Saved Map Analytics

Map #5X

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized brick-scarce
Saved At
2025-06-06 08:56:46
Intersections
54
Harbor Slots
9
Best Pair Score
48.50

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 5 5 T1 Wood 2 2 T2 Brick 6 6 T3 Wheat 10 10 T4 Wood 9 9 T5 Desert T6 Brick 3 3 T7 Sheep 8 8 T8 Wheat 3 3 T9 Sheep 11 11 T10 Wheat 4 4 T11 Wood 8 8 T12 Ore 4 4 T13 Wood 6 6 T14 Wheat 5 5 T15 Ore 10 10 T16 Ore 11 11 T17 Brick 12 12 T18 Sheep 9 9 T19 I01 = Sheep 5 / Wood 2 I01 I02 = Wood 9 / Sheep 5 / Wood 2 I02 I03 = Wheat 10 / Wood 9 / Sheep 5 I03 5 I04 = Wheat 10 / Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Brick 6 / Wood 2 I07 I08 = Brick 6 / Wood 2 I08 I09 = Wood 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Brick 3 I12 I13 = Brick 6 / Brick 3 I13 I14 = Brick 6 I14 I15 = Wheat 10 / Wood 9 / Wheat 3 I15 I16 = Wheat 10 / Sheep 8 / Wheat 3 I16 I17 = Wheat 10 / Sheep 8 I17 I18 = Wheat 10 I18 I19 = Sheep 11 / Wood 9 I19 I20 = Sheep 11 / Wood 9 / Wheat 3 I20 I21 = Wheat 4 / Brick 3 I21 I22 = Sheep 11 / Wheat 4 I22 I23 = Brick 3 I23 I24 = Wood 8 / Brick 3 I24 I25 = Wood 8 / Wheat 4 / Brick 3 I25 7 I26 = Sheep 8 / Ore 4 / Wheat 3 I26 9 I27 = Sheep 8 / Ore 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Sheep 11 / Wood 6 / Wheat 3 I30 I31 = Wood 6 / Ore 4 / Wheat 3 I31 8 I32 = Sheep 11 / Wheat 5 / Wheat 4 I32 I33 = Sheep 11 / Wood 6 / Wheat 5 I33 4 I34 = Ore 10 / Wood 8 / Wheat 4 I34 1 I35 = Ore 10 / Wheat 5 / Wheat 4 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Ore 10 / Wood 8 I38 3 I39 = Ore 11 / Wood 6 / Ore 4 I39 I40 = Ore 11 / Ore 4 I40 I41 = Ore 4 I41 I42 = Brick 12 / Wood 6 / Wheat 5 I42 6 I43 = Brick 12 / Ore 11 / Wood 6 I43 I44 = Ore 10 / Sheep 9 / Wheat 5 I44 2 I45 = Brick 12 / Sheep 9 / Wheat 5 I45 10 I46 = Ore 10 I46 I47 = Ore 10 / Sheep 9 I47 I48 = Brick 12 / Ore 11 I48 I49 = Ore 11 I49 I50 = Ore 11 I50 I51 = Brick 12 / Sheep 9 I51 I52 = Brick 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I44 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Ore 10 / Wood 8 / Wheat 4

Overall 16.08, production 11.00, road 8.82, city 9.24.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Ore 10 / Wood 8 / Wheat 4 16.08 5.21 -
2 I44 Ore 10 / Sheep 9 / Wheat 5 16.00 4.99 -
3 I38 Ore 10 / Wood 8 15.93 5.20 Wood
4 I33 Sheep 11 / Wood 6 / Wheat 5 15.90 5.43 -
5 I03 Wheat 10 / Wood 9 / Sheep 5 15.43 4.08 -
6 I42 Brick 12 / Wood 6 / Wheat 5 15.42 6.67 -
7 I25 Wood 8 / Wheat 4 / Brick 3 15.31 6.11 -
8 I31 Wood 6 / Ore 4 / Wheat 3 14.96 4.87 -
9 I26 Sheep 8 / Ore 4 / Wheat 3 14.56 3.73 -
10 I45 Brick 12 / Sheep 9 / Wheat 5 13.79 4.87 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.50
I44 + I25
Ore 10 / Sheep 9 / Wheat 5 + Wood 8 / Wheat 4 / Brick 3
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 48.28
I34 + I44
Ore 10 / Wood 8 / Wheat 4 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Wheat, Wood, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 47.18
I44 + I42
Ore 10 / Sheep 9 / Wheat 5 + Brick 12 / Wood 6 / Wheat 5
Coverage: Wood, Wheat, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 47.04
I31 + I44
Wood 6 / Ore 4 / Wheat 3 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Wheat, Ore, Wood, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 46.96
I39 + I44
Ore 11 / Wood 6 / Ore 4 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Ore, Wood, Wheat, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 46.86
I03 + I25
Wheat 10 / Wood 9 / Sheep 5 + Wood 8 / Wheat 4 / Brick 3
Coverage: Sheep, Wheat, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Opening score 43.28 · Best pair score 48.50
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I39 Ore 11 / Wood 6 / Ore 4
    Opening score 42.09 · Best pair score 46.96
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I03 Wheat 10 / Wood 9 / Sheep 5
    Opening score 41.90 · Best pair score 46.86
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I39
    Ore 10 / Sheep 9 / Wheat 5 + Ore 11 / Wood 6 / Ore 4
  • I39 + I03
    Ore 11 / Wood 6 / Ore 4 + Wheat 10 / Wood 9 / Sheep 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Sheep 8 / Ore 4 / Wheat 3
    Opening score 42.98 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Brick 12 / Wood 6 / Wheat 5
    Opening score 42.51 · Best pair score 47.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Wood 6 / Wheat 5
    Opening score 42.17 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I26 + I25
    Sheep 8 / Ore 4 / Wheat 3 + Wood 8 / Wheat 4 / Brick 3
  • I42 + I03
    Brick 12 / Wood 6 / Wheat 5 + Wheat 10 / Wood 9 / Sheep 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Sheep 8 / Ore 4 / Wheat 3
    Opening score 43.86 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Ore 11 / Wood 6 / Ore 4
    Opening score 42.97 · Best pair score 46.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Wood 6 / Ore 4 / Wheat 3
    Opening score 42.86 · Best pair score 47.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I26 + I42
    Sheep 8 / Ore 4 / Wheat 3 + Brick 12 / Wood 6 / Wheat 5
  • I39 + I03
    Ore 11 / Wood 6 / Ore 4 + Wheat 10 / Wood 9 / Sheep 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Opening score 39.84 · Best pair score 48.50
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I03 Wheat 10 / Wood 9 / Sheep 5
    Opening score 39.81 · Best pair score 46.86
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Wood 6 / Wheat 5
    Opening score 39.46 · Best pair score 46.83
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I20
    Ore 10 / Sheep 9 / Wheat 5 + Sheep 11 / Wood 9 / Wheat 3
  • I03 + I12
    Wheat 10 / Wood 9 / Sheep 5 + Brick 6 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I33 Sheep 11 / Wood 6 / Wheat 5
    Opening score 39.73 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wood 6 / Ore 4 / Wheat 3
    Opening score 39.28 · Best pair score 47.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wheat 10 / Sheep 8 / Wheat 3
    Opening score 39.00 · Best pair score 45.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I12
    Sheep 11 / Wood 6 / Wheat 5 + Brick 6 / Brick 3
  • I31 + I16
    Wood 6 / Ore 4 / Wheat 3 + Wheat 10 / Sheep 8 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I39 Ore 11 / Wood 6 / Ore 4
    Opening score 42.09 · Best pair score 46.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wheat 10 / Sheep 8 / Wheat 3
    Opening score 41.86 · Best pair score 45.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I26 Sheep 8 / Ore 4 / Wheat 3
    Opening score 40.56 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I03
    Ore 11 / Wood 6 / Ore 4 + Wheat 10 / Wood 9 / Sheep 5
  • I16 + I39
    Wheat 10 / Sheep 8 / Wheat 3 + Ore 11 / Wood 6 / Ore 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Ore 11 / Wood 6 / Ore 4
    Opening score 42.97 · Best pair score 46.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Brick 12 / Ore 11 / Wood 6
    Opening score 41.06 · Best pair score 44.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Brick 6 / Brick 3
    Opening score 39.49 · Best pair score 42.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I03
    Ore 11 / Wood 6 / Ore 4 + Wheat 10 / Wood 9 / Sheep 5
  • I43 + I03
    Brick 12 / Ore 11 / Wood 6 + Wheat 10 / Wood 9 / Sheep 5

Resource Profile

Wood 15
Brick 8
Sheep 15
Wheat 12
Ore 8

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I38 Ore 10 / Wood 8
    Port Wood, score 13.73
  • I04 Wheat 10 / Sheep 5
    Port Sheep, score 12.22
  • I40 Ore 11 / Ore 4
    Port Ore, score 11.23
  • I24 Wood 8 / Brick 3
    Port Brick, score 10.60
  • I11 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/5X?lang=en
Generator link
https://catan.soft2u.ro/?map=5X
Board type
Classic 3-4 Player
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