Saved Map Analytics

Map #4LQ

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-07-20 11:47:10
Intersections
54
Harbor Slots
9
Best Pair Score
52.01

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Wheat 5 5 T2 Sheep 10 10 T3 Sheep 9 9 T4 Wood 6 6 T5 Brick 10 10 T6 Wheat 4 4 T7 Ore 8 8 T8 Wood 11 11 T9 Ore 3 3 T10 Wood 6 6 T11 Brick 2 2 T12 Ore 11 11 T13 Sheep 3 3 T14 Wood 5 5 T15 Wheat 9 9 T16 Brick 8 8 T17 Wheat 4 4 T18 Sheep 12 12 T19 I01 = Wheat 5 I01 I02 = Wood 6 / Wheat 5 I02 I03 = Sheep 9 / Wood 6 I03 I04 = Sheep 9 I04 I05 = I05 I06 = I06 I07 = Sheep 10 / Wheat 5 I07 I08 = Sheep 10 / Brick 10 / Wheat 5 I08 7 I09 = Brick 10 / Wood 6 / Wheat 5 I09 1 I10 = Wheat 5 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Wheat 4 I12 I13 = Sheep 10 / Brick 10 / Wheat 4 I13 I14 = Sheep 10 I14 I15 = Wood 11 / Sheep 9 / Wood 6 I15 I16 = Wood 11 / Sheep 9 / Ore 8 I16 4 I17 = Sheep 9 / Ore 8 I17 I18 = Sheep 9 I18 I19 = Brick 10 / Wood 6 / Ore 3 I19 5 I20 = Wood 11 / Wood 6 / Ore 3 I20 I21 = Brick 10 / Wood 6 / Wheat 4 I21 2 I22 = Brick 10 / Wood 6 / Ore 3 I22 6 I23 = Wheat 4 I23 I24 = Wheat 4 / Brick 2 I24 I25 = Wood 6 / Wheat 4 / Brick 2 I25 I26 = Wood 11 / Ore 11 / Ore 8 I26 I27 = Ore 11 / Ore 8 I27 I28 = Ore 8 I28 I29 = Ore 8 I29 I30 = Wood 11 / Ore 3 / Sheep 3 I30 I31 = Wood 11 / Ore 11 / Sheep 3 I31 I32 = Wood 6 / Wood 5 / Ore 3 I32 I33 = Wood 5 / Ore 3 / Sheep 3 I33 I34 = Wheat 9 / Wood 6 / Brick 2 I34 10 I35 = Wheat 9 / Wood 6 / Wood 5 I35 3 I36 = Brick 2 I36 I37 = Brick 2 I37 I38 = Wheat 9 / Brick 2 I38 I39 = Ore 11 / Brick 8 / Sheep 3 I39 I40 = Ore 11 / Brick 8 I40 I41 = Ore 11 I41 I42 = Wood 5 / Wheat 4 / Sheep 3 I42 I43 = Brick 8 / Wheat 4 / Sheep 3 I43 8 I44 = Sheep 12 / Wheat 9 / Wood 5 I44 I45 = Sheep 12 / Wood 5 / Wheat 4 I45 I46 = Wheat 9 I46 I47 = Sheep 12 / Wheat 9 I47 I48 = Brick 8 / Wheat 4 I48 9 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Sheep 12 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Sheep 12 I53 I54 = Sheep 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I16 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I09 Brick 10 / Wood 6 / Wheat 5

Overall 17.46, production 12.00, road 11.15, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I09 Brick 10 / Wood 6 / Wheat 5 17.46 6.51 -
2 I21 Brick 10 / Wood 6 / Wheat 4 16.38 6.26 -
3 I35 Wheat 9 / Wood 6 / Wood 5 16.36 6.17 -
4 I16 Wood 11 / Sheep 9 / Ore 8 15.55 3.30 -
5 I19 Brick 10 / Wood 6 / Ore 3 15.42 6.04 -
6 I22 Brick 10 / Wood 6 / Ore 3 15.41 6.02 -
7 I08 Sheep 10 / Brick 10 / Wheat 5 15.41 6.04 -
8 I43 Brick 8 / Wheat 4 / Sheep 3 15.07 4.99 -
9 I48 Brick 8 / Wheat 4 14.94 4.99 Wheat
10 I34 Wheat 9 / Wood 6 / Brick 2 14.89 5.23 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.01
I16 + I09
Wood 11 / Sheep 9 / Ore 8 + Brick 10 / Wood 6 / Wheat 5
Coverage: Wheat, Wood, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 50.35
I35 + I43
Wheat 9 / Wood 6 / Wood 5 + Brick 8 / Wheat 4 / Sheep 3
Coverage: Wood, Wheat, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 50.31
I16 + I21
Wood 11 / Sheep 9 / Ore 8 + Brick 10 / Wood 6 / Wheat 4
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.27
I15 + I09
Wood 11 / Sheep 9 / Wood 6 + Brick 10 / Wood 6 / Wheat 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.26
I35 + I09
Wheat 9 / Wood 6 / Wood 5 + Brick 10 / Wood 6 / Wheat 5
Coverage: Wheat, Wood, Brick

Neither settlement produces sheep, ore, so plan for trades. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.99
I35 + I39
Wheat 9 / Wood 6 / Wood 5 + Ore 11 / Brick 8 / Sheep 3
Coverage: Wood, Wheat, Ore, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Sheep 10 / Brick 10 / Wheat 5
    Opening score 45.03 · Best pair score 49.91
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Brick 10 / Wood 6 / Ore 3
    Opening score 44.72 · Best pair score 48.69
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Brick 10 / Wood 6 / Wheat 5
    Opening score 43.64 · Best pair score 52.01
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I19
    Sheep 10 / Brick 10 / Wheat 5 + Brick 10 / Wood 6 / Ore 3
  • I19 + I08
    Brick 10 / Wood 6 / Ore 3 + Sheep 10 / Brick 10 / Wheat 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Wood 11 / Sheep 9 / Ore 8
    Opening score 45.77 · Best pair score 52.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 45.51 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Wood 11 / Sheep 9 / Wood 6
    Opening score 45.49 · Best pair score 50.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I43
    Wood 11 / Sheep 9 / Ore 8 + Brick 8 / Wheat 4 / Sheep 3
  • I43 + I35
    Brick 8 / Wheat 4 / Sheep 3 + Wheat 9 / Wood 6 / Wood 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 45.73 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Ore 11 / Brick 8 / Sheep 3
    Opening score 45.52 · Best pair score 49.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 11 / Wood 6 / Ore 3
    Opening score 43.04 · Best pair score 46.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I35
    Brick 8 / Wheat 4 / Sheep 3 + Wheat 9 / Wood 6 / Wood 5
  • I39 + I35
    Ore 11 / Brick 8 / Sheep 3 + Wheat 9 / Wood 6 / Wood 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Brick 10 / Wood 6 / Wheat 5
    Opening score 43.14 · Best pair score 52.01
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 9 / Wood 6 / Wood 5
    Opening score 42.12 · Best pair score 50.35
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 41.77 · Best pair score 50.35
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I33
    Brick 10 / Wood 6 / Wheat 5 + Wood 5 / Ore 3 / Sheep 3
  • I35 + I40
    Wheat 9 / Wood 6 / Wood 5 + Ore 11 / Brick 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 41.77 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 10 / Wood 6 / Wheat 4
    Opening score 41.56 · Best pair score 50.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Brick 10 / Wood 6 / Ore 3
    Opening score 41.43 · Best pair score 48.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I43 + I20
    Brick 8 / Wheat 4 / Sheep 3 + Wood 11 / Wood 6 / Ore 3
  • I21 + I03
    Brick 10 / Wood 6 / Wheat 4 + Sheep 9 / Wood 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 41.77 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Ore 11 / Brick 8 / Sheep 3
    Opening score 41.71 · Best pair score 49.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wood 5 / Wheat 4 / Sheep 3
    Opening score 41.19 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I43 + I20
    Brick 8 / Wheat 4 / Sheep 3 + Wood 11 / Wood 6 / Ore 3
  • I39 + I42
    Ore 11 / Brick 8 / Sheep 3 + Wood 5 / Wheat 4 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Brick 8 / Wheat 4 / Sheep 3
    Opening score 44.91 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Ore 11 / Brick 8 / Sheep 3
    Opening score 42.63 · Best pair score 49.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 5 / Ore 3 / Sheep 3
    Opening score 41.78 · Best pair score 46.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I16
    Brick 8 / Wheat 4 / Sheep 3 + Wood 11 / Sheep 9 / Ore 8
  • I39 + I42
    Ore 11 / Brick 8 / Sheep 3 + Wood 5 / Wheat 4 / Sheep 3

Resource Profile

Wood 16
Brick 9
Sheep 10
Wheat 14
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore, Sheep
Abundant
Wood, Wheat

Best Harbor Starts

  • I48 Brick 8 / Wheat 4
    Port Wheat, score 12.11
  • I40 Ore 11 / Brick 8
    Port Ore, score 10.60
  • I04 Sheep 9
    Port Sheep, score 9.72
  • I18 Sheep 9
    Port Sheep, score 9.72
  • I28 Ore 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/4LQ?lang=en
Generator link
https://catan.soft2u.ro/?map=4LQ
Board type
Classic 3-4 Player
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