Saved Map Analytics

Map #78

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-06-16 20:40:42
Intersections
54
Harbor Slots
9
Best Pair Score
50.37

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 6 6 T1 Ore 9 9 T2 Ore 11 11 T3 Brick 10 10 T4 Wheat 4 4 T5 Wheat 2 2 T6 Wood 8 8 T7 Ore 6 6 T8 Wood 3 3 T9 Wood 8 8 T10 Sheep 3 3 T11 Desert T12 Brick 11 11 T13 Sheep 4 4 T14 Wheat 5 5 T15 Wheat 10 10 T16 Sheep 5 5 T17 Brick 12 12 T18 Wood 9 9 T19 I01 = Ore 9 / Sheep 6 I01 7 I02 = Ore 9 / Sheep 6 / Wheat 4 I02 2 I03 = Brick 10 / Sheep 6 / Wheat 4 I03 3 I04 = Brick 10 / Sheep 6 I04 4 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Ore 11 / Ore 9 I07 I08 = Ore 11 / Ore 9 / Wheat 2 I08 I09 = Ore 9 / Wheat 4 / Wheat 2 I09 I10 = Ore 9 I10 I11 = Ore 11 I11 I12 = Ore 11 / Wood 8 I12 I13 = Ore 11 / Wood 8 / Wheat 2 I13 I14 = Ore 11 I14 I15 = Brick 10 / Wheat 4 / Wood 3 I15 10 I16 = Brick 10 / Ore 6 / Wood 3 I16 5 I17 = Brick 10 / Ore 6 I17 I18 = Brick 10 I18 I19 = Wood 8 / Wheat 4 / Wheat 2 I19 I20 = Wood 8 / Wheat 4 / Wood 3 I20 I21 = Wood 8 / Sheep 3 / Wheat 2 I21 I22 = Wood 8 / Sheep 3 / Wheat 2 I22 I23 = Wood 8 I23 I24 = Wood 8 I24 I25 = Wood 8 / Sheep 3 I25 I26 = Brick 11 / Ore 6 / Wood 3 I26 I27 = Brick 11 / Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wood 8 / Sheep 4 / Wood 3 I30 I31 = Brick 11 / Sheep 4 / Wood 3 I31 I32 = Wood 8 / Wheat 5 / Sheep 3 I32 6 I33 = Wood 8 / Wheat 5 / Sheep 4 I33 1 I34 = Wheat 10 / Sheep 3 I34 I35 = Wheat 10 / Wheat 5 / Sheep 3 I35 I36 = I36 I37 = I37 I38 = Wheat 10 I38 I39 = Brick 11 / Sheep 5 / Sheep 4 I39 I40 = Brick 11 / Sheep 5 I40 I41 = Brick 11 I41 I42 = Brick 12 / Wheat 5 / Sheep 4 I42 I43 = Brick 12 / Sheep 5 / Sheep 4 I43 I44 = Wheat 10 / Wood 9 / Wheat 5 I44 9 I45 = Brick 12 / Wood 9 / Wheat 5 I45 8 I46 = Wheat 10 I46 I47 = Wheat 10 / Wood 9 I47 I48 = Brick 12 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Brick 12 / Wood 9 I51 I52 = Brick 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I33 Wood 8 / Wheat 5 / Sheep 4

Overall 16.87, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I33 Wood 8 / Wheat 5 / Sheep 4 16.87 5.18 -
2 I02 Ore 9 / Sheep 6 / Wheat 4 16.77 4.77 -
3 I03 Brick 10 / Sheep 6 / Wheat 4 16.68 6.40 -
4 I04 Brick 10 / Sheep 6 16.66 6.90 Sheep
5 I16 Brick 10 / Ore 6 / Wood 3 15.76 6.59 -
6 I32 Wood 8 / Wheat 5 / Sheep 3 15.63 4.50 -
7 I01 Ore 9 / Sheep 6 15.13 5.22 3:1
8 I45 Brick 12 / Wood 9 / Wheat 5 14.24 5.85 -
9 I44 Wheat 10 / Wood 9 / Wheat 5 14.07 5.17 -
10 I15 Brick 10 / Wheat 4 / Wood 3 13.98 7.24 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.37
I33 + I16
Wood 8 / Wheat 5 / Sheep 4 + Brick 10 / Ore 6 / Wood 3
Coverage: Brick, Ore, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 50.03
I33 + I02
Wood 8 / Wheat 5 / Sheep 4 + Ore 9 / Sheep 6 / Wheat 4
Coverage: Sheep, Ore, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 49.97
I33 + I03
Wood 8 / Wheat 5 / Sheep 4 + Brick 10 / Sheep 6 / Wheat 4
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 48.82
I16 + I02
Brick 10 / Ore 6 / Wood 3 + Ore 9 / Sheep 6 / Wheat 4
Coverage: Sheep, Ore, Wheat, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 48.57
I32 + I03
Wood 8 / Wheat 5 / Sheep 3 + Brick 10 / Sheep 6 / Wheat 4
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 48.53
I32 + I02
Wood 8 / Wheat 5 / Sheep 3 + Ore 9 / Sheep 6 / Wheat 4
Coverage: Sheep, Ore, Wheat, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Brick 10 / Sheep 6 / Wheat 4
    Opening score 44.14 · Best pair score 49.97
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Ore 9 / Sheep 6 / Wheat 4
    Opening score 43.78 · Best pair score 50.03
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I33 Wood 8 / Wheat 5 / Sheep 4
    Opening score 43.56 · Best pair score 50.37
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I20
    Brick 10 / Sheep 6 / Wheat 4 + Wood 8 / Wheat 4 / Wood 3
  • I02 + I20
    Ore 9 / Sheep 6 / Wheat 4 + Wood 8 / Wheat 4 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Brick 10 / Ore 6 / Wood 3
    Opening score 42.01 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Wheat 10 / Wood 9 / Wheat 5
    Opening score 41.99 · Best pair score 48.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Brick 10 / Sheep 6
    Opening score 41.84 · Best pair score 47.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I20
    Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3
  • I44 + I04
    Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Sheep 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wheat 10 / Wood 9 / Wheat 5
    Opening score 44.16 · Best pair score 48.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I16 Brick 10 / Ore 6 / Wood 3
    Opening score 43.10 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I20 Wood 8 / Wheat 4 / Wood 3
    Opening score 42.24 · Best pair score 47.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I44 + I16
    Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Ore 6 / Wood 3
  • I16 + I44
    Brick 10 / Ore 6 / Wood 3 + Wheat 10 / Wood 9 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wood 8 / Wheat 5 / Sheep 4
    Opening score 43.24 · Best pair score 50.37
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Brick 10 / Sheep 6 / Wheat 4
    Opening score 42.96 · Best pair score 49.97
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 8 / Wheat 5 / Sheep 3
    Opening score 41.95 · Best pair score 48.57
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I39
    Wood 8 / Wheat 5 / Sheep 4 + Brick 11 / Sheep 5 / Sheep 4
  • I03 + I13
    Brick 10 / Sheep 6 / Wheat 4 + Ore 11 / Wood 8 / Wheat 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wheat 10 / Wood 9 / Wheat 5
    Opening score 41.86 · Best pair score 48.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 8 / Wheat 4 / Wood 3
    Opening score 40.48 · Best pair score 47.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 10 / Ore 6 / Wood 3
    Opening score 40.43 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I39
    Wheat 10 / Wood 9 / Wheat 5 + Brick 11 / Sheep 5 / Sheep 4
  • I20 + I39
    Wood 8 / Wheat 4 / Wood 3 + Brick 11 / Sheep 5 / Sheep 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Wheat 10 / Wood 9 / Wheat 5
    Opening score 42.34 · Best pair score 48.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 10 / Ore 6 / Wood 3
    Opening score 41.49 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I20 Wood 8 / Wheat 4 / Wood 3
    Opening score 40.89 · Best pair score 47.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I04
    Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Sheep 6
  • I16 + I20
    Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I20 Wood 8 / Wheat 4 / Wood 3
    Opening score 42.24 · Best pair score 47.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I16 Brick 10 / Ore 6 / Wood 3
    Opening score 41.75 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Wood 8 / Wheat 4 / Wheat 2
    Opening score 41.10 · Best pair score 45.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I20 + I16
    Wood 8 / Wheat 4 / Wood 3 + Brick 10 / Ore 6 / Wood 3
  • I16 + I20
    Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3

Resource Profile

Wood 16
Brick 6
Sheep 14
Wheat 11
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood, Sheep

Best Harbor Starts

  • I04 Brick 10 / Sheep 6
    Port Sheep, score 13.73
  • I01 Ore 9 / Sheep 6
    Port 3:1, score 11.73
  • I28 Ore 6
    Port 3:1, score 8.53
  • I29 Ore 6
    Port 3:1, score 8.53
  • I40 Brick 11 / Sheep 5
    Port Ore, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/78?lang=en
Generator link
https://catan.soft2u.ro/?map=78
Board type
Classic 3-4 Player
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