Saved Map Analytics

Map #3JB

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wood-scarce
Saved At
2026-05-29 09:09:43
Intersections
54
Harbor Slots
9
Best Pair Score
53.10

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 3 3 T1 Brick 5 5 T2 Brick 6 6 T3 Sheep 8 8 T4 Wheat 4 4 T5 Wood 10 10 T6 Wheat 11 11 T7 Brick 9 9 T8 Wood 10 10 T9 Ore 9 9 T10 Wheat 3 3 T11 Sheep 12 12 T12 Wheat 8 8 T13 Sheep 5 5 T14 Sheep 11 11 T15 Ore 4 4 T16 Desert T17 Wood 2 2 T18 Ore 6 6 T19 I01 = Brick 5 / Wood 3 I01 I02 = Brick 5 / Wheat 4 / Wood 3 I02 I03 = Sheep 8 / Wheat 4 / Wood 3 I03 9 I04 = Sheep 8 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Brick 6 / Brick 5 I07 I08 = Wood 10 / Brick 6 / Brick 5 I08 6 I09 = Wood 10 / Brick 5 / Wheat 4 I09 8 I10 = Brick 5 I10 I11 = Brick 6 I11 I12 = Wheat 11 / Brick 6 I12 I13 = Wheat 11 / Wood 10 / Brick 6 I13 10 I14 = Brick 6 I14 I15 = Wood 10 / Sheep 8 / Wheat 4 I15 5 I16 = Wood 10 / Brick 9 / Sheep 8 I16 2 I17 = Brick 9 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wood 10 / Ore 9 / Wheat 4 I19 I20 = Wood 10 / Ore 9 / Wheat 4 I20 7 I21 = Wheat 11 / Wood 10 / Wheat 3 I21 I22 = Wood 10 / Ore 9 / Wheat 3 I22 I23 = Wheat 11 I23 I24 = Sheep 12 / Wheat 11 I24 I25 = Sheep 12 / Wheat 11 / Wheat 3 I25 I26 = Wood 10 / Brick 9 / Wheat 8 I26 1 I27 = Brick 9 / Wheat 8 I27 I28 = Brick 9 I28 I29 = Brick 9 I29 I30 = Wood 10 / Ore 9 / Sheep 5 I30 4 I31 = Wood 10 / Wheat 8 / Sheep 5 I31 3 I32 = Sheep 11 / Ore 9 / Wheat 3 I32 I33 = Sheep 11 / Ore 9 / Sheep 5 I33 I34 = Sheep 12 / Ore 4 / Wheat 3 I34 I35 = Sheep 11 / Ore 4 / Wheat 3 I35 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Ore 4 I38 I39 = Wheat 8 / Sheep 5 I39 I40 = Wheat 8 I40 I41 = Wheat 8 I41 I42 = Sheep 11 / Sheep 5 / Wood 2 I42 I43 = Sheep 5 / Wood 2 I43 I44 = Sheep 11 / Ore 6 / Ore 4 I44 I45 = Sheep 11 / Ore 6 / Wood 2 I45 I46 = Ore 4 I46 I47 = Ore 6 / Ore 4 I47 I48 = Wood 2 I48 I49 = I49 I50 = I50 I51 = Ore 6 / Wood 2 I51 I52 = Wood 2 I52 I53 = Ore 6 I53 I54 = Ore 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I31. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little wood; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I26 Wood 10 / Brick 9 / Wheat 8

Overall 18.05, production 12.00, road 11.12, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I26 Wood 10 / Brick 9 / Wheat 8 18.05 8.19 -
2 I16 Wood 10 / Brick 9 / Sheep 8 17.83 7.57 -
3 I31 Wood 10 / Wheat 8 / Sheep 5 17.50 6.62 -
4 I30 Wood 10 / Ore 9 / Sheep 5 16.47 6.54 -
5 I15 Wood 10 / Sheep 8 / Wheat 4 16.40 6.33 -
6 I08 Wood 10 / Brick 6 / Brick 5 15.70 6.60 -
7 I20 Wood 10 / Ore 9 / Wheat 4 15.35 6.18 -
8 I09 Wood 10 / Brick 5 / Wheat 4 15.27 5.96 -
9 I03 Sheep 8 / Wheat 4 / Wood 3 15.23 6.02 -
10 I13 Wheat 11 / Wood 10 / Brick 6 15.09 5.45 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.10
I08 + I31
Wood 10 / Brick 6 / Brick 5 + Wood 10 / Wheat 8 / Sheep 5
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 52.81
I31 + I16
Wood 10 / Wheat 8 / Sheep 5 + Wood 10 / Brick 9 / Sheep 8
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 52.58
I30 + I26
Wood 10 / Ore 9 / Sheep 5 + Wood 10 / Brick 9 / Wheat 8
Coverage: Brick, Wood, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.79
I15 + I26
Wood 10 / Sheep 8 / Wheat 4 + Wood 10 / Brick 9 / Wheat 8
Coverage: Sheep, Wheat, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 51.37
I08 + I15
Wood 10 / Brick 6 / Brick 5 + Wood 10 / Sheep 8 / Wheat 4
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 50.89
I19 + I16
Wood 10 / Ore 9 / Wheat 4 + Wood 10 / Brick 9 / Sheep 8
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wood 10 / Brick 9 / Wheat 8
    Opening score 45.93 · Best pair score 52.58
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 10 / Wheat 8 / Sheep 5
    Opening score 45.16 · Best pair score 53.10
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wood 10 / Brick 9 / Sheep 8
    Opening score 44.61 · Best pair score 52.81
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I44
    Wood 10 / Brick 9 / Wheat 8 + Sheep 11 / Ore 6 / Ore 4
  • I31 + I44
    Wood 10 / Wheat 8 / Sheep 5 + Sheep 11 / Ore 6 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Wood 10 / Ore 9 / Sheep 5
    Opening score 44.41 · Best pair score 52.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Sheep 11 / Ore 9 / Sheep 5
    Opening score 42.85 · Best pair score 50.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 11 / Ore 6 / Ore 4
    Opening score 42.64 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I02
    Wood 10 / Ore 9 / Sheep 5 + Brick 5 / Wheat 4 / Wood 3
  • I33 + I02
    Sheep 11 / Ore 9 / Sheep 5 + Brick 5 / Wheat 4 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Sheep 11 / Ore 6 / Ore 4
    Opening score 44.49 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I02 Brick 5 / Wheat 4 / Wood 3
    Opening score 44.08 · Best pair score 48.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Sheep 8 / Wheat 4 / Wood 3
    Opening score 43.47 · Best pair score 50.29
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I31
    Sheep 11 / Ore 6 / Ore 4 + Wood 10 / Wheat 8 / Sheep 5
  • I02 + I31
    Brick 5 / Wheat 4 / Wood 3 + Wood 10 / Wheat 8 / Sheep 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wood 10 / Brick 9 / Wheat 8
    Opening score 45.93 · Best pair score 52.58
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 10 / Wheat 8 / Sheep 5
    Opening score 45.15 · Best pair score 53.10
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wood 10 / Brick 9 / Sheep 8
    Opening score 43.32 · Best pair score 52.81
    You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I44
    Wood 10 / Brick 9 / Wheat 8 + Sheep 11 / Ore 6 / Ore 4
  • I31 + I44
    Wood 10 / Wheat 8 / Sheep 5 + Sheep 11 / Ore 6 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Wood 10 / Ore 9 / Sheep 5
    Opening score 41.59 · Best pair score 52.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I02 Brick 5 / Wheat 4 / Wood 3
    Opening score 40.73 · Best pair score 48.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 11 / Ore 6 / Ore 4
    Opening score 39.84 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I30 + I39
    Wood 10 / Ore 9 / Sheep 5 + Wheat 8 / Sheep 5
  • I02 + I33
    Brick 5 / Wheat 4 / Wood 3 + Sheep 11 / Ore 9 / Sheep 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Sheep 11 / Ore 6 / Ore 4
    Opening score 41.34 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Sheep 8 / Wheat 4 / Wood 3
    Opening score 41.07 · Best pair score 50.29
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I02 Brick 5 / Wheat 4 / Wood 3
    Opening score 40.73 · Best pair score 48.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I02
    Sheep 11 / Ore 6 / Ore 4 + Brick 5 / Wheat 4 / Wood 3
  • I03 + I44
    Sheep 8 / Wheat 4 / Wood 3 + Sheep 11 / Ore 6 / Ore 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Sheep 11 / Ore 6 / Ore 4
    Opening score 42.70 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 5 / Wheat 4 / Wood 3
    Opening score 41.30 · Best pair score 48.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I32 Sheep 11 / Ore 9 / Wheat 3
    Opening score 40.47 · Best pair score 47.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I02
    Sheep 11 / Ore 6 / Ore 4 + Brick 5 / Wheat 4 / Wood 3
  • I02 + I08
    Brick 5 / Wheat 4 / Wood 3 + Wood 10 / Brick 6 / Brick 5

Resource Profile

Wood 9
Brick 13
Sheep 12
Wheat 12
Ore 12

Scarcity & Abundance

Scarce
Wood
Abundant
Brick

Best Harbor Starts

  • I04 Sheep 8 / Wood 3
    Port Sheep, score 13.03
  • I18 Sheep 8
    Port Sheep, score 11.23
  • I01 Brick 5 / Wood 3
    Port 3:1, score 9.18
  • I11 Brick 6
    Port 3:1, score 8.53
  • I14 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/3JB?lang=en
Generator link
https://catan.soft2u.ro/?map=3JB
Board type
Classic 3-4 Player
Buy me a coffee