Saved Map Analytics

Map #3YU

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce
Saved At
2026-06-19 10:13:26
Intersections
54
Harbor Slots
9
Best Pair Score
52.08

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 6 6 T1 Sheep 11 11 T2 Brick 8 8 T3 Ore 4 4 T4 Sheep 9 9 T5 Wheat 10 10 T6 Sheep 3 3 T7 Wood 12 12 T8 Ore 6 6 T9 Wood 3 3 T10 Sheep 8 8 T11 Wheat 5 5 T12 Brick 10 10 T13 Brick 9 9 T14 Wheat 4 4 T15 Ore 11 11 T16 Wood 5 5 T17 Desert T18 Wood 2 2 T19 I01 = Sheep 11 / Wheat 6 I01 I02 = Sheep 11 / Sheep 9 / Wheat 6 I02 I03 = Sheep 9 / Wheat 6 / Ore 4 I03 1 I04 = Wheat 6 / Ore 4 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 11 / Brick 8 I07 I08 = Sheep 11 / Wheat 10 / Brick 8 I08 I09 = Sheep 11 / Wheat 10 / Sheep 9 I09 I10 = Sheep 11 I10 I11 = Brick 8 I11 I12 = Brick 8 / Sheep 3 I12 I13 = Wheat 10 / Brick 8 / Sheep 3 I13 9 I14 = Brick 8 I14 I15 = Sheep 9 / Ore 6 / Ore 4 I15 7 I16 = Wood 12 / Ore 6 / Ore 4 I16 I17 = Wood 12 / Ore 4 I17 I18 = Ore 4 I18 I19 = Wheat 10 / Sheep 9 / Wood 3 I19 I20 = Sheep 9 / Ore 6 / Wood 3 I20 3 I21 = Wheat 10 / Sheep 8 / Sheep 3 I21 I22 = Wheat 10 / Sheep 8 / Wood 3 I22 8 I23 = Sheep 3 I23 I24 = Wheat 5 / Sheep 3 I24 I25 = Sheep 8 / Wheat 5 / Sheep 3 I25 I26 = Wood 12 / Brick 10 / Ore 6 I26 I27 = Wood 12 / Brick 10 I27 I28 = Wood 12 I28 I29 = Wood 12 I29 I30 = Brick 9 / Ore 6 / Wood 3 I30 2 I31 = Brick 10 / Brick 9 / Ore 6 I31 6 I32 = Sheep 8 / Wheat 4 / Wood 3 I32 5 I33 = Brick 9 / Wheat 4 / Wood 3 I33 10 I34 = Ore 11 / Sheep 8 / Wheat 5 I34 4 I35 = Ore 11 / Sheep 8 / Wheat 4 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Ore 11 / Wheat 5 I38 I39 = Brick 10 / Brick 9 / Wood 5 I39 P I40 = Brick 10 / Wood 5 I40 I41 = Brick 10 I41 I42 = Brick 9 / Wheat 4 I42 I43 = Brick 9 / Wood 5 I43 I44 = Ore 11 / Wheat 4 / Wood 2 I44 I45 = Wheat 4 / Wood 2 I45 I46 = Ore 11 I46 I47 = Ore 11 / Wood 2 I47 I48 = Wood 5 I48 I49 = Wood 5 I49 I50 = Wood 5 I50 I51 = Wood 2 I51 I52 = I52 I53 = Wood 2 I53 I54 = Wood 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I03 Sheep 9 / Wheat 6 / Ore 4

Overall 16.84, production 12.00, road 8.90, city 10.61.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I03 Sheep 9 / Wheat 6 / Ore 4 16.84 4.94 -
2 I30 Brick 9 / Ore 6 / Wood 3 16.53 6.31 -
3 I20 Sheep 9 / Ore 6 / Wood 3 16.28 5.59 -
4 I34 Ore 11 / Sheep 8 / Wheat 5 15.58 4.29 -
5 I32 Sheep 8 / Wheat 4 / Wood 3 15.46 6.55 -
6 I31 Brick 10 / Brick 9 / Ore 6 15.37 5.77 -
7 I15 Sheep 9 / Ore 6 / Ore 4 15.19 5.24 -
8 I22 Wheat 10 / Sheep 8 / Wood 3 15.14 5.62 -
9 I13 Wheat 10 / Brick 8 / Sheep 3 14.80 5.14 -
10 I33 Brick 9 / Wheat 4 / Wood 3 14.69 7.21 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.08
I39 + I03
Brick 10 / Brick 9 / Wood 5 + Sheep 9 / Wheat 6 / Ore 4
Coverage: Wheat, Ore, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 51.13
I30 + I03
Brick 9 / Ore 6 / Wood 3 + Sheep 9 / Wheat 6 / Ore 4
Coverage: Wheat, Ore, Sheep, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 51.06
I31 + I03
Brick 10 / Brick 9 / Ore 6 + Sheep 9 / Wheat 6 / Ore 4
Coverage: Wheat, Ore, Sheep, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 50.46
I34 + I39
Ore 11 / Sheep 8 / Wheat 5 + Brick 10 / Brick 9 / Wood 5
Coverage: Sheep, Wheat, Ore, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 2 brick.

Pair 5

Score 49.79
I02 + I30
Sheep 11 / Sheep 9 / Wheat 6 + Brick 9 / Ore 6 / Wood 3
Coverage: Wheat, Sheep, Ore, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 49.78
I25 + I30
Sheep 8 / Wheat 5 / Sheep 3 + Brick 9 / Ore 6 / Wood 3
Coverage: Sheep, Wheat, Ore, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Brick 10 / Brick 9 / Ore 6
    Opening score 46.66 · Best pair score 51.06
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 9 / Ore 6 / Wood 3
    Opening score 45.83 · Best pair score 51.13
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Brick 10 / Brick 9 / Wood 5
    Opening score 45.47 · Best pair score 52.08
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I22
    Brick 10 / Brick 9 / Ore 6 + Wheat 10 / Sheep 8 / Wood 3
  • I30 + I22
    Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Brick 9 / Ore 6 / Wood 3
    Opening score 46.04 · Best pair score 51.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Sheep 9 / Ore 6 / Wood 3
    Opening score 45.09 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Ore 11 / Sheep 8 / Wheat 5
    Opening score 44.73 · Best pair score 50.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I30 + I22
    Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3
  • I20 + I33
    Sheep 9 / Ore 6 / Wood 3 + Brick 9 / Wheat 4 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Sheep 11 / Wheat 10 / Brick 8
    Opening score 44.27 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 10 / Brick 8 / Sheep 3
    Opening score 44.27 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wheat 10 / Sheep 8 / Wood 3
    Opening score 43.84 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I20
    Sheep 11 / Wheat 10 / Brick 8 + Sheep 9 / Ore 6 / Wood 3
  • I13 + I20
    Wheat 10 / Brick 8 / Sheep 3 + Sheep 9 / Ore 6 / Wood 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Brick 10 / Brick 9 / Ore 6
    Opening score 46.66 · Best pair score 51.06
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Sheep 9 / Wheat 6 / Ore 4
    Opening score 44.06 · Best pair score 52.08
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I15 Sheep 9 / Ore 6 / Ore 4
    Opening score 43.00 · Best pair score 49.21
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I31 + I22
    Brick 10 / Brick 9 / Ore 6 + Wheat 10 / Sheep 8 / Wood 3
  • I03 + I08
    Sheep 9 / Wheat 6 / Ore 4 + Sheep 11 / Wheat 10 / Brick 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Brick 9 / Ore 6 / Wood 3
    Opening score 45.09 · Best pair score 51.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Sheep 9 / Ore 6 / Wood 3
    Opening score 44.72 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Ore 11 / Sheep 8 / Wheat 5
    Opening score 42.54 · Best pair score 50.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I22
    Brick 9 / Ore 6 / Wood 3 + Wheat 10 / Sheep 8 / Wood 3
  • I20 + I08
    Sheep 9 / Ore 6 / Wood 3 + Sheep 11 / Wheat 10 / Brick 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I08 Sheep 11 / Wheat 10 / Brick 8
    Opening score 42.59 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wheat 10 / Brick 8 / Sheep 3
    Opening score 42.54 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Wheat 10 / Sheep 8 / Wood 3
    Opening score 42.10 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I32
    Sheep 11 / Wheat 10 / Brick 8 + Sheep 8 / Wheat 4 / Wood 3
  • I13 + I32
    Wheat 10 / Brick 8 / Sheep 3 + Sheep 8 / Wheat 4 / Wood 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 10 / Brick 8 / Sheep 3
    Opening score 43.08 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I22 Wheat 10 / Sheep 8 / Wood 3
    Opening score 43.05 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 11 / Wheat 10 / Brick 8
    Opening score 43.03 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I13 + I34
    Wheat 10 / Brick 8 / Sheep 3 + Ore 11 / Sheep 8 / Wheat 5
  • I22 + I33
    Wheat 10 / Sheep 8 / Wood 3 + Brick 9 / Wheat 4 / Wood 3

Resource Profile

Wood 8
Brick 12
Sheep 13
Wheat 15
Ore 10

Scarcity & Abundance

Scarce
Wood, Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I01 Sheep 11 / Wheat 6
    Port 3:1, score 10.33
  • I04 Wheat 6 / Ore 4
    Port Sheep, score 9.68
  • I40 Brick 10 / Wood 5
    Port Ore, score 8.98
  • I11 Brick 8
    Port 3:1, score 8.53
  • I14 Brick 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/3YU?lang=en
Generator link
https://catan.soft2u.ro/?map=3YU
Board type
Classic 3-4 Player
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