Saved Map Analytics

Map #3HD

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Wood 10 10 T2 Ore 8 8 T3 Wood 2 2 T4 Wheat 10 10 T5 Brick 3 3 T6 Wheat 12 12 T7 Sheep 5 5 T8 Brick 6 6 T9 Sheep 4 4 T10 Wood 9 9 T11 Sheep 8 8 T12 Wheat 11 11 T13 Ore 11 11 T14 Wheat 9 9 T15 Ore 4 4 T16 Brick 3 3 T17 Wood 6 6 T18 Sheep 5 5 T19 I01 = Wood 10 I01 I02 = Wood 10 / Wheat 10 I02 I03 = Wheat 10 / Wood 2 I03 I04 = Wood 2 I04 I05 = I05 I06 = I06 I07 = Wood 10 / Ore 8 I07 I08 = Wood 10 / Ore 8 / Brick 3 I08 I09 = Wood 10 / Wheat 10 / Brick 3 I09 I10 = Wood 10 I10 I11 = Ore 8 I11 I12 = Wheat 12 / Ore 8 I12 I13 = Wheat 12 / Ore 8 / Brick 3 I13 I14 = Ore 8 I14 I15 = Wheat 10 / Brick 6 / Wood 2 I15 I16 = Brick 6 / Sheep 5 / Wood 2 I16 10 I17 = Sheep 5 / Wood 2 I17 I18 = Wood 2 I18 I19 = Wheat 10 / Sheep 4 / Brick 3 I19 I20 = Wheat 10 / Brick 6 / Sheep 4 I20 5 I21 = Wheat 12 / Wood 9 / Brick 3 I21 I22 = Wood 9 / Sheep 4 / Brick 3 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Sheep 8 I24 I25 = Wheat 12 / Wood 9 / Sheep 8 I25 I26 = Wheat 11 / Brick 6 / Sheep 5 I26 6 I27 = Wheat 11 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Ore 11 / Brick 6 / Sheep 4 I30 9 I31 = Wheat 11 / Ore 11 / Brick 6 I31 I32 = Wood 9 / Wheat 9 / Sheep 4 I32 3 I33 = Ore 11 / Wheat 9 / Sheep 4 I33 I34 = Wood 9 / Sheep 8 / Ore 4 I34 2 I35 = Wood 9 / Wheat 9 / Ore 4 I35 4 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 4 I38 I39 = Wheat 11 / Ore 11 / Brick 3 I39 I40 = Wheat 11 / Brick 3 I40 I41 = Wheat 11 I41 I42 = Ore 11 / Wheat 9 / Wood 6 I42 7 I43 = Ore 11 / Wood 6 / Brick 3 I43 I44 = Wheat 9 / Sheep 5 / Ore 4 I44 8 I45 = Wheat 9 / Wood 6 / Sheep 5 I45 1 I46 = Ore 4 I46 I47 = Sheep 5 / Ore 4 I47 I48 = Wood 6 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Wood 6 / Sheep 5 I51 I52 = Wood 6 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I20 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wheat 9 / Wood 6 / Sheep 5

Overall 18.39, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wheat 9 / Wood 6 / Sheep 5 18.39 6.41 -
2 I34 Wood 9 / Sheep 8 / Ore 4 17.03 5.48 -
3 I32 Wood 9 / Wheat 9 / Sheep 4 16.38 6.36 -
4 I35 Wood 9 / Wheat 9 / Ore 4 16.37 6.00 -
5 I20 Wheat 10 / Brick 6 / Sheep 4 16.26 5.43 -
6 I26 Wheat 11 / Brick 6 / Sheep 5 16.23 5.45 -
7 I42 Ore 11 / Wheat 9 / Wood 6 16.20 5.62 -
8 I44 Wheat 9 / Sheep 5 / Ore 4 16.02 5.01 -
9 I30 Ore 11 / Brick 6 / Sheep 4 15.33 5.74 -
10 I16 Brick 6 / Sheep 5 / Wood 2 15.26 5.75 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.24
I20 + I45
Wheat 10 / Brick 6 / Sheep 4 + Wheat 9 / Wood 6 / Sheep 5
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 52.14
I26 + I45
Wheat 11 / Brick 6 / Sheep 5 + Wheat 9 / Wood 6 / Sheep 5
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 51.92
I30 + I45
Ore 11 / Brick 6 / Sheep 4 + Wheat 9 / Wood 6 / Sheep 5
Coverage: Brick, Sheep, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 51.31
I45 + I08
Wheat 9 / Wood 6 / Sheep 5 + Wood 10 / Ore 8 / Brick 3
Coverage: Wood, Ore, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 51.26
I45 + I16
Wheat 9 / Wood 6 / Sheep 5 + Brick 6 / Sheep 5 / Wood 2
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 50.81
I34 + I20
Wood 9 / Sheep 8 / Ore 4 + Wheat 10 / Brick 6 / Sheep 4
Coverage: Wheat, Brick, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wheat 9 / Wood 6 / Sheep 5
    Opening score 47.54 · Best pair score 52.24
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 46.50 · Best pair score 52.14
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wheat 10 / Brick 6 / Sheep 4
    Opening score 46.38 · Best pair score 52.24
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I08
    Wheat 9 / Wood 6 / Sheep 5 + Wood 10 / Ore 8 / Brick 3
  • I26 + I32
    Wheat 11 / Brick 6 / Sheep 5 + Wood 9 / Wheat 9 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Wood 9 / Sheep 8 / Ore 4
    Opening score 47.91 · Best pair score 50.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 46.50 · Best pair score 52.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wheat 10 / Brick 6 / Sheep 4
    Opening score 46.38 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I20
    Wood 9 / Sheep 8 / Ore 4 + Wheat 10 / Brick 6 / Sheep 4
  • I26 + I32
    Wheat 11 / Brick 6 / Sheep 5 + Wood 9 / Wheat 9 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 46.50 · Best pair score 52.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wheat 10 / Brick 6 / Sheep 4
    Opening score 46.38 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Wood 9 / Wheat 9 / Sheep 4
    Opening score 46.17 · Best pair score 49.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I32
    Wheat 11 / Brick 6 / Sheep 5 + Wood 9 / Wheat 9 / Sheep 4
  • I20 + I32
    Wheat 10 / Brick 6 / Sheep 4 + Wood 9 / Wheat 9 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Wood 9 / Wheat 9 / Ore 4
    Opening score 43.58 · Best pair score 50.23
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wheat 9 / Wood 6 / Sheep 5
    Opening score 43.46 · Best pair score 52.24
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 9 / Sheep 5 / Ore 4
    Opening score 41.64 · Best pair score 49.11
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I35 + I22
    Wood 9 / Wheat 9 / Ore 4 + Wood 9 / Sheep 4 / Brick 3
  • I45 + I21
    Wheat 9 / Wood 6 / Sheep 5 + Wheat 12 / Wood 9 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I20 Wheat 10 / Brick 6 / Sheep 4
    Opening score 44.84 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 44.53 · Best pair score 52.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 9 / Wheat 9 / Sheep 4
    Opening score 43.87 · Best pair score 49.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I20 + I43
    Wheat 10 / Brick 6 / Sheep 4 + Ore 11 / Wood 6 / Brick 3
  • I26 + I43
    Wheat 11 / Brick 6 / Sheep 5 + Ore 11 / Wood 6 / Brick 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I32 Wood 9 / Wheat 9 / Sheep 4
    Opening score 46.15 · Best pair score 49.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wheat 10 / Brick 6 / Sheep 4
    Opening score 45.82 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 45.66 · Best pair score 52.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I26
    Wood 9 / Wheat 9 / Sheep 4 + Wheat 11 / Brick 6 / Sheep 5
  • I20 + I08
    Wheat 10 / Brick 6 / Sheep 4 + Wood 10 / Ore 8 / Brick 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 45.91 · Best pair score 52.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wood 10 / Ore 8 / Brick 3
    Opening score 45.23 · Best pair score 51.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 6 / Sheep 5 / Wood 2
    Opening score 43.71 · Best pair score 51.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I32
    Wheat 11 / Brick 6 / Sheep 5 + Wood 9 / Wheat 9 / Sheep 4
  • I08 + I20
    Wood 10 / Ore 8 / Brick 3 + Wheat 10 / Brick 6 / Sheep 4
Resource Profile
Wood 13
Brick 9
Sheep 16
Wheat 10
Ore 10
Scarcity & Abundance
Scarce
Brick, Wheat, Ore
Abundant
Sheep, Wood
Best Harbor Starts
  • I38 Sheep 8 / Ore 4
    Port Wood, score 9.68
  • I48 Wood 6 / Brick 3
    Port Wheat, score 8.98
  • I11 Ore 8
    Port 3:1, score 8.53
  • I14 Ore 8
    Port 3:1, score 8.53
  • I24 Wheat 12 / Sheep 8
    Port Brick, score 8.28
Map Notes
Canonical map
https://catan.soft2u.ro/map/3HD?lang=en
Generator link
https://catan.soft2u.ro/?map=3HD
Board type
Classic 3-4 Player
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