Map #47
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I34 Ore 6 / Brick 5 / Wheat 4
Overall 16.97, production 12.00, road 9.54, city 10.36.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Ore 6 / Brick 5 / Wheat 4 | 16.97 | 5.03 | - |
| 2 | I08 | Brick 11 / Wood 9 / Sheep 8 | 16.29 | 6.01 | - |
| 3 | I25 | Wood 10 / Ore 6 / Wheat 4 | 16.05 | 5.58 | - |
| 4 | I13 | Brick 11 / Wood 10 / Sheep 8 | 15.75 | 7.37 | - |
| 5 | I21 | Brick 11 / Wood 10 / Ore 6 | 15.28 | 6.02 | - |
| 6 | I22 | Brick 11 / Ore 6 / Wheat 4 | 14.98 | 5.28 | - |
| 7 | I26 | Sheep 10 / Wheat 9 / Wheat 8 | 14.55 | 3.74 | - |
| 8 | I01 | Wood 9 / Brick 5 | 13.66 | 4.16 | 3:1 |
| 9 | I31 | Sheep 10 / Wheat 9 / Wood 3 | 13.61 | 4.41 | - |
| 10 | I02 | Wood 11 / Wood 9 / Brick 5 | 13.36 | 5.58 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.74These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 50.30These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 49.39City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 49.04These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 48.96Road building will need trades for wood. This opening leans toward cities and development cards. Place I34 second to start with 1 brick, 1 wheat, 1 ore.
Pair 6
Score 48.94These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Ore 6 / Brick 5 / Wheat 4Opening score 43.51 · Best pair score 51.74You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Sheep 10 / Wheat 9 / Wheat 8Opening score 41.68 · Best pair score 49.39You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I08 Brick 11 / Wood 9 / Sheep 8Opening score 40.68 · Best pair score 51.74You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I20Ore 6 / Brick 5 / Wheat 4 + Wood 11 / Sheep 10 / Wheat 4
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I26 + I43Sheep 10 / Wheat 9 / Wheat 8 + Ore 6 / Wood 3 / Sheep 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I02 Wood 11 / Wood 9 / Brick 5Opening score 43.30 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Brick 11 / Ore 6 / Wheat 4Opening score 42.65 · Best pair score 48.48This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I01 Wood 9 / Brick 5Opening score 41.46 · Best pair score 45.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I02 + I26Wood 11 / Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8
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I22 + I02Brick 11 / Ore 6 / Wheat 4 + Wood 11 / Wood 9 / Brick 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Wood 11 / Wood 9 / Brick 5Opening score 43.82 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I01 Wood 9 / Brick 5Opening score 42.20 · Best pair score 45.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I30 Sheep 10 / Wheat 4 / Wood 3Opening score 41.02 · Best pair score 45.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I26Wood 11 / Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8
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I01 + I26Wood 9 / Brick 5 + Sheep 10 / Wheat 9 / Wheat 8
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Ore 6 / Brick 5 / Wheat 4Opening score 43.13 · Best pair score 51.74You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Sheep 10 / Wheat 9 / Wheat 8Opening score 40.14 · Best pair score 49.39You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Wood 10 / Ore 6 / Wheat 4Opening score 38.95 · Best pair score 49.04You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I34 + I12Ore 6 / Brick 5 / Wheat 4 + Wood 10 / Sheep 8
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I26 + I43Sheep 10 / Wheat 9 / Wheat 8 + Ore 6 / Wood 3 / Sheep 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I22 Brick 11 / Ore 6 / Wheat 4Opening score 39.34 · Best pair score 48.48This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 11 / Wood 10 / Ore 6Opening score 38.93 · Best pair score 48.94This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wood 11 / Wood 9 / Brick 5Opening score 38.29 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I22 + I12Brick 11 / Ore 6 / Wheat 4 + Wood 10 / Sheep 8
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I21 + I30Brick 11 / Wood 10 / Ore 6 + Sheep 10 / Wheat 4 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I30 Sheep 10 / Wheat 4 / Wood 3Opening score 40.57 · Best pair score 45.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I20 Wood 11 / Sheep 10 / Wheat 4Opening score 40.52 · Best pair score 45.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I02 Wood 11 / Wood 9 / Brick 5Opening score 40.16 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I02Sheep 10 / Wheat 4 / Wood 3 + Wood 11 / Wood 9 / Brick 5
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I20 + I02Wood 11 / Sheep 10 / Wheat 4 + Wood 11 / Wood 9 / Brick 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Sheep 10 / Wheat 4 / Wood 3Opening score 40.75 · Best pair score 45.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wood 11 / Sheep 10 / Wheat 4Opening score 40.69 · Best pair score 45.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Ore 6 / Wood 3 / Sheep 2Opening score 39.61 · Best pair score 44.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I30 + I21Sheep 10 / Wheat 4 / Wood 3 + Brick 11 / Wood 10 / Ore 6
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I20 + I21Wood 11 / Sheep 10 / Wheat 4 + Brick 11 / Wood 10 / Ore 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wood 9 / Brick 5Port 3:1, score 10.58
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I38 Brick 5 / Wheat 4Port Wood, score 8.98
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I11 Sheep 8Port 3:1, score 8.53
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I14 Sheep 8Port 3:1, score 8.53
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I28 Wheat 8Port 3:1, score 8.53