Saved Map Analytics

Map #3GQ

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-05-24 20:46:01
Intersections
54
Harbor Slots
9
Best Pair Score
51.47

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 10 10 T1 Sheep 9 9 T2 Wood 6 6 T3 Sheep 3 3 T4 Wheat 11 11 T5 Wood 3 3 T6 Sheep 10 10 T7 Brick 4 4 T8 Ore 9 9 T9 Brick 4 4 T10 Ore 12 12 T11 Wood 8 8 T12 Desert T13 Wheat 11 11 T14 Brick 5 5 T15 Ore 2 2 T16 Wood 8 8 T17 Wheat 5 5 T18 Sheep 6 6 T19 I01 = Wheat 10 / Sheep 9 I01 I02 = Wheat 11 / Wheat 10 / Sheep 9 I02 I03 = Wheat 11 / Wheat 10 / Sheep 3 I03 I04 = Wheat 10 / Sheep 3 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Sheep 9 / Wood 6 I07 I08 = Sheep 9 / Wood 6 / Wood 3 I08 8 I09 = Wheat 11 / Sheep 9 / Wood 3 I09 I10 = Sheep 9 I10 I11 = Wood 6 I11 I12 = Sheep 10 / Wood 6 I12 I13 = Sheep 10 / Wood 6 / Wood 3 I13 I14 = Wood 6 I14 I15 = Wheat 11 / Ore 9 / Sheep 3 I15 I16 = Ore 9 / Brick 4 / Sheep 3 I16 6 I17 = Brick 4 / Sheep 3 I17 I18 = Sheep 3 I18 I19 = Wheat 11 / Brick 4 / Wood 3 I19 I20 = Wheat 11 / Ore 9 / Brick 4 I20 5 I21 = Ore 12 / Sheep 10 / Wood 3 I21 I22 = Ore 12 / Brick 4 / Wood 3 I22 I23 = Sheep 10 I23 I24 = Sheep 10 / Wood 8 I24 I25 = Ore 12 / Sheep 10 / Wood 8 I25 I26 = Ore 9 / Brick 4 I26 I27 = Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Wheat 11 / Ore 9 / Brick 4 I30 7 I31 = Wheat 11 / Ore 9 I31 I32 = Ore 12 / Brick 5 / Brick 4 I32 I33 = Wheat 11 / Brick 5 / Brick 4 I33 I34 = Ore 12 / Wood 8 / Ore 2 I34 I35 = Ore 12 / Brick 5 / Ore 2 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wood 8 / Ore 2 I38 10 I39 = Wheat 11 / Wood 8 I39 I40 = Wood 8 I40 I41 = I41 I42 = Wheat 11 / Brick 5 / Wheat 5 I42 9 I43 = Wheat 11 / Wood 8 / Wheat 5 I43 4 I44 = Sheep 6 / Brick 5 / Ore 2 I44 3 I45 = Sheep 6 / Brick 5 / Wheat 5 I45 1 I46 = Ore 2 I46 I47 = Sheep 6 / Ore 2 I47 I48 = Wood 8 / Wheat 5 I48 2 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 6 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Sheep 6 / Brick 5 / Wheat 5

Overall 18.25, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Sheep 6 / Brick 5 / Wheat 5 18.25 5.84 -
2 I48 Wood 8 / Wheat 5 16.08 4.64 Wheat
3 I44 Sheep 6 / Brick 5 / Ore 2 14.73 4.14 -
4 I43 Wheat 11 / Wood 8 / Wheat 5 14.71 7.02 -
5 I20 Wheat 11 / Ore 9 / Brick 4 14.10 4.08 -
6 I16 Ore 9 / Brick 4 / Sheep 3 14.04 3.98 -
7 I30 Wheat 11 / Ore 9 / Brick 4 13.93 3.60 -
8 I08 Sheep 9 / Wood 6 / Wood 3 13.65 4.15 -
9 I42 Wheat 11 / Brick 5 / Wheat 5 13.27 5.31 -
10 I38 Wood 8 / Ore 2 13.27 3.67 Wood

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.47
I08 + I45
Sheep 9 / Wood 6 / Wood 3 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 50.51
I43 + I45
Wheat 11 / Wood 8 / Wheat 5 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 50.17
I13 + I45
Sheep 10 / Wood 6 / Wood 3 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 49.45
I48 + I45
Wood 8 / Wheat 5 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Brick, Wheat, Sheep, Wood

City upgrades will need trades for ore. Your wheat harbor lets you exchange two matching cards for one resource of your choice. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.


Ports: Wheat

Pair 5

Score 49.40
I25 + I45
Ore 12 / Sheep 10 / Wood 8 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 48.23
I07 + I45
Sheep 9 / Wood 6 + Sheep 6 / Brick 5 / Wheat 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Sheep 6 / Brick 5 / Wheat 5
    Opening score 46.70 · Best pair score 51.47
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 11 / Wood 8 / Wheat 5
    Opening score 44.08 · Best pair score 50.51
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 9 / Wood 6 / Wood 3
    Opening score 43.56 · Best pair score 51.47
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I25
    Sheep 6 / Brick 5 / Wheat 5 + Ore 12 / Sheep 10 / Wood 8
  • I43 + I16
    Wheat 11 / Wood 8 / Wheat 5 + Ore 9 / Brick 4 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 11 / Wood 8 / Wheat 5
    Opening score 44.08 · Best pair score 50.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 9 / Wood 6 / Wood 3
    Opening score 43.56 · Best pair score 51.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Ore 9 / Brick 4 / Sheep 3
    Opening score 42.17 · Best pair score 47.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I16
    Wheat 11 / Wood 8 / Wheat 5 + Ore 9 / Brick 4 / Sheep 3
  • I08 + I30
    Sheep 9 / Wood 6 / Wood 3 + Wheat 11 / Ore 9 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I16 Ore 9 / Brick 4 / Sheep 3
    Opening score 42.17 · Best pair score 47.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wheat 11 / Brick 5 / Brick 4
    Opening score 41.55 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 12 / Sheep 10 / Wood 8
    Opening score 40.88 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I43
    Ore 9 / Brick 4 / Sheep 3 + Wheat 11 / Wood 8 / Wheat 5
  • I33 + I08
    Wheat 11 / Brick 5 / Brick 4 + Sheep 9 / Wood 6 / Wood 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Sheep 6 / Brick 5 / Wheat 5
    Opening score 44.08 · Best pair score 51.47
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 9 / Wood 6 / Wood 3
    Opening score 43.15 · Best pair score 51.47
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 10 / Wood 6 / Wood 3
    Opening score 41.56 · Best pair score 50.17
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I12
    Sheep 6 / Brick 5 / Wheat 5 + Sheep 10 / Wood 6
  • I08 + I33
    Sheep 9 / Wood 6 / Wood 3 + Wheat 11 / Brick 5 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Sheep 9 / Wood 6 / Wood 3
    Opening score 43.15 · Best pair score 51.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 10 / Wood 6 / Wood 3
    Opening score 41.56 · Best pair score 50.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wheat 11 / Brick 5 / Brick 4
    Opening score 40.89 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I33
    Sheep 9 / Wood 6 / Wood 3 + Wheat 11 / Brick 5 / Brick 4
  • I13 + I33
    Sheep 10 / Wood 6 / Wood 3 + Wheat 11 / Brick 5 / Brick 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I33 Wheat 11 / Brick 5 / Brick 4
    Opening score 41.22 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Ore 12 / Sheep 10 / Wood 8
    Opening score 40.82 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I24 Sheep 10 / Wood 8
    Opening score 40.10 · Best pair score 47.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I25
    Wheat 11 / Brick 5 / Brick 4 + Ore 12 / Sheep 10 / Wood 8
  • I25 + I33
    Ore 12 / Sheep 10 / Wood 8 + Wheat 11 / Brick 5 / Brick 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I33 Wheat 11 / Brick 5 / Brick 4
    Opening score 41.55 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 12 / Sheep 10 / Wood 8
    Opening score 40.82 · Best pair score 49.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I24 Sheep 10 / Wood 8
    Opening score 40.10 · Best pair score 47.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I08
    Wheat 11 / Brick 5 / Brick 4 + Sheep 9 / Wood 6 / Wood 3
  • I25 + I33
    Ore 12 / Sheep 10 / Wood 8 + Wheat 11 / Brick 5 / Brick 4

Resource Profile

Wood 17
Brick 10
Sheep 14
Wheat 11
Ore 6

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wood, Sheep

Best Harbor Starts

  • I48 Wood 8 / Wheat 5
    Port Wheat, score 13.62
  • I38 Wood 8 / Ore 2
    Port Wood, score 12.33
  • I01 Wheat 10 / Sheep 9
    Port 3:1, score 9.88
  • I52 Wheat 5
    Port Wheat, score 9.72
  • I24 Sheep 10 / Wood 8
    Port Brick, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/3GQ?lang=en
Generator link
https://catan.soft2u.ro/?map=3GQ
Board type
Classic 3-4 Player
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