18 = Ore 10 I18 I19 = Ore 9 / Brick 4 / Wheat 2 I19 I20 = Sheep 11 / Brick 4 / Wheat 2 I20 I21 = Wheat 12 / Ore 9 / Wood 4 I21 I22 = Ore 9 / Brick 4 / Wood 4 I22 10 I23 = Wheat 12 I23 I24 = Wheat 12 / Wheat 6 I24 I25 = Wheat 12 / Wheat 6 / Wood 4 I25 I26 = Sheep 11 / Wood 9 / Sheep 8 I26 P I27 = Wood 9 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Sheep 11 / Brick 4 / Brick 3 I30 I31 = Sheep 11 / Wood 9 / Brick 3 I31 I32 = Wood 10 / Brick 4 / Wood 4 I32 I33 = Wood 10 / Brick 4 / Brick 3 I33 I34 = Wheat 6 / Wood 4 I34 I35 = Wood 10 / Wood 4 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 I38 I39 = Wood 9 / Wheat 5 / Brick 3 I39 4 I40 = Wood 9 / Wheat 5 I40 I41 = Wood 9 I41 I42 = Wood 10 / Ore 8 / Brick 3 I42 8 I43 = Ore 8 / Wheat 5 / Brick 3 I43 2 I44 = Wood 10 / Sheep 3 I44 I45 = Wood 10 / Ore 8 / Sheep 3 I45 9 I46 = I46 I47 = Sheep 3 I47 I48 = Ore 8 / Wheat 5 I48 1 I49 = Wheat 5 I49 I50 = Wheat 5 I50 I51 = Ore 8 / Sheep 3 I51 I52 = Ore 8 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I26 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I48 Ore 8 / Wheat 5

Overall 16.17, production 9.00, road 7.26, city 8.86.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I48 Ore 8 / Wheat 5 16.17 4.90 Wheat
2 I43 Ore 8 / Wheat 5 / Brick 3 16.12 5.54 -
3 I04 Ore 10 / Sheep 6 15.57 4.92 Sheep
4 I39 Wood 9 / Wheat 5 / Brick 3 15.43 6.43 -
5 I02 Sheep 6 / Brick 5 / Wheat 2 15.37 6.02 -
6 I08 Wood 11 / Ore 9 / Brick 5 15.36 6.02 -
7 I01 Sheep 6 / Brick 5 15.32 5.20 3:1
8 I42 Wood 10 / Ore 8 / Brick 3 15.10 5.66 -
9 I45 Wood 10 / Ore 8 / Sheep 3 15.01 5.73 -
10 I22 Ore 9 / Brick 4 / Wood 4 14.84 4.73 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.75
I26 + I43
Sheep 11 / Wood 9 / Sheep 8 + Ore 8 / Wheat 5 / Brick 3
Coverage: Sheep, Wood, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 47.40
I02 + I39
Sheep 6 / Brick 5 / Wheat 2 + Wood 9 / Wheat 5 / Brick 3
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 47.14
I26 + I39
Sheep 11 / Wood 9 / Sheep 8 + Wood 9 / Wheat 5 / Brick 3
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 46.94
I16 + I39
Sheep 11 / Ore 10 / Sheep 8 + Wood 9 / Wheat 5 / Brick 3
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 46.69
I01 + I39
Sheep 6 / Brick 5 + Wood 9 / Wheat 5 / Brick 3
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. Your general harbor reduces bank trades to three cards for one. Place I39 second to start with 1 wood, 1 brick, 1 wheat.


Ports: 3:1

Pair 6

Score 46.43
I43 + I22
Ore 8 / Wheat 5 / Brick 3 + Ore 9 / Brick 4 / Wood 4
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I43 Ore 8 / Wheat 5 / Brick 3
    Opening score 43.94 · Best pair score 48.75
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 6 / Brick 5 / Wheat 2
    Opening score 43.14 · Best pair score 47.40
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Sheep 11 / Wood 9 / Sheep 8
    Opening score 43.03 · Best pair score 48.75
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I43 + I45
    Ore 8 / Wheat 5 / Brick 3 + Wood 10 / Ore 8 / Sheep 3
  • I02 + I42
    Sheep 6 / Brick 5 / Wheat 2 + Wood 10 / Ore 8 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Sheep 6 / Brick 5 / Wheat 2
    Opening score 43.14 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Ore 9 / Brick 4 / Wood 4
    Opening score 42.58 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 11 / Ore 9 / Brick 5
    Opening score 42.36 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I02 + I42
    Sheep 6 / Brick 5 / Wheat 2 + Wood 10 / Ore 8 / Brick 3
  • I22 + I02
    Ore 9 / Brick 4 / Wood 4 + Sheep 6 / Brick 5 / Wheat 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wood 11 / Ore 9 / Brick 5
    Opening score 42.40 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I01 Sheep 6 / Brick 5
    Opening score 42.30 · Best pair score 46.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I45 Wood 10 / Ore 8 / Sheep 3
    Opening score 42.15 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I26
    Wood 11 / Ore 9 / Brick 5 + Sheep 11 / Wood 9 / Sheep 8
  • I01 + I22
    Sheep 6 / Brick 5 + Ore 9 / Brick 4 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Sheep 6 / Brick 5 / Wheat 2
    Opening score 41.36 · Best pair score 47.40
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Ore 8 / Wheat 5 / Brick 3
    Opening score 41.36 · Best pair score 48.75
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Wood 9 / Wheat 5 / Brick 3
    Opening score 41.27 · Best pair score 47.40
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I25
    Sheep 6 / Brick 5 / Wheat 2 + Wheat 12 / Wheat 6 / Wood 4
  • I43 + I04
    Ore 8 / Wheat 5 / Brick 3 + Ore 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I01 Sheep 6 / Brick 5
    Opening score 41.57 · Best pair score 46.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I02 Sheep 6 / Brick 5 / Wheat 2
    Opening score 41.36 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wheat 12 / Wheat 6 / Wood 4
    Opening score 40.52 · Best pair score 43.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I01 + I42
    Sheep 6 / Brick 5 + Wood 10 / Ore 8 / Brick 3
  • I02 + I25
    Sheep 6 / Brick 5 / Wheat 2 + Wheat 12 / Wheat 6 / Wood 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I01 Sheep 6 / Brick 5
    Opening score 41.73 · Best pair score 46.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I45 Wood 10 / Ore 8 / Sheep 3
    Opening score 41.55 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I08 Wood 11 / Ore 9 / Brick 5
    Opening score 41.14 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I01 + I42
    Sheep 6 / Brick 5 + Wood 10 / Ore 8 / Brick 3
  • I45 + I08
    Wood 10 / Ore 8 / Sheep 3 + Wood 11 / Ore 9 / Brick 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Wood 10 / Ore 8 / Sheep 3
    Opening score 41.78 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wheat 12 / Wheat 6 / Wood 4
    Opening score 41.04 · Best pair score 43.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I34 Wheat 6 / Wood 4
    Opening score 39.59 · Best pair score 42.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I45 + I02
    Wood 10 / Ore 8 / Sheep 3 + Sheep 6 / Brick 5 / Wheat 2
  • I25 + I08
    Wheat 12 / Wheat 6 / Wood 4 + Wood 11 / Ore 9 / Brick 5

Resource Profile

Wood 12
Brick 9
Sheep 14
Wheat 11
Ore 12

Scarcity & Abundance

Scarce
Brick
Abundant
Sheep

Best Harbor Starts

  • I04 Ore 10 / Sheep 6
    Port Sheep, score 13.73
  • I48 Ore 8 / Wheat 5
    Port Wheat, score 13.62
  • I01 Sheep 6 / Brick 5
    Port 3:1, score 11.73
  • I40 Wood 9 / Wheat 5
    Port Ore, score 9.68
  • I28 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/3B?lang=en
Generator link
https://catan.soft2u.ro/?map=3B
Board type
Classic 3-4 Player
Buy me a coffee