Map #3YU
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little wood, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I03 Sheep 9 / Wheat 6 / Ore 4
Overall 16.84, production 12.00, road 8.90, city 10.61.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I03 | Sheep 9 / Wheat 6 / Ore 4 | 16.84 | 4.94 | - |
| 2 | I30 | Brick 9 / Ore 6 / Wood 3 | 16.53 | 6.31 | - |
| 3 | I20 | Sheep 9 / Ore 6 / Wood 3 | 16.28 | 5.59 | - |
| 4 | I34 | Ore 11 / Sheep 8 / Wheat 5 | 15.58 | 4.29 | - |
| 5 | I32 | Sheep 8 / Wheat 4 / Wood 3 | 15.46 | 6.55 | - |
| 6 | I31 | Brick 10 / Brick 9 / Ore 6 | 15.37 | 5.77 | - |
| 7 | I15 | Sheep 9 / Ore 6 / Ore 4 | 15.19 | 5.24 | - |
| 8 | I22 | Wheat 10 / Sheep 8 / Wood 3 | 15.14 | 5.62 | - |
| 9 | I13 | Wheat 10 / Brick 8 / Sheep 3 | 14.80 | 5.14 | - |
| 10 | I33 | Brick 9 / Wheat 4 / Wood 3 | 14.69 | 7.21 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.08These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 51.13These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 51.06Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 50.46These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 2 brick.
Pair 5
Score 49.79These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 49.78These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I31 Brick 10 / Brick 9 / Ore 6Opening score 46.66 · Best pair score 51.06You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 9 / Ore 6 / Wood 3Opening score 45.83 · Best pair score 51.13You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Brick 10 / Brick 9 / Wood 5Opening score 45.47 · Best pair score 52.08You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I31 + I22Brick 10 / Brick 9 / Ore 6 + Wheat 10 / Sheep 8 / Wood 3
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I30 + I22Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I30 Brick 9 / Ore 6 / Wood 3Opening score 46.04 · Best pair score 51.13This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Sheep 9 / Ore 6 / Wood 3Opening score 45.09 · Best pair score 49.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Ore 11 / Sheep 8 / Wheat 5Opening score 44.73 · Best pair score 50.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I30 + I22Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3
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I20 + I33Sheep 9 / Ore 6 / Wood 3 + Brick 9 / Wheat 4 / Wood 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Sheep 11 / Wheat 10 / Brick 8Opening score 44.27 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wheat 10 / Brick 8 / Sheep 3Opening score 44.27 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wheat 10 / Sheep 8 / Wood 3Opening score 43.84 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I20Sheep 11 / Wheat 10 / Brick 8 + Sheep 9 / Ore 6 / Wood 3
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I13 + I20Wheat 10 / Brick 8 / Sheep 3 + Sheep 9 / Ore 6 / Wood 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I31 Brick 10 / Brick 9 / Ore 6Opening score 46.66 · Best pair score 51.06You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Sheep 9 / Wheat 6 / Ore 4Opening score 44.06 · Best pair score 52.08You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I15 Sheep 9 / Ore 6 / Ore 4Opening score 43.00 · Best pair score 49.21You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I31 + I22Brick 10 / Brick 9 / Ore 6 + Wheat 10 / Sheep 8 / Wood 3
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I03 + I08Sheep 9 / Wheat 6 / Ore 4 + Sheep 11 / Wheat 10 / Brick 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I30 Brick 9 / Ore 6 / Wood 3Opening score 45.09 · Best pair score 51.13This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Sheep 9 / Ore 6 / Wood 3Opening score 44.72 · Best pair score 49.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Ore 11 / Sheep 8 / Wheat 5Opening score 42.54 · Best pair score 50.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I22Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3
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I20 + I08Sheep 9 / Ore 6 / Wood 3 + Sheep 11 / Wheat 10 / Brick 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I08 Sheep 11 / Wheat 10 / Brick 8Opening score 42.59 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wheat 10 / Brick 8 / Sheep 3Opening score 42.54 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Wheat 10 / Sheep 8 / Wood 3Opening score 42.10 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I32Sheep 11 / Wheat 10 / Brick 8 + Sheep 8 / Wheat 4 / Wood 3
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I13 + I32Wheat 10 / Brick 8 / Sheep 3 + Sheep 8 / Wheat 4 / Wood 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 10 / Brick 8 / Sheep 3Opening score 43.08 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I22 Wheat 10 / Sheep 8 / Wood 3Opening score 43.05 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Sheep 11 / Wheat 10 / Brick 8Opening score 43.03 · Best pair score 47.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I13 + I34Wheat 10 / Brick 8 / Sheep 3 + Ore 11 / Sheep 8 / Wheat 5
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I22 + I33Wheat 10 / Sheep 8 / Wood 3 + Brick 9 / Wheat 4 / Wood 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Sheep 11 / Wheat 6Port 3:1, score 10.33
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I04 Wheat 6 / Ore 4Port Sheep, score 9.68
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I40 Brick 10 / Wood 5Port Ore, score 8.98
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I11 Brick 8Port 3:1, score 8.53
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I14 Brick 8Port 3:1, score 8.53