Saved Map Analytics

Map #47

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2025-04-28 15:18:57
Intersections
54
Harbor Slots
9
Best Pair Score
51.74

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Wood 9 9 T2 Sheep 8 8 T3 Ore 12 12 T4 Wood 11 11 T5 Brick 11 11 T6 Wood 10 10 T7 Wheat 8 8 T8 Sheep 10 10 T9 Wheat 4 4 T10 Ore 6 6 T11 Wheat 4 4 T12 Wheat 9 9 T13 Wood 3 3 T14 Desert T15 Brick 5 5 T16 Sheep 2 2 T17 Ore 6 6 T18 Sheep 3 3 T19 I01 = Wood 9 / Brick 5 I01 8 I02 = Wood 11 / Wood 9 / Brick 5 I02 10 I03 = Ore 12 / Wood 11 / Brick 5 I03 I04 = Ore 12 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 9 / Sheep 8 I07 I08 = Brick 11 / Wood 9 / Sheep 8 I08 2 I09 = Wood 11 / Brick 11 / Wood 9 I09 I10 = Wood 9 I10 I11 = Sheep 8 I11 I12 = Wood 10 / Sheep 8 I12 I13 = Brick 11 / Wood 10 / Sheep 8 I13 4 I14 = Sheep 8 I14 I15 = Ore 12 / Wood 11 / Sheep 10 I15 I16 = Ore 12 / Sheep 10 / Wheat 8 I16 I17 = Ore 12 / Wheat 8 I17 I18 = Ore 12 I18 I19 = Wood 11 / Brick 11 / Wheat 4 I19 I20 = Wood 11 / Sheep 10 / Wheat 4 I20 I21 = Brick 11 / Wood 10 / Ore 6 I21 5 I22 = Brick 11 / Ore 6 / Wheat 4 I22 6 I23 = Wood 10 I23 I24 = Wood 10 / Wheat 4 I24 I25 = Wood 10 / Ore 6 / Wheat 4 I25 3 I26 = Sheep 10 / Wheat 9 / Wheat 8 I26 7 I27 = Wheat 9 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 10 / Wheat 4 / Wood 3 I30 I31 = Sheep 10 / Wheat 9 / Wood 3 I31 9 I32 = Ore 6 / Wheat 4 I32 I33 = Wheat 4 / Wood 3 I33 I34 = Ore 6 / Brick 5 / Wheat 4 I34 1 I35 = Ore 6 / Brick 5 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Brick 5 / Wheat 4 I38 I39 = Wheat 9 / Wood 3 / Sheep 2 I39 I40 = Wheat 9 / Sheep 2 I40 I41 = Wheat 9 I41 I42 = Ore 6 / Wood 3 I42 I43 = Ore 6 / Wood 3 / Sheep 2 I43 I44 = Brick 5 / Sheep 3 I44 I45 = Ore 6 / Sheep 3 I45 I46 = Brick 5 I46 I47 = Brick 5 / Sheep 3 I47 I48 = Ore 6 / Sheep 2 I48 I49 = Sheep 2 I49 I50 = Sheep 2 I50 I51 = Ore 6 / Sheep 3 I51 I52 = Ore 6 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Ore 6 / Brick 5 / Wheat 4

Overall 16.97, production 12.00, road 9.54, city 10.36.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Ore 6 / Brick 5 / Wheat 4 16.97 5.03 -
2 I08 Brick 11 / Wood 9 / Sheep 8 16.29 6.01 -
3 I25 Wood 10 / Ore 6 / Wheat 4 16.05 5.58 -
4 I13 Brick 11 / Wood 10 / Sheep 8 15.75 7.37 -
5 I21 Brick 11 / Wood 10 / Ore 6 15.28 6.02 -
6 I22 Brick 11 / Ore 6 / Wheat 4 14.98 5.28 -
7 I26 Sheep 10 / Wheat 9 / Wheat 8 14.55 3.74 -
8 I01 Wood 9 / Brick 5 13.66 4.16 3:1
9 I31 Sheep 10 / Wheat 9 / Wood 3 13.61 4.41 -
10 I02 Wood 11 / Wood 9 / Brick 5 13.36 5.58 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.74
I34 + I08
Ore 6 / Brick 5 / Wheat 4 + Brick 11 / Wood 9 / Sheep 8
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 50.30
I34 + I13
Ore 6 / Brick 5 / Wheat 4 + Brick 11 / Wood 10 / Sheep 8
Coverage: Sheep, Brick, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 49.39
I26 + I08
Sheep 10 / Wheat 9 / Wheat 8 + Brick 11 / Wood 9 / Sheep 8
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 49.04
I25 + I08
Wood 10 / Ore 6 / Wheat 4 + Brick 11 / Wood 9 / Sheep 8
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 48.96
I26 + I34
Sheep 10 / Wheat 9 / Wheat 8 + Ore 6 / Brick 5 / Wheat 4
Coverage: Wheat, Sheep, Ore, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I34 second to start with 1 brick, 1 wheat, 1 ore.

Pair 6

Score 48.94
I26 + I21
Sheep 10 / Wheat 9 / Wheat 8 + Brick 11 / Wood 10 / Ore 6
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Ore 6 / Brick 5 / Wheat 4
    Opening score 43.51 · Best pair score 51.74
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Sheep 10 / Wheat 9 / Wheat 8
    Opening score 41.68 · Best pair score 49.39
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Brick 11 / Wood 9 / Sheep 8
    Opening score 40.68 · Best pair score 51.74
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I20
    Ore 6 / Brick 5 / Wheat 4 + Wood 11 / Sheep 10 / Wheat 4
  • I26 + I43
    Sheep 10 / Wheat 9 / Wheat 8 + Ore 6 / Wood 3 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Wood 11 / Wood 9 / Brick 5
    Opening score 43.30 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Brick 11 / Ore 6 / Wheat 4
    Opening score 42.65 · Best pair score 48.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I01 Wood 9 / Brick 5
    Opening score 41.46 · Best pair score 45.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I02 + I26
    Wood 11 / Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8
  • I22 + I02
    Brick 11 / Ore 6 / Wheat 4 + Wood 11 / Wood 9 / Brick 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Wood 11 / Wood 9 / Brick 5
    Opening score 43.82 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Wood 9 / Brick 5
    Opening score 42.20 · Best pair score 45.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Sheep 10 / Wheat 4 / Wood 3
    Opening score 41.02 · Best pair score 45.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I26
    Wood 11 / Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8
  • I01 + I26
    Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Ore 6 / Brick 5 / Wheat 4
    Opening score 43.13 · Best pair score 51.74
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Sheep 10 / Wheat 9 / Wheat 8
    Opening score 40.14 · Best pair score 49.39
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Wood 10 / Ore 6 / Wheat 4
    Opening score 38.95 · Best pair score 49.04
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I34 + I12
    Ore 6 / Brick 5 / Wheat 4 + Wood 10 / Sheep 8
  • I26 + I43
    Sheep 10 / Wheat 9 / Wheat 8 + Ore 6 / Wood 3 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I22 Brick 11 / Ore 6 / Wheat 4
    Opening score 39.34 · Best pair score 48.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 11 / Wood 10 / Ore 6
    Opening score 38.93 · Best pair score 48.94
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wood 11 / Wood 9 / Brick 5
    Opening score 38.29 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I22 + I12
    Brick 11 / Ore 6 / Wheat 4 + Wood 10 / Sheep 8
  • I21 + I30
    Brick 11 / Wood 10 / Ore 6 + Sheep 10 / Wheat 4 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I30 Sheep 10 / Wheat 4 / Wood 3
    Opening score 40.57 · Best pair score 45.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 11 / Sheep 10 / Wheat 4
    Opening score 40.52 · Best pair score 45.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Wood 11 / Wood 9 / Brick 5
    Opening score 40.16 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I02
    Sheep 10 / Wheat 4 / Wood 3 + Wood 11 / Wood 9 / Brick 5
  • I20 + I02
    Wood 11 / Sheep 10 / Wheat 4 + Wood 11 / Wood 9 / Brick 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Sheep 10 / Wheat 4 / Wood 3
    Opening score 40.75 · Best pair score 45.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 11 / Sheep 10 / Wheat 4
    Opening score 40.69 · Best pair score 45.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Ore 6 / Wood 3 / Sheep 2
    Opening score 39.61 · Best pair score 44.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I30 + I21
    Sheep 10 / Wheat 4 / Wood 3 + Brick 11 / Wood 10 / Ore 6
  • I20 + I21
    Wood 11 / Sheep 10 / Wheat 4 + Brick 11 / Wood 10 / Ore 6

Resource Profile

Wood 11
Brick 10
Sheep 11
Wheat 15
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wheat

Best Harbor Starts

  • I01 Wood 9 / Brick 5
    Port 3:1, score 10.58
  • I38 Brick 5 / Wheat 4
    Port Wood, score 8.98
  • I11 Sheep 8
    Port 3:1, score 8.53
  • I14 Sheep 8
    Port 3:1, score 8.53
  • I28 Wheat 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/47?lang=en
Generator link
https://catan.soft2u.ro/?map=47
Board type
Classic 3-4 Player
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