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Map #3WD

Plan around limited sheep.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 2 2 T1 Wheat 11 11 T2 Brick 8 8 T3 Sheep 4 4 T4 Ore 6 6 T5 Sheep 3 3 T6 Wheat 10 10 T7 Brick 5 5 T8 Brick 10 10 T9 Wheat 12 12 T10 Ore 9 9 T11 Wood 3 3 T12 Wood 8 8 T13 Wheat 5 5 T14 Wood 6 6 T15 Desert T16 Ore 9 9 T17 Wood 4 4 T18 Sheep 11 11 T19 I01 = Wheat 11 / Sheep 2 I01 I02 = Wheat 11 / Ore 6 / Sheep 2 I02 I03 = Ore 6 / Sheep 4 / Sheep 2 I03 I04 = Sheep 4 / Sheep 2 I04 I05 = Sheep 2 I05 I06 = Sheep 2 I06 I07 = Wheat 11 / Brick 8 I07 I08 = Wheat 11 / Brick 8 / Sheep 3 I08 I09 = Wheat 11 / Ore 6 / Sheep 3 I09 I10 = Wheat 11 I10 I11 = Brick 8 I11 I12 = Wheat 10 / Brick 8 I12 I13 = Wheat 10 / Brick 8 / Sheep 3 I13 8 I14 = Brick 8 I14 I15 = Brick 10 / Ore 6 / Sheep 4 I15 6 I16 = Brick 10 / Brick 5 / Sheep 4 I16 I17 = Brick 5 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wheat 12 / Ore 6 / Sheep 3 I19 I20 = Wheat 12 / Brick 10 / Ore 6 I20 I21 = Wheat 10 / Ore 9 / Sheep 3 I21 I22 = Wheat 12 / Ore 9 / Sheep 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Wood 3 I24 I25 = Wheat 10 / Ore 9 / Wood 3 I25 10 I26 = Brick 10 / Wood 8 / Brick 5 I26 5 I27 = Wood 8 / Brick 5 I27 I28 = Brick 5 I28 I29 = Brick 5 I29 I30 = Wheat 12 / Brick 10 / Wheat 5 I30 I31 = Brick 10 / Wood 8 / Wheat 5 I31 2 I32 = Wheat 12 / Ore 9 / Wood 6 I32 9 I33 = Wheat 12 / Wood 6 / Wheat 5 I33 I34 = Ore 9 / Wood 3 I34 I35 = Ore 9 / Wood 6 I35 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Wood 3 I38 I39 = Ore 9 / Wood 8 / Wheat 5 I39 1 I40 = Ore 9 / Wood 8 I40 3 I41 = Wood 8 I41 I42 = Wood 6 / Wheat 5 / Wood 4 I42 7 I43 = Ore 9 / Wheat 5 / Wood 4 I43 4 I44 = Sheep 11 / Wood 6 I44 I45 = Sheep 11 / Wood 6 / Wood 4 I45 I46 = I46 I47 = Sheep 11 I47 I48 = Ore 9 / Wood 4 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Sheep 11 / Wood 4 I51 I52 = Wood 4 I52 I53 = Sheep 11 I53 I54 = Sheep 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I39 + I26. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 2 brick.

How To Approach It

  • The board produces relatively little sheep, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I39 Ore 9 / Wood 8 / Wheat 5

Overall 18.13, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Ore 9 / Wood 8 / Wheat 5 18.13 5.65 -
2 I31 Brick 10 / Wood 8 / Wheat 5 17.64 7.10 -
3 I40 Ore 9 / Wood 8 16.66 6.47 Ore
4 I43 Ore 9 / Wheat 5 / Wood 4 16.11 5.59 -
5 I26 Brick 10 / Wood 8 / Brick 5 16.10 8.27 -
6 I15 Brick 10 / Ore 6 / Sheep 4 16.06 5.15 -
7 I42 Wood 6 / Wheat 5 / Wood 4 15.56 6.30 -
8 I13 Wheat 10 / Brick 8 / Sheep 3 15.20 5.47 -
9 I32 Wheat 12 / Ore 9 / Wood 6 14.50 4.17 -
10 I25 Wheat 10 / Ore 9 / Wood 3 13.86 4.98 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.84
I39 + I26
Ore 9 / Wood 8 / Wheat 5 + Brick 10 / Wood 8 / Brick 5
Coverage: Brick, Wood, Wheat, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 2 brick.

Pair 2

Score 52.38
I15 + I31
Brick 10 / Ore 6 / Sheep 4 + Brick 10 / Wood 8 / Wheat 5
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.95
I39 + I15
Ore 9 / Wood 8 / Wheat 5 + Brick 10 / Ore 6 / Sheep 4
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 51.19
I16 + I39
Brick 10 / Brick 5 / Sheep 4 + Ore 9 / Wood 8 / Wheat 5
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 51.16
I42 + I15
Wood 6 / Wheat 5 / Wood 4 + Brick 10 / Ore 6 / Sheep 4
Coverage: Sheep, Ore, Brick, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

Pair 6

Score 51.14
I39 + I13
Ore 9 / Wood 8 / Wheat 5 + Wheat 10 / Brick 8 / Sheep 3
Coverage: Brick, Sheep, Wheat, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Ore 9 / Wood 8 / Wheat 5
    Opening score 47.52 · Best pair score 52.84
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Brick 10 / Wood 8 / Brick 5
    Opening score 45.54 · Best pair score 52.84
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 10 / Wood 8 / Wheat 5
    Opening score 45.11 · Best pair score 52.38
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I08
    Ore 9 / Wood 8 / Wheat 5 + Wheat 11 / Brick 8 / Sheep 3
  • I26 + I09
    Brick 10 / Wood 8 / Brick 5 + Wheat 11 / Ore 6 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I42 Wood 6 / Wheat 5 / Wood 4
    Opening score 46.57 · Best pair score 51.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Brick 10 / Ore 6 / Sheep 4
    Opening score 44.61 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 10 / Brick 8 / Sheep 3
    Opening score 44.34 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I13
    Wood 6 / Wheat 5 / Wood 4 + Wheat 10 / Brick 8 / Sheep 3
  • I15 + I32
    Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Ore 9 / Wood 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I15 Brick 10 / Ore 6 / Sheep 4
    Opening score 45.81 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 12 / Ore 9 / Wood 6
    Opening score 44.27 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 11 / Brick 8 / Sheep 3
    Opening score 43.23 · Best pair score 49.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I42
    Brick 10 / Ore 6 / Sheep 4 + Wood 6 / Wheat 5 / Wood 4
  • I32 + I13
    Wheat 12 / Ore 9 / Wood 6 + Wheat 10 / Brick 8 / Sheep 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Ore 9 / Wood 8 / Wheat 5
    Opening score 43.92 · Best pair score 52.84
    You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 10 / Wood 8 / Wheat 5
    Opening score 43.52 · Best pair score 52.38
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 10 / Brick 5 / Sheep 4
    Opening score 42.60 · Best pair score 51.19
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I17
    Ore 9 / Wood 8 / Wheat 5 + Brick 5 / Sheep 4
  • I31 + I45
    Brick 10 / Wood 8 / Wheat 5 + Sheep 11 / Wood 6 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Brick 10 / Ore 6 / Sheep 4
    Opening score 44.01 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 10 / Brick 8 / Sheep 3
    Opening score 43.44 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wood 6 / Wheat 5 / Wood 4
    Opening score 42.83 · Best pair score 51.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I32
    Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Ore 9 / Wood 6
  • I13 + I32
    Wheat 10 / Brick 8 / Sheep 3 + Wheat 12 / Ore 9 / Wood 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I15 Brick 10 / Ore 6 / Sheep 4
    Opening score 44.61 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 12 / Ore 9 / Wood 6
    Opening score 44.18 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Ore 9 / Wood 6
    Opening score 41.93 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I32
    Brick 10 / Ore 6 / Sheep 4 + Wheat 12 / Ore 9 / Wood 6
  • I32 + I13
    Wheat 12 / Ore 9 / Wood 6 + Wheat 10 / Brick 8 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Wheat 12 / Ore 9 / Wood 6
    Opening score 44.27 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Ore 9 / Wood 6
    Opening score 41.99 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I17 Brick 5 / Sheep 4
    Opening score 39.67 · Best pair score 46.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I32 + I13
    Wheat 12 / Ore 9 / Wood 6 + Wheat 10 / Brick 8 / Sheep 3
  • I35 + I13
    Ore 9 / Wood 6 + Wheat 10 / Brick 8 / Sheep 3
Resource Profile
Wood 15
Brick 12
Sheep 8
Wheat 10
Ore 13
Scarcity & Abundance
Scarce
Sheep, Wheat
Abundant
Wood, Ore
Best Harbor Starts
  • I40 Ore 9 / Wood 8
    Port Ore, score 13.62
  • I04 Sheep 4 / Sheep 2
    Port Sheep, score 9.72
  • I48 Ore 9 / Wood 4
    Port Wheat, score 8.98
  • I11 Brick 8
    Port 3:1, score 8.53
  • I14 Brick 8
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/3WD?lang=en
Generator link
https://catan.soft2u.ro/?map=3WD
Board type
Classic 3-4 Player
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