Saved Map Analytics

Map #4LP

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-07-20 03:19:00
Intersections
54
Harbor Slots
9
Best Pair Score
50.41

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 10 10 T1 Wood 8 8 T2 Wheat 9 9 T3 Sheep 11 11 T4 Wheat 11 11 T5 Ore 2 2 T6 Wheat 8 8 T7 Wheat 6 6 T8 Wood 5 5 T9 Brick 10 10 T10 Brick 3 3 T11 Sheep 3 3 T12 Brick 12 12 T13 Ore 4 4 T14 Wood 5 5 T15 Ore 9 9 T16 Desert T17 Sheep 4 4 T18 Sheep 6 6 T19 I01 = Wood 10 / Wood 8 I01 I02 = Wheat 11 / Wood 10 / Wood 8 I02 I03 = Sheep 11 / Wheat 11 / Wood 10 I03 I04 = Sheep 11 / Wood 10 I04 I05 = Wood 10 I05 I06 = Wood 10 I06 I07 = Wheat 9 / Wood 8 I07 I08 = Wheat 9 / Wood 8 / Ore 2 I08 10 I09 = Wheat 11 / Wood 8 / Ore 2 I09 I10 = Wood 8 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Wheat 8 I12 I13 = Wheat 9 / Wheat 8 / Ore 2 I13 I14 = Wheat 9 I14 I15 = Sheep 11 / Wheat 11 / Wood 5 I15 I16 = Sheep 11 / Wheat 6 / Wood 5 I16 2 I17 = Sheep 11 / Wheat 6 I17 I18 = Sheep 11 I18 I19 = Wheat 11 / Brick 10 / Ore 2 I19 I20 = Wheat 11 / Brick 10 / Wood 5 I20 9 I21 = Wheat 8 / Brick 3 / Ore 2 I21 I22 = Brick 10 / Brick 3 / Ore 2 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Sheep 3 I24 I25 = Wheat 8 / Brick 3 / Sheep 3 I25 I26 = Brick 12 / Wheat 6 / Wood 5 I26 7 I27 = Brick 12 / Wheat 6 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Brick 10 / Wood 5 / Ore 4 I30 5 I31 = Brick 12 / Wood 5 / Ore 4 I31 I32 = Brick 10 / Wood 5 / Brick 3 I32 I33 = Brick 10 / Wood 5 / Ore 4 I33 3 I34 = Ore 9 / Brick 3 / Sheep 3 I34 I35 = Ore 9 / Wood 5 / Brick 3 I35 4 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Ore 9 / Sheep 3 I38 I39 = Brick 12 / Ore 4 I39 I40 = Brick 12 I40 I41 = Brick 12 I41 I42 = Wood 5 / Ore 4 / Sheep 4 I42 8 I43 = Ore 4 / Sheep 4 I43 I44 = Ore 9 / Sheep 6 / Wood 5 I44 1 I45 = Sheep 6 / Wood 5 / Sheep 4 I45 6 I46 = Ore 9 I46 I47 = Ore 9 / Sheep 6 I47 I48 = Sheep 4 I48 I49 = I49 I50 = I50 I51 = Sheep 6 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I44 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Ore 9 / Sheep 6 / Wood 5

Overall 17.91, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Ore 9 / Sheep 6 / Wood 5 17.91 4.47 -
2 I16 Sheep 11 / Wheat 6 / Wood 5 15.86 5.31 -
3 I33 Brick 10 / Wood 5 / Ore 4 15.59 5.53 -
4 I35 Ore 9 / Wood 5 / Brick 3 15.54 5.53 -
5 I30 Brick 10 / Wood 5 / Ore 4 15.46 5.16 -
6 I45 Sheep 6 / Wood 5 / Sheep 4 15.30 6.00 -
7 I26 Brick 12 / Wheat 6 / Wood 5 15.01 5.37 -
8 I42 Wood 5 / Ore 4 / Sheep 4 14.92 4.76 -
9 I20 Wheat 11 / Brick 10 / Wood 5 14.53 6.09 -
10 I08 Wheat 9 / Wood 8 / Ore 2 14.41 3.80 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.41
I44 + I26
Ore 9 / Sheep 6 / Wood 5 + Brick 12 / Wheat 6 / Wood 5
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 49.96
I44 + I20
Ore 9 / Sheep 6 / Wood 5 + Wheat 11 / Brick 10 / Wood 5
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 49.02
I44 + I30
Ore 9 / Sheep 6 / Wood 5 + Brick 10 / Wood 5 / Ore 4
Coverage: Wood, Brick, Ore, Sheep

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 48.98
I44 + I16
Ore 9 / Sheep 6 / Wood 5 + Sheep 11 / Wheat 6 / Wood 5
Coverage: Sheep, Wheat, Wood, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 48.87
I44 + I33
Ore 9 / Sheep 6 / Wood 5 + Brick 10 / Wood 5 / Ore 4
Coverage: Brick, Ore, Wood, Sheep

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 48.69
I44 + I25
Ore 9 / Sheep 6 / Wood 5 + Wheat 8 / Brick 3 / Sheep 3
Coverage: Wheat, Brick, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Sheep 6 / Wood 5
    Opening score 46.16 · Best pair score 50.41
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Sheep 6 / Wood 5 / Sheep 4
    Opening score 43.55 · Best pair score 47.68
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Sheep 11 / Wheat 6 / Wood 5
    Opening score 42.16 · Best pair score 48.98
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I13
    Ore 9 / Sheep 6 / Wood 5 + Wheat 9 / Wheat 8 / Ore 2
  • I45 + I20
    Sheep 6 / Wood 5 / Sheep 4 + Wheat 11 / Brick 10 / Wood 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I33 Brick 10 / Wood 5 / Ore 4
    Opening score 42.95 · Best pair score 48.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Wood 5 / Ore 4
    Opening score 42.95 · Best pair score 49.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 11 / Wheat 6 / Wood 5
    Opening score 42.85 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I25
    Brick 10 / Wood 5 / Ore 4 + Wheat 8 / Brick 3 / Sheep 3
  • I30 + I25
    Brick 10 / Wood 5 / Ore 4 + Wheat 8 / Brick 3 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wheat 8 / Brick 3 / Sheep 3
    Opening score 43.40 · Best pair score 48.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Brick 10 / Wood 5 / Ore 4
    Opening score 42.95 · Best pair score 48.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Wood 5 / Ore 4
    Opening score 42.95 · Best pair score 49.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I33
    Wheat 8 / Brick 3 / Sheep 3 + Brick 10 / Wood 5 / Ore 4
  • I33 + I25
    Brick 10 / Wood 5 / Ore 4 + Wheat 8 / Brick 3 / Sheep 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Sheep 6 / Wood 5
    Opening score 43.66 · Best pair score 50.41
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I30 Brick 10 / Wood 5 / Ore 4
    Opening score 40.90 · Best pair score 49.02
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I45 Sheep 6 / Wood 5 / Sheep 4
    Opening score 40.73 · Best pair score 47.68
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I44 + I02
    Ore 9 / Sheep 6 / Wood 5 + Wheat 11 / Wood 10 / Wood 8
  • I30 + I02
    Brick 10 / Wood 5 / Ore 4 + Wheat 11 / Wood 10 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Sheep 11 / Wheat 6 / Wood 5
    Opening score 42.09 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Brick 10 / Wood 5 / Ore 4
    Opening score 41.45 · Best pair score 49.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I33 Brick 10 / Wood 5 / Ore 4
    Opening score 41.28 · Best pair score 48.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I16 + I32
    Sheep 11 / Wheat 6 / Wood 5 + Brick 10 / Wood 5 / Brick 3
  • I30 + I08
    Brick 10 / Wood 5 / Ore 4 + Wheat 9 / Wood 8 / Ore 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I30 Brick 10 / Wood 5 / Ore 4
    Opening score 41.98 · Best pair score 49.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I33 Brick 10 / Wood 5 / Ore 4
    Opening score 41.53 · Best pair score 48.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I42 Wood 5 / Ore 4 / Sheep 4
    Opening score 41.22 · Best pair score 45.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I30 + I08
    Brick 10 / Wood 5 / Ore 4 + Wheat 9 / Wood 8 / Ore 2
  • I33 + I08
    Brick 10 / Wood 5 / Ore 4 + Wheat 9 / Wood 8 / Ore 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wheat 8 / Brick 3 / Sheep 3
    Opening score 41.59 · Best pair score 48.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 9 / Wood 8 / Ore 2
    Opening score 41.54 · Best pair score 47.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 9 / Wheat 8 / Ore 2
    Opening score 40.99 · Best pair score 48.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I25 + I08
    Wheat 8 / Brick 3 / Sheep 3 + Wheat 9 / Wood 8 / Ore 2
  • I08 + I25
    Wheat 9 / Wood 8 / Ore 2 + Wheat 8 / Brick 3 / Sheep 3

Resource Profile

Wood 16
Brick 6
Sheep 12
Wheat 16
Ore 8

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I01 Wood 10 / Wood 8
    Port 3:1, score 11.98
  • I04 Sheep 11 / Wood 10
    Port Sheep, score 9.20
  • I24 Wheat 8 / Sheep 3
    Port Brick, score 8.98
  • I10 Wood 8
    Port 3:1, score 8.53
  • I28 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/4LP?lang=en
Generator link
https://catan.soft2u.ro/?map=4LP
Board type
Classic 3-4 Player
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