Map #57
This classic board is road-race, port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I34 (Sheep 9 / Wheat 6 / Ore 5), while I34 is the best city-focused start, I43 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I34 (Sheep 9 / Wheat 6 / Ore 5) + I43 (Brick 10 / Sheep 10 / Wood 6). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, wheat, ore.
- Abundant resources: wood, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I43. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 12.0 rolls (separate plans, not expected waiting times).
Best Immediate Read
I34 Sheep 9 / Wheat 6 / Ore 5
Overall 18.26, production 13.00, road 9.59, city 11.73.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Sheep 9 / Wheat 6 / Ore 5 | 18.26 | 5.60 | - |
| 2 | I32 | Sheep 9 / Wheat 6 / Brick 4 | 17.90 | 7.13 | - |
| 3 | I35 | Wheat 6 / Ore 5 / Brick 4 | 17.48 | 5.49 | - |
| 4 | I25 | Sheep 9 / Wheat 6 / Brick 3 | 16.57 | 6.43 | - |
| 5 | I43 | Brick 10 / Sheep 10 / Wood 6 | 16.08 | 5.21 | - |
| 6 | I21 | Wheat 6 / Sheep 4 / Brick 3 | 15.59 | 6.48 | - |
| 7 | I22 | Sheep 9 / Wheat 6 / Sheep 4 | 15.55 | 6.27 | - |
| 8 | I01 | Wood 8 / Wood 5 | 14.89 | 4.69 | 3:1 |
| 9 | I30 | Wood 11 / Brick 10 / Sheep 9 | 14.59 | 6.68 | - |
| 10 | I44 | Ore 5 / Brick 4 / Wheat 3 | 14.36 | 5.35 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.1724 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
Pair 2
Score 52.4123 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
Pair 3
Score 51.9923 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I43 second for starting cards. Routes remain contestable.
Pair 4
Score 51.3825 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 5
Score 50.3923 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I43 second for starting cards. Routes remain contestable.
Pair 6
Score 50.3323 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I34 Sheep 9 / Wheat 6 / Ore 5Seat score 46.69, best pair ceiling 53.17Available at your turn in 4/4 modeled drafts. Mean opening 46.69, conservative floor 46.69. Common second pick: I30. These scenarios are not probabilities.
-
I35 Wheat 6 / Ore 5 / Brick 4Seat score 46.37, best pair ceiling 52.41Available at your turn in 4/4 modeled drafts. Mean opening 46.37, conservative floor 46.37. Common second pick: I30. These scenarios are not probabilities.
-
I32 Sheep 9 / Wheat 6 / Brick 4Seat score 45.66, best pair ceiling 51.99Available at your turn in 4/4 modeled drafts. Mean opening 45.96, conservative floor 45.10. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
-
I34 + I30Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Brick 10 / Sheep 9
-
I35 + I30Wheat 6 / Ore 5 / Brick 4 + Wood 11 / Brick 10 / Sheep 9
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I32 Sheep 9 / Wheat 6 / Brick 4Seat score 46.82, best pair ceiling 51.99Available at your turn in 4/4 modeled drafts. Mean opening 46.82, conservative floor 46.82. Common second pick: I03. These scenarios are not probabilities.
-
I22 Sheep 9 / Wheat 6 / Sheep 4Seat score 44.90, best pair ceiling 50.39Available at your turn in 4/4 modeled drafts. Mean opening 44.90, conservative floor 44.90. Common second pick: I03. These scenarios are not probabilities.
-
I21 Wheat 6 / Sheep 4 / Brick 3Seat score 43.20, best pair ceiling 48.92Available at your turn in 4/4 modeled drafts. Mean opening 43.20, conservative floor 43.20. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
-
I32 + I03Sheep 9 / Wheat 6 / Brick 4 + Ore 8 / Wood 5 / Ore 2
-
I22 + I03Sheep 9 / Wheat 6 / Sheep 4 + Ore 8 / Wood 5 / Ore 2
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I44 Ore 5 / Brick 4 / Wheat 3Seat score 44.97, best pair ceiling 49.11Available at your turn in 4/4 modeled drafts. Mean opening 45.15, conservative floor 44.63. Common second pick: I43. These scenarios are not probabilities.
-
I16 Wheat 11 / Wood 11 / Ore 8Seat score 44.43, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 44.67, conservative floor 44.00. Common second pick: I43. These scenarios are not probabilities.
-
I03 Ore 8 / Wood 5 / Ore 2Seat score 44.29, best pair ceiling 50.33Available at your turn in 4/4 modeled drafts. Mean opening 44.69, conservative floor 43.53. Common second pick: I43. These scenarios are not probabilities.
Best pair angles
-
I44 + I43Ore 5 / Brick 4 / Wheat 3 + Brick 10 / Sheep 10 / Wood 6
-
I16 + I43Wheat 11 / Wood 11 / Ore 8 + Brick 10 / Sheep 10 / Wood 6
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I34 Sheep 9 / Wheat 6 / Ore 5Seat score 45.63, best pair ceiling 53.17Available at your turn in 4/4 modeled drafts. Mean opening 46.04, conservative floor 44.86. Common second pick: I30. These scenarios are not probabilities.
-
I35 Wheat 6 / Ore 5 / Brick 4Seat score 45.53, best pair ceiling 52.41Available at your turn in 4/4 modeled drafts. Mean opening 45.53, conservative floor 45.53. Common second pick: I09. These scenarios are not probabilities.
-
I32 Sheep 9 / Wheat 6 / Brick 4Seat score 45.17, best pair ceiling 51.99Available at your turn in 4/4 modeled drafts. Mean opening 45.20, conservative floor 45.10. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
-
I34 + I30Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Brick 10 / Sheep 9
-
I35 + I09Wheat 6 / Ore 5 / Brick 4 + Wood 8 / Sheep 4 / Ore 2
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I32 Sheep 9 / Wheat 6 / Brick 4Seat score 45.45, best pair ceiling 51.99Available at your turn in 4/4 modeled drafts. Mean opening 45.63, conservative floor 45.10. Common second pick: I09. These scenarios are not probabilities.
-
I22 Sheep 9 / Wheat 6 / Sheep 4Seat score 43.80, best pair ceiling 50.39Available at your turn in 4/4 modeled drafts. Mean opening 44.19, conservative floor 43.07. Common second pick: I03. These scenarios are not probabilities.
-
I21 Wheat 6 / Sheep 4 / Brick 3Seat score 41.64, best pair ceiling 48.92Available at your turn in 4/4 modeled drafts. Mean opening 41.70, conservative floor 41.52. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
-
I32 + I09Sheep 9 / Wheat 6 / Brick 4 + Wood 8 / Sheep 4 / Ore 2
-
I22 + I03Sheep 9 / Wheat 6 / Sheep 4 + Ore 8 / Wood 5 / Ore 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
-
I03 Ore 8 / Wood 5 / Ore 2Seat score 41.59, best pair ceiling 50.33Available at your turn in 4/4 modeled drafts. Mean opening 41.98, conservative floor 40.88. Common second pick: I33. These scenarios are not probabilities.
-
I02 Wood 8 / Wood 5 / Ore 2Seat score 41.52, best pair ceiling 50.22Available at your turn in 4/4 modeled drafts. Mean opening 41.87, conservative floor 40.86. Common second pick: I33. These scenarios are not probabilities.
-
I16 Wheat 11 / Wood 11 / Ore 8Seat score 41.25, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 41.26, conservative floor 41.21. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
-
I03 + I33Ore 8 / Wood 5 / Ore 2 + Brick 10 / Sheep 9 / Brick 4
-
I02 + I33Wood 8 / Wood 5 / Ore 2 + Brick 10 / Sheep 9 / Brick 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I03 Ore 8 / Wood 5 / Ore 2Seat score 42.64, best pair ceiling 50.33Available at your turn in 4/4 modeled drafts. Mean opening 43.18, conservative floor 41.62. Common second pick: I21. These scenarios are not probabilities.
-
I02 Wood 8 / Wood 5 / Ore 2Seat score 42.37, best pair ceiling 50.22Available at your turn in 4/4 modeled drafts. Mean opening 42.80, conservative floor 41.57. Common second pick: I21. These scenarios are not probabilities.
-
I04 Ore 8 / Wood 5Seat score 42.11, best pair ceiling 49.61Available at your turn in 4/4 modeled drafts. Mean opening 42.56, conservative floor 41.29. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
-
I03 + I21Ore 8 / Wood 5 / Ore 2 + Wheat 6 / Sheep 4 / Brick 3
-
I02 + I21Wood 8 / Wood 5 / Ore 2 + Wheat 6 / Sheep 4 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I01 Wood 8 / Wood 5Port 3:1, score 13.13
-
I04 Ore 8 / Wood 5Port Sheep, score 10.38
-
I24 Sheep 9 / Brick 3Port Brick, score 9.90
-
I38 Sheep 9 / Ore 5Port Wood, score 9.68
-
I48 Sheep 10 / Wood 6Port Wheat, score 9.68