Saved Map Analytics

Map #6K

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wood-scarce
Saved At
2025-06-09 22:49:07
Intersections
54
Harbor Slots
9
Best Pair Score
54.53

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 5 5 T1 Desert T2 Wheat 2 2 T3 Brick 8 8 T4 Wood 10 10 T5 Brick 9 9 T6 Wheat 6 6 T7 Wheat 4 4 T8 Sheep 3 3 T9 Ore 11 11 T10 Wood 4 4 T11 Wood 3 3 T12 Sheep 11 11 T13 Brick 6 6 T14 Ore 5 5 T15 Sheep 8 8 T16 Wood 12 12 T17 Sheep 9 9 T18 Wheat 10 10 T19 I01 = Ore 5 I01 I02 = Wood 10 / Ore 5 I02 I03 = Wood 10 / Brick 8 / Ore 5 I03 2 I04 = Brick 8 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 2 I07 I08 = Brick 9 / Wheat 2 I08 I09 = Wood 10 / Brick 9 I09 I10 = I10 I11 = Wheat 2 I11 I12 = Wheat 6 / Wheat 2 I12 I13 = Brick 9 / Wheat 6 / Wheat 2 I13 I14 = Wheat 2 I14 I15 = Wood 10 / Brick 8 / Sheep 3 I15 9 I16 = Brick 8 / Wheat 4 / Sheep 3 I16 7 I17 = Brick 8 / Wheat 4 I17 I18 = Brick 8 I18 I19 = Ore 11 / Wood 10 / Brick 9 I19 I20 = Ore 11 / Wood 10 / Sheep 3 I20 I21 = Brick 9 / Wheat 6 / Wood 4 I21 3 I22 = Ore 11 / Brick 9 / Wood 4 I22 I23 = Wheat 6 I23 I24 = Wheat 6 / Wood 3 I24 I25 = Wheat 6 / Wood 4 / Wood 3 I25 I26 = Sheep 11 / Wheat 4 / Sheep 3 I26 I27 = Sheep 11 / Wheat 4 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Ore 11 / Brick 6 / Sheep 3 I30 I31 = Sheep 11 / Brick 6 / Sheep 3 I31 I32 = Ore 11 / Ore 5 / Wood 4 I32 I33 = Ore 11 / Brick 6 / Ore 5 I33 10 I34 = Sheep 8 / Wood 4 / Wood 3 I34 I35 = Sheep 8 / Ore 5 / Wood 4 I35 4 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Sheep 8 / Wood 3 I38 I39 = Wood 12 / Sheep 11 / Brick 6 I39 I40 = Wood 12 / Sheep 11 I40 I41 = Sheep 11 I41 I42 = Sheep 9 / Brick 6 / Ore 5 I42 1 I43 = Wood 12 / Sheep 9 / Brick 6 I43 8 I44 = Wheat 10 / Sheep 8 / Ore 5 I44 5 I45 = Wheat 10 / Sheep 9 / Ore 5 I45 6 I46 = Sheep 8 I46 I47 = Wheat 10 / Sheep 8 I47 I48 = Wood 12 / Sheep 9 I48 I49 = Wood 12 I49 I50 = Wood 12 I50 I51 = Wheat 10 / Sheep 9 I51 I52 = Sheep 9 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I42 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I42 Sheep 9 / Brick 6 / Ore 5

Overall 18.30, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I42 Sheep 9 / Brick 6 / Ore 5 18.30 6.14 -
2 I03 Wood 10 / Brick 8 / Ore 5 17.63 6.55 -
3 I21 Brick 9 / Wheat 6 / Wood 4 17.27 5.94 -
4 I35 Sheep 8 / Ore 5 / Wood 4 17.24 5.45 -
5 I44 Wheat 10 / Sheep 8 / Ore 5 17.14 5.67 -
6 I45 Wheat 10 / Sheep 9 / Ore 5 15.92 5.05 -
7 I16 Brick 8 / Wheat 4 / Sheep 3 15.47 7.06 -
8 I43 Wood 12 / Sheep 9 / Brick 6 15.39 6.64 -
9 I15 Wood 10 / Brick 8 / Sheep 3 15.31 6.07 -
10 I33 Ore 11 / Brick 6 / Ore 5 14.42 5.90 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.53
I42 + I21
Sheep 9 / Brick 6 / Ore 5 + Brick 9 / Wheat 6 / Wood 4
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 54.03
I35 + I21
Sheep 8 / Ore 5 / Wood 4 + Brick 9 / Wheat 6 / Wood 4
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.94
I44 + I21
Wheat 10 / Sheep 8 / Ore 5 + Brick 9 / Wheat 6 / Wood 4
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 52.81
I03 + I44
Wood 10 / Brick 8 / Ore 5 + Wheat 10 / Sheep 8 / Ore 5
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 52.12
I25 + I42
Wheat 6 / Wood 4 / Wood 3 + Sheep 9 / Brick 6 / Ore 5
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 ore.

Pair 6

Score 51.96
I42 + I03
Sheep 9 / Brick 6 / Ore 5 + Wood 10 / Brick 8 / Ore 5
Coverage: Ore, Brick, Wood, Sheep

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 10 / Sheep 8 / Ore 5
    Opening score 45.79 · Best pair score 52.94
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 9 / Wheat 6 / Wood 4
    Opening score 45.18 · Best pair score 54.53
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Sheep 9 / Brick 6 / Ore 5
    Opening score 44.95 · Best pair score 54.53
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I44 + I19
    Wheat 10 / Sheep 8 / Ore 5 + Ore 11 / Wood 10 / Brick 9
  • I21 + I16
    Brick 9 / Wheat 6 / Wood 4 + Brick 8 / Wheat 4 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Sheep 8 / Wood 4 / Wood 3
    Opening score 46.04 · Best pair score 50.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 10 / Brick 8 / Ore 5
    Opening score 46.00 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 8 / Wheat 4 / Sheep 3
    Opening score 45.01 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I21
    Sheep 8 / Wood 4 / Wood 3 + Brick 9 / Wheat 6 / Wood 4
  • I03 + I16
    Wood 10 / Brick 8 / Ore 5 + Brick 8 / Wheat 4 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 8 / Wood 4 / Wood 3
    Opening score 46.43 · Best pair score 50.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 8 / Wheat 4 / Sheep 3
    Opening score 46.24 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Ore 11 / Wood 10 / Brick 9
    Opening score 44.96 · Best pair score 48.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I21
    Sheep 8 / Wood 4 / Wood 3 + Brick 9 / Wheat 6 / Wood 4
  • I16 + I35
    Brick 8 / Wheat 4 / Sheep 3 + Sheep 8 / Ore 5 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Brick 9 / Wheat 6 / Wood 4
    Opening score 44.50 · Best pair score 54.53
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 9 / Brick 6 / Ore 5
    Opening score 44.40 · Best pair score 54.53
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I45 Wheat 10 / Sheep 9 / Ore 5
    Opening score 44.24 · Best pair score 51.59
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I30
    Brick 9 / Wheat 6 / Wood 4 + Ore 11 / Brick 6 / Sheep 3
  • I42 + I19
    Sheep 9 / Brick 6 / Ore 5 + Ore 11 / Wood 10 / Brick 9

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 10 / Brick 8 / Ore 5
    Opening score 43.39 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 8 / Wheat 4 / Sheep 3
    Opening score 42.11 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 8 / Wood 4 / Wood 3
    Opening score 40.98 · Best pair score 50.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I03 + I47
    Wood 10 / Brick 8 / Ore 5 + Wheat 10 / Sheep 8
  • I16 + I19
    Brick 8 / Wheat 4 / Sheep 3 + Ore 11 / Wood 10 / Brick 9

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I34 Sheep 8 / Wood 4 / Wood 3
    Opening score 42.86 · Best pair score 50.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 8 / Wheat 4 / Sheep 3
    Opening score 42.23 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Ore 11 / Ore 5 / Wood 4
    Opening score 42.18 · Best pair score 47.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I16
    Sheep 8 / Wood 4 / Wood 3 + Brick 8 / Wheat 4 / Sheep 3
  • I16 + I19
    Brick 8 / Wheat 4 / Sheep 3 + Ore 11 / Wood 10 / Brick 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I16 Brick 8 / Wheat 4 / Sheep 3
    Opening score 45.72 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Ore 11 / Wood 10 / Brick 9
    Opening score 44.96 · Best pair score 48.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 8 / Wood 4 / Wood 3
    Opening score 44.76 · Best pair score 50.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I16 + I35
    Brick 8 / Wheat 4 / Sheep 3 + Sheep 8 / Ore 5 / Wood 4
  • I19 + I44
    Ore 11 / Wood 10 / Brick 9 + Wheat 10 / Sheep 8 / Ore 5

Resource Profile

Wood 9
Brick 14
Sheep 13
Wheat 12
Ore 10

Scarcity & Abundance

Scarce
Wood, Ore
Abundant
Brick, Sheep

Best Harbor Starts

  • I38 Sheep 8 / Wood 3
    Port Wood, score 10.60
  • I04 Brick 8 / Ore 5
    Port Sheep, score 10.38
  • I24 Wheat 6 / Wood 3
    Port Brick, score 8.98
  • I48 Wood 12 / Sheep 9
    Port Wheat, score 7.58
  • I01 Ore 5
    Port 3:1, score 7.38

Map Notes

Canonical map
https://catan.soft2u.ro/map/6K?lang=en
Generator link
https://catan.soft2u.ro/?map=6K
Board type
Classic 3-4 Player
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