Saved Map Analytics

Map #3F6

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2026-05-18 19:00:43
Intersections
54
Harbor Slots
9
Best Pair Score
50.16

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 5 5 T1 Ore 10 10 T2 Wheat 8 8 T3 Wood 2 2 T4 Sheep 9 9 T5 Desert T6 Brick 4 4 T7 Brick 6 6 T8 Ore 4 4 T9 Ore 11 11 T10 Brick 3 3 T11 Wheat 11 11 T12 Wheat 3 3 T13 Wood 5 5 T14 Sheep 6 6 T15 Wood 12 12 T16 Sheep 8 8 T17 Wood 10 10 T18 Wheat 9 9 T19 I01 = Ore 10 / Sheep 5 I01 I02 = Ore 10 / Sheep 9 / Sheep 5 I02 I03 = Sheep 9 / Sheep 5 / Wood 2 I03 I04 = Sheep 5 / Wood 2 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 10 / Wheat 8 I07 I08 = Ore 10 / Wheat 8 I08 I09 = Ore 10 / Sheep 9 I09 I10 = Ore 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Brick 4 I12 I13 = Wheat 8 / Brick 4 I13 I14 = Wheat 8 I14 I15 = Sheep 9 / Ore 4 / Wood 2 I15 I16 = Brick 6 / Ore 4 / Wood 2 I16 10 I17 = Brick 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Ore 11 / Sheep 9 I19 I20 = Ore 11 / Sheep 9 / Ore 4 I20 I21 = Brick 4 / Brick 3 I21 I22 = Ore 11 / Brick 3 I22 I23 = Brick 4 I23 I24 = Wheat 11 / Brick 4 I24 I25 = Wheat 11 / Brick 4 / Brick 3 I25 I26 = Brick 6 / Ore 4 / Wheat 3 I26 5 I27 = Brick 6 / Wheat 3 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Ore 11 / Wood 5 / Ore 4 I30 I31 = Wood 5 / Ore 4 / Wheat 3 I31 8 I32 = Ore 11 / Sheep 6 / Brick 3 I32 9 I33 = Ore 11 / Sheep 6 / Wood 5 I33 3 I34 = Wood 12 / Wheat 11 / Brick 3 I34 I35 = Wood 12 / Sheep 6 / Brick 3 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wood 12 / Wheat 11 I38 I39 = Sheep 8 / Wood 5 / Wheat 3 I39 2 I40 = Sheep 8 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 10 / Sheep 6 / Wood 5 I42 6 I43 = Wood 10 / Sheep 8 / Wood 5 I43 4 I44 = Wood 12 / Wheat 9 / Sheep 6 I44 7 I45 = Wood 10 / Wheat 9 / Sheep 6 I45 1 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 9 I47 I48 = Wood 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 10 / Wheat 9 I51 I52 = Wood 10 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wood 10 / Wheat 9 / Sheep 6

Overall 17.36, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wood 10 / Wheat 9 / Sheep 6 17.36 6.20 -
2 I39 Sheep 8 / Wood 5 / Wheat 3 16.48 6.38 -
3 I33 Ore 11 / Sheep 6 / Wood 5 16.38 5.60 -
4 I43 Wood 10 / Sheep 8 / Wood 5 15.51 5.88 -
5 I26 Brick 6 / Ore 4 / Wheat 3 15.42 5.75 -
6 I42 Wood 10 / Sheep 6 / Wood 5 15.36 5.47 -
7 I44 Wood 12 / Wheat 9 / Sheep 6 14.84 5.08 -
8 I31 Wood 5 / Ore 4 / Wheat 3 14.13 4.65 -
9 I32 Ore 11 / Sheep 6 / Brick 3 13.97 4.92 -
10 I16 Brick 6 / Ore 4 / Wood 2 13.94 4.21 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.16
I26 + I45
Brick 6 / Ore 4 / Wheat 3 + Wood 10 / Wheat 9 / Sheep 6
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 49.94
I42 + I26
Wood 10 / Sheep 6 / Wood 5 + Brick 6 / Ore 4 / Wheat 3
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 49.93
I43 + I26
Wood 10 / Sheep 8 / Wood 5 + Brick 6 / Ore 4 / Wheat 3
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.

Pair 4

Score 49.39
I45 + I16
Wood 10 / Wheat 9 / Sheep 6 + Brick 6 / Ore 4 / Wood 2
Coverage: Wood, Brick, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 48.61
I26 + I39
Brick 6 / Ore 4 / Wheat 3 + Sheep 8 / Wood 5 / Wheat 3
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 48.28
I33 + I26
Ore 11 / Sheep 6 / Wood 5 + Brick 6 / Ore 4 / Wheat 3
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 10 / Wheat 9 / Sheep 6
    Opening score 43.20 · Best pair score 50.16
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Wood 10 / Sheep 6 / Wood 5
    Opening score 42.72 · Best pair score 49.94
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Wood 10 / Sheep 8 / Wood 5
    Opening score 42.63 · Best pair score 49.93
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I20
    Wood 10 / Wheat 9 / Sheep 6 + Ore 11 / Sheep 9 / Ore 4
  • I42 + I12
    Wood 10 / Sheep 6 / Wood 5 + Wheat 8 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Brick 6 / Ore 4 / Wheat 3
    Opening score 43.09 · Best pair score 50.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 8 / Wood 5 / Wheat 3
    Opening score 42.11 · Best pair score 48.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Brick 6 / Ore 4 / Wood 2
    Opening score 40.70 · Best pair score 49.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I26 + I33
    Brick 6 / Ore 4 / Wheat 3 + Ore 11 / Sheep 6 / Wood 5
  • I39 + I02
    Sheep 8 / Wood 5 / Wheat 3 + Ore 10 / Sheep 9 / Sheep 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Brick 6 / Ore 4 / Wheat 3
    Opening score 45.76 · Best pair score 50.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 6 / Ore 4 / Wood 2
    Opening score 42.70 · Best pair score 49.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I13 Wheat 8 / Brick 4
    Opening score 41.75 · Best pair score 45.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I33
    Brick 6 / Ore 4 / Wheat 3 + Ore 11 / Sheep 6 / Wood 5
  • I16 + I33
    Brick 6 / Ore 4 / Wood 2 + Ore 11 / Sheep 6 / Wood 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Wood 10 / Sheep 6 / Wood 5
    Opening score 42.72 · Best pair score 49.94
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wood 10 / Wheat 9 / Sheep 6
    Opening score 42.65 · Best pair score 50.16
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Wood 10 / Sheep 8 / Wood 5
    Opening score 42.00 · Best pair score 49.93
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I12
    Wood 10 / Sheep 6 / Wood 5 + Wheat 8 / Brick 4
  • I45 + I20
    Wood 10 / Wheat 9 / Sheep 6 + Ore 11 / Sheep 9 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 8 / Wood 5 / Wheat 3
    Opening score 40.76 · Best pair score 48.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Brick 6 / Ore 4 / Wheat 3
    Opening score 39.94 · Best pair score 50.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 5 / Ore 4 / Wheat 3
    Opening score 39.72 · Best pair score 45.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I35
    Sheep 8 / Wood 5 / Wheat 3 + Wood 12 / Sheep 6 / Brick 3
  • I26 + I48
    Brick 6 / Ore 4 / Wheat 3 + Wood 10 / Sheep 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Brick 6 / Ore 4 / Wheat 3
    Opening score 41.17 · Best pair score 50.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I13 Wheat 8 / Brick 4
    Opening score 38.99 · Best pair score 45.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I12 Wheat 8 / Brick 4
    Opening score 38.99 · Best pair score 45.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I26 + I02
    Brick 6 / Ore 4 / Wheat 3 + Ore 10 / Sheep 9 / Sheep 5
  • I13 + I02
    Wheat 8 / Brick 4 + Ore 10 / Sheep 9 / Sheep 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I20 Ore 11 / Sheep 9 / Ore 4
    Opening score 39.85 · Best pair score 45.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I13 Wheat 8 / Brick 4
    Opening score 39.00 · Best pair score 45.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I12 Wheat 8 / Brick 4
    Opening score 39.00 · Best pair score 45.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I20 + I26
    Ore 11 / Sheep 9 / Ore 4 + Brick 6 / Ore 4 / Wheat 3
  • I13 + I02
    Wheat 8 / Brick 4 + Ore 10 / Sheep 9 / Sheep 5

Resource Profile

Wood 9
Brick 10
Sheep 18
Wheat 13
Ore 8

Scarcity & Abundance

Scarce
Ore, Wood, Brick
Abundant
Sheep, Wheat

Best Harbor Starts

  • I04 Sheep 5 / Wood 2
    Port Sheep, score 10.82
  • I24 Wheat 11 / Brick 4
    Port Brick, score 10.01
  • I01 Ore 10 / Sheep 5
    Port 3:1, score 9.88
  • I48 Wood 10 / Sheep 8
    Port Wheat, score 9.68
  • I40 Sheep 8 / Wheat 3
    Port Ore, score 8.98

Map Notes

Canonical map
https://catan.soft2u.ro/map/3F6?lang=en
Generator link
https://catan.soft2u.ro/?map=3F6
Board type
Classic 3-4 Player
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