Saved Map Analytics

Map #3FP

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-05-22 20:12:28
Intersections
54
Harbor Slots
9
Best Pair Score
52.32

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 3 3 T1 Wheat 10 10 T2 Wheat 8 8 T3 Ore 6 6 T4 Brick 3 3 T5 Desert T6 Brick 4 4 T7 Sheep 11 11 T8 Wood 5 5 T9 Sheep 6 6 T10 Ore 9 9 T11 Wood 11 11 T12 Wood 8 8 T13 Wheat 9 9 T14 Sheep 2 2 T15 Wood 10 10 T16 Sheep 12 12 T17 Wheat 4 4 T18 Ore 5 5 T19 I01 = Wheat 10 / Brick 3 I01 I02 = Wheat 10 / Brick 3 / Brick 3 I02 I03 = Ore 6 / Brick 3 / Brick 3 I03 I04 = Ore 6 / Brick 3 I04 I05 = Brick 3 I05 I06 = Brick 3 I06 I07 = Wheat 10 / Wheat 8 I07 I08 = Wheat 10 / Wheat 8 I08 I09 = Wheat 10 / Brick 3 I09 I10 = Wheat 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Brick 4 I12 I13 = Wheat 8 / Brick 4 I13 I14 = Wheat 8 I14 I15 = Ore 6 / Wood 5 / Brick 3 I15 2 I16 = Sheep 11 / Ore 6 / Wood 5 I16 5 I17 = Sheep 11 / Ore 6 I17 I18 = Ore 6 I18 I19 = Sheep 6 / Brick 3 I19 I20 = Sheep 6 / Wood 5 / Brick 3 I20 3 I21 = Ore 9 / Brick 4 I21 I22 = Ore 9 / Sheep 6 I22 I23 = Brick 4 I23 I24 = Wood 11 / Brick 4 I24 I25 = Wood 11 / Ore 9 / Brick 4 I25 8 I26 = Sheep 11 / Wood 8 / Wood 5 I26 7 I27 = Sheep 11 / Wood 8 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Wheat 9 / Sheep 6 / Wood 5 I30 1 I31 = Wheat 9 / Wood 8 / Wood 5 I31 4 I32 = Ore 9 / Sheep 6 / Sheep 2 I32 9 I33 = Wheat 9 / Sheep 6 / Sheep 2 I33 10 I34 = Wood 11 / Wood 10 / Ore 9 I34 I35 = Wood 10 / Ore 9 / Sheep 2 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Wood 10 I38 I39 = Sheep 12 / Wheat 9 / Wood 8 I39 6 I40 = Sheep 12 / Wood 8 I40 I41 = Wood 8 I41 I42 = Wheat 9 / Wheat 4 / Sheep 2 I42 I43 = Sheep 12 / Wheat 9 / Wheat 4 I43 I44 = Wood 10 / Ore 5 / Sheep 2 I44 I45 = Ore 5 / Wheat 4 / Sheep 2 I45 I46 = Wood 10 I46 I47 = Wood 10 / Ore 5 I47 I48 = Sheep 12 / Wheat 4 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 5 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Ore 5 I53 I54 = Ore 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I30 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick, sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I30 Wheat 9 / Sheep 6 / Wood 5

Overall 18.86, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Wheat 9 / Sheep 6 / Wood 5 18.86 7.46 -
2 I15 Ore 6 / Wood 5 / Brick 3 17.00 7.94 -
3 I20 Sheep 6 / Wood 5 / Brick 3 16.91 6.97 -
4 I31 Wheat 9 / Wood 8 / Wood 5 16.56 6.73 -
5 I16 Sheep 11 / Ore 6 / Wood 5 16.07 5.55 -
6 I39 Sheep 12 / Wheat 9 / Wood 8 14.95 5.39 -
7 I26 Sheep 11 / Wood 8 / Wood 5 14.45 6.07 -
8 I25 Wood 11 / Ore 9 / Brick 4 13.74 4.04 -
9 I32 Ore 9 / Sheep 6 / Sheep 2 13.32 5.36 -
10 I33 Wheat 9 / Sheep 6 / Sheep 2 13.26 5.18 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.32
I30 + I15
Wheat 9 / Sheep 6 / Wood 5 + Ore 6 / Wood 5 / Brick 3
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 51.42
I31 + I20
Wheat 9 / Wood 8 / Wood 5 + Sheep 6 / Wood 5 / Brick 3
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 50.91
I30 + I25
Wheat 9 / Sheep 6 / Wood 5 + Wood 11 / Ore 9 / Brick 4
Coverage: Brick, Ore, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 49.91
I03 + I30
Ore 6 / Brick 3 / Brick 3 + Wheat 9 / Sheep 6 / Wood 5
Coverage: Brick, Ore, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 49.17
I31 + I15
Wheat 9 / Wood 8 / Wood 5 + Ore 6 / Wood 5 / Brick 3
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 49.01
I16 + I30
Sheep 11 / Ore 6 / Wood 5 + Wheat 9 / Sheep 6 / Wood 5
Coverage: Ore, Sheep, Wood, Wheat

Road building will need trades for brick. This opening leans toward cities and development cards. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I30 Wheat 9 / Sheep 6 / Wood 5
    Opening score 44.94 · Best pair score 52.32
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Wheat 9 / Wood 8 / Wood 5
    Opening score 43.12 · Best pair score 51.42
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I15 Ore 6 / Wood 5 / Brick 3
    Opening score 42.82 · Best pair score 52.32
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I32
    Wheat 9 / Sheep 6 / Wood 5 + Ore 9 / Sheep 6 / Sheep 2
  • I31 + I22
    Wheat 9 / Wood 8 / Wood 5 + Ore 9 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Ore 6 / Wood 5 / Brick 3
    Opening score 43.24 · Best pair score 52.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 12 / Wheat 9 / Wood 8
    Opening score 42.25 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 11 / Ore 6 / Wood 5
    Opening score 41.70 · Best pair score 49.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I39
    Ore 6 / Wood 5 / Brick 3 + Sheep 12 / Wheat 9 / Wood 8
  • I39 + I25
    Sheep 12 / Wheat 9 / Wood 8 + Wood 11 / Ore 9 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Sheep 12 / Wheat 9 / Wood 8
    Opening score 42.25 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 11 / Ore 9 / Brick 4
    Opening score 41.88 · Best pair score 50.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Ore 9 / Sheep 6 / Sheep 2
    Opening score 40.86 · Best pair score 47.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I25
    Sheep 12 / Wheat 9 / Wood 8 + Wood 11 / Ore 9 / Brick 4
  • I25 + I39
    Wood 11 / Ore 9 / Brick 4 + Sheep 12 / Wheat 9 / Wood 8

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I30 Wheat 9 / Sheep 6 / Wood 5
    Opening score 44.48 · Best pair score 52.32
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wheat 9 / Wood 8 / Wood 5
    Opening score 42.96 · Best pair score 51.42
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Sheep 6 / Wood 5 / Brick 3
    Opening score 42.03 · Best pair score 51.42
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I04
    Wheat 9 / Sheep 6 / Wood 5 + Ore 6 / Brick 3
  • I31 + I19
    Wheat 9 / Wood 8 / Wood 5 + Sheep 6 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Sheep 11 / Ore 6 / Wood 5
    Opening score 41.58 · Best pair score 49.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Ore 6 / Wood 5 / Brick 3
    Opening score 40.91 · Best pair score 52.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 12 / Wheat 9 / Wood 8
    Opening score 40.85 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I16 + I12
    Sheep 11 / Ore 6 / Wood 5 + Wheat 8 / Brick 4
  • I15 + I45
    Ore 6 / Wood 5 / Brick 3 + Ore 5 / Wheat 4 / Sheep 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I39 Sheep 12 / Wheat 9 / Wood 8
    Opening score 40.85 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I32 Ore 9 / Sheep 6 / Sheep 2
    Opening score 39.84 · Best pair score 47.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wheat 8 / Brick 4
    Opening score 38.92 · Best pair score 47.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I32
    Sheep 12 / Wheat 9 / Wood 8 + Ore 9 / Sheep 6 / Sheep 2
  • I32 + I39
    Ore 9 / Sheep 6 / Sheep 2 + Sheep 12 / Wheat 9 / Wood 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wood 11 / Ore 9 / Brick 4
    Opening score 41.20 · Best pair score 50.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Ore 9 / Sheep 6 / Sheep 2
    Opening score 40.24 · Best pair score 47.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wheat 8 / Brick 4
    Opening score 38.92 · Best pair score 47.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I39
    Wood 11 / Ore 9 / Brick 4 + Sheep 12 / Wheat 9 / Wood 8
  • I32 + I39
    Ore 9 / Sheep 6 / Sheep 2 + Sheep 12 / Wheat 9 / Wood 8

Resource Profile

Wood 14
Brick 7
Sheep 9
Wheat 15
Ore 13

Scarcity & Abundance

Scarce
Brick, Sheep
Abundant
Wheat, Wood, Ore

Best Harbor Starts

  • I38 Wood 11 / Wood 10
    Port Wood, score 11.23
  • I24 Wood 11 / Brick 4
    Port Brick, score 10.01
  • I48 Sheep 12 / Wheat 4
    Port Wheat, score 9.31
  • I04 Ore 6 / Brick 3
    Port Sheep, score 8.98
  • I11 Wheat 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/3FP?lang=en
Generator link
https://catan.soft2u.ro/?map=3FP
Board type
Classic 3-4 Player
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