Map #3F6
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I45 Wood 10 / Wheat 9 / Sheep 6
Overall 17.36, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Wood 10 / Wheat 9 / Sheep 6 | 17.36 | 6.20 | - |
| 2 | I39 | Sheep 8 / Wood 5 / Wheat 3 | 16.48 | 6.38 | - |
| 3 | I33 | Ore 11 / Sheep 6 / Wood 5 | 16.38 | 5.60 | - |
| 4 | I43 | Wood 10 / Sheep 8 / Wood 5 | 15.51 | 5.88 | - |
| 5 | I26 | Brick 6 / Ore 4 / Wheat 3 | 15.42 | 5.75 | - |
| 6 | I42 | Wood 10 / Sheep 6 / Wood 5 | 15.36 | 5.47 | - |
| 7 | I44 | Wood 12 / Wheat 9 / Sheep 6 | 14.84 | 5.08 | - |
| 8 | I31 | Wood 5 / Ore 4 / Wheat 3 | 14.13 | 4.65 | - |
| 9 | I32 | Ore 11 / Sheep 6 / Brick 3 | 13.97 | 4.92 | - |
| 10 | I16 | Brick 6 / Ore 4 / Wood 2 | 13.94 | 4.21 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.16These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 2
Score 49.94These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.
Pair 3
Score 49.93These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.
Pair 4
Score 49.39These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 48.61These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 48.28These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wood 10 / Wheat 9 / Sheep 6Opening score 43.20 · Best pair score 50.16You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I42 Wood 10 / Sheep 6 / Wood 5Opening score 42.72 · Best pair score 49.94You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Wood 10 / Sheep 8 / Wood 5Opening score 42.63 · Best pair score 49.93You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I20Wood 10 / Wheat 9 / Sheep 6 + Ore 11 / Sheep 9 / Ore 4
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I42 + I12Wood 10 / Sheep 6 / Wood 5 + Wheat 8 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Brick 6 / Ore 4 / Wheat 3Opening score 43.09 · Best pair score 50.16This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 8 / Wood 5 / Wheat 3Opening score 42.11 · Best pair score 48.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Brick 6 / Ore 4 / Wood 2Opening score 40.70 · Best pair score 49.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I26 + I33Brick 6 / Ore 4 / Wheat 3 + Ore 11 / Sheep 6 / Wood 5
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I39 + I02Sheep 8 / Wood 5 / Wheat 3 + Ore 10 / Sheep 9 / Sheep 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Brick 6 / Ore 4 / Wheat 3Opening score 45.76 · Best pair score 50.16This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 6 / Ore 4 / Wood 2Opening score 42.70 · Best pair score 49.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I13 Wheat 8 / Brick 4Opening score 41.75 · Best pair score 45.06This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I33Brick 6 / Ore 4 / Wheat 3 + Ore 11 / Sheep 6 / Wood 5
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I16 + I33Brick 6 / Ore 4 / Wood 2 + Ore 11 / Sheep 6 / Wood 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Wood 10 / Sheep 6 / Wood 5Opening score 42.72 · Best pair score 49.94You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wood 10 / Wheat 9 / Sheep 6Opening score 42.65 · Best pair score 50.16You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I43 Wood 10 / Sheep 8 / Wood 5Opening score 42.00 · Best pair score 49.93You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I42 + I12Wood 10 / Sheep 6 / Wood 5 + Wheat 8 / Brick 4
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I45 + I20Wood 10 / Wheat 9 / Sheep 6 + Ore 11 / Sheep 9 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 8 / Wood 5 / Wheat 3Opening score 40.76 · Best pair score 48.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Brick 6 / Ore 4 / Wheat 3Opening score 39.94 · Best pair score 50.16This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 5 / Ore 4 / Wheat 3Opening score 39.72 · Best pair score 45.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I35Sheep 8 / Wood 5 / Wheat 3 + Wood 12 / Sheep 6 / Brick 3
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I26 + I48Brick 6 / Ore 4 / Wheat 3 + Wood 10 / Sheep 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I26 Brick 6 / Ore 4 / Wheat 3Opening score 41.17 · Best pair score 50.16This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I13 Wheat 8 / Brick 4Opening score 38.99 · Best pair score 45.06This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I12 Wheat 8 / Brick 4Opening score 38.99 · Best pair score 45.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I26 + I02Brick 6 / Ore 4 / Wheat 3 + Ore 10 / Sheep 9 / Sheep 5
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I13 + I02Wheat 8 / Brick 4 + Ore 10 / Sheep 9 / Sheep 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I20 Ore 11 / Sheep 9 / Ore 4Opening score 39.85 · Best pair score 45.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I13 Wheat 8 / Brick 4Opening score 39.00 · Best pair score 45.06This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I12 Wheat 8 / Brick 4Opening score 39.00 · Best pair score 45.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I20 + I26Ore 11 / Sheep 9 / Ore 4 + Brick 6 / Ore 4 / Wheat 3
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I13 + I02Wheat 8 / Brick 4 + Ore 10 / Sheep 9 / Sheep 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 5 / Wood 2Port Sheep, score 10.82
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I24 Wheat 11 / Brick 4Port Brick, score 10.01
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I01 Ore 10 / Sheep 5Port 3:1, score 9.88
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I48 Wood 10 / Sheep 8Port Wheat, score 9.68
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I40 Sheep 8 / Wheat 3Port Ore, score 8.98