Map #3FP
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I30 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little brick, sheep; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I30 Wheat 9 / Sheep 6 / Wood 5
Overall 18.86, production 13.00, road 10.95, city 9.45.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I30 | Wheat 9 / Sheep 6 / Wood 5 | 18.86 | 7.46 | - |
| 2 | I15 | Ore 6 / Wood 5 / Brick 3 | 17.00 | 7.94 | - |
| 3 | I20 | Sheep 6 / Wood 5 / Brick 3 | 16.91 | 6.97 | - |
| 4 | I31 | Wheat 9 / Wood 8 / Wood 5 | 16.56 | 6.73 | - |
| 5 | I16 | Sheep 11 / Ore 6 / Wood 5 | 16.07 | 5.55 | - |
| 6 | I39 | Sheep 12 / Wheat 9 / Wood 8 | 14.95 | 5.39 | - |
| 7 | I26 | Sheep 11 / Wood 8 / Wood 5 | 14.45 | 6.07 | - |
| 8 | I25 | Wood 11 / Ore 9 / Brick 4 | 13.74 | 4.04 | - |
| 9 | I32 | Ore 9 / Sheep 6 / Sheep 2 | 13.32 | 5.36 | - |
| 10 | I33 | Wheat 9 / Sheep 6 / Sheep 2 | 13.26 | 5.18 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.32These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 51.42City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 50.91These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 49.91These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 5
Score 49.17Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 49.01Road building will need trades for brick. This opening leans toward cities and development cards. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I30 Wheat 9 / Sheep 6 / Wood 5Opening score 44.94 · Best pair score 52.32You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Wheat 9 / Wood 8 / Wood 5Opening score 43.12 · Best pair score 51.42You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I15 Ore 6 / Wood 5 / Brick 3Opening score 42.82 · Best pair score 52.32You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I32Wheat 9 / Sheep 6 / Wood 5 + Ore 9 / Sheep 6 / Sheep 2
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I31 + I22Wheat 9 / Wood 8 / Wood 5 + Ore 9 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I15 Ore 6 / Wood 5 / Brick 3Opening score 43.24 · Best pair score 52.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 12 / Wheat 9 / Wood 8Opening score 42.25 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Sheep 11 / Ore 6 / Wood 5Opening score 41.70 · Best pair score 49.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I15 + I39Ore 6 / Wood 5 / Brick 3 + Sheep 12 / Wheat 9 / Wood 8
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I39 + I25Sheep 12 / Wheat 9 / Wood 8 + Wood 11 / Ore 9 / Brick 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I39 Sheep 12 / Wheat 9 / Wood 8Opening score 42.25 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 11 / Ore 9 / Brick 4Opening score 41.88 · Best pair score 50.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Ore 9 / Sheep 6 / Sheep 2Opening score 40.86 · Best pair score 47.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I25Sheep 12 / Wheat 9 / Wood 8 + Wood 11 / Ore 9 / Brick 4
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I25 + I39Wood 11 / Ore 9 / Brick 4 + Sheep 12 / Wheat 9 / Wood 8
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I30 Wheat 9 / Sheep 6 / Wood 5Opening score 44.48 · Best pair score 52.32You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wheat 9 / Wood 8 / Wood 5Opening score 42.96 · Best pair score 51.42You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I20 Sheep 6 / Wood 5 / Brick 3Opening score 42.03 · Best pair score 51.42You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I04Wheat 9 / Sheep 6 / Wood 5 + Ore 6 / Brick 3
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I31 + I19Wheat 9 / Wood 8 / Wood 5 + Sheep 6 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Sheep 11 / Ore 6 / Wood 5Opening score 41.58 · Best pair score 49.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Ore 6 / Wood 5 / Brick 3Opening score 40.91 · Best pair score 52.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 12 / Wheat 9 / Wood 8Opening score 40.85 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I16 + I12Sheep 11 / Ore 6 / Wood 5 + Wheat 8 / Brick 4
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I15 + I45Ore 6 / Wood 5 / Brick 3 + Ore 5 / Wheat 4 / Sheep 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I39 Sheep 12 / Wheat 9 / Wood 8Opening score 40.85 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I32 Ore 9 / Sheep 6 / Sheep 2Opening score 39.84 · Best pair score 47.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wheat 8 / Brick 4Opening score 38.92 · Best pair score 47.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I39 + I32Sheep 12 / Wheat 9 / Wood 8 + Ore 9 / Sheep 6 / Sheep 2
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I32 + I39Ore 9 / Sheep 6 / Sheep 2 + Sheep 12 / Wheat 9 / Wood 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Wood 11 / Ore 9 / Brick 4Opening score 41.20 · Best pair score 50.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Ore 9 / Sheep 6 / Sheep 2Opening score 40.24 · Best pair score 47.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wheat 8 / Brick 4Opening score 38.92 · Best pair score 47.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I25 + I39Wood 11 / Ore 9 / Brick 4 + Sheep 12 / Wheat 9 / Wood 8
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I32 + I39Ore 9 / Sheep 6 / Sheep 2 + Sheep 12 / Wheat 9 / Wood 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 11 / Wood 10Port Wood, score 11.23
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I24 Wood 11 / Brick 4Port Brick, score 10.01
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I48 Sheep 12 / Wheat 4Port Wheat, score 9.31
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I04 Ore 6 / Brick 3Port Sheep, score 8.98
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I11 Wheat 8Port 3:1, score 8.53