Saved Map Analytics

Map #57

This classic board is road-race, port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized brick-scarce
Saved At
2025-05-24 21:30:54
Intersections
54
Harbor Slots
9
Best Pair Score
53.17

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 5 5 T1 Wood 8 8 T2 Wheat 12 12 T3 Ore 8 8 T4 Ore 2 2 T5 Sheep 4 4 T6 Brick 3 3 T7 Wheat 11 11 T8 Wood 11 11 T9 Sheep 9 9 T10 Wheat 6 6 T11 Sheep 9 9 T12 Desert T13 Brick 10 10 T14 Brick 4 4 T15 Ore 5 5 T16 Wood 6 6 T17 Sheep 10 10 T18 Wheat 3 3 T19 I01 = Wood 8 / Wood 5 I01 8 I02 = Wood 8 / Wood 5 / Ore 2 I02 I03 = Ore 8 / Wood 5 / Ore 2 I03 I04 = Ore 8 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wheat 12 / Wood 8 I07 I08 = Wheat 12 / Wood 8 / Sheep 4 I08 I09 = Wood 8 / Sheep 4 / Ore 2 I09 I10 = Wood 8 I10 I11 = Wheat 12 I11 I12 = Wheat 12 / Brick 3 I12 I13 = Wheat 12 / Sheep 4 / Brick 3 I13 I14 = Wheat 12 I14 I15 = Wood 11 / Ore 8 / Ore 2 I15 I16 = Wheat 11 / Wood 11 / Ore 8 I16 I17 = Wheat 11 / Ore 8 I17 I18 = Ore 8 I18 I19 = Sheep 9 / Sheep 4 / Ore 2 I19 I20 = Wood 11 / Sheep 9 / Ore 2 I20 I21 = Wheat 6 / Sheep 4 / Brick 3 I21 6 I22 = Sheep 9 / Wheat 6 / Sheep 4 I22 7 I23 = Brick 3 I23 I24 = Sheep 9 / Brick 3 I24 I25 = Sheep 9 / Wheat 6 / Brick 3 I25 4 I26 = Wheat 11 / Wood 11 I26 I27 = Wheat 11 I27 I28 = Wheat 11 I28 I29 = Wheat 11 I29 I30 = Wood 11 / Brick 10 / Sheep 9 I30 9 I31 = Wood 11 / Brick 10 I31 I32 = Sheep 9 / Wheat 6 / Brick 4 I32 2 I33 = Brick 10 / Sheep 9 / Brick 4 I33 I34 = Sheep 9 / Wheat 6 / Ore 5 I34 1 I35 = Wheat 6 / Ore 5 / Brick 4 I35 3 I36 = Sheep 9 I36 I37 = Sheep 9 I37 I38 = Sheep 9 / Ore 5 I38 I39 = Brick 10 / Wood 6 I39 I40 = Wood 6 I40 I41 = I41 I42 = Brick 10 / Sheep 10 / Brick 4 I42 I43 = Brick 10 / Sheep 10 / Wood 6 I43 5 I44 = Ore 5 / Brick 4 / Wheat 3 I44 10 I45 = Sheep 10 / Brick 4 / Wheat 3 I45 I46 = Ore 5 I46 I47 = Ore 5 / Wheat 3 I47 I48 = Sheep 10 / Wood 6 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Sheep 10 / Wheat 3 I51 I52 = Sheep 10 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I34 (Sheep 9 / Wheat 6 / Ore 5), while I34 is the best city-focused start, I43 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I34 (Sheep 9 / Wheat 6 / Ore 5) + I43 (Brick 10 / Sheep 10 / Wood 6). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, wheat, ore.
  • Abundant resources: wood, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I43. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 12.0 rolls (separate plans, not expected waiting times).

Best Immediate Read

I34 Sheep 9 / Wheat 6 / Ore 5

Overall 18.26, production 13.00, road 9.59, city 11.73.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Sheep 9 / Wheat 6 / Ore 5 18.26 5.60 -
2 I32 Sheep 9 / Wheat 6 / Brick 4 17.90 7.13 -
3 I35 Wheat 6 / Ore 5 / Brick 4 17.48 5.49 -
4 I25 Sheep 9 / Wheat 6 / Brick 3 16.57 6.43 -
5 I43 Brick 10 / Sheep 10 / Wood 6 16.08 5.21 -
6 I21 Wheat 6 / Sheep 4 / Brick 3 15.59 6.48 -
7 I22 Sheep 9 / Wheat 6 / Sheep 4 15.55 6.27 -
8 I01 Wood 8 / Wood 5 14.89 4.69 3:1
9 I30 Wood 11 / Brick 10 / Sheep 9 14.59 6.68 -
10 I44 Ore 5 / Brick 4 / Wheat 3 14.36 5.35 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.17
I34 + I43
Sheep 9 / Wheat 6 / Ore 5 + Brick 10 / Sheep 10 / Wood 6
Coverage: Wheat, Sheep, Ore, Brick, Wood

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

Pair 2

Score 52.41
I35 + I43
Wheat 6 / Ore 5 / Brick 4 + Brick 10 / Sheep 10 / Wood 6
Coverage: Wheat, Brick, Ore, Wood, Sheep

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

Pair 3

Score 51.99
I32 + I43
Sheep 9 / Wheat 6 / Brick 4 + Brick 10 / Sheep 10 / Wood 6
Coverage: Sheep, Wheat, Brick, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I43 second for starting cards. Routes remain contestable.

Pair 4

Score 51.38
I32 + I34
Sheep 9 / Wheat 6 / Brick 4 + Sheep 9 / Wheat 6 / Ore 5
Coverage: Sheep, Wheat, Brick, Ore

25 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 5

Score 50.39
I22 + I43
Sheep 9 / Wheat 6 / Sheep 4 + Brick 10 / Sheep 10 / Wood 6
Coverage: Sheep, Wheat, Brick, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I43 second for starting cards. Routes remain contestable.

Pair 6

Score 50.33
I03 + I34
Ore 8 / Wood 5 / Ore 2 + Sheep 9 / Wheat 6 / Ore 5
Coverage: Wood, Ore, Wheat, Sheep

23 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I34 Sheep 9 / Wheat 6 / Ore 5
    Seat score 46.69, best pair ceiling 53.17
    Available at your turn in 4/4 modeled drafts. Mean opening 46.69, conservative floor 46.69. Common second pick: I30. These scenarios are not probabilities.
  • I35 Wheat 6 / Ore 5 / Brick 4
    Seat score 46.37, best pair ceiling 52.41
    Available at your turn in 4/4 modeled drafts. Mean opening 46.37, conservative floor 46.37. Common second pick: I30. These scenarios are not probabilities.
  • I32 Sheep 9 / Wheat 6 / Brick 4
    Seat score 45.66, best pair ceiling 51.99
    Available at your turn in 4/4 modeled drafts. Mean opening 45.96, conservative floor 45.10. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I34 + I30
    Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Brick 10 / Sheep 9
  • I35 + I30
    Wheat 6 / Ore 5 / Brick 4 + Wood 11 / Brick 10 / Sheep 9

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I32 Sheep 9 / Wheat 6 / Brick 4
    Seat score 46.82, best pair ceiling 51.99
    Available at your turn in 4/4 modeled drafts. Mean opening 46.82, conservative floor 46.82. Common second pick: I03. These scenarios are not probabilities.
  • I22 Sheep 9 / Wheat 6 / Sheep 4
    Seat score 44.90, best pair ceiling 50.39
    Available at your turn in 4/4 modeled drafts. Mean opening 44.90, conservative floor 44.90. Common second pick: I03. These scenarios are not probabilities.
  • I21 Wheat 6 / Sheep 4 / Brick 3
    Seat score 43.20, best pair ceiling 48.92
    Available at your turn in 4/4 modeled drafts. Mean opening 43.20, conservative floor 43.20. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I32 + I03
    Sheep 9 / Wheat 6 / Brick 4 + Ore 8 / Wood 5 / Ore 2
  • I22 + I03
    Sheep 9 / Wheat 6 / Sheep 4 + Ore 8 / Wood 5 / Ore 2

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I44 Ore 5 / Brick 4 / Wheat 3
    Seat score 44.97, best pair ceiling 49.11
    Available at your turn in 4/4 modeled drafts. Mean opening 45.15, conservative floor 44.63. Common second pick: I43. These scenarios are not probabilities.
  • I16 Wheat 11 / Wood 11 / Ore 8
    Seat score 44.43, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 44.67, conservative floor 44.00. Common second pick: I43. These scenarios are not probabilities.
  • I03 Ore 8 / Wood 5 / Ore 2
    Seat score 44.29, best pair ceiling 50.33
    Available at your turn in 4/4 modeled drafts. Mean opening 44.69, conservative floor 43.53. Common second pick: I43. These scenarios are not probabilities.
Best pair angles
  • I44 + I43
    Ore 5 / Brick 4 / Wheat 3 + Brick 10 / Sheep 10 / Wood 6
  • I16 + I43
    Wheat 11 / Wood 11 / Ore 8 + Brick 10 / Sheep 10 / Wood 6

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I34 Sheep 9 / Wheat 6 / Ore 5
    Seat score 45.63, best pair ceiling 53.17
    Available at your turn in 4/4 modeled drafts. Mean opening 46.04, conservative floor 44.86. Common second pick: I30. These scenarios are not probabilities.
  • I35 Wheat 6 / Ore 5 / Brick 4
    Seat score 45.53, best pair ceiling 52.41
    Available at your turn in 4/4 modeled drafts. Mean opening 45.53, conservative floor 45.53. Common second pick: I09. These scenarios are not probabilities.
  • I32 Sheep 9 / Wheat 6 / Brick 4
    Seat score 45.17, best pair ceiling 51.99
    Available at your turn in 4/4 modeled drafts. Mean opening 45.20, conservative floor 45.10. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
  • I34 + I30
    Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Brick 10 / Sheep 9
  • I35 + I09
    Wheat 6 / Ore 5 / Brick 4 + Wood 8 / Sheep 4 / Ore 2

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I32 Sheep 9 / Wheat 6 / Brick 4
    Seat score 45.45, best pair ceiling 51.99
    Available at your turn in 4/4 modeled drafts. Mean opening 45.63, conservative floor 45.10. Common second pick: I09. These scenarios are not probabilities.
  • I22 Sheep 9 / Wheat 6 / Sheep 4
    Seat score 43.80, best pair ceiling 50.39
    Available at your turn in 4/4 modeled drafts. Mean opening 44.19, conservative floor 43.07. Common second pick: I03. These scenarios are not probabilities.
  • I21 Wheat 6 / Sheep 4 / Brick 3
    Seat score 41.64, best pair ceiling 48.92
    Available at your turn in 4/4 modeled drafts. Mean opening 41.70, conservative floor 41.52. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
  • I32 + I09
    Sheep 9 / Wheat 6 / Brick 4 + Wood 8 / Sheep 4 / Ore 2
  • I22 + I03
    Sheep 9 / Wheat 6 / Sheep 4 + Ore 8 / Wood 5 / Ore 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I03 Ore 8 / Wood 5 / Ore 2
    Seat score 41.59, best pair ceiling 50.33
    Available at your turn in 4/4 modeled drafts. Mean opening 41.98, conservative floor 40.88. Common second pick: I33. These scenarios are not probabilities.
  • I02 Wood 8 / Wood 5 / Ore 2
    Seat score 41.52, best pair ceiling 50.22
    Available at your turn in 4/4 modeled drafts. Mean opening 41.87, conservative floor 40.86. Common second pick: I33. These scenarios are not probabilities.
  • I16 Wheat 11 / Wood 11 / Ore 8
    Seat score 41.25, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 41.26, conservative floor 41.21. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
  • I03 + I33
    Ore 8 / Wood 5 / Ore 2 + Brick 10 / Sheep 9 / Brick 4
  • I02 + I33
    Wood 8 / Wood 5 / Ore 2 + Brick 10 / Sheep 9 / Brick 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I03 Ore 8 / Wood 5 / Ore 2
    Seat score 42.64, best pair ceiling 50.33
    Available at your turn in 4/4 modeled drafts. Mean opening 43.18, conservative floor 41.62. Common second pick: I21. These scenarios are not probabilities.
  • I02 Wood 8 / Wood 5 / Ore 2
    Seat score 42.37, best pair ceiling 50.22
    Available at your turn in 4/4 modeled drafts. Mean opening 42.80, conservative floor 41.57. Common second pick: I21. These scenarios are not probabilities.
  • I04 Ore 8 / Wood 5
    Seat score 42.11, best pair ceiling 49.61
    Available at your turn in 4/4 modeled drafts. Mean opening 42.56, conservative floor 41.29. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
  • I03 + I21
    Ore 8 / Wood 5 / Ore 2 + Wheat 6 / Sheep 4 / Brick 3
  • I02 + I21
    Wood 8 / Wood 5 / Ore 2 + Wheat 6 / Sheep 4 / Brick 3

Resource Profile

Wood 16
Brick 8
Sheep 14
Wheat 10
Ore 10

Scarcity & Abundance

Scarce
Brick, Wheat, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I01 Wood 8 / Wood 5
    Port 3:1, score 13.13
  • I04 Ore 8 / Wood 5
    Port Sheep, score 10.38
  • I24 Sheep 9 / Brick 3
    Port Brick, score 9.90
  • I38 Sheep 9 / Ore 5
    Port Wood, score 9.68
  • I48 Sheep 10 / Wood 6
    Port Wheat, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/57?lang=en
Generator link
https://catan.soft2u.ro/?map=57
Board type
Classic 3-4 Player
Buy me a coffee