Map #3JB
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I08 + I31. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little wood; secure a source or a way to trade for it.
- The board has more brick production than most other resources; check whether a matching harbor fits your opening.
- Keep I19 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I26 Wood 10 / Brick 9 / Wheat 8
Overall 18.05, production 12.00, road 11.12, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I26 | Wood 10 / Brick 9 / Wheat 8 | 18.05 | 8.19 | - |
| 2 | I16 | Wood 10 / Brick 9 / Sheep 8 | 17.83 | 7.57 | - |
| 3 | I31 | Wood 10 / Wheat 8 / Sheep 5 | 17.50 | 6.62 | - |
| 4 | I30 | Wood 10 / Ore 9 / Sheep 5 | 16.47 | 6.54 | - |
| 5 | I15 | Wood 10 / Sheep 8 / Wheat 4 | 16.40 | 6.33 | - |
| 6 | I08 | Wood 10 / Brick 6 / Brick 5 | 15.70 | 6.60 | - |
| 7 | I20 | Wood 10 / Ore 9 / Wheat 4 | 15.35 | 6.18 | - |
| 8 | I09 | Wood 10 / Brick 5 / Wheat 4 | 15.27 | 5.96 | - |
| 9 | I03 | Sheep 8 / Wheat 4 / Wood 3 | 15.23 | 6.02 | - |
| 10 | I13 | Wheat 11 / Wood 10 / Brick 6 | 15.09 | 5.45 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.10City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 2
Score 52.81City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 52.58These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.79City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 51.37City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 50.89These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I26 Wood 10 / Brick 9 / Wheat 8Opening score 45.93 · Best pair score 52.58You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 10 / Wheat 8 / Sheep 5Opening score 45.16 · Best pair score 53.10You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Wood 10 / Brick 9 / Sheep 8Opening score 44.61 · Best pair score 52.81You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I44Wood 10 / Brick 9 / Wheat 8 + Sheep 11 / Ore 6 / Ore 4
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I31 + I44Wood 10 / Wheat 8 / Sheep 5 + Sheep 11 / Ore 6 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I30 Wood 10 / Ore 9 / Sheep 5Opening score 44.41 · Best pair score 52.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Sheep 11 / Ore 9 / Sheep 5Opening score 42.85 · Best pair score 50.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 11 / Ore 6 / Ore 4Opening score 42.64 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I02Wood 10 / Ore 9 / Sheep 5 + Brick 5 / Wheat 4 / Wood 3
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I33 + I02Sheep 11 / Ore 9 / Sheep 5 + Brick 5 / Wheat 4 / Wood 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Sheep 11 / Ore 6 / Ore 4Opening score 44.49 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Brick 5 / Wheat 4 / Wood 3Opening score 44.08 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Sheep 8 / Wheat 4 / Wood 3Opening score 43.47 · Best pair score 50.29This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I31Sheep 11 / Ore 6 / Ore 4 + Wood 10 / Wheat 8 / Sheep 5
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I02 + I31Brick 5 / Wheat 4 / Wood 3 + Wood 10 / Wheat 8 / Sheep 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I26 Wood 10 / Brick 9 / Wheat 8Opening score 45.93 · Best pair score 52.58You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 10 / Wheat 8 / Sheep 5Opening score 45.15 · Best pair score 53.10You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Wood 10 / Brick 9 / Sheep 8Opening score 43.32 · Best pair score 52.81You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I26 + I44Wood 10 / Brick 9 / Wheat 8 + Sheep 11 / Ore 6 / Ore 4
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I31 + I44Wood 10 / Wheat 8 / Sheep 5 + Sheep 11 / Ore 6 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I30 Wood 10 / Ore 9 / Sheep 5Opening score 41.59 · Best pair score 52.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Brick 5 / Wheat 4 / Wood 3Opening score 40.73 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 11 / Ore 6 / Ore 4Opening score 39.84 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I30 + I39Wood 10 / Ore 9 / Sheep 5 + Wheat 8 / Sheep 5
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I02 + I33Brick 5 / Wheat 4 / Wood 3 + Sheep 11 / Ore 9 / Sheep 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Sheep 11 / Ore 6 / Ore 4Opening score 41.34 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Sheep 8 / Wheat 4 / Wood 3Opening score 41.07 · Best pair score 50.29This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Brick 5 / Wheat 4 / Wood 3Opening score 40.73 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I02Sheep 11 / Ore 6 / Ore 4 + Brick 5 / Wheat 4 / Wood 3
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I03 + I44Sheep 8 / Wheat 4 / Wood 3 + Sheep 11 / Ore 6 / Ore 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Sheep 11 / Ore 6 / Ore 4Opening score 42.70 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 5 / Wheat 4 / Wood 3Opening score 41.30 · Best pair score 48.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I32 Sheep 11 / Ore 9 / Wheat 3Opening score 40.47 · Best pair score 47.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I02Sheep 11 / Ore 6 / Ore 4 + Brick 5 / Wheat 4 / Wood 3
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I02 + I08Brick 5 / Wheat 4 / Wood 3 + Wood 10 / Brick 6 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 8 / Wood 3Port Sheep, score 13.03
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I18 Sheep 8Port Sheep, score 11.23
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I01 Brick 5 / Wood 3Port 3:1, score 9.18
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I11 Brick 6Port 3:1, score 8.53
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I14 Brick 6Port 3:1, score 8.53