Saved Map Analytics

Map #4LR

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-07-20 11:47:13
Intersections
54
Harbor Slots
9
Best Pair Score
52.74

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 8 8 T1 Ore 12 12 T2 Ore 9 9 T3 Sheep 10 10 T4 Wheat 5 5 T5 Desert T6 Wheat 11 11 T7 Wood 2 2 T8 Brick 8 8 T9 Sheep 4 4 T10 Wood 6 6 T11 Wood 3 3 T12 Sheep 3 3 T13 Brick 11 11 T14 Wheat 10 10 T15 Ore 9 9 T16 Sheep 4 4 T17 Wood 6 6 T18 Wheat 5 5 T19 I01 = Ore 12 / Brick 8 I01 I02 = Ore 12 / Brick 8 / Wheat 5 I02 9 I03 = Sheep 10 / Brick 8 / Wheat 5 I03 2 I04 = Sheep 10 / Brick 8 I04 10 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Ore 12 / Ore 9 I07 I08 = Ore 12 / Ore 9 I08 I09 = Ore 12 / Wheat 5 I09 I10 = Ore 12 I10 I11 = Ore 9 I11 I12 = Wheat 11 / Ore 9 I12 I13 = Wheat 11 / Ore 9 I13 I14 = Ore 9 I14 I15 = Sheep 10 / Brick 8 / Wheat 5 I15 1 I16 = Sheep 10 / Brick 8 / Wood 2 I16 I17 = Sheep 10 / Wood 2 I17 I18 = Sheep 10 I18 I19 = Wheat 5 / Sheep 4 I19 I20 = Brick 8 / Wheat 5 / Sheep 4 I20 3 I21 = Wheat 11 / Wood 6 I21 I22 = Wood 6 / Sheep 4 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Wood 3 I24 I25 = Wheat 11 / Wood 6 / Wood 3 I25 I26 = Brick 8 / Sheep 3 / Wood 2 I26 I27 = Sheep 3 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Brick 11 / Brick 8 / Sheep 4 I30 I31 = Brick 11 / Brick 8 / Sheep 3 I31 I32 = Wheat 10 / Wood 6 / Sheep 4 I32 5 I33 = Brick 11 / Wheat 10 / Sheep 4 I33 I34 = Ore 9 / Wood 6 / Wood 3 I34 I35 = Wheat 10 / Ore 9 / Wood 6 I35 4 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Ore 9 / Wood 3 I38 I39 = Brick 11 / Sheep 4 / Sheep 3 I39 I40 = Sheep 4 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Brick 11 / Wheat 10 / Wood 6 I42 8 I43 = Brick 11 / Wood 6 / Sheep 4 I43 7 I44 = Wheat 10 / Ore 9 / Wheat 5 I44 I45 = Wheat 10 / Wood 6 / Wheat 5 I45 6 I46 = Ore 9 I46 I47 = Ore 9 / Wheat 5 I47 I48 = Wood 6 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wood 6 / Wheat 5 I51 I52 = Wood 6 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I35 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I15 Sheep 10 / Brick 8 / Wheat 5

Overall 17.01, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I15 Sheep 10 / Brick 8 / Wheat 5 17.01 5.63 -
2 I03 Sheep 10 / Brick 8 / Wheat 5 16.96 5.48 -
3 I20 Brick 8 / Wheat 5 / Sheep 4 16.96 5.48 -
4 I35 Wheat 10 / Ore 9 / Wood 6 16.94 4.83 -
5 I32 Wheat 10 / Wood 6 / Sheep 4 15.94 5.42 -
6 I45 Wheat 10 / Wood 6 / Wheat 5 15.26 5.90 -
7 I43 Brick 11 / Wood 6 / Sheep 4 15.24 6.28 -
8 I42 Brick 11 / Wheat 10 / Wood 6 15.20 6.30 -
9 I02 Ore 12 / Brick 8 / Wheat 5 14.90 5.27 -
10 I04 Sheep 10 / Brick 8 14.87 5.36 Sheep

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.74
I35 + I15
Wheat 10 / Ore 9 / Wood 6 + Sheep 10 / Brick 8 / Wheat 5
Coverage: Sheep, Wheat, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 52.70
I35 + I20
Wheat 10 / Ore 9 / Wood 6 + Brick 8 / Wheat 5 / Sheep 4
Coverage: Wheat, Brick, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 52.69
I35 + I03
Wheat 10 / Ore 9 / Wood 6 + Sheep 10 / Brick 8 / Wheat 5
Coverage: Brick, Sheep, Wheat, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 51.78
I34 + I15
Ore 9 / Wood 6 / Wood 3 + Sheep 10 / Brick 8 / Wheat 5
Coverage: Sheep, Wheat, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 51.73
I34 + I03
Ore 9 / Wood 6 / Wood 3 + Sheep 10 / Brick 8 / Wheat 5
Coverage: Brick, Sheep, Wheat, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 51.73
I34 + I20
Ore 9 / Wood 6 / Wood 3 + Brick 8 / Wheat 5 / Sheep 4
Coverage: Wheat, Brick, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 10 / Ore 9 / Wheat 5
    Opening score 45.79 · Best pair score 48.09
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 10 / Ore 9 / Wood 6
    Opening score 45.56 · Best pair score 52.74
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Ore 12 / Brick 8 / Wheat 5
    Opening score 44.99 · Best pair score 48.02
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I43
    Wheat 10 / Ore 9 / Wheat 5 + Brick 11 / Wood 6 / Sheep 4
  • I35 + I16
    Wheat 10 / Ore 9 / Wood 6 + Sheep 10 / Brick 8 / Wood 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Wheat 10 / Wood 6 / Wheat 5
    Opening score 45.88 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Brick 11 / Wood 6 / Sheep 4
    Opening score 44.35 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Brick 11 / Brick 8 / Sheep 4
    Opening score 43.63 · Best pair score 49.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I16
    Wheat 10 / Wood 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
  • I43 + I45
    Brick 11 / Wood 6 / Sheep 4 + Wheat 10 / Wood 6 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Wheat 10 / Wood 6 / Wheat 5
    Opening score 46.01 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Brick 11 / Wood 6 / Sheep 4
    Opening score 44.99 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 11 / Brick 8 / Sheep 3
    Opening score 44.49 · Best pair score 47.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I16
    Wheat 10 / Wood 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
  • I43 + I35
    Brick 11 / Wood 6 / Sheep 4 + Wheat 10 / Ore 9 / Wood 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Wheat 10 / Ore 9 / Wood 6
    Opening score 44.89 · Best pair score 52.74
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Sheep 10 / Brick 8 / Wheat 5
    Opening score 44.42 · Best pair score 52.74
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 10 / Wood 6 / Wheat 5
    Opening score 43.89 · Best pair score 51.14
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I35 + I31
    Wheat 10 / Ore 9 / Wood 6 + Brick 11 / Brick 8 / Sheep 3
  • I15 + I25
    Sheep 10 / Brick 8 / Wheat 5 + Wheat 11 / Wood 6 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Wheat 10 / Wood 6 / Wheat 5
    Opening score 44.49 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Brick 11 / Wheat 10 / Wood 6
    Opening score 41.05 · Best pair score 49.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wheat 11 / Wood 6 / Wood 3
    Opening score 40.24 · Best pair score 47.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I16
    Wheat 10 / Wood 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
  • I42 + I31
    Brick 11 / Wheat 10 / Wood 6 + Brick 11 / Brick 8 / Sheep 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Wheat 10 / Wood 6 / Wheat 5
    Opening score 45.52 · Best pair score 51.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Brick 11 / Wood 6 / Sheep 4
    Opening score 41.99 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Brick 11 / Wheat 10 / Wood 6
    Opening score 41.46 · Best pair score 49.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I16
    Wheat 10 / Wood 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
  • I43 + I45
    Brick 11 / Wood 6 / Sheep 4 + Wheat 10 / Wood 6 / Wheat 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Brick 11 / Wood 6 / Sheep 4
    Opening score 43.90 · Best pair score 50.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I48 Wood 6 / Sheep 4
    Opening score 41.71 · Best pair score 46.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
  • I31 Brick 11 / Brick 8 / Sheep 3
    Opening score 41.70 · Best pair score 47.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I45
    Brick 11 / Wood 6 / Sheep 4 + Wheat 10 / Wood 6 / Wheat 5
  • I48 + I45
    Wood 6 / Sheep 4 + Wheat 10 / Wood 6 / Wheat 5

Resource Profile

Wood 13
Brick 12
Sheep 11
Wheat 13
Ore 9

Scarcity & Abundance

Scarce
Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I04 Sheep 10 / Brick 8
    Port Sheep, score 12.11
  • I38 Ore 9 / Wood 3
    Port Wood, score 9.90
  • I48 Wood 6 / Sheep 4
    Port Wheat, score 9.68
  • I01 Ore 12 / Brick 8
    Port 3:1, score 9.63
  • I18 Sheep 10
    Port Sheep, score 8.21

Map Notes

Canonical map
https://catan.soft2u.ro/map/4LR?lang=en
Generator link
https://catan.soft2u.ro/?map=4LR
Board type
Classic 3-4 Player
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